Paper Mario
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Hyper Paragoomba
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LVL
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12
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HP
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7
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ATK
|
1
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DEF
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0
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Sleep?
|
80%, 0
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Dizzy?
|
90%, 1
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Shock?
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100%, 0
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Shrink?
|
80%, 0
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Stop?
|
90%, 0
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Fright?
|
80%
|
Air Lift?
|
95%
|
Hurricane?
|
95%
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Coins
|
1 + 0-2
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Strong
|
None
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Weak
|
None
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Type
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Flying
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Moves
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Item drop
|
Run
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Location(s)
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Dive Kick (1), Charge Up, Missile-Dive (8)
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Dried Shroom
|
24
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Gusty Gulch
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Tattle
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"This is a Hyper Paragoomba. Hyper Paragoombas are Hyper Goombas with wings. Max HP: 7, Attack Power: 1, Defense Power: 0 They sometimes charge their power before attacking. That charged attack will take away 8 HP, so watch out when they start to glow. It'll miss you if you can become transparent. Except for that, they're no different from normal Paragoombas, so use a Jump attack to defeat 'em."
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Paper Mario: The Thousand-Year Door
|
Hyper Paragoomba
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|
Level
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15
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Max HP
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8
|
Attack
|
2
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Defense
|
0
|
Exp. points
|
0
|
Coins
|
1 - 3
|
Sleep?
|
80%
|
Stop?
|
90%
|
Dizzy?
|
100%
|
Confuse?
|
80%
|
Burn?
|
100%
|
Freeze?
|
80%
|
Tiny?
|
90%
|
Soft?
|
95%
|
Fright?
|
90%
|
Gale Force?
|
90%
|
KO?
|
95%
|
Bestiary no.
|
5
|
Locations
|
Items
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Moves
|
Twilight Trail
|
Boo's Sheet, Dried Shroom*, Fire Flower*, Ice Storm, Life Shroom, Ruin Powder, Last Stand
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Dive (2), Charge Up (ATK+6), Missiledive (8)
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Log
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When this winged Hyper Goomba charges up, its attack power rises to 8.
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Tattle
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"That's a Hyper Paragoomba. It's basically just a Hyper Goomba with wings. Max HP is 8, Attack is 2, and Defense is 0. After charging up, you'll be dealing with moves that have an Attack power of 8. Once you damage it, it'll lose its wings and turn into a regular Hyper Goomba. Not that THAT'S all that cool. Even normal Hyper Goombas are dangerous."
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