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Front Door is the final level in Valley of Bowser in Super Mario World. On the other side, the Back Door is also the final level and they are both inside Bowser's Castle.
Walkthrough[]
First Section[]
The first part of the level leads to a bright hallway. And there are four areas (numbered 1 through 4).
The paths vary with what door was selected:
Door 1[]
An auto scrolling level with wooden smashers similar to Iggy's Castle.
Door 2[]
A climbing fence with climbing koopas with spikes below.
Door 3[]
A maze with Mechakoopas.
Door 4[]
This room has Hotheads and Li'l Sparkys.
Second Section[]
The second part leads to a second bright hallway. And there is another four areas (this time numbered 5 through 8).
The paths again vary with what door is selected:
Door 5[]
A long stretch of spiked pillars and Thwomps. The player must sprint as soon as possible to avoid being crushed.
Door 6[]
This is underwater with Fish Bones, Ball 'n' Chains and Dry Bones along with spikes.
Door 7[]
Contains Bowser Statues. Some Gold and some silver. The silver ones shoot fire; the golden ones jump around.
Door 8[]
This room is filled with Chargin' Chucks.
Back Room[]
After going through one of the four rooms the player is in the Back Door. The Back Door can be directly accessed with a secret exit, skipping the eight doors. The back door room is dark and has Ninjis. A Red ? Block in the middle will trigger a disco ball, which slightly illuminates the room.
Battle[]
After entering the boss door, the player will be faced with the final boss, Bowser.
Part 1[]
He floats around the arena in his Koopa Clown Car, occasionally stopping to drop Mechakoopas. To hurt Bowser, you must stun the Mechakoopas and throw them at Bowser, stunning and hurting him. If you miss and hit the propeller on the Clown Car (which also hurts you), it will disappear, but he will throw more for you. There will never be more than two Mechakoopas on the screen at one time; if there is one, he will only throw one, and he will not throw them at all if there's still two.
After the second hit, Princess Toadstool pops out of the Koopa Clown screaming for help and throws a Mushroom. (She does this again after the fourth hit as well.)
After being hit twice, Bowser leaves the area and drops fire onto the area. It can be avoided by standing between the flames or spin-jumping off of them. Bowser will then return, and the second part of the fight begins.
Part 2[]
Instead of simply floating back and forth, Bowser will now hover directly above the player. He will occasionally stop to drop Big Steelies. After two Big Steelies, he will launch Mechakoopas again. Hitting him is trickier due to his hovering above you.
After being hit two more times, he will leave and launch flames again before coming back for the final part of the fight.
Part 3[]
Bowser is furious now. He attacks the player in a much more direct manner, attempting to stomp them with the Clown Car. Kick the Mechakoopas into him when he launched him.
After two more hits, the clown car will malfunction, turning upside down and releasing the princess before floating off into oblivion, spinning out of control all the while. You have now defeated Bowser and completed the game - congratulations!
Enemies[]
- Podoboos
- Climbing Koopas
- Spikes
- Mechakoopas
- Lil Sparkies
- Hothead
- Spike Pillars
- Thwomps
- Dry Bones
- Fishbones
- Ball 'n' Chains
- Bowser Statues
- Gold Bowser Statues
- Chargin' Chucks
- Ninjis
- Bowser (Boss)