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Klaptraps are small Kremlings found in Donkey Kong Country, Donkey Kong Land, and Donkey Kong 64 as commonly found enemies in the games. They scurry quickly along the ground, jaws clapping together just waiting to bite into a Kong. They usually have a small walk cycle where they patrol back and forth along it. One well-placed jump by either Donkey Kong or Diddy Kong will eliminate a Klaptrap. In Donkey Kong 64, if a Klaptrap is hit, their teeth will continue to chase after the Kong but the teeth can easily be defeated by another hit or just avoiding them until they break apart.
Purple Klaptraps are found in very few levels but are almost more lethal than regular Klaptraps. When Donkey Kong or Diddy jumps up, the purple Klaptraps jump up too. The Kongs must time their jumps appropriately to land on them to take them out. Purple Klaptraps occur most numerously in the Loopy Lights level.
When Klaptraps are encountered in bonus levels, one hit does not take them out. When jumped on, they release bananas and their walk cycle speeds up every time they are hit. The Kongs need to be careful when jumping: they walk very fast - it is very difficult to hit them. When the Kongs defeat the Klaptrap, they receive a prize such as an Animal Token or an Extra Life Balloon.
Appearances outside the Donkey Kong franchise[]
Klaptraps are a stage hazard in two stages, Jungle Japes and Kongo Falls, both of which first appear in Super Smash Bros. Melee.
Klaptraps have made some minor appearances in Mario spinoff games for the Nintendo GameCube, including Mario Power Tennis, Mario Superstar Baseball, and Mario Party 7. In the former two games, Klaptraps act as stage hazards in Donkey Kong's stadium, like in both Donkey Kong stages from Super Smash Bros. Melee.
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Trivia[]
- The Klaptraps may be based on the Snapjaws from Donkey Kong Jr. due to their similar appearances.
Timeline[]
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Role | Year | Console | Notes |
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Donkey Kong Country | Enemy | 1994 | Super Nintendo Entertainment System | |
Donkey Kong Land | Enemy | 1995 | Game Boy | |
Donkey Kong 64 | Enemy, playable character | 1999 | Nintendo 64 | An enemy which appears in various levels; one is playable in the minigame Beaver Bother |
Donkey Kong Country | Enemy | 2000 | Game Boy Color | Same as in the original Donkey Kong Country |
Super Smash Bros. Melee | Hazard, cameo | 2001 | Nintendo GameCube | A stage hazard in Kongo Jungle and Jungle Japes; cameo as a trophy |
Donkey Kong Country | Enemy | 2003 | Game Boy Advance | Same as in previous iterations of the game |
Donkey Konga | Enemy | 2003 | Nintendo GameCube | Blue and purple ones appear as enemies in 100M Vine Climb |
Mario Power Tennis | Hazard | 2004 | Nintendo GameCube | Featured as a hazard in DK Jungle Court |
Mario Superstar Baseball | Hazard | 2005 | Nintendo GameCube | Featured as a hazard in Donkey Kong Jungle |
Mario Party 7 | Hazard | 2005 | Nintendo GameCube | Appear in an oasis in Pyramid Park |
Super Smash Bros. Brawl | Hazard, cameo | 2008 | Wii | Returns as a hazard in Jungle Japes; makes a cameo as a sticker |
New Play Control! Mario Power Tennis | Hazard | 2009 | Wii | Same as in the original Mario Power Tennis |
Super Smash Bros. for Nintendo 3DS | Hazard | 2014 | Nintendo 3DS | Hazard in Jungle Japes |
Super Smash Bros. Ultimate | Non-playable character | 2018 | Nintendo Switch | Featured as an Assist Trophy, a spirit, and returns as a hazard in the stages Jungle Japes and Kongo Falls |
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