Koopa Paratroopa (パタパタ, Patapata), often named Paratroopa for short, is a recurring enemy in the Mario franchise. They first appear in Super Mario Bros..
Profile[]
Physical description[]
A Koopa Paratroopa is a variant of Koopa Troopa with wings on its shell, allowing it to fly. Unlike regular Koopa Troopas, which are associated with Green Shells by default, a Koopa Paratroopa is associated with a Red Shell by default, mostly because the playable Koopa Paratroopas often wears a Red Shell, such as in Mario Kart: Double Dash!! or Mario Power Tennis. In the early Paper Mario series games, the enemy Paratroopas wear sunglasses to distinguish themselves from friendly Paratroopas.
Paratroopas, just like Koopa Troopas, were initially quadrupedal, but since Super Mario World, both of them have become bipedal.
Behavior[]
Paratroopas make use of their wings by flying in the sky, either in a horizontal or vertical pattern. If jumped on, a Paratroopa loses its wings and becomes a regular Koopa Troopa.
In Super Mario series[]
Super Mario Bros.[]
Paratroopas are first encountered in World 1-3. Red Paratroopas fly up and down while green Paratroopas either jump around or fly left and right. Mario or Luigi can defeat a Paratroopa either by shooting a fireball at it in their Fire form or by touching it while under the effects of a Starman. Stomping on a Paratroopa turns it into a regular Koopa Troopa. Due to a possible programming oversight, red Koopa Paratroopas that lose their wings walk off ledges as if they are green Koopa Troopas. Defeating a Koopa Paratroopa earns the player 400 points.
Super Mario Bros.: The Lost Levels[]
Paratroopas reappear as enemies and retain their behavior from Super Mario Bros.. Paratroopas are more common, and some levels feature more Paratroopas than Koopa Troopas or Goombas. Paratroopas are found frequently during several platforming sections but can be defeated in the same ways. Just as before, the green ones hop around while the red ones float around. In these instances, however, green Koopa Paratroopas are recolored gray due to palette limitations. In this game, green Koopa Paratroopas first appear in World 1-1, being one of the first enemies encountered, and red Koopa Paratroopas first appear in World 1-3. World 7-3 is the only level in which green Paratroopas can fly whereas the other green Paratroopas only hop. Some levels require Mario or Luigi to jump off Koopa Paratroopas in midair to travel across pits that they cannot otherwise go across.
In the Super Mario All-Stars remake, the green Paratroopas retain their usual color, similar to Green Cheep Cheeps no longer appearing green.
Super Mario Bros. 3[]
Paratroopas act the same as in Super Mario Bros. and Super Mario Bros.: The Lost Levels, but they are not very common. The Green Paratroopas retain their behavior of hopping whereas the red ones fly around. Aside from fireballs, a Paratroopa can now also be defeated from a hammer thrown by either Mario or Luigi in their Hammer form.
In Giant Land, there are larger Paratroopa variants named Colossal Koopa Paratroopas, although only those with a Green Shell. Aside from being a larger size, Colossal Koopa Paratroopas are essentially the same as Paratroopas and not any more powerful than them, similar to the relation between other giant-sized enemies with their regular counterparts. Stomping on a Colossal Paratroopa turns it into a Gargantua Koopa Troopa, and defeating a Paratroopa is now worth a lower value of 100 points.
Super Mario World[]
Paratroopas return as enemies, acting largely the same as before. They are first encountered in Yoshi's Island 3. Just like before, a Paratroopa can be stomped on to have it lose its wings, but Yoshi can stomp a Paratroopa to defeat it instantly. Alternatively, Mario or Luigi can also Spin Jump onto a Paratroopa to defeat it instantly. If Caped Mario or Caped Luigi spins their cape onto a Koopa Paratroopa, it falls into its shell.
Aside from the returning green and red varieties, there is also the rare yellow Paratroopas, found only in two Special World levels: Awesome and Funky. Green Paratroopas either jump in a single direction, some higher than others, or fly in one direction. Red Paratroopas fly back and forth horizontally or vertically, though some continue to fly horizontally in a single direction. Yellow Paratroopas chase after Mario or Luigi and jump over any shells in front of them, although not from behind. Jumping on a yellow Paratroopa turns it into a yellow Koopa Troopa. Although there are blue Koopa Troopas, they do not have a winged variant. Defeating any Koopa Paratroopa earns the player 200 points.
Super Princess Peach[]
Both green and red Paratroopas are encountered as common enemies. Like the original Super Mario Bros., the green ones hop around while the red ones float around. Any attack can defeat either Paratroopa. There are also colorful varieties of Paratroopas, the Mad G. P-Troopa and the G. R. P-Troopa.
New Super Mario Bros.[]
Paratroopas are encountered as enemies more often, and retain their usual behavior. Both varieties of Paratroopa can either hop or float, regardless of its shell color. Unlike Koopa Troopas, Paratroopas do not move to the music. Koopa Paratroopas are first encountered in World 1-4. Performing a Ground Pound on a Koopa Paratroopa immediately causes it to be sent spinning in its shell at a very fast pace. Mario can defeat a Paratroopa by either spinning into one while in their Shell form or by throwing a Fireball at it while in their Fire form. Defeating a Paratroopa earns the player 200 points, like in Super Mario World.
New Super Mario Bros. Wii[]
Paratroopas return as enemies again. Unlike New Super Mario Bros., Paratroopas now dance to the music while flying. Performing a Ground Pound on a Paratroopa now also defeats it with a single hit. Paratroopas can be defeated easily with fireballs, as before. Ice Balls can freeze a Paratroopa in mid-air, after a few seconds, the frozen Paratroopa will descend, and shatter upon hitting the ground. Just like before, either Paratroopa color can both either hop and float. Koopa Paratroopas are first encountered in the game's World 1-4 equivalent. They may also appear in Kamek's boss fight, as he can use his magic to transform platforms into Koopa Paratroopas.
New Super Mario Bros. 2[]
Both Red and Green Paratroopas return as enemies, largely having the same behavior as before. Like in earlier New Super Mario Bros. titles, both color variations of Paratroopa can either float or hop, although a difference is that some green Paratroopas fly in a circular formation instead of either vertically or horizontally. Like most sidescrolling platformers, Paratroopas make their first appearance in the first athletic level of the game, being World 1-3. Red Paratroopas do not appear as often as green ones.
As usual, a Paratroopa can be defeated from either a Fireball or being Ground Pounded onto. Stomping a Paratroopa turns it into a standard Koopa Troopa. The use of Raccoon Mario's tail flips the Paratroopa upside down in its shell, and one of Gold Mario's balls can easily destroy a Paratroopa for additional coins.
While the effects of a Gold Ring are activate, every Paratroopa becomes a Gold Koopa Paratroopa. They can be stomped on for bonus coins, and when their shell is thrown, it leaves behind a trail of coins as it rolls. Gold Paratroopas can either hop around or float around as well.
New Super Mario Bros. U/New Super Luigi U/New Super Mario Bros. U Deluxe[]
Red and green Paratroopas also appear in New Super Mario Bros. U, its variation New Super Luigi U, and both games' remake New Super Mario Bros. U Deluxe. Paratroopas can be frozen from an ice ball, like in New Super Mario Bros. Wii, and defeated from either a fireball or a Ground Pound. Paratroopas can either hop or float in the air, regardless of their shell color.
Paratroopas are first encountered in Layer Cake Desert's first level, Stone-Eye Zone, later on than in most of their appearances. In New Super Luigi U, they first appear much later in the game, in Soda Jungle's Dancing Blocks, Poison Swamp. Paratroopas are encountered less often than in the earlier games in general.
Super Mario Maker/Super Mario Maker for Nintendo 3DS/Super Mario Maker 2[]
Koopa Paratroopas are enemies in Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2 just like in past 2D Mario games. They can be created by combining a Koopa Troopa with a pair of wings. Green Paratroopas continuously leap on the ground in a zigzag pattern, whereas red Paratroopas fly up and down on a vertical route. In Course Maker, one way to create a Colossal Koopa Paratroopa is by dragging a Super Mushroom onto a Paratroopa.
Super Mario Run[]
Red Koopa Paratroopas reprise their role from the 2D Super Mario platformers, and they can fly in either a vertical or horizontal path.
In Yoshi's Safari[]
For this appearance, their name is spelled Koopa Para Troopas. They are enemies encounered in groups, hovering up and down a bit while moving closer to the screen. Koopa Para Troopas come in four colors—green, yellow, blue, and pink—but all of them act the same as one another. A Koopa Para Troopa can be defeated with one shot from the Super Scope, normally worth 150 points, but is 300 in Hard Mode.
In Hotel Mario[]
They are encountered as enemies, now with the name Flying Koopas. Only the green Flying Koopas are encountered, and they are first seen in Lemmy's High-ate Regency Hotel, flying in a diagonal motion. Flying Koopas have a tougher variant named Z Koopas.
In Yoshi's Island series[]
Super Mario World 2: Yoshi's Island/Yoshi's Island: Super Mario Advance 3[]
Here, they are named Para-Koopa. Like Super Mario Bros., the green ones hop while the red ones float. Para-Koopas make their debut in the level Visit Koopa And Para-Koopa. They are rather common in World 4. Unlike Super Mario World, a Yoshi cannot defeat a Para-Koopa from a single stomp, but doing this turns it into a Koopa Troopa. Alternatively, a Yoshi can throw an egg at the Para-Koopa to defeat it. A Para-Koopa can be defeated instantly by either Ground Pounding it or breathing fire at it. They can also be frozen from Yoshi's ice breath if he has an Ice Melon in his mouth.
Yoshi's Island DS[]
Paratroopas (under the name Parakoopa) are somewhat common enemies. They first appear in Glide Guys Take to the Skies alongside the Koopa Troopas. Just as before, the differences are consistent as the green ones float while the red ones hop around. A Parakoopa can be defeated with a ground pound or Baby Bowser's fireballs, and their wings can be knocked loose with a stomp or a egg toss. In the Island Museum, Paratroopas can be found in the Land Exhibit.
Yoshi's New Island[]
Paratroopas return as enemies, and it is the first Yoshi game to give them their standard name. Paratroopas retain their behavior, but received an updated design to match the game's aesthetics. Like in Super Mario World 2: Yoshi's Island, Paratroopas are commonly encountered in the game's World 4 equivalent. They can be defeated from a Ground Pound, and stomps and egg throws can once again turn one into a regular Koopa Troopa.
In Super Mario RPG: Legend of the Seven Stars[]
They make a reappearance as enemies named Sky Troopas, and are encountered in Mushroom Way, Bandit's Way, and Booster Pass. Sky Troopas are fought either alone or in pairs. Every Sky Troopa wears a Red Shell, and unlike other appearances, Sky Troopas do not lose their wings upon taking a hit. Regular Koopa Troopas in general do not make an appearance. Because of its shell, a Sky Troopa has a high Defense compared to other enemies fought earlier on. Additionally, Sky Troopas use their shells for offense. To attack, a Sky Troopa hides in its shell and rams into their opponent with force.
In Mushroom Way, some Sky Troopas guard Treasure Boxes while others actively pursue Mario. Toad is kidnapped by one of the Sky Troopas. At Mushroom Way and Booster Pass, Sky Troopas also aid Spikeys in battle if the Spikeys are attacked.
In the last area of Bandit's Way, while Mario chases Croco, he can optionally fight four Sky Troopas, who do not otherwise appear in the area. These Sky Troopas are found flying in the sky and do not actively chase after Mario, so he has to jump at the Sky Troopas in order to fight them.
There is a notable Sky Troopa character named Sergeant Flutter, a reformed Sky Troopa who leads a large squad of friendly Sky Troopas. These Sky Troopas help out Mario in his quest for the Star Pieces at the behest of Monstro Town's leader, Monstermama. These Sky Troopas assist Mario to ascend a steep cliff located at the end of Land's End so that he can access Bean Valley and eventually Nimbus Land. Mario can ascend the area by jumping from one Sky Troopa to the next. If Mario quickly goes up the cliff by bypassing the normal sequence of Sky Troopa hops, he is rewarded with prizes.
Sky Troopas have a bulky relative named Heavy Troopa, which in turn is a relative of Tub-O-Troopa. Sky Troopas also have stronger relatives named Malakoopa, which wear a Green Shell instead of a red one.
In Mario Golf series[]
Mario Golf (Nintendo 64)[]
Paratroopa is among the names to occasionally appear on the score card.
Mario Golf: Toadstool Tour[]
A Paratroopa makes a minor appearance waving the O.B. flag whenever the player's character hits a ball out of bounds.
Mario Golf: World Tour[]
Paratroopa is an unlockable playable character, and the player can unlock him after collecting fifty Star Coins in Challenge Mode. Paratroopa hits the ball with a straight trajectory at 207 yards. It is one of the weaker hitting players in the game, but makes up with higher control and sweet spot stats, meaning that it is less likely for it to duff the ball as well as if the bar is not aligned perfectly, it does not mishit as bad as characters with lower sweet spot stats. It has a slightly higher drive than Peach, but not as strong control stats as her. Paratroopa hits the ball at the middle height, meaning that its balls are moderately affected by wind compared to lower hitting players, but it can scale elevations and trees more easily than lower hitting players. Also, during Mario's and Gold Mario's post-hole animation that is used after they score an Eagle, Hole-in-One, or Albatross, a green Paratroopa is one of the enemies that Mario/Gold Mario collides with after having grabbed a Super Star.
Mario Golf: Super Rush[]
Koopa Paratroopas are non-playable characters appearing in Bonny Greens and Ridgerock Lake in Golf Adventure mode.
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In Mario Tennis series[]
Mario Tennis (Nintendo 64)[]
Paratroopa's first playable role is in Mario Tennis for the Nintendo 64. Here, Paratroopa is classified as a Tricky character, meaning that its shots have a high curve and spin to them to mess up opponents. However, Paratroopa serves from low reach, which means that it has trouble reaching balls. When Paratroopa loses, it loses its wings and becomes a normal Koopa Troopa. In the game's intro, Paratroopa participates in the tournament and loses to Luigi, allowing him to advance to a semi-finals match against Princess Peach.
Mario Power Tennis[]
Paratroopa is an unlockable character. He is unlocked by completing every World Open cup in Doubles. Paratroopa's Offensive Power Shot is Energy Ball, in which he engulfs the ball in a purple light and lobs it, slowing the receiver if they return it. Paratroopa's Defensive Power Shot is Sky Dive, in which he jumps into the air and flies at the ball.
Mario Tennis Aces[]
Koopa Paratroopas appear in Mario Tennis Aces in both playable and non-playable capacities. While they can appear as audience members on various stages, a red Koopa Paratroopa reappears as a playable character, available in the game's version 2.0.0 update, being unlocked by participating in the November 2018 online tournament, otherwise available for everyone after the end of this tournament. He returns as a Technical character, but notably has a strong curve on his slices. His sideways Trick Shot is Koopa Boost, which resembles his lunge from Mario Power Tennis, and his forward Trick Shot is Roll Call. His Special Shot, the Spiral Special, involves him and two other Paratroopas flying about and generating a tornado.
Before his official announcement as a playable character, Koopa Paratroopa's emblem had been seen on a bag available as a preorder bonus in Japan.
In Paper Mario series[]
Paper Mario[]
There are both friendly and enemy Paratroopas, like with Koopa Troopas. The Paratroopa and Koopa Troopa enemies wear sunglasses to distinguish them from the friendly characters, and all enemy Paratroopas wear a Red Shell. One of Mario's partners is a Paratroopa mailman named Parakarry.
The enemy Paratroopas are found in Pleasant Path, and they usually attempt to perform a Shell Shot on Mario as a First Strike for when he approaches. During battle, Paratroopas use Shell Shot as their main attack. They are invulnerable to Hammer attacks but remain weak to a Jump attack, which turns one into a Koopa Troopa, like in the platforming games. If a Paratroopa is tipped onto its shell, it is defenseless.
Paper Mario: The Thousand-Year Door[]
Koopa Paratroopas are enemies first encountered in Hooktail Castle, where they still attempt to perform a Shell Shot on Mario if he is nearby. Just as before, the Paratroopa enemies wear sunglasses. Paratroopas are fought similarly as in Paper Mario, except that they now do two damage, instead of one. Three additional variants were introduced for Paratroopa: KP Paratroopa, Shady Paratroopa, and Dark Paratroopa, the latter of which started out as unused content in Paper Mario.
Super Paper Mario[]
Koopa Paratroopas are frequently encountered as enemies. This is the last Paper Mario game in which they wear shades. On the field map, Koopa Paratroopa's movement pattern differs depending on its color, as green ones jump around, while red ones fly in the air in straight lines, horizontally as well as vertically, much like in Super Mario Bros.. Paratroopas appear in Chapter 1-2, 2-1, and Room 11 in the Flipside Pit of 100 Trials.
Paper Mario: Sticker Star[]
Red Paratroopas are encountered as enemies in World 2. They were also given a variant named Shiny Paratroopa.
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Paper Mario: Color Splash[]
Paratroopas return as enemies. They are encountered in three locations: Daffodil Peak, The Crimson Tower, and Sunset Express. Paratroopas here are largely based on their appearance from Paper Mario: Sticker Star.
Paper Mario: The Origami King[]
Origami Koopa Paratroopas are fought as enemies, although regular Koopa Paratroopas are later encountered as supporting characters.
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In Mario Kart series[]
Mario Kart: Super Circuit[]
Two Koopa Paratroopas appear in the background of the Award Ceremony.
Mario Kart: Double Dash!![]
A red Paratroopa is a playable character, and this is the only Mario Kart title in which he is playable. Paratroopa is partnered with Koopa Troopa by default. His Special Item is Triple Red Shells and Triple Green Shells, like with Koopa Troopa. His personal kart is the Para-Wing.
Mario Kart Wii[]
There is an unused Paratroopa icon in the game's files, suggesting that it was originally planned to be a playable character. A Paratroopa is only ever shown in the form of a picture on the "Turn Right" billboard in Koopa Cape.
Mario Kart 8 / Mario Kart 8 Deluxe[]
Several Koopa Paratroopas are visible as audience members on the sidelines, cheering on the racers.
In Mario Party series[]
Mario Party 4[]
Paratroopas are one of the main obstacles to avoid in Paratrooper Plunge. If a character touches one, they are temporarily stunned.
Mario Party 5[]
A Paratroopa is featured within its own capsule, titled Paratroopa Capsule, and using it causes a Paratroopa to appear and take away an opponent's coins, the number of which is determined by the user hitting a Dice Block. Additionally, Paratroopas appear in the backgrounds of certain minigames, such as Merry Poppings and Wind Wavers.
Mario Party 6[]
A Paratroopa appears in the Koopa Troopa Orb where it swaps the positions of whoever placed the orb with a character who walks by it.
Koopa Paratroopas also appear in a few minigames. In What Goes Up..., the goal for each character is to reach the highest altitude within the time limit, which they can do by jumping from one Koopa Paratroopa to the next. If a character jumps at a Paratroopa from below, they are briefly knocked downward. In Odd Card Out, a Paratroopa is one of the different cards that the player has to select.
Mario Party Advance[]
In Shroom City, there is one Paratroopa who is is the owner of an item shop named Junk, and he is also the cousin of Koopa.
Mario Party 8[]
In the minigame mode Test for the Best, a green Paratroopa can be seen holding a 2000 points sign while a red Paratroopa is seen holding a 3000 points sign.
Mario Party: Island Tour[]
A red Paratroopa appears on the Star-Crossed Skyway board alongside Flutter and a Paragoomba. It appears at the first, second, and last Star Stage, each where the red Paratroopa hands out seven Mini Stars. Various Paratroopas appear in minigames such as Sky'd and Seek, and some appear in the background of the Hot-Air Hijinks mode.
Super Mario Party[]
Paratroopas are featured as non-playable characters.
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Mario Party Superstars[]
Paratroopas return in the minigame What Goes Up..., behaving identically as before.
In Mario & Luigi series[]
Mario & Luigi: Superstar Saga[]
While Paratroopas do not appear, they have similar relatives named Scaratroopeas and Paratroopeas.
Mario & Luigi: Partners in Time[]
A Paratroopa is only mentioned once by a Toad who says that he wishes he had Paratroopa wings or a Lakitu's Cloud to fly to a remote Time Hole. Aside from this, Paratroopas are also mentioned in the description for the Paraslacks.
Mario & Luigi: Bowser's Inside Story[]
During their journey, Mario and Luigi encounter three Blue Paratroopas, who teach both of them how to use the Blue Shell technique. Similar to Paratroopas from the Paper Mario games, the Koopa Paratroopa Trio members also wear sunglasses. One of the members of the Elite Trio, Corporal Paraplonk, is a red Paratroopa who wears green shoes and a red bucket on his head. Regular red Paratroopas can be found in Bowser's Castle.
Mario & Luigi: Dream Team[]
A few green Paratroopas make a few small appearances, but no red Paratroopas appear aside from Corporal Paraplonk. In Dreamy Driftwood Shore, during Corporal Paraplonk's attack in the battle against the Elite Trio, a pair of Paratroopas each appear with a purple block, placing one in line with Mario, to both sides of him. Two green Paratroopas can later be seen in Dreamy Neo Bowser Castle. In Neo Bowser Castle, after Bowser betrays Antasma and takes the Dream Stone, a Paratroopa is seen carrying Princess Peach. In the final battle, Dreamy Bowser creates Paratroopa variants named Dreamy Paratroopas to send after Mario and Luigi.
Mario & Luigi: Superstar Saga + Bowser's Minions[]
Both green and red Paratroopas exclusively appear as both enemies and recruitable allies in the Minion Quest: The Search for Bowser campaign. Their Special Skill is Cranium Crush. Red Paratroopas have an advantage against spear-wielding enemies. The in-game description for a green Paratroopa is, "A harmony of heavy shell and light wings. They spin around in the air and attack their enemies from above!" The in-game desription for a red Paratroopa is "A harmony of heavy shell and light wings. Strong against Spear Guys and other spear-wielding enemies.
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[]
Green and red Koopa Paratroopas appear in the Bowser Jr.'s Journey campaign as both allies and enemies.
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In WarioWare series[]
WarioWare: Touched![]
Koopa Paratroopas appear in the Super Mario Bros. microgame with the Stomp! command, and the object is to tap a Koopa Paratroopa to turn it into a Koopa Troopa, then again to put it in its shell, and once more to send its the Paratroopa's shell careening.
WarioWare: D.I.Y.[]
A green Koopa Paratroopa is featured in its own namesake microgame, Paratroopa, in which Mario has to avoid the bouncing green Paratroopa by moving left or right.
In Mario Baseball series[]
Mario Superstar Baseball[]
Both a red and a green Paratroopa are playable characters. They classified as part of the Technique type, meaning they have good ball control, but the two Paratroopas differ in stats slightly. Their ability is Super Jump, giving them the ability to catch high flying balls in the air.
In the Challenge mode, both Paratroopas are teammates of Donkey Kong's team, DK Kongs, by default. For their Superstar Challenges, either Paratroopa type's missions include: smacking a hit; using its High Jump ability to make a catch; and pitching a whole game and win as Paratroopa.
Mario Super Sluggers[]
Both Paratroopas return as playable characters, but are now classified as being of the All-Around type. They are one of the few levitating characters who cannot feel the effects of a POW-Ball or when giant in Graffiti Runner, but in Graffiti Runner, the Paratroopas cannot create earthquakes as a result. The Koopa Paratroopas are slightly slower than in Mario Superstar Baseball, and even more than the Koopa Troopas. Their fielding, batting, and pitching skills have all improved, although the Green Koopa Paratroopa sacrifices its pitching skills to boost its batting skills. When Koopa Paratroopa tackles the ball, it has moderate range, and it is comparable to its shell shot attack from the Paper Mario series.
Both Koopa Paratroopas have good chemistry with Koopa Troopa, Paragoomba, and Bowser, and even Koopa Troopas have good chemistry with Bowser Jr. and Dry Bones, the Paratroopas share only neutral chemistry with them.
In the Challenge Mode, Koopa Paratroopas are instead on Wario's team, the Wario Muscles, by default.
In Mario Hoops 3-on-3[]
A red Paratroopa is an unlockable playable character. It is a character of the Tricky type, like in Mario Tennis for Nintendo 64, so Paratroopa's shots to the hoop are hard to anticipate and predict. Paratroopa can be unlocked by at least winning a bronze trophy in the regular Mushroom Tourney. Its special ability is the Wing Shot, which can be performed by tapping the screen in an 'N' pattern twice.
In Mario Sports Superstars[]
Koopa Paratroopas are playable sidekicks in the baseball mode.
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Crossover appearances[]
Super Smash Bros. series[]
Super Smash Bros. Melee[]
Paratroopas appear in the first stage of the Adventure mode, Mushroom Kingdom. One Paratroopa is red, the rest are green. When a character jumps on it, it loses its wings and falls to the ground. The player can defeat a Paratroopa without destroying its wings by simply grabbing it, carrying it, and throwing it or if the character uses a special move such as Kirby's swallow. A special effect the red Paratroopa has is that when its shell is thrown, fire can be seen on it, though there are no gameplay mechanics to it. Additionally, a trophy of a Paratroopa appears.
Super Smash Bros. Brawl[]
Both green and red Paratroopas appear as enemies in Adventure Mode: The Subspace Emissary. The Paratroopas are stronger enemies than before, given their added ability to attack nearby fighters with a headbutt. The red Paratroopas either follow players or fly vertically, while the green ones hop or fly in patterns. Jumping on Paratroopas removes their wings and turn them into regular Koopa Troopas, just like in the Super Mario series.
Both Paratroopa types have trophies, which can be obtained by using a Trophy Stand on them, respectively.
Super Smash Bros. for Nintendo 3DS[]
Koopa Paratroopas appear as enemies in Smash Run. They behave similarly to how they act in Super Smash Bros. Brawl. There are both red and green variants, with the green hopping up and down toward the player and the red flying up and down or side to side. If the player gets close enough, the Paratroopa attempts to headbutt the player. Jumping on them removes their wings and turn them into simple Koopa Troopas.
Just like in Super Smash Bros. Brawl, there is a trophy of a green Paratroopa and a red Paratroopa, each.
Super Smash Bros. for Wii U[]
The red Paratroopa trophy is retained from Super Smash Bros. for Nintendo 3DS.
Mario & Sonic series[]
Mario & Sonic at the Sochi 2014 Olympic Winter Games[]
Koopa Paratroopas appear in Mario's Figure Skating Spectacular, where four green ones assist Kamek with capturing the Toads at the start.
Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)[]
A single red Koopa Paratroopa appears in Golf Plus, where it appears on one of the holes to move the flag and the hole after each shot.
Behind the scenes[]
Etymology[]
Their name comes from "paratrooper," a term used in the military to describe soldiers who parachute down to attack.
Statistics[]
For Koopa Paratroopa's in-game statistics, click here.
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Trivia[]
- Due to its ability to quickly travel across the court, Paratroopa is widely considered to be the best character in Mario Power Tennis.
- Paratroopa is currently one of the only two enemies debuting in Super Mario Bros. to not have appeared in a 3D Super Mario game, the other one being Buzzy Beetle.
Gallery[]
To view Koopa Paratroopa's image gallery, click here.
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