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Flee (also known as Run Away) is an action that commonly appears in the RPGs. It first appeared in Super Mario RPG: Legend of the Seven Stars. In every game it has appeared in, Fleeing works to help avoid a battle if Mario and others are in no condition to fight. Or it is a battle not worth wasting time to fight (such as being at a high level fighting against a horde of early, weak enemies such as Goombas).
Fleeing first appears in this game. This action can be chosen from the beginning. Mario and others can flee from almost any battle except for bosses. However, Fleeing will not always work and when it doesn't, Mario and company are left wide open for enemy attacks. Mario can flee from copies.
Fleeing works very the same in both Paper Mario and Paper Mario: The Thousand-Year Door. In both games, the player must mash the A button to fill up the gauge to give Mario a better chance at escaping. However, when he does escape, he will lose coins but is able to pick them back up. Though, he'll risk re-fighting the enemy if he tries to gather back his coins. Like with SMRPG, Mario and company cannot Flee from bosses (except for Tubba Blubba in the game as, during the time, he is invincible and Fleeing is the only option). Enemies such as Amazee Dayzees and Crazee Dayzees can also Flee from battle. Tubba Blubba's Heart is the only boss in the series to Flee from a battle. In Paper Mario: Sticker Star and Paper Mario: Color Splash, when fleeing you need to mash A over and over to increase the chances of a successful retreat. There is no gauge but the darker the background goes, the easier it is to tell whether or not he'll escape. Unlike the previous installments, Mario will not drop coins after fleeing battle in these two games.
If Kamek interferes with the fight in Color Splash, including his own fight, the Flee command is disabled until no cards are available.
Mario and Luigi can flee from battle if they select the Command Block which shows a running person. If one Bro. is downed, the surviving Bro. will carry the downed Bro.'s corpse, and a successful escape resurrects the fallen Bro. at one hit point.
If the Bros. flee in the firstthreegames, they will drop coins as the player mashes buttons so they can flee. Starting from Mario & Luigi: Dream Team, the Bros. automatically escape if they try to flee without losing coins, meaning the player cannot use this as a stand-in for doing nothing.
Fleeing Enemies[]
Certain enemies will try to flee when the conditions are right.
Gold Beanies have a high chance to flee if they are not destroyed. In Mario & Luigi: Dream Team, countering their attacks can stop them from fleeing.
Popple will flee when his "rookies" go down. This only happens in Mario & Luigi: Superstar Saga since Popple's rookies in that game are the Mario Brothers themselves, and he turns on them after Wiggly is beaten.
If only a few Cocoknights remain, the Cocoknights will throw their spears (which must be jumped), then book it. The elite variant encountered in the Bedsmith's dream world also does this. (Exclusive to Mario & Luigi: Dream Team.)
Bandits will flee after they steal coins, but if hit before they can flee, they drop the coins and will forgo fleeing. (Exclusive to Mario & Luigi: Dream Team.)