MarioWiki
Advertisement
Not to be confused with Krockhead, which is sometimes named Kroc.
"GET OUT!"
― Kroc

Kroc aiming at Donkey Kong in Donkey Kong 64

Kroc is a rare, unseen enemy who appears in Donkey Kong Country 3: Dixie Kong's Double Trouble! and later Donkey Kong 64. In both games, Kroc cannot be defeated and must be avoided entirely. Their aim and fire is represented by cursor, usually light green in color.

History

Donkey Kong Country 3: Dixie Kong's Double Trouble!

Kroc DKC3.png

A screenshot of Squitter running from Kroc's cursor in Donkey Kong Country 3: Dixie Kong's Double Trouble!

In Donkey Kong Country 3: Dixie Kong's Double Trouble!, Kroc only appears in one level, Krack Shot Kroc, which has his name in the title. The level features an aiming cursor, manned by Kroc, and it follows Squitter (of whom Dixie Kong and Kiddy Kong are transformed into) throughout the level. Kroc starts chasing after Squitter near the start when he passes a warning sign, triggering the sound of a warning siren. The sound is also played whenever Squitter re-enters the main level, either by clearing a Bonus Level or by continuing from a Star Barrel.

Every few seconds, Kroc blasts out a large fireball to try and hit Squitter. When Kroc is about to fire, the cursor flashes briefly, and a red X is then shown between the circle, followed by Kroc shooting a fireball in that location. After this, the cursor briefly pauses in movement before it continues to follow Squitter. Kroc's aim is mostly accurate, although if Squitter is next to an enemy, he can trick Kroc into defeating it by moving out of the way right before the fireball is shot at the enemy. The fireballs are even capable of defeating red Buzzes.

The fireballs shot by Kroc are similar to those shot by Karbines. The difference is that Kroc shoots fireballs from the foreground instead of the background and that when the fireball hits the ground, it bounces once before falling off. Along the way, there are some barriers that Squitter can hide behind to protect himself from taking damage, because if Kroc shoots a fireball at a barrier, it bounces off.

In the "Bash the Baddies!" Bonus Level of Krack Shot Kroc, the player controls Kroc's aiming cursor from which they can shoot unlimited fireballs one at a time. The goal is to defeat several Re-Koils and Buzzes within the time limit by shooting fireballs at them. The trajectory is an arc, so a fireball has to be shot right above an enemy in order to hit it. Once every enemy has been defeated, the Bonus Coin appears, and the player can obtain it by having Kroc shoot a fireball at it.

At the end of the level, there is a sign similar to the No Animal Sign, except it instructs Kroc's cursor to not go any further. Unlike a regular No Animal Sign, the cursor does not pass by and disappear to reveal a prize but instead slowly moves back before staying in place. If Squitter passes the sign and then backtracks, Kroc resumes its behavior of trying to shoot fireballs at Squitter.

Kroc is one of the few characters to not appear in Dixie Kong's Photo Album.

In the Game Boy Advance version, the warning siren sound was removed, although just before each shot, Kroc lets out an evil laughter, which was recycled from the villain Baron Samedi in the Rare Ltd. game, GoldenEye 007 and then used as King K. Rool's laugh in Donkey Kong 64 and Kloak's laugh in Donkey Kong Country 2 for the Game Boy Advance. Kroc's cursor also takes shorter pauses between each shot. In the "Bash the Baddies!" Bonus Level, the shooting trajectory is in a straight line instead of an arc, so a fireball can directly hit an enemy while it is within the cursor.

Donkey Kong 64

In Donkey Kong 64, Kroc is found in a few indoor locations in some worlds. The active Kong has to trigger an event for Kroc to notice them. If the Kong is detected, both a cursor and a timer appears on-screen, followed by Kroc saying, "Get out!" in a gruff, menacing voice. The Kong must evacuate the area within the limited time provided. Kroc is flawless at aiming, as its cursor is constantly pointed at the Kongs, regardless of their movements. If the Kong does not escape on time, Kroc blasts them with an explosive, and the Kong loses all of their health.

Kroc first appears in the five-door temple of Angry Aztec. He starts aiming at a Kong once they have obtained a Golden Banana in their respective part of the temple. In Crystal Caves, Kroc appears if the Kong fails a timed challenge within a lodge or cabin. In these areas, if Kroc detects the Kong, it blasts them almost immediately, usually within a second, so that they cannot escape on time. In Chunky Kong's case, if he gets caught under a spotlight, Kroc immediately blasts Chunky within one second. Kroc makes a final appearance in Creepy Castle's greenhouse.

Gallery

Advertisement