Get a Rope is a luck-based Duel minigame found in Mario Party 5. The name is a pun on the saying "get a grip."
Layout[]
Get a Rope takes place in a common place for five simple Duel minigames, which is a western town setting. The characters are on a wooden horseshoe arena surrounded by cacti, barrels, and two buildings. In the far-off distance, there is a simple wooden windmill and a few hills and mountains.
Gameplay[]
Each player has to select one of three ropes and pull it. The objective is to pull the rope they think contains the best result. Ropes can contain three results: An enormous 100-ton weight can crush the player (worst result), a little confetti can fall (average result), or a lot of confetti can fall (best result). The winner is the player who gets a better result than their opponent.
Controls[]
– Select rope
– Confirm
Flavor text[]
- Rules – "Select one of the three ropes to pull. The results are completely random."
- Advice – "The player with the best result wins."
Trivia[]
- Though this minigame is not part of the minigame set in Mario Party: The Top 100, a variant of this minigame appears as one of the possible duel minigames in Minigame Match. There are some differences from the original:
- Both players can pick the rope they wish to pull at the same time, and both come onscreen after the decisions are made.
- The 100-ton weight is replaced by a metal pot that simply knocks the unlucky player down to the floor.
See also[]
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Source: This article contains content from the article Get a Rope from the Super Mario Wiki A list of the original authors can be found on that article's history page or on the local history page. |