This article is about the recurring enemy from New Super Mario Bros. Wii. For information about the Bull's-Eye Bill-like Banzai Bill of the same name, see King Bill (New Super Mario Bros. Wii).

King Bills are enemies in New Super Mario Bros. Wii and New Super Mario Bros. U.


New Super Mario Bros. Wii

In New Super Mario Bros. Wii, these enemies are indestructible Bullet Bills and they are the largest known Bullet Bills. Mario cannot defeat them, even by the use of a Starman. However, any King Bills on screen when Mario hits the flagpole will be destroyed. They are immense in size, taking up the majority of the vertical screen.

They only appear once in the game, the final level of the game, World 9-8, where they appear around halfway through the level. The level is centered around how the King Bills shoot at Mario and Luigi, showing where they will come from in coin formations shaped like a large Bullet Bill.

New Super Mario Bros. U

In New Super Mario Bros. U, King Bills reappear in the level Flight of the Para-Beetles. The enemies appear similarly to how they did in New Super Mario Bros. Wii and cannot be defeated. In this game, they are engulfed in fire. King Bills also appeared in Boost Mode and can be defeated by tapping them(with the stylus or finger), while Mario is in Boost mode.

New Super Luigi U

These enemies only appear once in Luigi U, specifically 3-Castle. After the underwater section with the Torpedo Ted enemies, the King Bill chases the character 2 seconds after the character exits the pipe, destroying blocks along its way.

Puzzle & Dragons: Super Mario Bros. Edition

King Bills are the final evolution of Bullet Bill and appear as bosses and in 2 cases, as a normal stage enemy. They will always use "First Strike", dealing a weaker attack when the battle starts, and attack every 2 turns. At half health, they can use "Charge", but this one is different from enemies with a skill with the same name, as it doesn't boost damage by 50%, it doubles it instead. As an ally, King Bill's main attribute is Dark, while his sub-attribute is Fire. His skill is Shield Break, which reduces the defense of all enemies to 0 for 1 turn. This skill is very handy for defeating enemies with very high defense, including but not limited to Spinies, Bob-ombs, Coin Coffers and more. He requires Green Star Coins to skill up, and has the awakening of Attack Up, increasing all team member's attack by 4% per level.

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