Crocodile Isle was a decadent island located on the southeastern side of Donkey Kong Island. Here was homeworld of Kremling species, the Kremling Krew's capital base of operations and King K. Rool's regin. Here was the main world in the events of Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. In Donkey Kong 64, this island becoming a cove.
The Crocodile Isle was a rocky mountainous island, a crocodile head carved below and floor with glasses in the middle & above. The whole island was covered with swamps, infested by brambles, underground volcanoes, cavernous glaciers formed by altitude and an ancient civilation inside of island.
During the Kremling Krew's rise, was established the K. Rool's Keep on top became the capital rule of island and the Krazy Kremland for the Kremlings to have fun. The Crocodile Isle became disposable by pollution & waste when K. Rool made the own homeworld his personal regin as is shown the dead trees, mining, toxic waste and garbage.
Locations in Crocodile Isle
- Gangplank Galleon: A peaceful area in Crocodile Isle taking place on a ship and has planks, ship masts, etc.
- Crocodile Cauldron: A volcanic-like area filled with lava infested levels and a ship that has crashed into this area as an Easter Egg.
- Krem Quay: A swampy-like area with swamps, polluted water, and large swamp gaps needed to be crossed via Krockheads.
- Krem Cauldron: A mix between Crocodile Cauldron and Krem Quay. Happened once Crocodile Isle resurrected and is exclusive to Donkey Kong Land 2.
- Krazy Kremland: An amusement park for the Kremlings and also has some wasp hives in the area.
- Gloomy Gulch: A spooky area filled with ghosts and a wasp hive with Zingers.
- K. Rool's Keep: The storage area for K. Rool. It has icy level terrains and is in a castle.
- The Flying Krock: The area where Donkey Kong was taken at and where the race with Screech happens.
- Lost World: The area with a mixture of jungle, volcanic and ice areas. K. Rool is battled here again.
- Donkey Kong 64 Instruction Booklet, Nintendo, 1999, p. 31 - "GLOOMY GALLEON: Prepare to get your flea-ridden fur wet as you dive down into the murkydepths of the reptilian lagoons. You won’t be the only thing down therethough, as the gloomy, rotting remains of the King’s once proud armada lie waiting to be explored – truly an enlightening experience. Elsewhere,you’ll find a hulking structure that’s a bit dim and doesn’t work. Yes, I knowyou already know about Chunky, but this is also true of an eerie lighthouse.Let’s see if you can get them both working and be of some use." (Cranky Kong)
- M. Arakawa. Donkey Kong 64 Player's Guide, Nintendo, 1999, p. 61 - "GLOOMY GALLEON: Deep in a forgotten cove, a darkened lighthouse presides over still waters. Kremlings lurk in shipwrecked galleys, the shattered hulls breached on beaches and wallowing in murky depths. Take a deep breath..."
- Gregg Mayles on Twitter (retrieved on January 2, 2019)
- Donkey Kong Country 2: Diddy's Kong Quest Instruction Booklet, Nintendo, 1995, p. 23 - "K. ROOL'S KEEP: Kaptain K. Rool is no fool; he's saved the most dastardly traps for use in his own fortress lair. None has entered K. Rool's Keep and lived to tell the tale. Will Diddy or Dixie be the first?"
- Donkey Kong Country 2: Diddy's Kong Quest Instruction Booklet, Nintendo, 1995, p. 21 - "KRAZY KREMLAND: What do the Kremlings do for fun when they aren't making the Kong Family's life miserable?. They go to Krazy Kremland, the island amusement park! This area features roller coasters that not only are in extreme states of disrepair, they are also haunted."
- M. Arakawa. Donkey Kong Country 2: Diddy's Kong Quest Player's Guide, Nintendo, 1995, p. 46 - JUNGLE HINX: It look like K. Rool hasn't heard about preserving the rain forests. Here he's dumping bunches of giant tires in Diddy and Diddy and Dixie's path! You can time you leap over the cascading tires with Diddy, but Dixie's helicopter spin is better for bypassing the bees and barrels."