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Klaptraps, also spelled Klap Traps, are enemies which first appear in Donkey Kong Country.

Profile[]

Physical description[]

Klaptraps are small, four-legged Kremlings which resemble actual crocodiles more closely than many other Kremlings. They have large jaws consisting of several sharp teeth, and Klaptraps are usually colored light-blue or sometimes green.

It is possible that Klaptraps are based on Snapjaws from Donkey Kong Jr., since both of them share a similar appearance.

Behavior[]

Klaptraps scurry quickly along the ground, clamping their jaws together.

In Donkey Kong franchise[]

Donkey Kong Country[]

Klaptrap DKC sprite
Orang-Utan Gang letter N DKC

Two Klap Traps in the Orang-Utan Gang level of Donkey Kong Country

Klap Traps, as their name is spelled in the cast roll appear in a few levels, the first being Stop & Go Station. Donkey Kong or Diddy Kong can defeat a Klap Trap by stomping on it. Klap Traps appear in certain Bonus Levels, where jumping on one does not defeat it instantly, but it causes the Klap Trap to release a banana as well as move faster. After When the Kongs defeat the Klap Trap, they receive a prize such as an Animal Token or an Extra Life Balloon.

There are purple Klaptraps, which appear only in the Loopy Lights level, as well as in a Bonus Level of Trick Track Trek. The main difference with these Klap Traps is that they jump whenever the Kongs do.

Donkey Kong Land[]

Klaptraps return as enemies, behaving identically as before.

Donkey Kong 64[]

Uniquely, if a Klaptrap is defeated from one of the Kongs' attacks, its teeth continues to chase them, but the teeth can be destroyed either from hitting it again or waiting for them to break. If the Klaptrap is defeated from a musical instrument move, its teeth do not appear on its own.

In Mario franchise[]

Unlike most Donkey Kong enemies, Klaptraps have appeared sometimes in the Mario franchise.

Mario Power Tennis[]

Green and red Klaptraps are obstacles in DK Jungle Court, where they try to bite players, slowing their movement. Klaptraps are also in the minigame Balloon Panic, where the object is to protect several balloons from hungry Klaptraps, including their standard blue counterparts.

Since Mario Power Tennis, the green and red Klaptraps, seen previously in Donkey Kong 64, are designed after their appearance in Donkey Kong Country like the blue Klaptraps themselves.

Mario Superstar Baseball[]

Klaptraps appear in the Donkey Kong Jungle stadium as obstacles, exclusively in the green variety. Similarly to Mario Power Tennis, Klaptraps try to bite the outfielders' heels, causing them to slow down. If the batter hits the baseball into a Klaptrap's mouth, they earn a Team Star.

Mario Party 7[]

MP7 PyramidPark2

Klaptraps try biting Wario as he collects coins in Pyramid Park in Mario Party 7

Two green Klaptraps appear in a lake in an oasis on Pyramid Park. By landing on a Happening Space in front of the lake, the character has to swim in it and collect coins while avoiding the Klaptraps. If the character is bitten by a Klaptrap, they lose two coins.

Crossover appearances[]

Super Smash Bros. series[]

Super Smash Bros. Melee[]

Klaptraps are stage hazards in both Donkey Kong stages, Kongo Jungle and Jungle Japes, where they swim in the water rapids and jump out, attempting to bite fighters to damage them. In Kongo Jungle, Klaptraps can even fall into, occupy, and use the Barrel Cannon below the stage. The Klaptraps on the Kongo Jungle stage are orange, while those on Jungle Japes are light blue.

Aside from being a hazard, there is also a collectible trophy of a light-blue Klaptrap.

Super Smash Bros. Brawl[]

Klaptraps retain their role in the Jungle Japes stage, in addition to appearing as a sticker depicting artwork of them from Donkey Kong Country.

Super Smash Bros. for Nintendo 3DS[]

Klaptraps are once again hazards in Jungle Japes, but unlike the previous two games, there is no collectible item of a Klaptrap.

Super Smash Bros. Ultimate[]

Klaptrap SSBU

Two Klaptraps in Super Smash Bros. Ultimate

A Klaptrap most prominently appears as an Assist Trophy character representing the Donkey Kong franchise. It attacks by lunging at opponents and biting on to them. If a Klaptrap is hit, it makes the same sound effect as when they were defeated in Donkey Kong Country.

Klaptraps retain their role of being stage hazards in both Donkey Kong stages from Super Smash Bros. Melee: Kongo Falls (renamed from Kongo Jungle) and Jungle Japes. Besides now having a brown color, replacing the orange and light blue types, Klaptraps behave the same as before.

There is an Advanced Attack spirit of a Klaptrap. It can be unlocked by playing Classic mode as King K. Rool and reaching the end within 45 seconds.

Timeline[]

Game Role Year Console Notes
Donkey Kong Country Enemy 1994 Super Nintendo Entertainment System
Donkey Kong Land Enemy 1995 Game Boy
Donkey Kong 64 Enemy, playable character 1999 Nintendo 64 An enemy which appears in various levels; one is playable in the minigame Beaver Bother
Donkey Kong Country Enemy 2000 Game Boy Color Same as in the original Donkey Kong Country
Super Smash Bros. Melee Hazard, cameo 2001 Nintendo GameCube A stage hazard in Kongo Jungle and Jungle Japes; cameo as a trophy
Donkey Kong Country Enemy 2003 Game Boy Advance Same as in previous iterations of the game
Donkey Konga Enemy 2003 Nintendo GameCube Blue and purple ones appear as enemies in 100M Vine Climb
Mario Power Tennis Hazard 2004 Nintendo GameCube Featured as a hazard in DK Jungle Court
Mario Superstar Baseball Hazard 2005 Nintendo GameCube Featured as a hazard in Donkey Kong Jungle
Mario Party 7 Hazard 2005 Nintendo GameCube Appear in an oasis in Pyramid Park
Super Smash Bros. Brawl Hazard, cameo 2008 Wii Returns as a hazard in Jungle Japes; makes a cameo as a sticker
New Play Control! Mario Power Tennis Hazard 2009 Wii Same as in the original Mario Power Tennis
Super Smash Bros. for Nintendo 3DS Hazard 2014 Nintendo 3DS Hazard in Jungle Japes
Super Smash Bros. Ultimate Non-playable character 2018 Nintendo Switch Featured as an Assist Trophy, a spirit, and returns as a hazard in the stages Jungle Japes and Kongo Falls

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