Mario Wiki

Vote for a featured article!

READ MORE

Mario Wiki
Mario Wiki
Advertisement

Flipsville Galaxy is a galaxy in the game Super Mario Galaxy 2. It is the greater location of Flipsville. The galaxy is characterized by the abundance of red circular grates that Mario or Luigi can ground pound to flip the world's gravity, allowing them to stand on ceilings as well as floors. The entire galaxy is built to look like a series of houses. It contains three Power Stars. It has the Spin Drill as it's main power-up. It shares its theme with the Chompworks Galaxy, which coincidentally appears later in World 4.

Missions[]

Flip Flopping in Flipsville[]

This level is simple. You have navigate multiple planets to proceed and fight Glamdozer. Once she goes down, the Power Star lands in the centre of the planet.

Flipsville's New Digs[]

In this mission, Flipsville has been flooded with dirt, but Drill Mario (obtained via the Spin Drill) can pierce the dirt. Mario has to make his way through the dirt-infested area to get to the dirt tower and then the underground gravity section to find five Silver Stars to form the Power Star.

Purple Coin Spin Speed Run[]

The Purple Comet must be in orbit in order to play this mission. The player will automatically go down the Warp Pipe on the Dirt Tower Planet to the Underground Gravity Area. The player will need to collect all the Purple Coins using the Spin Drill in 2 minutes and 30 seconds. The Power Star will appear in the middle of the area after the task is accomplished.

Green Star 1[]

The player will redo the Flip-Flopping in Flipsville mission. This time, when the player gets to the Launch Star on the House Planet, they should look around for an edge of a wall that is glimmering. The player will need to stay close to the edge of the wall and fall down to get the Star.

Green Star 2[]

The player will redo the Flip-Flopping in Flipsville mission. When the player gets to the Chomp House Planet, they should avoid the first Chomp and use the gate to get to the second area. When the player reaches the circle with the Life Mushroom, they should notice a raised platform with an Octoomba on it. The player must execute either a backflip followed by Star Spin or a wall jump and Star Spin to get the Green Star on the roof.

Green Star 3[]

The player will redo the Flip-Flopping in Flipsville mission. When the player gets to the end of the Garden House Planet, they should notice the Green Star out of reach in the top right corner. The player must flip the grate to get under the level, causing the gravity to change as shown by the arrows. The player will then need to jump from the bottom right corner to get the star. If the player misses the Star, they will automatically descend into the depths of space and die.

Alternatively, the player can perform a homing Ground Pound to collect the Star, though the player should be positioned close enough to the star to avoid missing.

Planets[]

Starting Planet (Both Side Maze Room Planet)[]

The House Planet is the Galaxy's starting planet and is modeled after the interior of a dollhouse, featuring several rooms separated by wooden walls and the floor. There are many grates that the player can use to go under the stage and vice-versa. Pupdozers are bountiful in this area. Some Octoombas can be found here along with the Comet Medal. The Launch Star is located at the top of the planet. During the second mission, the grates are absent and replaced with dirt patches. Pupdozers are replaced by Mechakoopas and the Spin Drill appears in various places.

Both Side Wanwan Planet[]

The Chomp House Planet resembles a big white dollhouse with Mario exploring its surroundings. The only enemies here are Chomps and Octoombas. The player can use the grates to their advantage to avoid being hit by a Chomp. The Launch Star at the end will take the player to the Both Side Lift Planet.

Garden House Planets and Both Side Lift Area[]

When the player lands on the Garden House Planet, they will need to flip the gate to get to the underside. The next section involves a series of moving platforms with grates in the middle, which they must use carefully to avoid spikes.

At the end of the area is a generally small planetoid. The only enemies here are two Pupdozers on the top and an Octoomba on the opposite side. The Launch Star among the Pupdozers will take the player to the Starshroom.

Starshroom[]

This Starshroom is visited right before the fight with Glamdozer. Blue Toad can be found here to give Mario a hint as to how to defeat Glamdozer. The Prima Games guide mistakenly colors the Starshroom blue, but in the game, it's actually red. As of this point, the sky becomes blue and the surrounding white arrows disappear.

Boss Bussun Planet (Glamdozer's Planet)[]

This planet serves as the final planet of the first mission. It is a flat, circular green planet with six grates and coins, although Glamdozer can clog the grates if she spits fire into them. The player fights Glamdozer here. Unlike the planets before it, Mario can travel between its sides alternatively by walking over the edge.

Both Side Drill Tower Planet Planet[]

The Dirt-Tower Planet is a small patch of dirt being transversed by a large dirt tower straight through the middle. The player must use the Spin Drill located behind the tower to get to the top where the Warp Pipe is. The only enemies here are Twirlips.

Timer Gravity Change Drill Room[]

The Timer Gravity Change Drill Room can be accessed by taking the Warp Pipe on the Both Side Drill Tower Planet. The music played here is Beat Block Galaxy's. This area is separated into nine sections like a 3×3 grid. Each room has its own gravity field, which cycles between two specific directions following the rhythmic signal of the background music. The player must use the Spin Drill here to find five Silver Stars in the second mission and 100 Purple Coins in the third mission. The only enemies here are Fuzzies.

  • Top left: Alternates between down and left
  • Left centre: Alternates between down and right.
  • Bottom left and bottom centre: Alternates between up and right.
  • Top centre: Alternates between left and right
  • Centre: Alternates between down and up.
  • Top right: Alternates between left and down.
  • Right centre: Alternates between up and right
  • Bottom right: Alternates between up and down

Enemies Encountered[]


Navigation[]

Advertisement