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Super Smash Bros.


"Stop pretending to be me! Everyone knows you are Mimi!"
SPM Merlees This article is plagiarised and must be rewritten. Please remove this template once this article has been rewritten and does not contain any sources from a different website.

Kongo Jungle is a stage in the Super Smash Bros. series. It first appeared in Super Smash Bros.. It later reappeared in the subsequent games Super Smash Bros. Melee, Super Smash Bros. for Wii U, and Super Smash Bros. Ultimate. It is from the Donkey Kong universe.

Stage design[]

This stage is made up of a main large indented platform. Two slanted soft platforms float over its sides, and in the middle two more small soft platforms spin clockwise in a circle. The main platform can be passed through from below, but not from above.

A Barrel Cannon moves back and forth under the stage, spinning. A player who enters the cannon is shot in the direction the cannon is pointing either by pressing a button, or automatically after a while: this can greatly aid recovery, but it can also shoot players offscreen. The barrel can hold only one character at a time.

In Super Smash Bros. Melee, the stage itself is a near-exact copy of the SSB version, only being slightly larger. There also seems to be a short delay when the player is launched from the barrel, which makes it riskier to use.

In Super Smash Bros. for Wii U, like other returning stages from the first Smash game, some of the textures are slightly higher in quality, but the overall primitive look of the original is retained.

In Super Smash Bros. Ultimate, the stage's notoriously large blast zones have been moved inwards somewhat. Turning stage hazards off will keep the moving platforms in one place and remove the barrel cannon.

Features[]

in Super Smash Bros. for Wii U, the main platform of the Ω form is completely flat. The barrel cannon and soft platforms don't appear, and the main platform cannot be passed through from below.

In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to SSB4's Ω form; however, they are resized and reshaped to match Final Destination and Battlefield, respectively. The three soft platforms of the Battlefield form somewhat resemble the ones of the normal form.

Origin[]

This stage comes derives elements from Donkey Kong Country. In the level called Blackout Basement, there are two platforms that oscillate up and down. Later in the game is a level called Platform Perils which has platforms with arrows on them that move when the player jumps on them and they move in the direction that the arrow is pointing. These levels may bring the elements of the moving platforms of this stage.

Also from Donkey Kong Country are barrels that the player could get shot out of. Certain barrels can move up and down, left and right, or move diagonally. There were also barrels that remained stationary, but they rotated around. In Donkey Kong Country 2 there are arrow barrels that fire at whatever direction it is pointing. In this stage there is an arrow barrel, but the barrel also moves side to side and can rotate. In the background near the sunset, a flock of Neckies can sometimes be seen flying across the horizon. In Donkey Kong Country, Neckies were among the most common enemies.

The song that plays on this stage is from Donkey Kong Country's Jungle levels.

Gallery[]

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