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Super Mario

Heave Ho is an enemy in Super Mario 64 and its Nintendo DS remake Super Mario 64 DS.

Profile[]

Physical description[]

Heave Hos are mechanical wind-up toy creatures with a a dark red body, and a large, yellow windup key on their back. A Heave Ho rides on three beige wheels, and it holds out a light-gray, dustpan-like mechanism depicting a pair of dark gray footprints. Heave Hos have a side decal depicting Bowser giving a thumbs up on a fire background. At the bottom of the decal, below Bowser, is the word "KOOPA," which uses a color gradient of blue on the top, purple in the middle, and red on the bottom. The word "KOOPA" refers to Bowser's Japanese name, and it was not altered for international releases.

In Super Mario 64 DS, Heave Hos were entirely redesigned, as they instead have white eyes inside of a black visor, which is surrounded by a yellow border. Aside from no longer having the side decal, Heave Hos have silver, pole-like arms, and their wheels were changed to blue treads instead.

Behavior[]

Heave Hos patrol certain areas and use a wind-up key to move around. Heave Hos make the sound of a working machine while moving, similarly to a Chuckya. After a while, a Heave Ho's wind-up key wears out, although the Heave Ho winds itself back up manually before continuing to move around. If Mario (or Yoshi, Luigi, or Wario in Super Mario 64 DS) is spotted by a Heave Ho, it proceeds to move in his direction, holding its lift out in front of it and attempting to use it to lunge the character high up from behind it.

In Super Mario series[]

Super Mario 64[]

Super Heave Ho 64

Super Mario 64 screenshot of Mario standing on a Heave Ho's platform, just before being launched

Heave Hos appear in the courses Wet Dry World and Tick Tock Clock. It is one of the enemies that cannot be defeated.

Mario is sometimes required to be flung from a Heave Ho in order to reach certain higher areas. However, this can sometimes result in Mario being flung too high, causing him to lose health upon landing. In Tick Tock Clock, this may cause Mario to down into a pit, costing him a life.

In Wet-Dry World, Heave Hos disappear if certain Crystal Taps are used to raise the water level above the platforms that they are on. If the water drains to a lower level, the Heave Hos return.

In the Tick Tock Clock mission Get a Hand, a certain Heave Ho can fling Mario up to where the Power Star is, depending on the angle it is facing.

In the Japanese version, getting flung by a Heave Ho causes Mario to take damage, even if he did not fall a far enough distance in a way that would otherwise not damage him. This was fixed in international versions, in which Mario does not take damage if he does not fall far enough, but rather makes the same sound effect as a Koopa Troopa hitting him.

Super Mario 64 DS[]

Heave Hos retain the same role as in Super Mario 64, but they now also appear in the Battle Fort.

Trivia[]

  • A Cataquack's behavior was likely inspired from a Heave Ho's, as it similarly launches characters high into the air when they are nearby.

Gallery[]

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