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{{DISPLAYTITLE:''Luigi's Mansion: Dark Moon''}}
{{Featured}}{{Italic Title}}
 
  +
{{Icon|luigimansion=y}}
 
{{Game infobox
 
{{Game infobox
|title = Luigi's Mansion: Dark Moon
+
|title = ''Luigi's Mansion: Dark Moon''
|image = [[File:Luigi's Mansion Dark Moon (Boxart).png|250px]]
+
|image = [[File:Luigi's Mansion Dark Moon (Boxart).png|250px]]
|caption = The North American boxart for ''Luigi's Mansion: Dark Moon''.
+
|caption = The North American boxart for ''Luigi's Mansion: Dark Moon''.
|developer = [[Next Level Games]]
+
|developer = [[Next Level Games]]
|publisher = [[Nintendo]]
+
|publisher = [[Nintendo]]
 
|series = ''[[Mario (series)|Mario]]''
|distributor =
 
 
|release = {{Vgrelease|NA=March 24, 2013refhttp://www.amazon.com/Luigis-Mansion-Dark-Moon-Nintendo-3DS/dp/B0053BCP40</ref>|JP=March 20, 2013}}
|designer =
 
 
|genre = Adventure Action Puzzle
|series = ''[[Mario (series)|Mario]]''
 
 
|modes = Singleplayer, Online & Local Multiplayer
|engine =
 
  +
|ratings = '''ACB''': General<br>'''CERO''': All ages<br>'''ESRB''': Everyone<br>'''PEGI''': Seven years and older<br>'''USK''': Six years and older
|picture_format =
 
 
|platform = [[Nintendo 3DS]]
|release = {{Vgrelease|NA=March 24, 2013<ref>http://www.amazon.com/Luigis-Mansion-Dark-Moon-Nintendo-3DS/dp/B0053BCP40</ref>|JP=March 20, 2013}}
 
 
|pregame = ''[[Luigi's Mansion (video game)|Luigi's Mansion]]''
|genre = Adventure Action Puzzle
 
  +
|nxtgame = [[Luigi's Mansion 3]]
|modes = Singleplayer, Online & Local Multiplayer
 
  +
}}
|ratings = ESRB: Everyone
 
 
'''''Luigi's Mansion: Dark Moon''''' (ルイージのマンションダークムーン Ruīji no manshondākumūn) (ルイージマンション2 ''Ruīji Manshon Tsū, '''Luigi Mansion 2''''') (known in Europe and Austrailia as '''''Luigi's Mansion 2''''') is a game for the [[Nintendo 3DS]]. It is the sequel to ''[[Luigi's Mansion (video game)|Luigi's Mansion]]''.<ref>http://en.wikipedia.org/wiki/Luigi's_Mansion_2</ref> This game has five mansions and has an upgrade of the [[Poltergust 3000]], the [[Poltergust 5000]] along with the item itself. It was released on March 24, 2013 for the 3DS. In this game, [[King Boo]] returns and has shattered the [[Dark Moon]] into pieces turning all of the ghosts of [[Evershade Valley]] into hostile beings. It is up to Luigi to recover all of the missing Dark Moon pieces. Later on, they reveal that King Boo has captured Mario again in the same way as before.
|platform = [[Nintendo 3DS]]
 
  +
==Story==
|manual =
 
  +
King Boo returns as the main antagonist of ''Luigi's Mansion: Dark Moon''. He is seen destroying the Dark Moon in the opening cutscene, causing all the ghosts of Evershade Valley to lose control and run rampant throughout the mansions located there.
|media =
 
|requirements =
 
|input =
 
|pregame = ''[[Luigi's Mansion (video game)|Luigi's Mansion]]''
 
|nxtgame = TBA}}
 
'''''Luigi's Mansion: Dark Moon''''' is a game for the [[Nintendo 3DS]]. It is the sequel to ''[[Luigi's Mansion (video game)|Luigi's Mansion]]''.<ref>http://en.wikipedia.org/wiki/Luigi's_Mansion_2</ref> This game has five mansions and has an upgrade of the [[Poltergust 3000]], the [[Poltergust 5000]] along with the item itself. It was released on March 24, 2013 for the 3DS. In this game, [[King Boo]] returns and has shattered the [[Dark Moon]] into pieces turning all of the ghosts of [[Evershade Valley]] into hostile beings. It is up to Luigi to recover all of the missing Dark Moon pieces.
 
   
 
==Gameplay==
 
==Gameplay==
Gameplay is very similar to the previous ''[[Luigi's Mansion (video game)|Luigi's Mansion]]'', with [[Luigi]] exploring mansions, solving puzzles and defeating ghosts now with the [[Poltergust 5000]]. This game is much more detailed in solving puzzles requiring Luigi to explore an area for awhile. Now in this game, each mansion is divided up into missions with the final mission always usually being a boss fight.
+
The whole gameplay is very similar to the previous ''[[Luigi's Mansion (video game)|Luigi's Mansion]]'', with [[Luigi]] exploring mansions, solving puzzles and defeating ghosts now with the [[Poltergust 5000]]. This game is much more detailed in solving puzzles requiring Luigi to explore an area for a while. Now in this game, each mansion is divided up into missions with the final mission always being a boss fight.
   
As for controls, the player can use the R button to vacuum. Luigi always have his flashlight on but stunning ghosts in this game is much more different. After Luigi has acquired the [[Strobulb]], the player can press and hold A to use the Strobe Light flash which is now required to stun ghosts before vacumming. The player can use the L button to blow objects from the Poltergust 5000 when some are sucked up. Boos in this game require a much more special way to get captured and they are, at many times, very difficult and tricky to capture. After Luigi receives the Dark-Light from E. Gadd, the player can hold Y to cast a rainbow-like ray that can materilize Spirit Balls revealing hidden doors. Boos will eventually come out and Luigi must use the Dark-Light to see them then suck up the Boos by their tongues. The player can also tilt the 3DS to look around in the room. Also, the player can press X to have Luigi look up and press B to have him look down.You also have a 3DS as a communcation device to talk to Professer E. Gadd.
+
As for controls, the player can use the R button to vacuum and L button to blow. Luigi always has his flashlight on but stunning ghosts in this game is much more different. After Luigi has acquired the [[Strobulb]], the player can press and hold A to use the Strobe Light flash which is now required to stun ghosts before vacuuming. The player can blow objects from the Poltergust 5000 when some are sucked up. Boos in this game require a much more special way to get captured and they are, at many times, very difficult and tricky to capture. After Luigi receives the Dark-Light from E. Gadd, the player can hold Y to cast a rainbow-like light that can materialize Spirit Balls, revealing hidden doors. Boos will eventually come out and Luigi must use the Dark-Light to see them then suck up the Boos by their tongues. The player can also tilt the 3DS to look around in the room. Also, the player can press X to have Luigi look up and press B to have him look down. You also have a DS as a communication device to talk to the famous Professor E. Gadd.
   
 
==Characters==
 
==Characters==
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*[[Toad (species)|Toad Assistants]]
 
*[[Toad (species)|Toad Assistants]]
 
*[[Mario]]
 
*[[Mario]]
  +
*[[Polterpup]]
  +
*Boos
  +
*Ghosts
 
*[[Polterpup]]
 
*[[Polterpup]]
   
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*[[Spider]]s
 
*[[Spider]]s
 
*[[Crows]]
 
*[[Crows]]
  +
*Polterpup
  +
*Gold greenie
  +
*Mummy greenie
  +
*Knight greenie
  +
*Sprit ball
  +
*Trapdoor
  +
*Spiders
  +
*Bats
  +
*Crows
  +
*Mice
  +
*Bettles
  +
*Robotic bombs
  +
*Flytraps
  +
*Fuzzball
  +
*Orange flowers
  +
*Frogs
   
 
==Sub-Bosses==
 
==Sub-Bosses==
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*[[Ancient Poltergeist]]
 
*[[Ancient Poltergeist]]
 
*[[Paranormal Chain Ghosts]]
 
*[[Paranormal Chain Ghosts]]
  +
*Strong grennie
  +
*Strong Poltergeist
 
*Big boo
   
 
===Bosses===
 
===Bosses===
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*[[Overset Possessor]]
 
*[[Overset Possessor]]
 
*[[Shrewd Possessor]]
 
*[[Shrewd Possessor]]
*[[Big Boo]]
 
 
*[[Tough Possessor]]
 
*[[Tough Possessor]]
 
*[[King Boo]]
 
*[[King Boo]]
  +
*The brain
   
 
===Items===
 
===Items===
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*[[Bill]]s
 
*[[Bill]]s
 
*[[Treasure Chest]]s
 
*[[Treasure Chest]]s
*[[Gems]]
+
*[[Gem]]s
   
 
==Music==
 
==Music==
Unlike ''[[Luigi's Mansion (video game)|Luigi's Mansion]]'', ''Luigi's Mansion: Dark Moon'' takes on a more orchestral style than it's predecessor techo-savvy music style.
+
Unlike ''[[Luigi's Mansion (video game)|Luigi's Mansion]]'', ''Luigi's Mansion: Dark Moon'' takes on a more orchestral style than it's predecessor techno-savvy music style.
   
 
==PAL Differences==
 
==PAL Differences==
 
*This game is actually named ''Luigi's Mansion 2''.
 
*This game is actually named ''Luigi's Mansion 2''.
*The Pixelator is named the "Pixelshifter".
+
*The Pixelator is named the "Pixelshifter."
*The Poltergeist ghosts are named "Boffins" with the Ancient Poltergeist and any other stronger version of a Poltergeist are called "Boffin Elder" and "Strong Boffin".
+
*The Poltergeist ghosts are named "Boffins" with the Ancient Poltergeist and any other stronger version of a Poltergeist are called "Boffin Elder" and "Strong Boffin."
*The Shrewd Possessor is named the "Scornful Possessor".
+
*The Shrewd Possessor is named the "Scornful Possessor."
 
*The rooms of Gloomy Manor have different names as well.
 
*The rooms of Gloomy Manor have different names as well.
 
**The Front Yard is called the Front Garden.
 
**The Front Yard is called the Front Garden.
 
**The Mudroom is called the Side Entrance.
 
**The Mudroom is called the Side Entrance.
**The Guard Hall is called the Guard Corridor,
+
**The Guard Hall is called the Guard Corridor.
 
**The Mudroom Exterior is called the Forgotten Garden.
 
**The Mudroom Exterior is called the Forgotten Garden.
 
**The Common Hall is called the Downstairs Corridor.
 
**The Common Hall is called the Downstairs Corridor.
 
**The Foyer is called the Main Hall.
 
**The Foyer is called the Main Hall.
**And the Master Hall is called the Upstairs Corridor.
+
**And Master Hall is called the Upstairs Corridor.
   
 
==Trivia==
 
==Trivia==
 
*This is Luigi's third time starring a role in a video game.
 
*This is Luigi's third time starring a role in a video game.
 
*Unlike the original ''Luigi's Mansion'', ''Dark Moon'' has a total of five mansions that Luigi explores.
 
*Unlike the original ''Luigi's Mansion'', ''Dark Moon'' has a total of five mansions that Luigi explores.
**The ghosts appear to be much more smart as well.
+
**The ghosts appear to be much smarter as well.
*The battle style in this game is much different, definitely making this game much harder than Luigi's Mansion.
+
*The battle style in this game is much different, definitely making this game much harder and easier both than Luigi's Mansion.
 
*Luigi hums to the main theme of this game when moving around the mansion.
 
*Luigi hums to the main theme of this game when moving around the mansion.
*Professor E. Gadd makes a reference to how turning down the brightness of a mobile device saves it's battery. He makes this reference as soon as Luigi makes it to the first mansion.
+
*Professor E. Gadd makes a reference to how turning down the brightness of a mobile device saves its battery. He makes this reference as soon as Luigi makes it to the first mansion.
  +
*Though they are all labeled as mansions, neither the [[Old Clockworks]] or [[Secret Mine]] are actual mansions.
  +
*Luigi's Mansion: Dark Moon was the first game that as released as part of the ''Year of Luigi'', honoring 30 years since [[Luigi]]'s debut.
  +
*Luigi has a [[DS]] to communicate to [[Professor Elvin Gadd|Professor E. Gadd]].
  +
**Another thing is the game is for the [[Nintendo 3DS]] so this could be a theory.
  +
*The mansions (Gloomy Manor, Haunted Towers, Old Clockworks, Secret Mine, Treacherous Mansion), possessors (Grouchy, Harsh, Overset, Shrewd, Tough), and bonus missions (Gradual Infiltration, Hostile Intrusion, Outlandish Interruption, Severe Infestation, Terrifying Invasion) all spell out GHOST.
   
 
==Gallery==
 
==Gallery==
  +
<gallery>
<gallery position="center" captionalign="center" navigation="true">
 
 
Greenie.png|Greenie.
File:King Boo LM2.png|Luigi fearing [[King Boo]].
 
  +
Ghosts.jpeg|Image of a Greenie, Slammer and Hider.
File:Mario_Wiki_Luigi_HD_2.png|Luigi sucking in a ghost.
 
  +
</gallery><gallery>
File:Luigo_Mario_Wikia_Horified_HD_2.png|Luigi horrified.
 
File:LM2 Logo.png|The beta logo, as seen in the E3 2011 trailer.
 
Logo - Luigi's Mansion Dark Moon.png|Another beta logo
 
File:Two Red Ghosts - E3 2011 Trailer - Luigi's Mansion Dark Moon.png|Two [[Slammer]] chasing [[Luigi]].
 
File:Sucking up a cloth - E3 2011 Trailer - Luigi's Mansion Dark Moon.png|Luigi sucking up a tablecloth.
 
File:Looking Around the Mansion - E3 2011 Trailer - Luigi's Mansion Dark Moon.png|Luigi seeking out the mansion.
 
File:Sucking up green Ghosts - E3 2011 Trailer - Luigi's Mansion Dark Moon.png|Luigi sucking up two [[Greenie]].
 
File:Sandy Mansion - E3 2011 Trailer - Luigi's Mansion Dark Moon.png|Luigi in Old Clockworks.
 
File:E. Gadd's Lab - E3 2011 Trailer - Luigi's Mansion Dark Moon.png|Luigi in [[E. Gadd's Bunker]]
 
OH MY GOD.png|A [[Hider]]|link=Hider
 
Greenie.png|A [[Greenie]]|link=Greenie.
 
luigi's mansion dark moon.jpg|Slammer in Luigi's Mansion: Dark Moon|link=Slammer
 
 
</gallery>
 
</gallery>
   
 
==References==
 
==References==
{{reflist}}
+
{{reflist}}[[es:Luigi's Mansion: Dark Moon]]
[[es:Luigi's Mansion: Dark Moon]]
+
[[de:Luigi's Mansion 2]]
[[de:Luigi's Mansion 2: Dark Moon]]
+
[[fr:Luigi's Mansion 2]]
  +
[[it:Luigi's Mansion 2]]
  +
[[fi:Luigi's Mansion 2]]
  +
[[nl:Luigi's Mansion 2]]
  +
 
{{Luigi's Mansion: Dark Moon Nav}}
 
{{Luigi's Mansion: Dark Moon Nav}}
 
{{Year of Luigi Nav}}
 
{{Year of Luigi Nav}}
 
[[Category:Nintendo 3DS games]]
 
[[Category:Nintendo 3DS games]]
 
[[Category:Year of Luigi Games]]
 
[[Category:Year of Luigi Games]]
[[Category:Year of Luigi]]
 
[[Category:Luigi's Mansion: Dark Moon Images]]
 
 
[[Category:2013 games]]
 
[[Category:2013 games]]
 
[[Category:Luigi's Mansion: Dark Moon]]

Revision as of 14:50, 13 May 2020

LM wiki icon

Template:Game infobox Luigi's Mansion: Dark Moon (ルイージのマンションダークムーン Ruīji no manshondākumūn) (ルイージマンション2 Ruīji Manshon Tsū, Luigi Mansion 2) (known in Europe and Austrailia as Luigi's Mansion 2) is a game for the Nintendo 3DS. It is the sequel to Luigi's Mansion.[1] This game has five mansions and has an upgrade of the Poltergust 3000, the Poltergust 5000 along with the item itself. It was released on March 24, 2013 for the 3DS. In this game, King Boo returns and has shattered the Dark Moon into pieces turning all of the ghosts of Evershade Valley into hostile beings. It is up to Luigi to recover all of the missing Dark Moon pieces. Later on, they reveal that King Boo has captured Mario again in the same way as before.

Story

King Boo returns as the main antagonist of Luigi's Mansion: Dark Moon. He is seen destroying the Dark Moon in the opening cutscene, causing all the ghosts of Evershade Valley to lose control and run rampant throughout the mansions located there.

Gameplay

The whole gameplay is very similar to the previous Luigi's Mansion, with Luigi exploring mansions, solving puzzles and defeating ghosts now with the Poltergust 5000. This game is much more detailed in solving puzzles requiring Luigi to explore an area for a while. Now in this game, each mansion is divided up into missions with the final mission always being a boss fight.

As for controls, the player can use the R button to vacuum and L button to blow. Luigi always has his flashlight on but stunning ghosts in this game is much more different. After Luigi has acquired the Strobulb, the player can press and hold A to use the Strobe Light flash which is now required to stun ghosts before vacuuming. The player can blow objects from the Poltergust 5000 when some are sucked up. Boos in this game require a much more special way to get captured and they are, at many times, very difficult and tricky to capture. After Luigi receives the Dark-Light from E. Gadd, the player can hold Y to cast a rainbow-like light that can materialize Spirit Balls, revealing hidden doors. Boos will eventually come out and Luigi must use the Dark-Light to see them then suck up the Boos by their tongues. The player can also tilt the 3DS to look around in the room. Also, the player can press X to have Luigi look up and press B to have him look down. You also have a DS as a communication device to talk to the famous Professor E. Gadd.

Characters

Enemies

Sub-Bosses

Bosses

Items

Music

Unlike Luigi's Mansion, Luigi's Mansion: Dark Moon takes on a more orchestral style than it's predecessor techno-savvy music style.

PAL Differences

  • This game is actually named Luigi's Mansion 2.
  • The Pixelator is named the "Pixelshifter."
  • The Poltergeist ghosts are named "Boffins" with the Ancient Poltergeist and any other stronger version of a Poltergeist are called "Boffin Elder" and "Strong Boffin."
  • The Shrewd Possessor is named the "Scornful Possessor."
  • The rooms of Gloomy Manor have different names as well.
    • The Front Yard is called the Front Garden.
    • The Mudroom is called the Side Entrance.
    • The Guard Hall is called the Guard Corridor.
    • The Mudroom Exterior is called the Forgotten Garden.
    • The Common Hall is called the Downstairs Corridor.
    • The Foyer is called the Main Hall.
    • And Master Hall is called the Upstairs Corridor.

Trivia

  • This is Luigi's third time starring a role in a video game.
  • Unlike the original Luigi's Mansion, Dark Moon has a total of five mansions that Luigi explores.
    • The ghosts appear to be much smarter as well.
  • The battle style in this game is much different, definitely making this game much harder and easier both than Luigi's Mansion.
  • Luigi hums to the main theme of this game when moving around the mansion.
  • Professor E. Gadd makes a reference to how turning down the brightness of a mobile device saves its battery. He makes this reference as soon as Luigi makes it to the first mansion.
  • Though they are all labeled as mansions, neither the Old Clockworks or Secret Mine are actual mansions.
  • Luigi's Mansion: Dark Moon was the first game that as released as part of the Year of Luigi, honoring 30 years since Luigi's debut.
  • Luigi has a DS to communicate to Professor E. Gadd.
    • Another thing is the game is for the Nintendo 3DS so this could be a theory.
  • The mansions (Gloomy Manor, Haunted Towers, Old Clockworks, Secret Mine, Treacherous Mansion), possessors (Grouchy, Harsh, Overset, Shrewd, Tough), and bonus missions (Gradual Infiltration, Hostile Intrusion, Outlandish Interruption, Severe Infestation, Terrifying Invasion) all spell out GHOST.

Gallery

References