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|games = ''[[Donkey Kong 64]]''|similar moves = [[Primate Punch]] (can be considered [[Chunky Kong]]'s version of it)}}'''Chimpy Charge''' ('''''Hurtis Cranium''''') is a special technique used by [[Diddy Kong]] in the game ''[[Donkey Kong 64]]''. It can be used after Diddy drinks a potion from [[Cranky Kong]] at the [[Jungle Japes]] level.
 
|games = ''[[Donkey Kong 64]]''|similar moves = [[Primate Punch]] (can be considered [[Chunky Kong]]'s version of it)}}'''Chimpy Charge''' ('''''Hurtis Cranium''''') is a special technique used by [[Diddy Kong]] in the game ''[[Donkey Kong 64]]''. It can be used after Diddy drinks a potion from [[Cranky Kong]] at the [[Jungle Japes]] level.
   
==Usage==
+
==History==
 
The main purpose of the Chimpy Charge is that Diddy can hit certain switches that is only accessible to him. This move can also break down small gates and defeat certain enemies. This move is also needed to help free [[Tiny Kong]] in [[Angry Aztec]].
 
The main purpose of the Chimpy Charge is that Diddy can hit certain switches that is only accessible to him. This move can also break down small gates and defeat certain enemies. This move is also needed to help free [[Tiny Kong]] in [[Angry Aztec]].
   

Revision as of 14:17, 2 July 2020

Chimpy Charge (Hurtis Cranium) is a special technique used by Diddy Kong in the game Donkey Kong 64. It can be used after Diddy drinks a potion from Cranky Kong at the Jungle Japes level.

History

The main purpose of the Chimpy Charge is that Diddy can hit certain switches that is only accessible to him. This move can also break down small gates and defeat certain enemies. This move is also needed to help free Tiny Kong in Angry Aztec.

Trivia

  • Chimpy Charge's usage is similar to Chunky Kong's Primate Punch as they are both used to hit switches and break down gates.

See also:

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