Diddy Kong Pilot is a canceled follow-up title of Diddy Kong Racing for the Game Boy Advance, which was developed by Rare. Diddy Kong was the main and titular character of the game. The game involves Donkey Kong characters racing in Planes on Mode 7-rendered courses. It was initially planned for early 2002, but Nintendo sold their share of Rare Ltd. to Microsoft and opted out of their publishing contract. Around the same time, in 2002-2003, before the decision was made to design it into a Banjo-Kazooie title, Diddy Kong Pilot was being redeveloped into an entirely different game. In 2005, the game was finalized as a Banjo-Kazooie title, Banjo-Pilot due to Microsoft's acquisition of Rare in 2002.
History[]
The game was first shown at E3 2001, and was also shown a few months later at Spaceworld 2001.
One of the characters, tentatively named Redneck Kong,[3] or "Crappy Kong"[4] was "killed off" early in the game's development, according to the September 3, 2001 edition of Scribes from Rareware[5] and Jens Christian Restemeier, one of the game's developers.[6] Candy Kong would subsequently appear in the background for character selection menus.[7] The tilt pack idea was dropped during development.[3]
One of the builds, said to be presented at a Spaceworld, consisted of a cast featuring both Donkey Kong Country and Mario characters, which would have been a first for a Donkey Kong series spinoff. This version allowed players to select between six Donkey Kong characters (Diddy Kong, Cranky Kong, Donkey Kong, King K. Rool, Funky Kong, and Dixie Kong) and six Mario characters (Princess Peach, Mario, Yoshi [sitting atop a Lakitu's Cloud], Wario [piloting a red biplane similar to the Bulldog], Bowser and Toad). Not much information is known regarding this build or its history.[8]
In 2002, Nintendo refused to publish Diddy Kong Pilot, as they found the game "substandard". One of their criticisms was "There's no point in flying up and down on flat levels")[3] Some Rare employees believed the company was prejudiced since it occurred in a time period just before the Microsoft acquisition. Despite being featured in the DVD of the May 2002 issue of G-Force magazine, Diddy Kong Pilot was not presented at E3 2002. In fact, none of the Rare games except Star Fox Adventures were showcased at E3 2002.
Rare's other Donkey Kong titles from E3 2001 were delisted from Rare website in August 2002,[9] one month before Microsoft's acquisition of Rare, while Diddy Kong Pilot received no official announcement of the cancelation. Donkey Kong Coconut Crackers was planned for release on December 7, 2001,[10] but end up unpublished.
On September 15, 2011, after ten years of no new information regarding the game, a former Rare employee, under the pseudonym of Transparentjinjo, posted gameplay footage of the game on YouTube.[11] According to the video's title, the build was dated "September 7, 2001",[12] but since Rare is from the UK and uses the day/month format, it may also be "July 9, 2001".
On January 14, 2013, this prototype build was released online.[13]
Gameplay[]
Diddy Kong Pilot featured six modes: Racing, Stories, Dog Fights, Battle, Clock Race, and Options. The build is largely unfinished as most of the stages are nearly empty, some only having a backdrop and a few assets laid out on the stage. Many of the modes, such as Dog Fights, are non-functional. The gameplay essentially only consists of flying around on a course. Some features were never implemented such as plane customization,[14] or unlockable characters, stories, and stages.[15]
[]
Upon starting up the game, the player is instantly led onto a debug menu, and it has three options: Level, Player, and Blend. The first option allows them to choose a course, and the second one allows them to select a character (Cranky). The "level" options include:
Beach 00 | Beach 01 | Beach 02 | Beach 03 | |
Lava 00 | Lava 01 | Lava 02 | ||
Snow 00 | Snow 01 | Snow 02 | Snow 03 | |
Keep 00 | Keep 01 | Keep 02 | Keep 03 | |
Lake 00 | Lake 01 | Lake 02 | Lake 03 | |
Farm 00 | Farm 01 | Farm 02 | Farm 03 | Farm 04 |
Haunted 00 | Haunted 01 | Haunted 02 | Haunted 03 | |
Jungle 00 | Jungle 01 | Jungle 02 | Jungle 03 | |
Swamp 00 | Swamp 01 | Swamp 02 | Swamp 03 | |
Desert 00 | Desert 01 | Desert 02 | Desert 03 |
The second option, "Player" has six numerical values, labeled 0-5. Each of them represent a playable character:
- 0: Cranky Kong
- 1: Diddy Kong
- 2: Kritter
- 3: K. Rool
- 4: Dixie Kong
- 5: Donkey Kong (Select him causes Cranky Kong instead)
- 6: Diddy Kong instead Candy Kong (only selectable by using cheats; same functional as selecting Dixie Kong in the select character)
The final option, Blend, does not appear to have a function. It has four options: Off, Alpha, Up, and Down.
Modes[]
The player can exiting to the main menu by opening the pause menu. It has three options which are self-explanatory: Continue, Restart, and Quit. Few of the further developed courses also redirect the player to the main menu after they complete all three laps.
The main menu has six modes: Racing, Stories, Dog Fights, Battle, Clock Race, and Options. It is also the only part of the game to have a music track.
Before starting a mode, the player must select a character. The selection menu is very buggy, and choosing a character causes a different one to be playable, except for Cranky Kong. For instance, selecting Diddy Kong causes Kritter to be playable instead. The sound that each character makes when highlighted does not correspond to the correct character as well. When a character is highlighted, they are not aligned with their sepia shadow; additionally, the sepia backdrop has Candy Kong but highlighting her shows Redneck Kong instead.
The Racing mode allows the player to select a world, each with an associated level difficulty. Unlike its predecessor, Diddy Kong Pilot only features four characters racing on a course at a time; the main goal remains the same: racing three laps around a course and getting first place. Many of the core features are similar to Diddy Kong Racing, for instance how the player can collect bananas and pick up an item from item balloons appearing around the course. Zippers also return in the courses, and they give racers a speed boost.
The Stories mode has three different stories: King of Kongs, Back to the Light, and K. Rool's Gold. This mode is almost entirely nonfunctional, but it was intended to have a unique story for a certain character and a final boss at the end.[16]
The Dogfight mode features players fighting against each other. There are four options and none can be accessed: Classic Dogfight, a Dawn Duel, a Classic Variation, or a Focal Feud.
The Battle mode was planned to be a multiplayer mode, and its icon shows a crate containing miscellaneous objects. Another version has a different icon showing four original Game Boy Advance units hooked to each other via a Link Cable.
The Clock Race mode was presumably planned as the Time Trials mode. It has little to no difference from the Racing mode, but it allows the player to easily select a stage, similar to the debug menu. Unlike the debug menu, most of the stages crash in this option.
Options only gives the option to use either D-Pad or tilt control to steer the plane.
Controls[]
- or : Move in the desired direction.
- : Acceleration
- : Use weapon
- or : Tilt at a sharper angle
- or (twice): aerial roll
- and Down (twice while accelerating): U-turn
- : Pause the game
Playable characters[]
The character selection menu is highly incomplete, as highlighting a character would trigger a sound effect from an unrelated character. The game was planned to include more than seven characters.[17] Selecting a character causes the game to choose an entirely different character instead. Redneck Kong was playable in earlier builds, such as E3 2001, and was a very short-lived idea from the designer of the project.[3] He was replaced by Candy Kong in a later build. Despite her appearing on the character selection screen, she was not implemented in the September 7, 2001 build. She also appeared on the main menu, in the "Dog Fights" animated icon and battle mode portrait.
- Diddy Kong
- Dixie Kong
- Cranky Kong
- Krunch
- Kamikaze K. Rool
- Donkey Kong (only by using cheats)[18]
- Candy Kong (unimplemented, replacement of the removed Redneck Kong)
Character selected Highlighted |
Character played as Selected |
---|---|
Cranky Kong (0) Leftmost |
Cranky Kong (0) |
Diddy Kong (1) | |
Diddy Kong (1) | Krunch (2) |
Donkey Kong (5) | K. Rool (3) |
Krash (2) | Dixie Kong (4) |
K. Rool (3) | Donkey Kong (5) → Cranky Kong (0) |
Dixie Kong (4) Rightmost |
Corrupted (6) → Diddy Kong (1) |
Items[]
Most of the items reappeared from Diddy Kong Racing except for peanuts, watermelons, and eggs. The player can carry up to a few items at a time. Most of the items can be obtained from sky blue-colored item balloons with a yellow question mark on them. Item balloons also have a green and DK variant, and both have unfinished functionality. Both provide an item, either with an icon of Cranky or Diddy, and neither are functional.
Courses[]
Sleepy Shores[]
- Bounty Beach: A race track taking place on the beach as the name states. It has palm trees in the background along with the shore.
- Farm Attract
- Jet Set Jungle
- Beach Race: The player races Donkey Kong in this area.
Kongo Kingdom[]
- Swoop Swamp
- Jungle Race
- Magma Mainland: A volcanic area with rising lava obstacles that boost racers upward.
- Haunted Race (Haunted 03)
Western Wastes[]
- Lake Race
- Lava Race
- Swamp Race
- Crackpot Keep
Island of Eggs[]
- Vulture Valley
- Keep Race
- Lake Race
- Chicken Chase: This race takes place in the farmlands; there are flapping chickens for obstacles during one part.
Polar Plateau[]
- Frosty Lake
- Farm Race
- Desert Race
- Snow Race
World 6[]
- Whisper Woods (Haunted 00)
- Keep Race (unimplemented)
- Crystal Coast (unimplemented)
- Jungle Race (unimplemented)
Stories[]
King of Kongs[]
- Beach Barricade
- Hair Raising Rescue
- Peaceful Passage
- Cranky Panky
Back to the Light[]
- Grub Grab
- Farm Feud
- Swamp Swoop
- Dark Tower
K.Rool's Gold[]
- Classic Dogfight
- Fly Like The Wind
- Snowball Snapshot
- Flawed Genie'us
Battle stages[]
- Hatch Match
- Ghost Grasp
- Swamp Showdown
- Wasteland Wipe Out
Gallery[]
To view Diddy Kong Pilot (2001)'s image gallery, click here.
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Names in other languages[]
- Japanese: ディディーコングパイロット(仮称) (Diddy Kong Pilot (tentative) )
Trivia[]
- The background of the Stories menu has two photographs resembling official artwork from Diddy Kong Racing.
- The map of Magma Mainland would be reused in Banjo-Pilot as the lower background layer of the dogfight against Bottles in the Feather Cup, but the track itself cannot be raced on. Differences include: a darker layer consisting of both the lava and the track; a big hole in the center; the removal of the finish line and boosts; and the removal of the cracks in the center island.
References[]
- ↑ http://www.youtube.com/watch?v=ZWeNPtaTDVo
- ↑ http://www.nintendoworldreport.com/news/6577
- ↑ 3.0 3.1 3.2 3.3 DK Vine
- ↑ http://nintendoeverything.com/diddy-kong-pilot-screenshots-videos-details-and-more/
- ↑ "4. Oh, let's see... Since Diddy Kong Pilot is scheduled to come out by year's end, maybe the release is close enough to merit a response to this... who's the hillbilly Kong from the character select screen? Can we at least have a name?
4) Don't worry about it - he's been killed off now anyway."
September 3, 2001 edition of Scribes on Rareware - ↑ Jens Christian Restemeier - MobyGames profile
- ↑ Unseen64
- ↑ "Diddy Kong Pilot - Very Early Beta Spaceworld" on YouTube
- ↑ Changes to Rare's Website
- ↑ GBX Magazine Game Boy Xtreme issues 4 (October 2001), page 10.
- ↑ YouTube video
- ↑ NeoGAF thread
- ↑ Diddy Kong Pilot Alpha 2001 (ROM release right here!)
- ↑ Rareware.com (Wayback Machine)
- ↑ Nintendo Power #145, page 15
- ↑ New Tidbits on Various Rare Titles - Nintendo World Report
- ↑ IGN
- ↑ DKC Atlas thread
External links[]
- Nintendo of America E3 2001 page (Wayback Machine)
- Nintendo of Japan Space World 2001 page (Wayback Machine)