Martinet's first job voicing Mario began in 1990, when he would have motion sensors hooked to his face, which would interpret his facial movements to a computer-generated Mario head on a screen. Martinet would watch those passing by the screen through a surveillance camera and could talk to them, as Mario. This was used rather often by Nintendo when attending trade shows. An altered form of Mario In Real Time (MIRT) appeared in 1995's Mario's FUNdamentals, with Martinet's voice, though most consider Mario's voice debut to be Super Mario 64 in 1996.
- Baby Mario
- Baby Luigi
- Metal Mario (Mario Kart 7)
- Wart (Super Mario Advance)
- Shadow Mario (Mario Golf: Toadstool Tour)
- Mouser (Super Mario Advance)
- Baby Wario (Yoshi's Island DS)
- Clawgrip (Super Mario Advance)
- Tryclyde (Super Mario Advance)
- MC Ballyhoo (Mario Party 8)
- Bigtop (Mario Party 8)
History and Story
It was a long time ago when Lou Albano left the job, Martinet and his friend were at a beach, his friend asked him if he could just get a good job as an oppose to a string of minor ones. He applied to Nintendo, and started making his own voice for Mario. However, Nintendo was appalled at the fact that the voice was evil, and hurt the ears of several members. Nintendo gave Martinet one reprieve only and denounced him that it should be iconic and friendly, as their target market was children. Martinet spoke in the voice of Mario for 25 minutes flat thinking of things straight from the top of his head. Nintendo was impressed and chose him.
- Nintendo was so impressed with Martinet that they had a television screen in which people can talk to Mario, and at the back Martinet is voicing him.
- Martinet gave a mysterious note on Twitter:
- "On Monday I make the commercials for Ratchet and Clank, but know I am directing my own Mario game!"
- ― Charles Martinet