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The Forgotten Isle (ロス島 Rosu-tō?, , lit. Rosu Island), also known as the Lively paradise surrounded by a sea of death. is a location in the Lost Kingdom that appears in Super Mario Odyssey. It is a vast realm in the form of four Tropical Islands.

The Isle is notable for being primarily inhabited by a race that is unknown. The primary currency of the Forgotten Isle are purple Leaves, however they also accept regular gold coins.


Description[]

The Forgotten Isle are four remote islands surrounded by poison, there are distinctive ruins scattered throughout the island which their purpose remains unclear, the islands are dense with plants that have followed a unique evolutionary path and there is a strange unity between the vibrantly colored plants, the odd animals, and the sea of poison surrounding them.

Quick Facts[]

  • Population: Unknown
  • Area: Smallish
  • Natives: Unknown
  • Currency: Leaf Shaped
  • Industry: Unknown
  • Climate: Average 91°F

Notable Locations[]

  • Swamp Hill
  • Mountainside Platform
  • Rocky Mountain Summit
  • Klepto Lava Pit, A lava-filled area where Mario must rescue Cappy from Klepto
  • Poison Pillar Area, An area where Mario try and navigate a sea of poison.

History[]

Super Mario Odyssey[]

After an encounter with Bowser in the Cloud Kingdom, Bowser's Ship shoots down the Odyssey out of the sky, causing it to crash into the Lost Kingdom. The airship suffers major damage from the crash, which prevents Mario and Cappy unable to travel to the Metro Kingdom. The pair must then collect enough Power Moons within the world to restore the Odyssey to its flying form.

Power Moon locations[]

Regular Power Moon[]

  • 01: Atop a Propeller Pillar: The player can find a Power Moon on the second propeller-shaped pillar near the Swamp Hill checkpoint.
  • 02: Below the Cliff's Edge: The player can find this Power Moon on a low ledge at the north-eastern side of the kingdom.
  • 03: Inside the Stone Cage: The player can see this Power Moon behind some stone bars near the start of the kingdom. In order to access it, Mario must ground pound the large stone block next to the cage, which will create an opening leading to this Power Moon.
  • 04: On a Tree In the Swamp: To obtain this Power Moon, Mario must capture a Tropical Wiggler and then use it to stretch himself onto the tree branch where the Power Moon awaits.
  • 05: Over the Fuzzies, Above the Swamp: At the Mountainside Platform checkpoint, the player can find this Power Moon above some moving platforms. Mario must ride the platforms while dodging the Fuzzies in order to collect the Power Moon.
  • 06: Avoiding Fuzzies Inside the Wall: At the Mountainside Platform checkpoint, the player can find this Power Moon in an 8-bit section on the wall. To access it, Mario must open the nearby red-cap-door, which will reveal an 8-Bit Pipe behind it. Entering this Warp Pipe will take Mario to the 8-bit section, where he must ride across the moving platforms while avoiding the Fuzzies in order to obtain the Power Moon.
  • 07: Inside the Rising Stone Pillar: The player can find this Power Moon on the back side of the tallest stone pillar that forms the staircase leading up to the Swamp Hill checkpoint.
  • 08: Enjoying the View of Forgotten Isle: The player can find this Power Moon on the top of a tree near the Rocky Mountain Summit checkpoint.
  • 09: On the Mountain Road: While traversing up the central mountain in the kingdom, the player can find a glowing spot on the ground. If Mario ground pounds the glowing spot, he will receive a Power Moon.
  • 10: A Propeller Pillar’s Secret: Mario must ground pound the center of the first propeller-shaped pillar near the Swamp Hill checkpoint in order to receive this Power Moon.
  • 11: Wrecked Rock Block: In order to destroy shiny stone block, Mario must lure a Trapeetle near it and then throw Cappy at the Trapeetle to detonate it, which will destroy the block and reveal the Power Moon inside.
  • 12: A Butterfly’s Treasure: There is a glowing butterfly resting on a ledge just above the Ground-Pound Switch on the path to the mountain summit. If Mario throws Cappy at the butterfly, he will receive a Power Moon.
  • 13: Caught Hopping in the Jungle!: On the first propeller-shaped pillar near the Swamp Hill checkpoint, the player can find a rabbit. If Mario catches the rabbit, he will be rewarded with a Power Moon.
  • 14: Cave Gardening: Near the Ground-Pound Switch on the path to the mountain summit, the player can find a hidden cave on the back side of the mountain. Inside the cave, the player should notice several flower sprouts in the ground. If Mario throws Cappy at all the flower sprouts and blooms all the flowers, the player will be rewarded with a Power Moon.
  • 15: Moon Shards in the Jungle: On the western side of the kingdom (near the Mountainside Platform checkpoint), the player should notice five Moon Shards located on the tree stumps nearby. If Mario can collect all five (by capturing a Tropical Wiggler), he will receive a Power Moon.
  • 16: Peeking Out from Under the Bridge: Near the start of the kingdom, the player can find a Power Moon underneath the stone bridge. To collect it, Mario must capture a Tropical Wiggler and use its body to stretch himself into the Power Moon.
  • 17: Twist 'n' Turn-Up Treasure: At the start of the kingdom, the player should look for a low ledge south of the starting position. On this low ledge, the player can find a keyhole, and they should notice a key nearby floating over the poison water. To obtain the key, Mario must capture a Tropical Wiggler and use its body to stretch out into the key. This will unlock the keyhole and reveal the hidden Power Moon.
  • 18: Soaring Over Forgotten Isle!: From the Rocky Mountain Summit, Mario must capture Glydon and use him to glide over to an isolated island located to the south, where this Power Moon can be found.
  • 19: The Caged Gold: Near the start of the kingdom, the player should notice a Power Moon inside a cage on top of a tree. To open the cage, Mario must use a Trapeetle from the northern ledge and lure it into destroying the cage. The player can then collect the Power Moon.
  • 20: Get Some Rest, Captain Toad: On the northern side of the kingdom, the player should look for an opening near the bottom of the cliff face. To enter the opening, Mario must capture a Tropical Wiggler and use it to cross over the tree stumps. At the other end of the stumps, Mario can find the cliffside opening, where Captain Toad is located. Talking to him will reward the player with a Power Moon.
  • 21: Shopping on Forgotten Isle: Found by purchasing it from the Crazy Cap store for 100 yellow coins.
  • 22: Taxi Flying Through Forgotten Isle: Mario must capture the Binoculars next to the Roving Racer and look north-northeast while zoomed in to find a taxi sailing through the sky. Spotting it will cause the Power Moon to land on a nearby palm tree.
  • 23: I Met a Tropical Wiggler!: On top of a free-standing wall east of the Swamp Hill checkpoint flag, there is a Bonneter who is visiting the kingdom for research purposes, in hopes he will see a Tropical Wiggler up close. Mario must capture a Tropical Wiggler and, with the right elevation, present himself as a Wiggler to the Bonneter researcher to earn a Power Moon.
  • 24: Lost Kingdom Regular Cup: At the start of the kingdom, the player can find a Roving Racer hosting the race. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon.
  • 25: Peach in the Lost Kingdom: At the Rocky Mountain Summit, the player can find Princess Peach and Tiara. Talking to them will reward Mario with a Power Moon.

Moon Rock Power Moon[]

  • 26: The Shining Fruit: This moon is located atop a tree trunk directly west of the Swamp Hill. Mario can either jump down from the edge of Swamp Hill or glide down from the Rocky Mountain Summit using Glydon to obtain this moon.
  • 27: Jump Down to the Top of a Tree: Mario can either jump down from the edge of Swamp Hill or glide down from the Rocky Mountain Summit using Glydon to obtain this moon.
  • 28: Line It Up, Blow It Up: On the southeast corner of Swamp Hill, there is a stack of two blocks behind a ground poundable staircase, with the upper block containing the Power Moon. Mario must ground pound said staircase so as the block stack is visible from the south. Mario must then head to east Rocky Mountain and coax a Trapeetle into blowing up the block stack, releasing the Power Moon.
  • 29: Taking Notes: Stretch and Shrink: West of the western propeller pillar is a rainbow treble clef that must be accessed via Tropical Wiggler, as the path the Rainbow Notes form require the stretching abilities of the Tropical Wiggler. When all notes are collected in time, the Power Moon appears on the platform in between both propeller pillars.
  • 30: Lost Kingdom Master Cup: At the start of the kingdom, the player can find a Roving Racer hosting a harder version of the Koopa Freerunning mini-game. Mario must enter the race and then reach the finish line in first place to be awarded a Power Moon.
  • 31: Lost Kingdom Timer Challenge: There is a scarecrow located on the southeast corner of the Rocky Mountain. Throwing Cappy on it reveals a path leading back to the southeast peninsula of the region and the Power Moon atop a green-leaved palm tree northwest of the Odyssey.
  • 32: Stretch and Traverse the Jungle: In the Poison Pillar Area, Mario must capture Tropical Wigglers to make it through an obstacle course including P Switches that which make walls of poisoned water sink for a limited time as well as a Venus Fire Trap.
  • 33: Aglow in the Jungle: Mario must make it to the part with the Venus Fire Trap and the large amount of Brick Blocks. He must lure the Venus Fire Trap to light the two torches on the left and right sides, which will reward Mario with a Power Moon.
  • 34: Chasing Klepto: In the Klepto Lava Pit, Mario must chase down Klepto once again after he takes Cappy again. He must traverse an area filled with Lava, Podoboos, and Micro Goombas. After saving Cappy once more, Mario can throw him at a Lever Switch, which unlocks a cage containing the Power Moon.
  • 35: Extremely Hot Bath: Mario must capture a Podoboo and swim to a pillar at the far right corner of the area. Mario can find the Power Moon hiding behind the pillar.

Gallery[]

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