Koopa Paratroopas have also appeared as playable characters in various spin-off installments, occasionally even appearing without a normal Koopa Troopa as a playable character; in these installments, the red Paratroopas are the default color, having appeared first, and the green Paratroopas are the alternate color, having appeared later. Their name comes from "paratrooper," a term used in the military to describe soldiers who parachute down to attack.
The left image depicts the Paratroopa's original design, while the right image depicts the Paratroopa's current design.
Koopa Paratroopas have an identical appearance to their parent species, the Koopa Troopa, except they have wings. They are designed after tortoises, and were originally designed being a quadruped until Super Mario World, although various artwork of Paratroopas have anthropomorphized quadruped Paratroopas. In Super Mario World, they have been given shoes to designate their current bipedal appearance, just as regular Koopa Troopas have gotten. Most artwork of Paratroopas have colored their shells red to further distinguish from regular Koopa Troopa, though multiple artwork of green-shelled Paratroopas exist.
Koopa Paratroopas traditionally come in two varieties: Red Koopa Paratroopas usually fly up and down in a set path, while Green Koopa Paratroopas often bounce in the player's general direction or fly back and forth, although many exceptions have been made to these rules. Red Koopa Paratroopas first appear in World 1-3 of Super Mario Bros., while the green ones first appear in World 2-1 of the same game. All playable appearances of a Koopa Paratroopa have been red-shelled, with some exceptions including the Mario Baseball games giving players the choice to choose different colors for the Paratroopa, although the red Paratroopa is the default color regardless.
The Paratroopa's wing length differs from game to game, with Paratroopas in Super Mario World 2: Yoshi's Island, Paper Mario, Yoshi's Island DS, and Super Princess Peach having very long wings, though the normal length for most games of the wings is rather short.
Behavior[]
The most distinguishing feature of Paratroopas are their wings, which enable them to fly. These wings are not firmly attached to the Paratroopa's shells, with usually a single stomp getting rid of their wings and turning them into normal Koopa Troopas; this is further enhanced by the ability of simply adding wings to multiple objects in Super Mario Maker, Koopa Troopas included and the existence of the P-Wing. Typically, Koopa Paratroopas are placed in large gaps where Mario and Luigi must stomp on rows of them to traverse a pit or reap other rewards.
The shell-color of the Paratroopa is additionally used to separate behavioral differences: green-shelled Paratroopas typically bounce around or fly left and right while red-shelled Paratroopas fly up and down; many exceptions are made to this rule.
In games where Paratroopas have a voice, Paratroopas mostly borrow their voice clips from Koopa Troopa's electronic ones. Initially, Paratroopa sounds identically to Koopa Troopa beginning with Mario Tennis for the Nintendo 64; Mario Kart: Double Dash!! is the first game to increase the pitch of its voice clips to distinguish from Koopa Troopa and has been the norm for Paratroopa ever since, with a few exceptions.
Main appearances[]
Super Mario Bros.[]
Artwork of a Koopa Paratroopa from Super Mario Bros.
Koopa Paratroopas debut in Super Mario Bros., counting their remakes and ports (including Super Mario Bros. Deluxe and Super Mario All-Stars), behaving as flying Koopa Troopas. They lose their wings and turn into normal Koopa Troopas if Mario or Luigi jump on them. They come in two different varieties with each having its own attack pattern: green Koopa Paratroopas (which are colored teal in underground and castle-themed levels) either fly left and right or bounce around, and red Koopa Paratroopas fly up and down. In this game, red Koopa Paratroopas first appear in World 1-3, while green Koopa Paratroopas first appear in World 2-1. Due to a possible programming oversight, red Koopa Paratroopas that lose their wings walk off ledges as if they are green Koopa Troopas.
Super Mario Bros.: The Lost Levels[]
In Super Mario Bros.: The Lost Levels, Koopa Paratroopas are a very common enemy, and in some levels even more common than Koopa Troopas or Goombas. Both the green and red varieties return from the original Super Mario Bros. and behave in a similar way. They also appear in certain water levels, where they cannot be stomped. In these instances, however, green Koopa Paratroopas are recolored gray due to palette limitations (they are colored normally in Super Mario All-Stars; similarly, the gray Cheep Cheeps are now colored green). In this game, red Koopa Paratroopas first appear in World 1-3, while green Koopa Paratroopas first appear in World 1-1, being one of the first enemies encountered. World 7-3 is the only level in the original game where green Paratroopas actually fly, while all other green Paratroopas simply hop. Some levels require the player to jump off Koopa Paratroopas in midair in order to cross large voids that cannot be done within the player's jumping range, even with a long jump.
Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3[]
While Koopa Paratroopas do appear in Super Mario Bros. 3 and itsremakes, they are not very common, unlike in most other 2D sidescrolling games. They act as they did in Super Mario Bros., and their first appearance is in World 1-1. In Giant Land, green Colossal Koopa Paratroopas replace regular Koopa Paratroopas, but they only hop on the ground, like regular green Koopa Paratroopas. Additionally, an item called the P-Wing, meant to be a Paratroopa's wing, allows Mario or Luigi to fly in Raccoon form indefinitely for one level.
Super Mario World / Super Mario World: Super Mario Advance 2[]
Artwork of a green Koopa Paratroopa from Super Mario World
Koopa Paratroopas, also known here as Winged Koopa Troopas[2][3] or Flying Koopa Troopas,[4] reappear in Super Mario World and its remake, Super Mario World: Super Mario Advance 2, also having the updated design of the Koopa Troopas, as they are now bipedal rather than quadrupedal. In this game, many of them are capable of flight instead of simply hopping, including all red varieties and certain green Koopa Paratroopas. They still lose their wings when jumped on by Mario or Luigi. If Mario or Luigi jumps on them while riding Yoshi, they are defeated in a single stomp. Koopa Paratroopas are first encountered in Yoshi's Island 3. When players unlock Fall, all Koopas wear Mario masks rather than shells, including Koopa Paratroopas.
Green-shelled Koopa Paratroopas either jump in one direction, some jumping higher than others, or fly in one direction, while the red-shelled Koopa Paratroopas fly back and forth horizontally or vertically, though some fly horizontally across the screen in one direction. Even though blue-shelled Koopas and yellow-shelled Koopas are introduced in this game, only the yellow-shelled Koopas have a winged variant. Yellow-shelled Koopa Paratroopas walk like regular Koopas, but they chase after Mario and jump over any shells that are in their way, though they do not jump over shells moving from behind them. Jumping on them gets rid of their wings and turn them into regular yellow-shelled Koopas. Yellow-shelled Koopa Paratroopas only appear in the Special Zone courses Awesome and Funky, making them very rare enemies.
Artwork of a Koopa Paratroopa for New Super Mario Bros.
Koopa Paratroopas make an appearance as a common enemy in New Super Mario Bros., reprising their general role and attack pattern from the previous Super Mario platforming games. Unlike in Super Mario Bros., both colors (red and green) can bounce towards players, in addition to their flying abilities. Unlike Koopa Troopas, they do not move to the music. Koopa Paratroopas are first encountered in World 1-4.
New Super Mario Bros. Wii[]
Two types of Koopa Paratroopas from New Super Mario Bros. Wii
Koopa Paratroopas reappear in New Super Mario Bros. Wii. Here, they have the same attack pattern as the previous games. Unlike its predecessor, Koopa Paratroopas move to the music while flying. Like the predecessor, only green and red Paratroopas appear. However, unlike in Super Mario World, whenever Yoshi jumps on a Koopa Paratroopa, it simply loses its wings, instead of being defeated instantly, but a ground pound instantly defeats it. Koopa Paratroopas appear later than they do in New Super Mario Bros., first appearing at the very end of World 1-4. They may also appear in Magikoopa's boss fight, as he can use his magic to transform platforms into Koopa Paratroopas.
New Super Mario Bros. 2[]
Paratroopas reappear in New Super Mario Bros. 2, acting the same as in previous games. Green Paratroopas are more common in this game, as they can now travel in circles and not just horizontal or vertical lines, as red ones only appear in a few levels. As in most sidescrolling platformers, they make their first appearance in the first athletic level of the game, being World 1-3.
Super Mario 3D World / Super Mario 3D World + Bowser's Fury[]
While Paratroopas do not appear in Super Mario 3D World and its Nintendo Switch port Super Mario 3D World + Bowser's Fury, a dry version is introduced. They are the only flying sub-species of Koopa Troopa to appear in a 3D platformer, even before the standard Paratroopa. Unlike Paratroopas, their wings also reassemble after they get hit, like their other counterparts, the Dry Bones.
Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2[]
Koopa Paratroopas are usable enemies in Super Mario Maker, its Nintendo 3DSport, and Super Mario Maker 2, just like in past 2D Super Mario platformers. They can be created by combining a Koopa Troopa with a pair of wings. Green Paratroopas continuously leap on the ground in a zig-zag pattern, while the Paratroopas of red variety fly up and down on a vertical route. The player can enlarge Koopa Paratroopas by dragging a Super Mushroom onto them to turn them into Big Koopa Paratroopas (which can also be made by putting wings on a Big Koopa Troopa).
Super Mario Run[]
Red Koopa Paratroopas appear in Super Mario Run, reprising their role as they had in the 2D Super Mario platforming games. Koopa Paratroopas can either fly up and down, or back and forth.
In various role-playing games barring Super Mario RPG: Legend of the Seven Stars, Koopa Paratroopas feature very similar stats to Koopa Troopas, having high defense due to the protection of their shells and they can avoid grounded attacks thanks to their flying nature. However, their wings can usually be removed by the means of jumping on them, which turns them into ordinary Koopa Troopas. In the sports spin-offs that feature a playable Koopa Paratroopa, the playable Paratroopas are usually classified as technical or trickier characters, having a focus on outplaying and managing their opponents differently than relying on pure power or speed stats. Aside from that, they are usually very balanced, having no huge strengths or weaknesses.
Flavor text[]
For profiles of Koopa Paratroopa,
click here.
Bios often mention the ability of Koopa Paratroopas to fly and to lose its wings to turn into Koopa Troopas once they are stomped on.
Quotes[]
"Determine the amount of coins that everyone will lose." – Mario Party 5
"And so... [number rolled on Dice Block] coin(s) are gone!" – Mario Party 5
"Some coins have been taken!" – Mario Party 5
"Ten-hut! Paratroopa here! I'll swap your place with [owner of the roadblock space] on the double!" – Mario Party 6
啪嗒啪嗒 Pādāpādā 飞行龟[5] (since Mario Tennis Aces) Fēixíng Guī
-
Flying Turtle
Transliteration of the Japanese name
-
-
Chinese (Traditional)
飛行龜 Fēixíng Guī
Flying Turtle
Dutch
Koopa Paratroopa
-
French
Lentokonna
Flying turtle
French
Paratroopa Para Koopa (rouge)/(vert)[6][7] (Super Mario Bros. and Super Mario Bros.: The Lost Levels) Koopa volant[8] Koopa parachutiste[9]
- - Flying Koopa Paratrooper Koopa
German
Parakoopa
From the less common English name
Italian
Paratroopa Parakoopa (Yoshi's Island and Yoshi's Island DS)
From English names
Japanese
パタパタ Patapata パタパタ(ミドリ)/ みどりパタパタ (Puzzle & Dragons: Super Mario Bros. Edition) Patapata (Midori) / Midori Patapata パタパタ(アカ)/ あかパタパタ (Puzzle & Dragons: Super Mario Bros. Edition) Patapata (Aka) / Aka Patapata きいろパタパタ (Puzzle & Dragons: Super Mario Bros. Edition) Kiiro Patapata
-
Koopa Paratroopa (Green) / Green Koopa Paratroopa
Koopa Paratroopa (Red) / Red Koopa Paratroopa
Yellow Koopa Paratroopa
"Patapata" is an onomatopoeia for flapping sound; also follows the format of「ノコノコ」(Nokonoko, Koopa Troopa);「パタ」is used for many later winged enemies, such as Paragoomba.
Korean
펄럭펄럭 Peoleok-peoleok
Onomatopoeia for a flapping sound
Portuguese
Paratroopa
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Russian
Летучий купа Letuchiy kupa
Flying Koopa
Spanish
Paratroopa Koopa Paratroopa
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Trivia[]
In Super Mario Bros. concept art, Koopa Paratroopa is tentatively named「フライング クリーパー」(Furaingu Kurīpā, Flying Creeper), based on Shellcreeper.[10]
Out of all the enemies from Super Mario Bros., Paratroopas and Buzzy Beetles are the only ones that have yet to appear in a 3D Super Mario platformer. However, Parabones, which are the undead equivalent of Koopa Paratroopas, have appeared in Super Mario 3D World and Super Mario Odyssey.
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• ⋆-Enemy, boss, or stat exclusive to the main game. • ⋆⋆-Enemy, boss, or stat exclusive to Minion Quest: The Search for Bowser. • ⋆⋆⋆-Enemy variants differ in Mario & Luigi: Superstar Saga + Bowser's Minions.
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Real World landmarks
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Yarn Yoshi Takes Shape! • Bounceabout Woods • Sponge Cave Spelunking • Big Montgomery's Fort • Knitty-Knotty Windmill Hill • Shy But Deadly • Clawdaddy Beach • Burt the Bashful's Castle • Hang Tongue!
Across the Fluttering Dunes • Duplicitous Delve • Walk the Chomp to Unwind • Knot-Wing the Koopa's Fort • Spiky Stroll • Lava Scarves and Red-Hot Blarggs • The Desert Pyramid Beckons! • Bunson the Hot Dog's Castle • Perils of the Perplexing Pyramid
Yoshi and Cookies • Wobble Mobile Jaunt • Scarf-Roll Scamper • Big Montgomery's Bubble Fort • Fluffin' Puffin Babysitting • A-Mazing Post Pounding • Fanciful Fluff and Feathers • Miss Cluck the Insincere's Castle • Woollet Bill's Last Ride
Monkeying Round and Round • Lakitu Peekaboo • Rollin' Down the River • Knot-Wing the Koopa's Aqua Fort • Sunset at Curtain Falls • Spooky Scraps! Don't Get Spooked! • Yoshi Branches Out • Naval Piranha's Sewer • Naval Piranha 2: Now It's Personal!
Fluffy Snow, Here We Go! • Frozen Solid and Chilled • Flying-Carpet Cruise • Big Montgomery's Ice Fort • A Little Light Snowfall • Up Shuttlethread Pass • Snowy Mountain Lift Tour • Snifberg the Unfeeling's Castle • Yoshi's Curtain Call
Midair Stadium • Skyworld • Sea of Clouds • The Jungle • The Plain • The Lake • The Ruined Zoo • The Battlefield Fortress • The Forest • The Research Facility (Part I) • The Lake Shore • The Path to the Ruins • The Cave • The Ruins • The Wilds (Part I) • The Ruined Hall • The Wilds (Part II) • The Swamp • The Research Facility (Part II) • Outside the Ancient Ruins • The Glacial Peak • The Canyon • Battleship Halberd Interior • Battleship Halberd Exterior • Battleship Halberd Bridge • The Subspace Bomb Factory (Part I) • The Subspace Bomb Factory (Part II) • Entrance to Subspace • Subspace (Part I) • Subspace (Part II) • The Great Maze
Other
World of Trophies • Isle of Ancients • Castle Dedede • Subspace
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