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Super Mario
"Stop pretending to be me! Everyone knows you are Mimi!"
SPM Merlees This article has been plagiarized from the Super Mario Wiki. While its contents share the compatible CC-BY-SA license (like Wikipedia), users are advised to redo the content to not only adhere to this wiki's Manual of Style, but also to make this wiki's content more original. Remove this tag once the article has become completely original to this wiki.

Cutting-Edge Spire (or World 4-1) is the first level of World 4 in Super Mario Run. The World Star level Dark and Stormy is unlocked if the player clears this level with 60 seconds left on the timer or more.

Layouts[]

The level starts with a Dry Bones, as well as several wall jumps and a Super Mushroom. The first Pink Coin is up ahead, although the player will need to hit the P Switch and quickly head left. After crossing past a series of adjacent yellow warp pipes, the path will split. Immediately after the split, the player must hit another P Switch inside of a Brick Block without collecting any of the coins to jump onto coins turned into Brick Blocks, then jump onto the yellow warp pipe to collect the second Pink Coin. This Pink Coin can also be collected with Yoshi by flutter jumping. After a while, Grinders start to appear, as well as line-controlled Grinders, with the third Pink Coin immediately to the left of the last one in the series. A Red Ring then appears, and the player must follow the trail to the fourth Pink Coin. A mass of coins appears, followed by some Brick Blocks, and a door with the fifth and final Pink Coin directly above it; the player can collect it by wall jumping. Upon entering the door, one last P Switch appears, followed by the Goal Pole.

The level starts with a Dry Bones, as well as several wall jumps and a Super Mushroom. After hitting a P Switch, the first Purple Coin is in a ? Block reachable only by the coins turned into Brick Blocks. After crossing past a series of adjacent yellow warp pipes, the path will split. Immediately after the split, the player must carefully wall jump to hit a Brick Block containing another P Switch, then hit the P Switch to jump onto coins turned into Brick Blocks, and in turn jump onto the yellow warp pipe to collect the second Purple Coin. After a while, Grinders start to appear, as well as two line-controlled Grinders, with the third Purple Coin on a platform directly in between the two Grinders. The fourth Purple Coin is immediately after, at the path of the circling Grinder. A mass of coins appears, followed by some Brick Blocks with the fifth and final Purple Coin in the center of it, and a door. Upon entering the door, one last P Switch appears, followed by the Goal Pole.

The level starts with a Dry Bones, as well as several wall jumps and a Super Mushroom. The player will approach the first Black Coin; however, they must hit a P-Switch directly above first, then quickly make their way across to the coin. After crossing past a series of adjacent yellow warp pipes, the path will split. Immediately after the split, the player must carefully wall jump to hit a Brick Block containing another P Switch, then hit the P Switch and carefully cross the Brick Blocks and wall jump to cross again and jump onto the warp pipe where the second Black Coin awaits. After a while, Grinders start to appear, as well as line-controlled Grinders, with the third Black Coin immediately to the left of the last one in the series. A Red Ring then appears, and the player must follow the trail to the fourth Black Coin. A mass of coins appears, followed by some Brick Blocks, and a door with the fifth and final Black Coin directly above it; if the player still has their Starman active, they can collect it by wall jumping off the spiky walls. Upon entering the door, one last P Switch appears, followed by the Goal Pole.

Enemies[]

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