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Dreamy Mario is a boss who appears in Mario & Luigi: Dream Team. He is also the first boss fought in the Dream World. He is created by Antasma as the latter has Princess Peach in his grip. As Dreamy Mario's creator created him at the start of his battle because Dreamy Mario is destroyed at the end, this boss has no overworld models.

Appearance[]

Dreamy Mario greatly resembles his normal counterpart, Mario, except that he has a shadow aura around him. His in-battle sprite is even the same.

Battle[]

During the course of the battle, Dreamy Mario fights alongside Antasma (who has Princess Peach captured and appears as a cloud with glowing yellow eyes). He mainly attacks by summoning a bunch of clones (much like Cackletta (Superstar Saga), Kamek (Partners in Time), and Kretin (Bowser's Inside Story) do, though Cackletta only does so in her first fight) then charges at Mario with his copies; Mario must jump onto him to counterattack; hitting the actual Dreamy Mario will stop the attack. A brick block may appear, akin to the one that Cackletta summons in her second fight in Superstar Saga, but Mario can destroy it. Dreamy Mario will also sometimes change his position to try and trick Mario into attacking one of his clones instead. Dreamy Mario and his clones will also run to the background while Antasma fires either fireballs, coins, or mushrooms at Mario. Mario can avoid the fireballs by jumping or sidestepping them. Also if Mario hits one of the clones, whether on his own turn or from counterattacks, the clones get angry and will jump into the air and attempt to land on him; this can be avoided by jumping. During the second phase of the fight, Dreamy Mario organizes his clones to make it harder to tell which is which. Also during at one point, Dreamy Mario will run into the background and he and his clones will attempt to run into Mario as the latter taunts the authentic Mario by flashing his eyes which causes Mario to get enraged and chase him. Antasma will even fire purple smoke to blind the player.

Strategy[]

The key to winning this fight is to attack the real Dreamy Mario. When Dreamy Mario first summons his clones, the real one is always in the middle jumping. However, he and his copies will switch positions, so Mario will have to track him down by watching the flow of Dreamy Marios during the shuffle. Mario can also heal during Antasma's fireball attack if a Mushroom shows up. Other than that, it's just simple to keep jumping on Dreamy Mario until he is defeated.

Stats[]

Dreamy Mario himself is considered a level 5 monster who has 96 hit points, 30 in both attack and defense, and a speed of 19, and when he is defeated, he drops a pair of So-so boots, which add a +9 bonus to attack power for boots-based attacks made by the user, including counters. His copies have only a single hit point and have the same attack power and speed as him, dropping nothing upon their own defeat.

Trivia[]

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