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Koopa Troopas (Japanese: ノコノコ Nokonoko) are recurring common enemies in the Super Mario video game series. They are turtle-like creatures who hide in their shells when someone stomps on themselves. The Koopa Troopa is the most common classification of Koopa. Koopa Troopas are often troopers in the Koopa Troop. Koopa Troopas come in four colors: Green, Red, Blue, Yellow, and much more. If an enemy is referred to as just "Koopa," this usually means Koopa Troopa. The green Koopa Troopas will walk off cliffs, while the red Koopa Troopas will walk back and forth. There is also a bigger variant of the Koopa Troopa called Giant Koopa along with a winged varitey, the Paratroopa. They come in many different forms. In the mushroom kingdom guide, there is 1 rare blue koopa in the land. Koopa Troopas (along with Goombas) are some of Mario's most common foes however, there are some Koopa Troopas that aren't affiliated with Bowser and some that are even allies of Mario and Luigi such as Koopa the Quick, Kooper, Koops, the Roving Racers, and more.


In Mario Bros.

A Koopa Troopa is a Shellcreeper.

Koopa Troopas did not appear in Mario Bros., but enemies that are called Shellcreepers resemble them. In all remakes, they are replaced by Spinies.

In Super Mario Bros.

Green Koopa Classic.gif
Red Koopa Classic.gif

In Super Mario Bros., they were renamed "Koopa Troopa", and Koopa Paratroopas made their debut. They can be used as projectiles after they retreat into their shells. Green Koopas simply walked forward, turning around if they encountered a wall or another enemy, and if they reached a ledge, would walk straight off, even into a bottomless pit. Red Koopas were mentioned in the manual as being more powerful than their green counterparts. In the game, this meant they had the sense not to walk off edges.

In Super Mario Bros.: The Lost Levels

Koopa Troopa Hard.gif

In Super Mario Bros.: The Lost Levels, both Red and Green Koopa Troopas return and they both behave the same as they did previously. Due to their difficulty, They are slightly less common in this game than in it's predecessor. Paratroopas however are more common. Unlike the ones on land, these Koopas have gray shells like the gray Cheep Cheeps that are normally found underwater (but are colored normally in the SNES remake; red Koopas, along with other red enemies, remain the same color regardless of whichever palette is used), suggesting that green/orange enemies are always colored gray/orange when using the underwater palette, as evidenced by the fact that gray Cheep Cheeps were recolored green in Super Mario All-Stars. In the Super Mario All-Stars version, the Fake Bowser fought at the end of World A's castle is actually a red Koopa Troopa, though it is depicted as a right-side-up Koopa instead of an upside-down one.

In Super Mario Bros. 3

A Koopa Troopa from Super Mario Bros. 3

In Super Mario Bros. 3, Koopa Troopas had generally stayed the same as in Super Mario Bros. One thing that changed was when they return to their shells, they can be carried and kicked away to destroy blocks or hit enemies. Koopa Troopas in their shells could be carried into the air as well. Koopa Troopas make their debut in Grass Land alongside the Paratroopas. This game also introduces several new types of Koopa Troopas including the Gargantua Koopa Troopa (which are larger versions of the Koopa Troopa), the Colossal Paratroopa (which are larger versions of the Paratroopa), and the Dry Bones (which are undead Koopa Troopas which break apart when stood upon only to reassemble shortly after).

In Super Mario World

A Koopa Troopa in Super Mario World.

Super Mario World brought drastic changes to the Koopa Troopa. In this game, Koopa Troopas finally started walking on two legs and wearing shoes. Also like in Mario Bros., stomping on Koopas ejects them from their shells rather than causing them to hide. An ejected Koopa will slide out of its shell, wearing only a t-shirt, and will crawl back to its shell after being temporarily stunned. Their shells can still be carried. The game also featured Blue and Yellow Koopas. A Koopa that reentered a yellow shell would flash and turns invincible against certain of Mario abilities, such as fireballs and normal jumps, and he will chase after Mario, sliding around inside the shell. The Blue Koopa appears to be stronger than the other ones as he is ejected from his shell, and unlike the other Koopas, he doesn't enter again in his shell, but he grabs it and kicks it as Mario does instead. If Yoshi ate a Red, Blue, or Yellow shell, he would gain a different ability until he swallowed or spit the shell out. Eating a flashing shell gave all three abilities at the same time. When the player finds or completes all goals, a different shell will appear on Koopa Troopas. The game also introduces the Super Koopas, that use no shell and fly with a cape towards Mario. If a player stomps on a Super Koopa with a flashing cape, he gains a Cape Feather. If the player goes beyond the last level of the Special World, Funky. Koopas will change into Masked Koopas.

In Super Mario 64/Super Mario 64 DS

A Green Koopa Troopa from Super Mario 64 DS.

The unused beta Red Koopa Troopa from Super Mario 64 DS.

In Super Mario 64 and Super Mario 64 DS, Koopa Troopas appear as harmless enemies found in courses such as Bob-omb Battlefield and Tiny-Huge Island. They flee from Mario upon seeing him (upon contact Mario will be knocked back from touching a Koopa Troopa but won't take any damage). If Mario stomps or attacks a Koopa Troopa, it will be ejected from it's shell. Koopa Troopas wear boxers after being knocked out. Their shells can be used as skateboards and can also be used to slide over lava. Defeating a Koopa Troopa will result in it dropping a Blue Coin. Koopa Troopas in this game appears in various sizes, as exemplified by Koopa the Quick a more friendly koopa who races with Mario.

In Super Mario 64 DS, the Koopa Troopas behavior is relatively unchanged from the original (apart from it's updated modernized appearance) however, Yoshi can also eat a Koopa Troopa and turn it into an egg. These Eggs will drop Blue Coins when shattered (like the Koopa Troopas themselves) and ricochet off nearby enemies to hit other nearby enemies. This tactic can be very useful when obtaining those 100-Coin Stars.

Additionally, in the game's files exists a fully functional Red Koopa Troopa that never appeared in any courses. The Red Koopa Troopas behave the exact opposite of the Green Koopas and would try to run into you (without causing any damage) similar to a Bully. Additionally, a Red Koopa Troopa's shell cannot be surfed on but it can be knocked around. If Yoshi eats a Red Koopa Troopa, he will gain the ability to spit fire (similar to his ability in Super Mario World). Red Koopa Troopas would've dropped a Blue Coin upon defeat just like the green ones.

In Paper Mario

The Paper Mario series introduces friendly Koopas that have their own towns, such as Kooper, Koops, etc. However, it also introduced some pretty evil Koopas, such as the Koopa Bros. and Tutankoopa. Other forms of Koopas, such as the Koopatrols and the giant Tubba Blubba. Others are Hammer Bros., Lakitu, etc. But, Koopas are nice sometimes. An example of such a Koopa is Koopa the Quick, first appearing in Super Mario 64, who races the player in Bob-omb Battlefield and Tiny-Huge Island. Generic Koopa Troopas have also appeared throughout the Mario Party series as NPCs. Like Toad, they are generally helpful towards the players, usually providing them with rewards or running mini-games.


Goombario's enemy tattle: {{{name}}}
This is a Koopa Troopa. Everybody knows Koopa Troopas. They're Bowser's followers.
Max HP: 4, Attack Power: 1, Defense Power: 1 Their shells are hard.
If you can flip 'em over, their defense power will fall to 0 and it will become much easier for you to defeat 'em.
You can flip 'em with a POW Block or a Jump attack.

In Super Mario Sunshine

Though normal Koopa Troopas don't appear in Super Mario Sunshine, several new sub-species of them such as Snooze-a-Koopas and Electro Koopas do.

In Mario Power Tennis

Mario Power Tennis - All Character Trophy Celebrations (HD) 2-46 screenshot.png

Koopa Troopa reappears in Mario Power Tennis as a playable character, where he is classified as speedy. His Offensive Power Shot is the Water Bomb, where Koopa performs a special drop shot that forces the characters to get close to the net. His other special move, the Defensive Power Shot named Water Shell Dash, consists of saving the loose ball by hiding into his shell and homing into the ball to make the return. Paratroopa is also present in this game. Koopa Troopa's default partner is Yoshi.

Koopa Troopa's Mario Power Tennis trophy animation begins with him walking on stage with Luigi, Mario, and Peach congratulating him for his victory; Diddy Kong is also there, eating bananas. He then throws a banana peel in Koopa Troopa's path, unaware of where he is walking; and with Koopa Troopa not paying attention. Mario, Luigi, and Peach try to warn him, but he slips onto his shell and slides across the stage, ricochets off a pole and hits Luigi in the head, making him drop the trophy. Koopa Troopa then catches it.

In Paper Mario: The Thousand-Year Door

Koopa Troopas return in Paper Mario: The Thousand-Year Door as common enemies and peaceful NPCs; the enemy Koopas retain their red shell coloring and accessories, though most of them are not under Bowser's command. Peaceful Koopas often (but not always) wear green shells, and generally appear in Petalburg.

One of the residents, Koops, joins Mario and Goombella on their quest in hopes of fighting Hooktail and avenge his 'dead' father, Koopley (who was revealed to have been alive in the dragon's stomach). KP Pete and Shellshock are minor Koopa characters that Mario encounters in the Glitz Pit.

Koopa Troopas are first seen as enemies in Petal Meadows, appearing on the path to Shhwonk Fortress. They also appear in Hooktail Castle, where they are fought with or aplongside Paratroopas, and rarely in Rogueport Sewers after completing Chapter 5, where they may appear alongside an encountered Hammer Bro, Koopatrol, or Magikoopa. Their stats are almost identical to those in the previous game, except that their shell attack now has a power of 2; as usual, they are the first enemy with defense to appear in the game.

Dark Koopas return, and new variants are introduced: the KP Koopa is a yellow-shelled Koopa with the same stats as normal Koopas, while the Shady Koopa can attack Mario even while flipped on its back. Each of them also has a Paratroopa variant. Koopatrols also return and gain a dark variant.

During the intermission platforming stages where Bowser becomes playable, he may encounter the same Koopa Troopas that Mario fights, but they will run away from Bowser when he approaches.

A heroic Koopa is said to be one of the original four heroes who defeated the Shadow Queen; this Koopa's spirit is encountered at Keelhaul Key as one of the four Black Chest Demons.

In Super Paper Mario

In Super Paper Mario, green-shelled Koopas wearing shades are introduced rather than the red-shelled ones. It is also shown that the Koopa Troopas that are wearing the shades have been brainwashed into serving Count Bleck. The Koopa Troopas behave the same as they do in the 2D Platformers. Koopas do not have as much Defense as previous appearances and only have 1 HP - but they are generally harder to defeat since stomping on them will cause them to retreat inside their shells. Mario and company can defeat one using Boomer, Cudge, or certain items, as well as another Koopa's shell.

The Koopa Troopas under Bowser's control are not as hostile towards Mario, and even attempt to save Princess Peach from Count Bleck; however, they will still attack the party, even if the player returns to earlier levels and selects Bowser. Koopa Troopas appear as enemies in many locations: Lineland Road (1-1), Mount Lineland (1-2), Gloam Valley (2-1), The Bitlands (3-1), The Dotwood Tree (3-3), Castle Bleck Entry (8-1), Castle Bleck Foyer (8-2), Castle Bleck Inner Sanctum (8-4). They are found within the Flipside Pit of 100 Trials in rooms 11, 14, 16, and 19. One of the Koopas in the Bitlands becomes a Mega Koopa upon making contact with a Mega Star.

Koopatrols make another appearance, along with a new soccer-based variant known as the Koopa Striker; both also have dark variants.

In Super Princess Peach

Red Koopa Grass.gif

Koopa Troopas return in Super Princess Peach once again as a common enemy. They appear in all 8 of the worlds in this game. In this game, the Green Koopa Troopas and the Red Koopa Troopas differences are the same as usual. The Paratroopas return as well with their differences also intact. This game also introduces several new types of Koopa Troopas including the Mad Green Koopa, the Glad Red Koopa, the Mad G. P-Troopa, and the G. R. P-Troopa. All varities of the Koopa Troopas can be defeated with basically any attack. Stomping on a Koopa Troopa will eject it from it's shell (similar to the Yoshi's Island games) and from there, it can be defeated and/or it's shell can be used as a weapon against other foes or to hit switches.

In New Super Mario Bros.

A Red Koopa Troopa

And a Green one

In New Super Mario Bros. they are basically the same as in Super Mario World, they walk on two legs, the wear shoes and can still be carried. Both green and red Koopa Troopas appear and have the same functions as in the other games. They are very common enemies appearing in all 8 of the game's worlds. Once again, stomping on a Koopa Troopa will cause it to duck into it's shell which can be carried and tossed to defeat other enemies or collect Star Coins, if left alone in it's shell for too long, the Koopa Troopa will emerge from it's shell and resume it's stroll, make sure you're not holding it when it does this. Fireballs and shell attacks can be used to defeat a Koopa Troopa. Additionally the effects of a Mega Mushroom or a Starman can also defeat one instantly. Ground Pounding a Koopa Troopa will send it spinning in it's shell at an incredibly quick speed. The Blue Koopa Troopas appears in the multiplayer Ice stage, and when jumped on, they will turn into a Blue Shell which will turn Mario or Luigi into Shell Mario/Shell Luigi. They can also be used as flotation devices in water. Like in most games, the Green Koopa Troopas walk off the edges while the Red Koopa Troopas turn back. These differences don't apply to the Paratroopas anymore however. The Koopa Troopas also dance to the course's music during the "bah" instances of the music.

In New Super Mario Bros. Wii

Red Koopa Wii.png
Green Koopa Wii.png

Koopa Troopas return in New Super Mario Bros. Wii where they act the same as they did previously. Koopa Troopas are common foes that appear in various different locations, just as before, their differences are the same. The Paratroopas also return behaving the same as before. Once again, the Koopa Troopas dance to the music. The effects of a Fire Flower or a Starman can be used to defeat a Koopa Troopa. Additionally, the Ice Flower's effects can also freeze a Koopa Troopa. Also, for the first time in the series, ground pounds can instantly defeat a Koopa Troopa or a Paratroopa.

In New Super Mario Bros. 2

Koopa Troopas from New Super Mario Bros. 2.

Koopa Troopas are back in New Super Mario Bros. 2 where they once again act the same as they did before. Both Koopa Troopas and Paratroopas are once again just as common appearing in all the game's worlds. They can be defeated with ground pounds or the effects of the Fire Flower, Mega Mushroom, or Starman. Additionally, the effects of the Super Leaf can flip one upside down in it's shell and the Gold Flower's effects can easily defeat one from afar with it's explosive fireballs whilst rewarding you with some bonus coins. Koopa Troopas are among one of the enemies to be affected by the Gold Rings. When activated, they become Gold Koopas and you can ear coins upon stomping them. Additionally, if their shell is sliding, they will leave a trail of Coins behind for you to collect. Whether or not a Gold Koopa walks off edges or not depends on it's original shell color.

In New Super Mario Bros. U/New Super Luigi U/New Super Mario Bros. U Deluxe

Green Koopa U.png
Red Koopa U.png

Koopa Troopas and Paratroopas both return in New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe where they act the same as they did in earlier games. They are found in all 9 of the game's worlds and can be used to obtain Star Coins and defeat enemies. They can be defeated with either ground pounds or the effects of the Fire Flower or Starman. Additionally, the Ice Flower can once again freeze them. They are less common in this game than in previous games, the Gargantua Koopa Troopa also makes a return in this game commonly found in Soda Jungle.

In Super Mario Galaxy

A Koopa Troopa from Super Mario Galaxy.

A Red Koopa Troopa from Super Mario Galaxy.

In Super Mario Galaxy, they are semi-common enemies found mostly on the airship levels. Strangely enough, they are shown walking on all fours (although their undead counterparts and the Koopa Troopa in Bowser Jr.'s Boom Bunker are bipedal), like in Super Mario Bros. and Super Mario Bros. 3, and always show an angry-looking expression. They did not flee from Mario like in Super Mario 64 and Super Mario 64 DS and instead patrolled a set area; which was a straight line for Green Koopa Troopas and a small circle for Red Koopa Troopas.

Also, unlike in Super Mario 64 and Super Mario 64 DS, Koopa Troopas can actually hurt Mario in this game. As usual, jumping on a Koopa will cause it to retreat into its shell, but they can be defeated permanently by attacking with a Ground Pound. Attacking with a spin will defeat the Koopa and also spin the shell into Mario's hands so it can be used. In some areas, upon defeating a Koopa, another Koopa will spawn in its place.

Koopa shells also appear as common items which can be thrown to defeat enemies and smash open chests or held onto underwater in order to swim faster; red shells travel faster than green shells and home in on enemies, while the green shell goes in a straight trajectory.

In Super Mario Galaxy 2

A Koopa Troopa from Super Mario Galaxy 2.

Koopa Troopa return in Super Mario Galaxy 2 however, they are far less common only appearing in the Cosmic Cove Galaxy. They once again behave the same as they did previously and can be defeated in the same ways as before. They can be used as shells as well. The Red Koopa Troopas are completely absent from this game (although they do still exist in the game's files). The Gargantua Koopa Troopa also appears in this game only appearing in the Supermassive Galaxy. These gigantic Koopas can only be defeated with the use of the Spin Drill. Additionally, it is possible to rack infinite 1-Ups from these Koopas.

In Super Mario 3D Land

The Koopa Troopas from Super Mario 3D Land.

Koopa Troopas return in Super Mario 3D Land this time being much more rarer. They are once again bipedal just as before and can be defeated with the effects of the Fire Flower, Super Leaf, Starman, or the Invincibility Leaf. Stomping on a Koopa Troopa will cause it to tuck into it's shell which can then be used to plow through any nearby enemies and obtain items.

In Super Mario 3D World/Super Mario 3D World + Bowser's Fury

A Koopa Troopa from Super Mario 3D World.

Koopa Troopas are back in Super Mario 3D World as well as Super Mario 3D World + Bowser's Fury. In these game's they are much more common than in previous 3D Mario games and are also more aggressive. Like the Goombas, they chase after you whenever they see you. When a Koopa Troopa is stomped on, it is ejected from it's shell and from there can be stomped on and it's shell can be used as a weapon for defeating other enemies or collecting items. The effects of the Starman, Fire Flower, Invincibility Leaf, Super Bell, Lucky Bell, Super Leaf, Boomerang Flower, or the Invincibility Bell can also be used to defeat a Koopa Troopa. Keep in mind though that after defeating a Koopa Troopa, it will chase after it's shell to try and retrieve it so be sure to to dispose of it quickly. Cat Koopa Troopas make their debut in Super Mario 3D World + Bowser's Fury in the Bowser's Fury side of the game.

In Super Mario Maker/Super Mario Maker for Nintendo 3DS/Super Mario Maker 2

A Koopa Troopa (alongside a Goomba and a Paratroopa) in the Super Mario 3D World style of Super Mario Maker 2.

Koopa Troopas return in Super Mario Maker as well as it's two sequels as placeable foes. They appear in all themes and behave the same as they did previously (once again with the Green and Red Koopa Troopa's difference being the same). They can be shaken to be turned into a Red Koopa Troopa and vice versa. They can also be given wings to become a Paratroopa or a Super Mushroom can be applied to them to turn them into a Gargantua Koopa Troopa. Both can be applied to a Koopa Troopa to turn it into a Colossal Paratroopa. In Super Mario Maker 2, Koopa Troopa Cars also appear as a primary vehicle for the Koopa Troopas. Koopa Troopas can be defeated in the same ways as usual.

In Super Mario Run

In Super Mario Run, Koopa Troopas and Paratroopas return behaving the same as they did previously. Both varieties can be defeated with the effects of a Starman. They can be found commonly in various different levels.

In Super Mario Odyssey

Mario racing with the Roving Racers in Super Mario Odyssey.

Mario participates a Koopa Troopa's fun minigame.

Koopa Troopas also appear in Super Mario Odyssey however for the first time in the main series, Koopa Troopas do not appear as enemies at all. They are solely allies in this game. Some Koopa Troopas are found in Kingdoms such as the Mushroom Kingdom and the Metro Kingdom to give you various tips. Others are found all over holding some of the Power Moons. These Koopa Troopas will set up various different minigames for you to play or give you tasks and upon completion will reward you with the Power Moon. A group of Koopa Troopas called the Roving Racers also appear in this game (filling the role of Koopa the Quick) and will challenge you to a race in several of the Kingdoms. Winning the race will reward you with a Power Moon.

In Mario Spin-offs

Single Koopa Troopas have been playable in Mario Kart games and various sports games along with Paratroopas. In Mario Kart: Double Dash!!, the Koopa Troopa's signature item was Triple Green Shells, while the Paratroopa's signature item was Triple Red Shells. Koopa Troopa shells, either Green or Red, are available as items and have different abilities.

In the Mario Kart series

A Koopa Troopa first appears as a playable character in Super Mario Kart, where he is a lightweight whose special item is a Koopa Shell. Koopa Troopa is one of the fastest characters with little traction in Super Mario Kart. Though absent in Mario Kart 64, Nintendo Power, in punch-out cards, have suggested a rumor that Wario has stolen its kart on top of multiple driving infractions,[4] though other characters have alleged records in driver's history such as Luigi's absence in Super Mario 64 being due to his tinkering his kart and Yoshi's distributing counterfeit item boxes. Additionally, on page 6, there is fan art of a Koopa Troopa calling an officer alleging that Wario has stolen its kart.

In Mario Kart: Super Circuit, green and red Koopa Troopas can be seen at the awards ceremony at the end of a Grand Prix.

A green Koopa reappears in Mario Kart: Double Dash!! and is partnered with a red Paratroopa, and their special items are the Triple Shells, either Green Shells or Red Shells. Koopa's kart in this game is the Koopa Dasher.

In addition to their numerous playable appearances, Koopa Troopas also cameo in both Mario Kart Arcade GP 2 and Mario Kart Arcade GP DX. In the latter game, one can be seen walking around near the starting line of one of the courses.

A green Koopa appears as a default playable character in Mario Kart Wii, where he is given an outstanding Mini-Turbo bonus that is rivaled by Dry Bowser's, Dry Bones', and Wario's. He also is given a small handling bonus and is given a representative course called Koopa Cape.

Koopa Troopa also appears as a playable racer in Mario Kart 7, for the Nintendo 3DS being his debut as a playable character in a handheld Mario Kart games. He is a Feather class racer, with acceleration and off-road being his best stats.

Koopa Troopa returns as a default playable character in Mario Kart 8. He is a lightweight character, although he is one of the heavier lightweights, meaning his speed and weight are slightly better than that of the lightest lightweights at the expense of acceleration, handling, and grip, making him more balanced. He has the same stats as Toad, Toadette, Shy Guy, Lakitu, Larry Koopa, Wendy O. Koopa, and Isabelle. Koopa Troopa also appears on some of the posters for the sponsor Galaxy Air.

Koopa Troopa is the Normal Staff Ghost for DS Cheep Cheep Beach.

Koopa Troopa returns in the Nintendo Switch port Mario Kart 8 Deluxe. This time, he shares stats with Lakitu and Bowser Jr. If he is a CPU, he uses the Steel Driver or Sport Bike.

Koopa Troopa appears in Mario Kart Tour as a Normal-class driver. His special item is the Triple Green Shells. The red, gold, blue, and purple Roving Racers from Super Mario Odyssey also appear as drivers in the game. Of note is that despite reusing the New Super Mario Bros. artwork, Koopa Troopa and all variants otherwise are depicted with very light turquoise eyes.

Staff Ghost Tracks

In the Mario Party series

In Mario Party

In Mario Party, Koopa stands at the beginning of each board and when players pass him he gives them money.

In Mario Party 2 and Mario Party 3


Koopa's role in both 2 & 3 is the owner of the Koopa Bank. When a player passes by the Bank, Koopa takes 5 coins from that player. If less than 5, Koopa would take all of the remaining coins. If a player lands on the Bank Space, Koopa would give all the coins of the bank to that player.

In Mario Party 3, Koopa is a partner in Duel Mode. He has low attacks, low defense and low salary.

In Mario Party 4

In Mario Party 4, Koopa became the host of the show alongside Toad, Goomba, Shy Guy, and Boo.

In Mario Party 5

In Mario Party 5, Koopa appears as a Bank owner and the star of the mini-game Flower Shower, where he got married to a female Koopa.

InMario party 6

In Mario Party 6, Koopa Troopas appear on the board Faire Square, hosting many of the board events. Koopa Troopas also appear in the background in Odd Card Out and Lab Brats. Koopa Troopas also take care of the Orb Shops during the day, while Shy Guys take care of it during the night.

In Mario Party 8

Koopa also had a board in Mario Party 8 that was named Koopa's Tycoon Town. There were Koopa bellhops standing in front of hotels, and asked the players to buy their hotel with coins. When a player landed on a lucky space, a Koopa Driver appeared, and took the player to the lucky road, where the player could collect coins and buy a 3-Star hotel for only 1 coin. Multiple Koopas also appeared on the Train and in crowds.

In Mario Party 9

Koopa appears for the first time as a main playable character in Mario Party 9, selectable from the beginning of the game.

In Mario Party 10

Koopa Troopas appear in Mario Party 10 as non-playable characters, appearing in the background of the mini-game Shy Guy Shuffle.


  • Koopa Troopas made a cameo appearance in the NES game Zoda's Revenge: Startropics II. In the game a man delivers a pizza to the protagonist, Mike Jones while riding a Koopa Troopa.
  • Although Koopa Troopas did not appear in the Super Mario Bros. (film), the Goombas in the film were originally going to be called Koopa's Troopas, as shown in official artwork.[1]
  • Golden Koopa Troopas didn't appear until New Super Mario Bros. 2 in 2012, but a golden Koopa shell appeared prior in Super Mario Galaxy (2007).
  • As shown in Super Mario World, Koopa Troopas can not only survive without their shells, but actually wear clothing underneath them.
  • Koopas are really well-known because of their shells, since the shell has appeared as items in Mario Kart.
  • There are some rumors indicating that Koopas are killed of two hits. Actually it only takes one, as seen in World & 64.
  • Its Japanese name, Nokonoko, is an onomatopoeia for a slow-moving object.



External links