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Chain Chomps are a recurring species in the Mario franchise. They first appear in Super Mario Bros. 3.

Profile[]

Physical description[]

Chain Chomps have the appearance of a large, black ball with a chain attached to it, essentially a ball and chain. Their facial features include a pair of eyes and a pair of sharp teeth.

Behavior[]

Chain Chomps have the behavior of dogs, especially guard dogs, which certain characters even use them as. Chain Chomps also have the same bark as a dog, and are constantly seen biting their teeth. A Chain Chomp is usually kept tethered to a post from its chain. From there, if Mario or another character approaches a tethered Chain Chomp, it lunges at them, but because it is tethered, the Chain Chomp can only move a certain distance. There are rare circumstances in which a Chain Chomp breaks free of its chain, mostly when angered. Chain Chomps have a tendency to frequently fall asleep, and if woken up, the Chain Chomp becomes infuriated and chases whoever woke it up. In some appearances, a Chain Chomp's body turns red while it is livid.

Chain Chomps have chainless relatives named Chomps, which are essentially the same as Chomps but without a large chain attached to their back.

In Super Mario series[]

Super Mario Bros. 3[]

Chain Chomp Classic

Chain Chomps are first encountered in the level World 2-5. Their relatives, the fire-spitting flying Flame Chomps, also appear later in the game. The Chain Chomps are attached to Wooden Blocks and try to lunge at Mario. If they tug on their chain 50 times or if the timer hits 160 seconds, all Chain Chomps come loose.

There are four ways to defeat a Chain Chomp: touching it while under the invincibility effects of a Starman, throwing a Koopa Shell at it, throwing a hammer at it as Hammer Mario, or landing on it as Statue Mario. Defeating a Chain Chomp earns the player 100 points.

Chain Chomps return in both the Super Mario All-Stars remake and Super Mario Advance 4: Super Mario Bros. 3, acting the same as in the original version.

Super Mario 64/Super Mario 64 DS[]

Behind Chain Chomp's Gate

Mario ground pounds the Chain Chomp's post in Super Mario 64.

Yoshi VS Chain Chomp

Armed with an Egg, Yoshi approaches a Chain Chomp in Super Mario 64 DS.

A single Chain Chomp makes an appearance in Super Mario 64 and its remake, Super Mario 64 DS, in Bob-omb Battlefield (where a sign mentioning it hyphenates its name as "Chain-Chomp"), guarding a jail cell containing the Power Star involved in the mission Behind Chain Chomp's Gate. It is attached to a wooden peg, and lunges at the player if they get too close. He will cause Mario (or Yoshi, Luigi and Wario in the DS remake) to lose three health points if he runs into it. It is temporarily immobilized if it is hit with a Bob-omb or a box (or Yoshi's eggs in the DS version). In order to obtain the Star that the Chain Chomp guards, the Chain Chomp's post must be Ground Pounded three times, breaking the chain. Once the Chain Chomp is free, it jumps around, smashing the jail cell open in the process, and leaps away, allowing Mario to reach the Star. In addition to its role in this Star, one of the level's Red Coins is located above the Chain Chomp's post. This is the first appearance in which Chain Chomps use their dog barking sound effect, which went on to be used throughout the Mario franchise.

In Super Mario 64 DS, it is also possible for Luigi to use a Power Flower to pass through the jail cell to reach the Star, and Wario only needs to ground pound the peg once due to his weight. During the mission 5 Silver Stars!, the Chain Chomp is moved to the open area near its normal location. It is no longer chained to a peg, allowing it to roam in the area. One of the Silver Stars is located on the end of its chain. The game also features a Chain Chomp in multiplayer mode, on the Castle Grounds stage. It serves a similar purpose as in the 5 Silver Stars! mission above: one of the Stars the players must collect it again on the end of its chain.

Super Mario Sunshine[]

Fiery Red Chain Chomp

The Red Chain Chomp from Super Mario Sunshine.

Chain Chomps reappear in Super Mario Sunshine, this is the first game to feature the Chain Chomp with a realistic linking chain rather than magnetically connected orbs or rings as seen in the older games. It is also the first game to feature the character's current design, albeit with a large X-shaped scar on its forehead.

Small, puppy-like Chain Chomps called Chain Chomplets as well as a larger (possibly parent) Chain Chomp, appear in Pianta Village. However, this Chain Chomp differs from others of its species, because it has a deep, X-shaped scar on the top left side of its head. Both the Chain Chomp and the Chain Chomplets are hot and will burn Mario if he touches them. The only way to cool them off is with water, but this only provides a temporary remedy. The Chain Chomplets appear on the first Pianta Village mission, where Mario must launch them into the spring to cool them after calming them down with water from F.L.U.D.D.. After doing so, the player will be rewarded with a Shine Sprite.

The larger Chain Chomp (also called a Chomp) appears in the fourth episode. It is sitting out in the sun, chained to a stake in the ground and red hot from rage. It's refusing to take a bath. In order to cool its temper, Mario must first release the chain, which causes it to go on a "rampage" throughout the village. Also, like the Chomplets, this Chain Chomp is orange when angry, black when temporarily calmed, and the color of a shiny metal when it is placed in a body of water. In the Chain Chomp's case, it is golden, as its smaller counterparts are silver. When Mario grabs the chain, he must pull the Chain Chomp (from behind) into its hemispherical tub filled with water. Since this Chain Chomp is massive and heavy, Mario has trouble pulling it and thus moves slowly. While pulling the Chain Chomp, it will eventually heat back up with rage and overpower Mario, after which he must cool it off with a barrel of water. When the Chain Chomp is placed in the tub, it will calm down and turn a golden color. Then, a Shine Sprite appears above it.

Oddly, this Chain Chomp also appears more docile and evasive. If Mario stands in its way, and there is another path between it and Mario, it will usually elect to take the alternate path.

Super Princess Peach[]

Peach VS Chain Chomp

Peach whizzes by a Chain Chomp in Super Princess Peach.

Regular Chain Chomps return as enemies and retain their behavior from earlier installments. They can be defeated with the Rage vibe. A dangerous Big Chain Chomp also debuted here along with the sleepy C. Chain Chomp.

New Super Mario Bros.[]

Chain Chomp Painting

A Chain Chomp from New Super Mario Bros..

Chain Chomps appear in New Super Mario Bros.. They are extremely rare enemies, since there is only a single level they appear in the game, which is World 6-6, where there are only three of them that appear, the Chain Chomps have their usual bark and lunging attack, and weaknesses: Koopa Shells and Starmen. They have a new weakness: the Mega Mushroom. They are also freed and defeated by pounding the post three times, which releases three coins. The last post in the level can also be used to reach six coins and a 1-Up, and the second one has a Star Coin. The post still stays if the Chain Chomp is defeated with a shell, Starman, or Mega Mushroom, allowing Mario or Luigi to still ground pound it three times and get three coins. Flame Chomps also appear, making an uncommon appearance in World 7-1. Like in Super Mario Bros. 3, their chains are not linked.

Super Mario Galaxy[]

Although normal Chain Chomps don't appear in Super Mario Galaxy and in sequel, their unchained larger sub-species Chomps do and they attack by rolling around on the ground towards Mario or Luigi. Two new subspecies called Chomp Pups and Golden Chomps are also introduced in this game. Super Mario Galaxy 2 also introduces the homing Silver Chomps.

New Super Mario Bros. Wii[]

Chain Chomps Wii

A couple Chain Chomps from New Super Mario Bros. Wii.

Chain Chomps reappear in New Super Mario Bros. Wii. One larger Big Chain Chomp is seen pulling a makeshift chariot for Iggy Koopa, one of the Koopalings in the World 5 Castle. Every time Iggy is hit by Mario, it turns red similar to the one in Super Mario Sunshine and goes on a short rampage.

Normal Chain Chomps themselves only appear in World 7-2. In this stage, they are attached to a wooden stake, and Mario can free it by ground pounding the stake 3 times. Chain Chomps can also be defeated by running toward it with a Starman. This time, pounding the stake enough times makes it bounce in the direction it was facing, and then fall off the stage after hitting a solid wall. This can destroy Brick Blocks and hurt nearby players.

Super Mario Galaxy 2[]

In Super Mario Galaxy 2, Chomps reappear, first in the Flip-Swap Galaxy as the common obstacle there. They later reappear in the Chompworks Galaxy, where they make their most prominent appearance, the galaxy being focused on them. Chomps behave the same way as they did in Super Mario Galaxy. In one part of the Flipsville Galaxy, two paths of Chomps intersect so they automatically collide, making a large number of Star Bits. Gold Chomps and Mini Chomps reappear, while a silver version called the Homing Chomp is introduced as well.

Super Mario 3D Land[]

Chain Chomp 3D

A Chain Chomp from Super Mario 3D Land.

Chain Chomps are depicted with dark blue heads, as in recent appearances, but like in Super Mario Bros. 3, a Chain Chomp does not have linked chains. The Chain Chomps in this game possess a short wooden stake, compared to the long, yellow, polka-dotted stake in New Super Mario Bros. Wii. Their heads are much smaller than in their previous 3D appearance in Super Mario Galaxy 2. In this game, they repeat their tactic of charging in the player's direction, like in their 2D platforming appearances. The player can defeat a Chain Chomp by ground-pounding the stake the Chain Chomp is connected to. Their heads can be jumped on by Mario, but it does not damage them. When Mario throws a Fireball at the Chain Chomp, it stuns it for a short while. Other ways to defeat a Chain Chomp include the use of a Starman, Statue Leaf, or Invincibility Leaf.

New Super Mario Bros. 2[]

Chain Chomp Caves

Two Chain Chomps underground as seen in New Super Mario Bros. 2.

Chain Chomps are uncommon enemies but still encountered more often than in earlier appearances. They behave as they did in the previous titles also, but rather than the standard link chains in the previous New Super Mario Bros. titles, they have unlinked chains. They can be knocked out with a Ground Pound, Starman, or a Gold Flower. One Chain Chomp pulls Iggy Koopa's chariot during the boss battle as it did in New Super Mario Bros. Wii. Like in the previous game, it is defeated along with Iggy. They appear in World 2-5 and World Mushroom-B.

New Super Mario Bros. U/New Super Luigi U/New Super Mario Bros. U Deluxe[]

Chain Chomp Mountain Romp

A Chain Chomp as seen in New Super Mario Bros. U.

Chain Chomps reappear in New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe in the level Waddlewing's Nest in Rock-Candy Mines which is also their only appearance in the game New Super Mario Bros. U. In this game, their stake is triangular rather than rectangular. The stake must be ground-pounded only once to release the Chomp. Upon defeat, a Chain Chomp yields eight coins. Other ways to defeat a Chain Chomp include the use of a Starman. Their chains are linked once again. In New Super Luigi U, they can also be seen in Wiggler Rodeo.

Super Mario Maker/Super Mario Maker for Nintendo 3DS/Super Mario Maker 2[]

Chain Chomp Maker 8-Bit

Several Unchained Chain Chomps as seen in Super Mario Maker.

Chain Chomps also appear in Super Mario Maker as well as it's two sequels as placeable enemies. Chain Chomps can be placed in all the game's styles. Chain Chomp's can be attached to posts and walls and retain their usual behavior of lunging to attack and ground pounds being utilized to free them. They can also be placed anywhere in the level as Unchained Chomps which can rampage freely. Chain Chomps can be defeated with the effects of a Starman. A Chain Chomp can be given a Super Mushroom to become a Big Chain Chomp or wings to become a Para-Chain Chomp.

Super Mario Odyssey[]

Chain Chomps

Two Chain Chomps lunging at Mario as a Big Chain Chomp in Super Mario Odyssey.

Chain Chomps make a reappearance along with their larger variants. They are encountered within the Cascade Kingdom. Their chains are unlinked, and they have scratches on their heads and teeth. They can be captured by Mario and Cappy. When Mario controls a Chain Chomp, he is able to extend the chain and release to launch himself into walls and other objects. This enables Mario to access secret areas previously blocked by the walls. In addition, Chain Chompikins is a golden Chain Chomp in this game who fights as a pet of Madame Broode, the leader of the Broodals. Chain Chompikins can be captured in the same manner as ordinary Chain Chomps (after Chompikins's hats are removed) and must be slammed into Broode's face to defeat her both times they are fought. Chain Chomps appear as enemies that the player can capture. The player can then stretch the Chain Chomp's chain and release the tension, causing the Chain Chomp to fling in the other direction, similar to a rubber band.

In Super Mario RPG: Legend of the Seven Stars[]

A Small Chain Chomp (referred to as Chomp too in this game) is used by Bowser as a weapon in Super Mario RPG. They appear in all three Paper Mario series.

In Mario & Luigi series[]

Mario & Luigi: Superstar Saga[]

Two Chain Chomp enemies appear as Mecha-Chomps, dog-like mechanical Chomps, and Chomp Bros., a variation of the Hammer Bros. that swing small Chomps as weapons.

Mario & Luigi: Partners in Time[]

The Pocket Chomp is a Bros. item. At first, it appears to be a small Chomp in an orb, but when released it more than triples in size and hunts the brothers across the screen, forcing them to Jump on any enemy in their way. Rarely, a feminine form of a Chain Chomp appears when this item is used. Also, when you battle Elder Princess Shroob, in one of her attacks, she summons her pet, a Shroobifed Chomp called a Shroob Chomp, to ram Mario and Luigi.

Mario & Luigi: Dream Team[]

Chain Chomp DreamTeam

Chain Chomps are mainly seen with Walker Guys in this game. Chain Chomps are only fought in Neo Bowser Castle and in battle, they mainly attack by charging at either Mario or Luigi. The Chain Chomps also can hurl their Walker Guy masters at one brother and the Chain Chomp will then attack the other brother. When the Walker Guy has been defeated, the Chain Chomp will look around and lose a turn giving Mario and Luigi a chance to defeat it.

In Yoshi's Island series[]

Super Mario World 2: Yoshi's Island[]

The Secret Chain Chomp

The Hidden Chain Chomp as seen in Super Mario World 2: Yoshi's Island

In Super Mario World 2: Yoshi's Island and its remake Yoshi's Island: Super Mario Advance 3, Chain Chomps make a reappearance as enemies. The game also introduces a few Chain Chomp variants, more specifically Chomps, given their lack of a chain. One of the variants are Incoming Chomps, which appear in the background and jump to the main setting of the level and crash down, making bottomless pits. The player needs to be aware as the Chain Chomps may land anywhere. Chain Chomps can also go down the same bottomless pit, so the player has to be careful about those too. They cannot be defeated. Another variant is the Chomp Shark, which chases Yoshi and Baby Mario across wide chasms.

A Chain Chomp is found in Sluggy the Unshaven's Fort in the secret room near the beginning. It can be defeated by using a POW Block or a Winged Cloud item. Defeating the Chain Chomp will reveal a door that leads to a hidden room.

Chain Chomps also appear in the form of Chomp Rocks, which help the Yoshis in several levels. They can also be used to defeat enemies by pushing the rock into them.

Yoshi's Island DS[]

Regular Chain Chomps don't appear in Yoshi's Island DS, although Chomps, Incoming Chomp, and Chomp Sharks make a reappearance, retaining their behavior from previous games. Another variant, Stompin' Chomp, makes its debut in this game. These Chomps are prominently featured in the levels Rompin' Stompin' Chomps and The Cave That Never Ends. All varieties of Chomp are invincible and cannot be defeated in any way however tossing an egg at them is required to earn them in the Museum. All Chomps are seen in the Giant Enemy Exhibit.

Yoshi's New Island[]

New Chain Chomps World

Yoshi near some Chain Chomps in Yoshi's New Island.

Chain Chomps return in Yoshi's New Island alongside the Chomp Shark and the new Flaming Chomp (which replaces the Incoming Chomps). Chain Chomps retain their behavior from previous games and can be freed from their posts by ground pounding them.

In Mario Kart series[]

Mario Kart 64[]

Chain Chomps appear on the Rainbow Road track where they travel at road level in the opposite direction of the racers in a regular zig-zag pattern. If touched, the driver will be sent flying up.

Mario Kart: Double Dash!![]

Luigi Circuit Shortcut

Mario and Luigi driving down a road in which a Chomp (seen in background) is an obstacle.

In Mario Kart: Double Dash!!, a Chain Chomp is a usable item for Baby Mario and Baby Luigi, as well as Petey Piranha and King Boo due to having the ability to receive any other character's special item. The Chain Chomp pulls the racers forward for a few seconds and knocks over other racers in its path. After a certain amount of time, it abandons the vehicle and goes off on its own. The Chain Chomp stays on track for a few seconds before it goes in a straight line until it runs into a wall or off the course. The Chain Chomp can also be knocked from the owner if the driver gets hit.

Chain Chomps are also obstacles in both the Mario Circuit and Luigi Circuit tracks, where they will attack the player and make them drag if they get too close. This is a reoccurring concept in later games.

Mario Kart DS[]

The Chain Chomp item does not return, although it exists as an icon in both the kiosk demo and other beta builds, suggesting it would have returned as a usable item, although even the beta builds do not allow for the Chain Chomp item to be used. As obstacles, Chain Chomps appear in Peach Gardens as well as the Luigi Circuit Retro Course from Mario Kart: Double Dash!!. The latter level has a lot of stray Chain Chomps, some of which have Item Boxes instead of chains.

Mario Kart Wii[]

Chain Chomp Kart Wii

A Chain Chomp From Mario Kart Wii.

In Mario Kart Wii, a Chain Chomp appears in the Mario Circuit course and the returning Mario Kart: Double Dash!! course of the same name. If a racer is touched by it, their vehicle rolls over twice. The game also gives Chain Chomps their own battle arena, titled Chain Chomp Wheel.

Mario Kart 7 / Mario Kart 8[]

Chain Chomps also appear in Mario Kart 7, Mario Kart 8, and Mario Kart 8 Deluxe.

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In Mario Party series[]

Chain Chomp Capsule

The Chain Chomp imprisoned in a Capsule.

Chain Chomps are wild creatures in the Mario Party series. They were created to resemble a dog on a chain. They, like several other Mario enemies, appear commonly on boards and in mini-games as obstacles.

In Mario Party 2, a Chain Chomp appears in a mini-game titled Sneak 'n Snore. Here, players ,ust try to press a button and get to an opened door without being caught by the Chain Chomp. If the Chomp does catch the player, the player will be thrown into a green pipe, eliminating them from the minigame.

In Super Mario Party, they appear in the Tantalizing Tower Toys map in Mario Party mode, and in the 1v3 minigame, Off the Chain. In Off the Chain, the solo player is riding the Chain Chomp, and wins by ramming the Chain Chomp into the defending team.

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In Paper Mario series[]

Paper Mario[]

Paper Chain Chomp Old

A Chain Chomp from Paper Mario

Paper Chain Chomp Old!

A Paper Chain Chomp's Chomping.

Regular Chain Chomps are only fought alongside Tutankoopa during the boss fight with him in Dry Dry Ruins. Tutankoopa starts to summon Chain Chomps once his HP gets low enough and the Chain Chomps attack mainly by biting Mario. Mario has the choice to defeat them or leave them alone.

Paper Mario: The Thousand-Year Door[]

ChompTTYD
Paper Chain Chomp Classic

A Chain Chomp From Paper Mario: The Thousand-Year Door.

Their name is spelled Chain-Chomp. They can be fought in the Palace of Shadow and in the Pit of 100 Trials. Chain-Chomps are much stronger and much tougher to take down due to their high defense and is recommended to use the Piercing Blow to defeat them. Another type of Chain Chomps called Red Chomps also appear in this game and are first fought in the Glitz Pit of Glitzville under the team of Chomp Country. Like the regular Chain Chomps, the Red Chomps can be fought in the Pit of 100 Trials as well.

Super Paper Mario[]

ChainChompCard

There are Chain Chomps known as the Underchomp are fought as bosses in this game. They are located in Underwhere and are fought as the last trial. There are three types: a yellow, red, and blue one and each has different attacks. Mario, Peach, and Bowser must fight the Underchomp in an RPG style battle using Pixls as weapons. It is recommended using the Bowser/Thudley combo to take down the Underchomp quickly.

Paper Mario: Sticker Star[]

Paper Chain Chomp New

Big Chain Chomps only appear in World 5 in the levels Chomp Ruins and Rumble Volcano. Unlike most of their other Mario appearances, Chain Chomps in this game cannot be defeated at all. The only way to get by one is to put it to sleep with any version of the Baahammer (or a sleep-based thing sticker such as the Pillow, Bed, or Luxurious Bed) then run away from battle. There is a much bigger Chain Chomp at the end of the ruins where Mario must survive for only three turns until it leaves the battle. When the Chain Chomp wakes up, it brushes by Mario doing damage and leaving the battle, if Mario wakes up the Chain Chomp, he can block the attack which does less damage.

During the final battle, Bowser fights alongside a normal-sized indestructible Chain Chomp. Mario can use a Tail sticker to spin into the Chain Chomp as it attacks and knock it back at Bowser to finish the battle. This Chain Chomp is reminiscent of the Chain Chomp partner Mario had in the beta stages of the game.

Ghostt Spoiler ends here: You looked! Even if I told you not too!

In Mario Golf series[]

Mario Golf: Toadstool Tour[]

A Chain Chomp is first seen during the opening cinematic. Here, Yoshi accidentally wakes up a Chain Chomp, who then barks at Yoshi, scaring him.

Chain Chomps can be found in several holes of Peach's Castle Grounds and Bowser Badlands. Here, they eat any ball that falls within their area.

In Mario Tennis series[]

Mario Power Tennis[]

Chain Chomps are featured in the minigame Chain Chomp Challenge, where the characters must hit tennis balls into the Chain Chomps' mouth, contrary to Mario Golf: Toadstool Tour, in which a Chain Chomp eating a golf ball is a disadvantage to whoever launched the golf ball.

In Mario Baseball series[]

Mario Superstar Baseball[]

Chain Chomp Sprint

A Chain Chomp in the Mario Superstar Baseball minigame Chain Chomp Sprint

There are two Chain Chomps in the Wario Palace stadium, on the left and right side each. They are sometimes found asleep, but if a Chain Chomp is awake, it lunges into nearby outfielders. One Chain Chomp is featured in the minigame Chain Chomp Sprint, where the characters must run across the bases while collecting jewels. The Chain Chomp wakes up at random, and if any character moves when the Chain Chomp wakes up, it lunges at them, causing the character to lose some of their collected gems, and goes back to sleep.

One of the Chain Chomps at Wario Palace appears in the opening cinematic, where it attacks Donkey Kong after he uses his clamber ability to catch the ball.

Mario Super Sluggers[]

In the Bowser Jr. Playroom field, if the baseball lands on a Chain Chomp image on the field, a Chain Chomp makes an appearance and attacks the fielders. Chain Chomps also appear in the field's Graffiti Runner minigame, as one of the possible treasure chest items. Upon being summoned, the Chain Chomp rampages through the field, removing paint in its way and knocking aside whoever it bumps into, including those under a Star's invincibility effects.

In Mario Strikers series[]

Super Mario Strikers[]

Chain Chomp is a rare offensive item. If used, a Chain Chomp charges around the field, attempting to knock over players on the opposing team it moves around. Any character who is hit by the Chain Chomp gets stuck in the ground for a few seconds.

Mario Strikers Charged[]

Chain Chomp returns as an offensive item. Like in Super Mario Strikers, the Chain Chomp rampages around the entire field, attacking whoever has the ball, causing them to become stunned for a certain amount of time. Playmaker, Defensive, and Balanced characters can dodge a Chain Chomp.

Crossover appearances[]

The Legend of Zelda franchise[]

The Legend of Zelda: A Link to the Past[]

Chain Chomps are featured as enemies, and they are encountered at Turtle Rock. Similar to the Super Mario games, a Chain Chomp's main attack is to swiftly lunge at Link, although they can only lunge a certain distance due to being halted by their chain. In the Game Boy Advance version, Chain Chomps are also encountered in the entrance to the Palace of the Four Sword.

The Legend of Zelda: Link's Awakening[]

Madam MeowMeow and BowWow LA Switch artwork

The Legend of Zelda: Link's Awakening (Nintendo Switch remake) artwork of Madam MeowMeow and BowWow

Here, the species is named Bow-Wow, and Madam MeowMeow owns three of them as her pets. The largest of the three is named BowWow, while the other two are Mini Bow-Wows, and as of the Nintendo Switch remake, they were given the names of ChowChow and CiaoCiao respectively.

Once the first dungeon, Tail Cave, has been completed, Link has to rescue BowWow from a pack of Moblins in the Moblin Cave before he can continue on to the second dungeon, Bottle Grotto. Once rescued, Link can take BowWow for a walk by holding its chain as a leash, and BowWow attacks any enemy in Link's path. Link is required to have BowWow destroy the Goponga Flowers at Goponga Swamp, as they obstruct the path to Bottle Grotto. BowWow cannot enter the dungeon with Link, and only waits outside for him to finish. BowWow can also tell Link to dig if he is standing over an area with a Secret Seashell.

After Link completes Bottle Grotto and calls Grandpa Ulrira, he is instructed to return BowWow to Madam MeowMeow. Doing this is required to enter Richard's Villa because Richard dislikes BowWow, calling it an "awful beast."

BowWow Travels of Link LADX

The Travels of Link photograph of BowWow chasing Link in The Legend of Zelda: Link's Awakening DX

In The Legend of Zelda: Link's Awakening DX, BowWow appears in one of the The Travels of Link photos, which can be taken by the Photographer after Link completes Bottle Grotto and returns BowWow to Madam MeowMeow. When Link goes near the BowWow, the photographer appears, instructing Link to approach BowWow more closely for a picture. As Link gets closer, the BowWow gets more agitated before finally lunging at him. The Photographer takes the photograph the moment BowWow lunges at Link, also depicted within the photo itself.

In the Nintendo Switch remake, unlike the other Mario enemies, the Chain Chomps do not use their standard name, possibly because BowWow plays a role during a part of Link's journey. A BowWow figure is featured as a prize at the Trendy Game, and it can be placed on a stand in Madam MeowMeow's house.

The Legend of Zelda: Four Swords[]

One BowWow appears in Vaati's Palace as an item. BowWow acts the same as when the BowWow in The Legend of Zelda: Link's Awakening was taken by Link for a walk. Aside from attacking enemies, a BowWow can also attack one of the other Links, causing them to drop Rupees.

In The Legend of Zelda: Four Swords Anniversary Edition, it was given its standard name Chain Chomp. Another Chain Chomp appears on the Golden Door of the Realm of Memories, particularly at Goponga Swamp.

The Legend of Zelda: Four Swords Adventures[]

A Chain Chomp appears as an enemy in a burning field north of Kakariko Village. It retains the same attacks as in The Legend of Zelda: A Link to the Past. The Chain Chomp's sound effects were reused from Super Mario 64.

Hyrule Warriors series[]

A Chain Chomp and a pair of Power Gloves are part of Link's Level 3 Gauntlets. When using the item, the Chain Chomp bites into enemies and the ground upon being thrown.

In Hyrule Warriors Legends and Hyrule Warriors: Definitive Edition, a red Chain Chomp and the Burning Gloves are part of Link's Level 4 Gauntlets, the Power Gloves +, a stronger variation of the Power Gloves. Both games feature an unlockable Fairy Clothing Headgear option for Companion Fairies named Bow-Wow Headband, a headband shaped like a Bow-Wow's head. In Hyrule Warriors Legends, the Bow-Wow Headband was made available through the downloadable Link's Awakening Pack.

Dance Dance Revolution: Mario Mix[]

One Chain-Chomp makes an appearance, chasing Mario or Luigi as well as Toad during their pursuit of Wario, who has one of the Music Keys. Shortly after the Chain-Chomp appears, the player must play the minigame Chain-Chomp Chase, in which the goal is to outrun the Chain Chomp.

Super Smash Bros. series[]

Super Smash Bros. Brawl[]

A Chain Chomp makes a cameo in the form of both a Trophy and a Sticker.

Super Smash Bros. for Nintendo 3DS[]

Chain Chomp Smash Run

A Chain Chomp in Smash Run in Super Smash Bros. for Nintendo 3DS

A Chain Chomp is featured as one of the Assist Trophy characters. Whenever a character summons a Chain Chomp, its pole remains in place to wherever it was summoned. For a few seconds, the Chain Chomp moves around its pole before lunging at a nearby opponent to try and bite them, similar to their behavior in the 2D Super Mario series installments. If the Chain Chomp successfully bites an opponent, they are chomped at a few times, taking damage. A Chain Chomp's lunging attack can end prematurely if it hits a platform. If the Chain Chomp falls off the stage, then it leaps back up onto it.

Chain Chomps are also enemies in Smash Run mode. They behave similarly to their Assist Trophy counterpart, but it is now possible to defeat a Chain Chomp. If the player's fighter defeats a Chain Chomp, this leaves behind several stat boosts.

Chain Chomp makes another cameo appearance as a Trophy.

Super Smash Bros. for Wii U[]

Chain Chomp returns as both an Assist Trophy, having the same behavior, and in the same Trophy from Super Smash Bros. for Nintendo 3DS. A Chain Chomp is also a blue item in Smash Tour, and using it launches any nearby opponents, causing some to potentially drop some of their fighters.

Super Smash Bros. Ultimate[]

A Chain Chomp returns as an Assist Trophy, acting the same as before, but it was redesigned to more closely resemble its appearance in Super Mario Odyssey. A Chain Chomp is also featured as a primary spirit, depicting its Mario Party 8 artwork, and its spirit battle involves the player's character fighting Metal Pac-Man. A Chain Chomp is also depicted in the Goo-Goo Buggy spirit, which reuses the Mario Kart: Double Dash!! artwork of Baby Mario and Baby Luigi using a Chain Chomp.

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Mario & Sonic series[]

Mario & Sonic at the Olympic Winter Games (Wii)[]

Chain Chomps are featured as obstacles in both the individual and team versions of Dream Ski Cross. Their behavior is based on the tethered Chain Chomp obstacles within the Mario Kart series. If a character hits a Chain Chomp, they get knocked over and lose speed.

Mario & Sonic at the Olympic Winter Games (Nintendo DS)[]

Chain Chomps are featured in the Extreme Snowboarding Dream Event, acting the same as in the game's Wii counterpart. In Adventure Tours, there is a Chain Chomp blocking a path in Blizland, and Wario is required for the minigame Blow Away Chain Chomp!, in which he must use his Wario Waft to blow the Chain Chomp off the platform.

Mario & Sonic at the London 2012 Olympic Games (Wii)[]

A Chain Chomp appears as an obstacle in Dream Equestrian in the Wii version of Mario & Sonic at the London 2012 Olympic Games, where it chases the characters for part of the course and tears up a bridge behind them, causing the cart to overbalance. One also appears as a ? mark effect in London party mode, where it removes a number of stickers from an opponent's current sticker sheet.

Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)[]

In the Story Mode episode The Life of a Minion, a Chain Chomp briefly appears when Magikoopa summons one to stun Knuckles.

Mario & Sonic at the Sochi 2014 Olympic Winter Games[]

Chain Chomps make a cameo appearance in the form of hot-air balloons of them within various Dream Events.

In other media[]

Nintendo Adventure Books[]

A Chain Chomp can appear in the book Double Trouble. If Mario chooses to use a shortcut to Fort Koopa while traveling through the Koopahari Desert, he can encounter a Chain Chomp guarding the fortress. Depending on how the reader solves the puzzle, Mario either partially evades the Chain Chomp, which still bites off a chunk of his shoe, to reach the fortress wall and scale it, or Mario gets bitten on the foot and has to retreat.

Gallery[]

Hat mario To view Chain Chomp's
image gallery, click here.

Trivia[]

  • In the Japanese guide book for The Legend of Zelda: A Link to the Past, it is stated that Chain Chomps were supposed to debut in games of the The Legend of Zelda, but would mainly appear as enemies in the Mario franchise. Similarly, Fire Bars were planned to first appear in the first The Legend of Zelda, but were first used for Super Mario Bros.
  • Chain Chomps were inspired by Shigeru Miyamoto's childhood experience when a fierce dog lunged towards him and almost bit him. However, the dog was tethered by a chain, holding it back.

External links[]


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