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Fling Poles are objects in the Bowser's Fury campaign of Super Mario 3D World + Bowser's Fury.
Description[]
Fling Poles are tall blue springs topped by an orange sphere. They function similarly to Poles and Volbonans when Mario captures them in Super Mario Odyssey, allowing him to propel himself forwards a great distance. By climbing the blue spring of the Fling Pole to reach the top, Mario will perform a handstand, similarly to when he climbs poles and trees. From the top, the player can pull backwards, and aim with it and . When is released, Mario will be sent flying forwards, and once he touches the ground, he will automatically dash for a short amount of time. While is pulled back, the player can press to cancel the action and allow Mario to fall to the ground without being flung.
In Super Mario 3D World + Bowser's Fury[]
Most Fling Poles are placed consecutively to help reach a Cat Shine. To complete the mission "Gazing over the Falls", Mario must fling between four Fling Poles to reach an island in the sky. To complete "Toad Brigade: Cuddly Castaway", he must fling between three Fling Poles (with an optional one to the side housing a Super Bell in a Bubble) to reach and rescue Banktoad. Additionally, one Fling Pole is placed near the Ruins Giga Bell, one is on the floating island where the "Gazing Down at the Islands" Cat Shine is collected, and two consecutive Fling Poles are placed to the northeast of Clawswipe Colosseum. Two Fling Poles are also on top of Clawswipe Colosseum, and can be used to collect the final Cat Shine Shard of the island and complete its "Five Cat Shine Shards" mission.
Fling Poles can also appear on top of every lighthouse across Lake Lapcat. By collecting the five Cat Shines of an island, a Fling Pole will appear atop the island's lighthouse and raise a golden flag that has cat ears and Mario's emblem on it. These flags resemble those of Goal Poles and Checkpoint Flags.
Boomerang Mario or Fire Mario can throw a boomerang or fireball, respectively, at a Fling Pole to make it sway back and forth for a brief moment; the amount it sways is dependent on whether the projectile hits the Fling Pole's base, center, or top.