- "Mushroom coin" redirects here. For information about the object also known as a Mushroom Coin, see coin counter. For other subjects named Coin, see Coin (disambiguation).
- Not to be confused with Koin, an enemy in the Donkey Kong franchise.
Coins (also called Mushroom coins in the Beanbean Kingdom) are the main currency of the Mushroom Kingdom. They can be collected in most Mario games. They first appear in Mario Bros. but their main and recurring role would be codified in Super Mario Bros.
Description[]
A Yellow Coin
Coins have varying effects depending on the game type: in platformer games, they increase a player's score and grant extra lives; in racing games, they increase speed and recovery times; and in role-playing games, they can be used to purchase items, all among other uses.
Yellow Coins are the main types of coins found in the Mario franchise. They are found everywhere, ranging from floating in the air, acquiring them through blocks, or by defeating enemies. Generally in Super Mario side-scrolling games, they are worth 50, 100 or 200 points. Collecting either 50 or 100 in certain games will make the player earn an extra life. Yellow Coins are the primary normal coins in most games.
Varieties[]
A Red Coin
- Red Coins: They are uncommon, but not rare in the Super Mario franchise. They first appeared as coins disguised as yellow coins in Super Mario World 2: Yoshi's Island, but later on, they are found in certain parts of a level or scattered throughout the level. They are worth more than Yellow Coins, as each Red Coin is worth two Yellow Coins in Super Mario 64 and Super Mario 64 DS, and collecting eight of them reveals a Power Star. Likewise, in Super Mario Sunshine, a Shine Sprite appears when eight Red Coins are collected. In Mario Party DS they are worth 5 Yellow Coins, replacing coin bags from previous Mario Party games. Their function varies from game to game, but the player usually has to collect eight of them to do something. In New Super Mario Bros. and its sequels, the player is granted an item such as a Fire Flower upon collecting 8 Red Coins.
- Blue Coins: They are either part of completion of a game or another way of getting more coins. In Super Mario 64, they are found by defeating certain enemies or ground-pounding a Blue Coin Block. They are worth five Yellow Coins each as opposed to one. Blue Coins are found in hidden parts in Super Mario Sunshine, and are required in order to complete the game 100%, as ten Blue Coins can be spent to get a Shine Sprite. In most other games, they appear after a P Switch is pressed, and are worth one coin each.
- Purple Coins: They are found only in Super Mario Galaxy and Super Mario Galaxy 2 when a Purple Comet is orbiting a galaxy. Purple Coins can appear throughout a level, or they can appear in a certain spot. If the player can collect 100 Purple Coins (sometimes within a time limit), they can receive a Star. Unlike regular coins, Purple Coins do not heal lost health or restore breath while underwater.
- ? Coins: They are found in Super Mario Galaxy and its sequel. These coins do not count as normal coins, but they have many uses. Often, they make Coins, Star Bits, Power-Ups, and notes appear. In the Gusty Garden Galaxy, they even make other ? Coins appear.
- Dragon Coins: They are found only in Super Mario World and remakes, these will grant Mario a life when all five are collected in each level. They are bigger than regular coins, and they have a portrait of Yoshi on them.
- Frog Coins: They are green coins exclusive to Super Mario RPG: Legend of the Seven Stars, and act as a second currency only accepted by amphibian characters. They can be exchanged for rare items at certain shops.
- Star Coins: They are a type of Coin only found in New Super Mario Bros. games. There are three Star Coins in every level (except Warp Cannons, Enemy Courses and Toad's Houses). There are 240 in New Super Mario Bros. and 219 in New Super Mario Bros. 2, where they serve for unlocking secret paths and in the former, unlocking new backgrounds for the touchscreen. Also, there are 231 in New Super Mario Bros. Wii and 246 in New Super Mario Bros. U and they serve for unlocking World 9/Superstar Road levels and in the former, buying Hint Videos for Princess Peach's Castle. Their locations, function, and size are similar to that of Dragon Coins.
- Ace Coins: They only appear in Super Mario Advance and there are 5 Ace Coins hidden in each level. Their role in the game is the same as the Dragon Coin in Super Mario World. There are 100 Ace Coins overall. They are oval and have the letter "A" engraved on them.
- Advance Coins: They are special coins that appear exclusively in Super Mario Advance 4: Super Mario Bros. 3. They appear only in the new World-e levels. They are similar to Ace Coins in appearance, except for the fact that they're yellow.
- Moon Coins: They appear in New Super Mario Bros. 2, and are only found in World Star. They have a 3-Up Moon imprinted on them. These coins replace the Star Coins of other worlds in the game. However, Moon Coins cannot be used as Star Coins (therefore they cannot be used to remove Star Coin Signs). Moon Coins are only used for collecting and are required to obtain one of the stars on the player's save file.
- Green Coins: They appear in New Super Mario Bros. U, New Super Luigi U, Super Mario 3D World, New Super Mario Bros. U Deluxe and Super Mario 3D World + Bowser's Fury. Green Coins are activated by moving through a Green Ring. In the New Super Mario Bros. games, they act much like Red Coins, but these coins disappear much faster and five groups of three need to be collected. They always appear in groups of three and form a clover shape. In Super Mario 3D World, eight coins appear, and collecting them all results in a Green Star appearing.
- Mario Coins: They appear in Mario Kart Arcade GP 2 and Mario Kart Arcade GP DX. These are used to earn prizes.
- Regional coins: They are coins appearing only in Super Mario Odyssey. They are different in appearance in each kingdom, and can only be used in the kingdom they are found in. They are also purple in color.
Original appearances[]
Coins have appeared in a few earlier series of the Mario franchise that predates their role in the Super Mario series.
Mario Bros.[]
Coins first appear in Mario Bros. After defeating an enemy, they come out of the top pipes and slide along surfaces until they reach a bottom pipe. If obtained by either touching them or hitting them through the floor, they give Mario or Luigi 800 points. They also appear in bonus games between several phases, in which ten midair ones are littered throughout the stage and can be reached with precise jumping within a time limit. Collecting all ten results in a perfect bonus multiplier. A dollar sign ($) briefly appears whenever a coin is collected.
VS. Wrecking Crew / Wrecking Crew[]
In the bonus stages of the arcade game VS. Wrecking Crew, Mario must smash walls to find a hidden coin before the time runs out. In two-player mode, players compete in searching for the coin.
In Wrecking Crew, the NES version, a CPU-controlled character called Foreman Spike competes against the player during the bonus round.
Main appearances[]
Super Mario Bros. / Super Mario Bros.: The Lost Levels[]
In Super Mario Bros., coins are the most common items found in the game. They are found in every level, spawning from blocks or floating in the air. Coins are worth 200 points when collected, and collecting 100 coins gives Mario an extra life. Coins return in Super Mario Bros.: The Lost Levels, serving the same function.
Super Mario Bros. 2[]
In Super Mario Bros. 2, coins can be retrieved only by using a Magical Potion to create a door near unpicked grass. By going through this door, Mario, Luigi, Princess Toadstool, or Toad can travel to Subspace and pluck the aforementioned grass, which in Subspace hold coins, which can be used in the Bonus Chance game to win extra lives.
Super Mario Advance introduces a new type of giant red coin called an Ace Coin. Regular coins are still only found in Subspace.
Super Mario Bros. 3[]
Coins reappear in Super Mario Bros. 3, once again as common items to be obtained. They can once again be found in blocks and floating in the air, and they grant Mario or Luigi an extra life when 100 of them are collected. Coins can also be obtained in the Matching Game. Switch Blocks, introduced in this game, can turn Brick Blocks into coins and vice versa; some Switch Blocks also cause a new type of coin, Blue Coins, to appear. Coins are also found in the 2-Player battle mode. If a player collects five coins, they win. In the player's status panel at the bottom of the screen, a dollar sign ($) is used to represent coins. This was changed to the Super Mario Land coin sprite in the remakes.
In Super Mario Advance 4, there is an Orange Switch e-Reader card that, when activated, turns enemies into moving coins if hit by Fire Mario's fireballs, as in Super Mario World and its Game Boy Advance remake. Also, thrown objects (like shells or Ice Blocks) can pick up coins in this version, being worth double if obtained this way. Exclusive to World-e levels are Advance Coins, which work like the Dragon Coins in Super Mario World.
Super Mario Land[]

Coins in Super Mario Land again have the same function as they did in previous games. They are commonly found in Mystery Blocks but are also mostly found in secret stashes or bunches. In this game, coins have a different sound effect compared to the rest of the entire franchise, which is reminiscent of the Game Boy start-up jingle.
Super Mario World[]
- "YOU ARE A SUPER PLAYER!!"
- —Coins message in Funky
In Super Mario World, coins act in nearly the same manner as in the previous games. In this game, however, Fire Mario and Yoshi can turn enemies into coins by defeating them with fireballs. These enemies can respawn offscreen if the coin is not collected. Jumping on a yellow Koopa Troopa will force a coin from its shell. Coins from enemies will move around. Everything that Yoshi swallows also count towards Mario's coin total.
If Mario or Luigi jumps on a Gray P Switch, some types of enemies will turn into Gray Coins. In addition to counting as regular coins, each coin collected gives multiplied points, up to 3-UP in the original game, or 5-UP in the Game Boy Advance port.
If Yoshi eats two Pink Berries in the same level, he lays an egg that hatches a Yoshi Cloud, which throws smiley-faced Bonus Coins. Bonus Coins can fall through the floor after bouncing once, making them slightly tricky to catch. If all ten Bonus Coins are collected, the Yoshi Cloud will throw a 1-Up Mushroom before flying away.
In most levels, Dragon Coins appear. Dragon Coins are large coins with an oval shape and a profile of Yoshi on them. If Mario collects five of them in a level (usually the maximum number found in a level, but sometimes not), he gets an extra life. Any Dragon Coin above that is also an extra life. In Super Mario Advance 2, Dragon Coins appear in every level, and if Mario collects them all, the Dragon Coins are replaced by Peach Coins, which serve the same function.
Super Mario Land 2: 6 Golden Coins[]
Coins are collected via usual means in Super Mario Land 2: 6 Golden Coins, but they are instead used to buy extra lives and power-ups through a gambling minigame whose stats can be changed depending on how much was spent.
Super Mario 64 / Super Mario 64 DS[]
A coin in Super Mario 64 DS
Coins, also named Yellow Coins,[1][2] once again commonly appear throughout Super Mario 64 and its remake, Super Mario 64 DS. Unlike in its preceding games, coins have a star-shaped symbol and can be found by defeating enemies. In this game, coins restore Mario's lost health as well as his oxygen when he swims underwater. Unlike in previous games, Mario gains an extra life for every 50 coins he collects each time he completes a level, but only up to three lives (no more than 150 coins). Collecting 100 coins in a level grants Mario a Power Star. Both versions of the game track the highest number of coins collected in a course on the score screen.
In addition to standard Yellow Coins, Red Coins and Blue Coins reappear. Red Coins are worth two regular coins when collected; there are always eight of these found in the levels in which they appear. Blue Coins are worth five regular coins when collected and are found usually by ground-pounding Blue Coin Blocks or defeating certain enemies such as Boos or Mr. I's.
In Super Mario 64 DS, instead of animated 2D sprites, coins are fully modeled in 3D and, as a result, look octagonal. Yoshi is able to stick out his tongue and swallow coins to obtain them.
Super Mario Sunshine[]
A Yellow Coin from Super Mario Sunshine
Coins also serve the same functions in Super Mario Sunshine, retaining their healing properties and granting Mario a life for every 50 collected. If Mario collects 100 coins in a region, a hidden Shine Sprite will be revealed to him. Blue Coins also return and are able to be traded in Delfino Plaza for Shine Sprites at 10 coins per Shine. Also, just as in Super Mario 64, top coin scores are once again tracked for each course, but with a Shine Sprite icon next to the count if Mario succeeded in reaching the 100-coin mark and collected the Shine Sprite that comes with it.
New Super Mario Bros.[]
In New Super Mario Bros., coins are found in many places. They can also be obtained by defeating enemies with fireballs, like in Super Mario World. Star Coins are found for the first time in this game. There are three of them in every level. They can be spent on unlocking bonus areas on the map that are blocked by Star Coin Signs and on backgrounds for the bottom screen. If the player collects all Star Coins and unlocks everything, the file receives three stars, indicating 100% completion. Red Rings are also present in this game. If the player touches the Red Ring, eight Red Coins appear. If the player collects all eight Red Coins, they receive a power-up or a 1-Up Mushroom, depending on the player's current condition. Blue Coins also return with their Super Mario Bros. 3 role.
Super Mario Galaxy[]
Mario collecting coins in Battlerock Galaxy from Super Mario Galaxy
In Super Mario Galaxy, coins are much rarer in this game than in prior 3D games; newly-debuting Star Bits are much more common and also give extra lives for every 50 collected. Coins work like they do in Super Mario Sunshine, but unlike in that game, collecting 100 coins does not make a Power Star appear. Mario can now acquire coins by shooting certain yellow spots or flower buds on the ground or stomping an enemy (as star spinning makes foes drop Star Bits instead), in addition to the methods in prior games.
? Coins are also found in this game. They are bigger and cause miscellaneous effects, such as musical notes appearing to collect or producing a trail of Star Bits.
Purple Coins are also introduced in this game. In some of the missions in the game, Mario or Luigi needs to collect 100 Purple Coins in a level in order to obtain a Power Star. They are scattered all over the galaxies and sometimes have a time limit to collect them all. It is possible that Purple Coins took the role of regular coins, since 100 Purple Coins are required to gain a Power Star.
As in previous 3D Super Mario titles, the top coin scores in each course are tracked on the Score screen, but also the top coin scores for each individual Power Star are tracked on the Star select screen for each course.
New Super Mario Bros. Wii[]
Mini Mario collecting coins in New Super Mario Bros. Wii
In New Super Mario Bros. Wii, coins, Red Coins, Dash Coins, Blue Coins, and Star Coins return, serving the same functions as previously. Flowers in the background release coins when spun next to. During Kamek's boss fight, he occasionally uses his magic to turn platforms into coins.
Super Mario Galaxy 2[]
Mario collecting coins in Super Mario Galaxy 2
Coins return yet again in Super Mario Galaxy 2. They are a lot more common, and the player can usually find many of them in secret areas. They heal the player by one unit of health. Unlike in the other 3D Super Mario games, the requirement of an extra life is 100 coins as opposed to 50. This happens only when returning to Starship Mario, much like in Super Mario 64 and its remake.
The big coin in the Supermassive Galaxy in Super Mario Galaxy 2
Unlike in the first Super Mario Galaxy and other 3D Super Mario games, top coin scores are no longer tracked, replaced by a counter of the fastest time to each Star. However, the coins collected in a stage are added to a pool of coins that can eventually be used to buy spins of five Chance Cubes.
They also refill Mario's air supply slightly while underwater, as well as giving Bee Mario more flight time. Hungry Lumas in several galaxies may ask for coins instead of Star Bits.
A notably large coin appears in the Supermassive Galaxy; however, it is not a collectible item. Instead, Mario must wall-jump off of it in order to reach the top of a Mega ? Block. However, it still turns like a normal coin.
Super Mario 3D Land[]
Coins appear again in Super Mario 3D Land. As in the 2D games, coins are only used to give Mario an extra life for every 100 collected. Coins completely replace points in this game. Enemies now give coins, rather than dropping them, when stomped, ground-pounded, tail-whipped, touched while invincible, or upon grabbing the Goal Pole, which itself gives coins depending on how high Mario lands on it (except the top, which gives an extra life). At the end of every level (except for World 8-
2), one coin is gained for every 10 seconds remaining on the Time Limit counter. Coin rings, yellow versions of Red Rings, also debut in this game; they give five coins when passed through.
Infinitely spawning enemies (such as those spawned from Baddie Boxes) stop giving coins after the third such enemy is defeated.
New Super Mario Bros. 2[]
Coins once again appear in New Super Mario Bros. 2, where they are extremely common and are the main emphasis of the game. A side-goal of the game is to collect 1,000,000 coins total, which awards the player with a gold Mario statue in the title screen; this changes to a gold Raccoon Mario statue as an award for getting 9,999,999 coins. There are new power-ups that help Mario get large numbers of coins, including Gold Flowers (which turn Brick Blocks into coins, empty item-holding blocks, and make enemies give coins), Gold Blocks (gilded Brick Blocks that give Mario coins automatically if he moves while wearing one), and Gold Rings (yellow variations of Red Rings that make enemies golden and give Mario coins for each one he defeats). Coins also have different denominations such as 10 or 100, and Roulette Coin Blocks can also give Mario a different number of coins.
New Super Mario Bros. U[]
Coins reappear in New Super Mario Bros. U, working as they do in the previous 2D games. Green Coins also debut in this game, working like Red Coins. In some levels, there are coins falling with parachutes, similar to some of the Red Coins from New Super Mario Bros. 2, coming in groups of one to three.
Super Mario 3D World / Super Mario 3D World + Bowser's Fury[]
In Super Mario 3D World and Super Mario 3D World + Bowser's Fury, coins are very common like in its predecessor and work similarly, though points are generally reinstated, as in the New Super Mario Bros. games; enemies still give or drop coins when defeated, however. In this game, there are also invisible coins, which can be revealed by passing through them, similarly to Dash Coins. The player can also use the Wii U GamePad to uncover them. Coin piles can be found in often-hidden places. An in-game stamp looks like a coin. Gold Rings also return but only give three coins. Green Coins also return, though only eight appear, and collecting them all in time reveals a Green Star.
Coins also appear in Bowser's Fury, where collecting 100 of them grants the player a random power-up instead of an extra life (since lives are not present in the campaign). These power-ups include the Super Bell, Super Mushroom, Boomerang Flower, Fire Flower, Super Leaf, and Super Star. As of version 1.1.0, collecting 100 coins in the introduction before leaving Fur Step Island only rewards a Super Mushroom.
Super Mario Maker / Super Mario Maker for Nintendo 3DS[]
Coins reappear in Super Mario Maker and Super Mario Maker for Nintendo 3DS as objects that can be placed into a level. As of the software update released on March 9, 2016, the player can shake it to turn it into a Pink Coin.
Super Mario Run[]
In Super Mario Run, coins can be used to buy items in the Shop, where they can be spent to buy decorations and other items for Kingdom Builder. They are counted, along with Toads, to determine the winner of a game of Toad Rally. There have been multiple Super Mario Run events that have multiplied the victor's coins by 1.5 at the end of the round. In Remix 10, a bubbled item will appear for every 100 coins collected (a Super Mushroom if the player is small, and a Super Star if they are Super).
Super Mario Odyssey[]
Stacks of coins in the Treasure Vault of Bowser's Castle.
Coins return in Super Mario Odyssey; however, rather than giving an extra life for every 100 collected (as lives are absent), or healing Mario (as hearts fulfill this role), they are instead used as a global currency in this game and can be spent on clothing, Power Moons, and Life-Up Hearts in the Crazy Cap stores spread across the kingdoms. Also, Mario will lose 10 coins each time he dies, and they can be recollected on the same spot Mario died at (before they disappear), though they will automatically vanish if they fall into a hazardous substance (such as poison). Coin rings, coin piles, and invisible coins can also be found. This game also introduces regional coins, which are purple and can only be spent in the kingdoms in which they are found.
Super Mario Maker 2[]
In Super Mario Maker 2, coins and Pink Coins reappear, and 10-Coins, 30-Coins, and 50-Coins are introduced as usable course elements. Coins are also used to progress in Story Mode, as they fund the reconstruction of Peach's Castle. As of the version 2.0 update, coins can now be encased in ice, being solid blocks until they are heated with fire-based attacks or enemies.
Super Mario Bros. 35[]
In Super Mario Bros. 35, Coins could be collected and used for the Item Roulette.
Super Mario Bros. Wonder[]
In Super Mario Bros. Wonder, Coins act as they do in previous games. Their choppier spinning animation is similar to those found in older games, like Super Mario Bros. 3 and Super Mario World.
Other appearances[]
Statistics[]
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For Coin's in-game statistics, click here.
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Flavor text[]
Nomenclature[]
[Edit] Language |
Name | Translation | Notes |
|---|---|---|---|
| Chinese (Simplified) | 金币 Jīnbì |
Coin | |
| Chinese (Traditional) | 金幣 Jīnbì |
Coin | |
| Dutch | Munt | Coin | |
| French | Pièce Pièce de monnaie[3] |
Coin Coin (literally "piece of money") |
|
| German | Münze | Coin | |
| Italian | Moneta (most games) Gettone (Mario Party DS) |
Coin | |
| Japanese | コイン Koin メダル[4] Medaru きいろいスターコイン[5] Ki'iroi Sutā Koin |
Coin Medal (Yume Kōjō: Doki Doki Panic) Yellow-colored Star Coin (Super Mario 64) |
|
| Korean | 코인 Koin |
Coin | |
| Portuguese | Moeda | Coin | |
| Romanian | Bănuț (The Adventures of Super Mario Bros. 3) | Diminutive of ban (coin) | |
| Russian | Монета Moneta Монетка Monetka |
Coin Diminutive of coin |
|
| Spanish | Moneda | Coin | |
| Swedish | Guldmynt | Gold coins |
Trivia[]
- The Pokos from Pikmin 2 use a similar design to the coins of the Mario franchise.
- "Koopabits" in the Nintendo Comics System stories are worth one coin.
- The Cleveland Guardians of Major League Baseball play the coin sound effect from Super Mario Bros. for each scoring runner.
- The coin sound effect is used for selecting NES/Famicom Disk System and SNES video games on the Virtual Console for the Nintendo 3DS, with the specific version of the sound effect varying between the two systems; if it is NES/FDS, the version from Super Mario Bros. plays, while the Super Mario World version plays when an SNES game is selected. Similarly, the coin sound effect from Super Mario Bros. plays when booting up Nintendo Entertainment System - Nintendo Switch Online, the coin sound effect from Super Mario World plays when booting up Super Nintendo Entertainment System - Nintendo Switch Online, and the coin sound effect from Super Mario 64 (also heard when starting the game) plays when booting up Nintendo 64 - Nintendo Switch Online.
Gallery[]
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To view Coin's image gallery, click here.
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References[]
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Source: This article contains content from the article Coin from the Super Mario Wiki A list of the original authors can be found on that article's history page or on the local history page. |

































































