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Super Mario Paper Mario Mario & Luigi

Lifts (also known as Elevators or Moving Platforms) are a recurring object in the Mario franchise and related media. They first appear in the arcade game Donkey Kong.

Description[]

Lifts are a type of platform that moves a character or object to different heights, either horizontally, vertically, or diagonally, depending on the type of Lift. Some Lifts move by themselves, while others have to be controlled manually.

In Donkey Kong franchise[]

Donkey Kong series[]

Donkey Kong[]

There are two sets of lifts in 75m: one of which goes up while the other moves down. Lifts appear to work via a chain-like mechanism. When an elevator reaches the end of its path, it disappears, and a new one appears at the beginning of the path, as opposed to a single elevator going up and down.

Donkey Kong (Game Boy)[]

Lifts make a reappearance, acting similarly as in the original Donkey Kong. In some levels, there are levers that can change the direction in which the Lifts move.

Mario vs. Donkey Kong series[]

Mario vs. Donkey Kong[]

The game features lifts similar to those in Donkey Kong for Game Boy. A lift continuously appears at one end of a track and travels in a direction before disappearing at the other end. The direction of every lift in a level can sometimes be changed by pressing a Direction Switch.

Mario vs. Donkey Kong 2: March of the Minis[]

Elevators first appear in Room 1-5 of Mushroom Mayhem. They are used to transport the Mini Marios.

In Mario franchise[]

Super Mario series[]

Super Mario Bros.[]

Lifts first appear in World 1-2. A Lift can move either horizontally or vertically, although this depends on the lift. Some lifts are stationary, and descend if Mario or Luigi jumps onto them.

Super Mario 64[]

Lifts appear in a few different courses. In Hazy Maze Cave, there is one particular lift named the Work Elevator, which moves in the direction of whichever directional arrow that Mario is standing on.

Super Mario Galaxy 2[]

In Sky Station Galaxy, there are lifts that appear as yellow platforms. If Mario or Luigi stands on a lift, it raises them up, flashes blue, and then disappears. These lifts have a giant variation in Supermassive Galaxy.

Super Mario 3D Land[]

Lifts retain their appearance and functionality from Super Mario Galaxy 2, aside from the fact that they cannot disappear.

Paper Mario series[]

Paper Mario: The Thousand-Year Door[]

Lifts are mainly found in Bowser's levels. They also appear in some areas of the overworld as well.

Super Paper Mario[]

A few lifts appear in The Bitlands, where they are pixelated and resemble the orange lifts in Super Mario Bros..

Mario & Luigi series[]

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[]

Mario and Luigi come across a few different lifts during their journey. At the end of Teehee Valley is a lift that connects to Little Fungitown, and there are also a few Lifts in Guffawha Ruins.

Mario & Luigi: Dream Team[]

Various blue lifts make an appearance throughout, and using them often requires a ! Box to be activated. There are also red lifts that move on a horizontal path when stepped on and yellow lifts that only take the Mario Bros. up upon being stepped on.

Crossover appearances[]

Super Smash Bros. series[]

Super Smash Bros. Brawl[]

Lift SSBB

A lift in the World 1-2 version of Mushroomy Kingdom in Super Smash Bros. Brawl

Lifts from Donkey Kong appear in the stage 75 m. They act the same as in the Donkey Kong game's 75m, which the stage is a recreation of.

Lifts also appear in the Mushroomy Kingdom stage, with the same placement and function as in World 1-2 of Super Mario Bros., though they are pass-through platforms. Like the rest of the environment, the lifts have an aged, rusted appearance.

Super Smash Bros. for Nintendo 3DS[]

Lifts from Super Mario 3D Land appear as platforms in 3D Land, which itself begins on three stationary lifts. During the second portion, the characters fight on four multi-colored lifts as they are transitioned to the third portion of the stage, but because some platforms may collide into protruding rocks along the way, this can affect the angle in which the lift travels.

In PictoChat 2, one of the drawings that may appear is a row of blocks between a pair of continuously moving lifts like in World 1-2 of Super Mario Bros.

Super Smash Bros. for Wii U[]

Lifts make a reappearance in the 75 m stage, acting the same as before.

Super Smash Bros. Ultimate[]

Lifts return in both the 75 m and 3D Land stages, both in which they function identically as before.

See also[]


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