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Chain Chomps are recurring enemies in the Mario series. They made their debut in Super Mario Bros. 3. Hence their name, these enemies can often be found with their backside on a chain holding them down on a post, or sometimes even lack their chains (where they are just called "Chomps"). They resemble a ball and chain. They behave like dogs and even bark. They are a strong and unintelligent species and are commonly used as guard dogs in most games. They have a bull dog-like personality, which helps as it is bigger than most creatures and is rarely seen with a calm demeanor. They also have extremely sharp teeth and are constantly "chomping", and trying to break the chain to gnaw at Mario or another victim. Most Chain Chomps are bound by chains, restricting their movement, though some are originally chainless.
In rare circumstances, Chain Chomps can break their chain, mostly when mad. They also have a tendency to fall asleep often, probably because they are so energetic and hyper that they rapidly waste energy. If woken up, they become furious and chase the poor person who woke it up. In some occasions, they turn red when extremely mad.
Super Mario series
Super Mario Bros. 3
Chain Chomps first appear in the NES game, Super Mario Bros. 3 where their first appearance is in World 2-5. Their relatives, the fire-spitting flying Flame Chomps, also appear later in the game. The Chain Chomps are attached to Wooden Blocks and try to lunge at Mario. If they tug on their chain 50 times or if the timer hits 160 seconds, all Chain Chomps come loose. They return in the remake, Super Mario Advance 4: Super Mario Bros. 3.
Super Mario 64/Super Mario 64 DS
A single Chain Chomp makes an appearance in Super Mario 64 and its remake, Super Mario 64 DS, in Bob-omb Battlefield (where a sign mentioning it hyphenates its name as "Chain-Chomp"), guarding a jail cell containing the Power Star involved in the mission Behind Chain Chomp's Gate. It is attached to a wooden peg, and lunges at the player if they get too close. He will cause Mario (or Yoshi, Luigi and Wario in the DS remake) to lose three health points if he runs into it. It is temporarily immobilized if it is hit with a Bob-omb or a box (or Yoshi's eggs in the DS version). In order to obtain the Star that the Chain Chomp guards, the Chain Chomp's post must be Ground Pounded three times, breaking the chain. Once the Chain Chomp is free, it jumps around, smashing the jail cell open in the process, and leaps away, allowing Mario to reach the Star. In addition to its role in this Star, one of the level's Red Coins is located above the Chain Chomp's post.
In Super Mario 64 DS, it is also possible for Luigi to use a Power Flower to pass through the jail cell to reach the Star, and Wario only needs to ground pound the peg once due to his weight. During the mission 5 Silver Stars!, the Chain Chomp is moved to the open area near its normal location. It is no longer chained to a peg, allowing it to roam in the area. One of the Silver Stars is located on the end of its chain. The game also features a Chain Chomp in multiplayer mode, on the Castle Grounds stage. It serves a similar purpose as in the 5 Silver Stars! mission above: one of the Stars the players must collect it again on the end of its chain.
Chain Chomps were first given their iconic dog bark in Super Mario 64. This has since been used throughout the Mario series.
Super Mario Sunshine
Chain Chomps reappear in Super Mario Sunshine, this is the first game to feature the Chain Chomp with a realistic linking chain rather than magnetically connected orbs or rings as seen in the older games. It is also the first game to feature the character's current design, albeit with a large X-shaped scar on its forehead.
Small, puppy-like Chain Chomps called Chain Chomplets as well as a larger (possibly parent) Chain Chomp, appear in Pianta Village. However, this Chain Chomp differs from others of its species, because it has a deep, X-shaped scar on the top left side of its head. Both the Chain Chomp and the Chain Chomplets are hot and will burn Mario if he touches them. The only way to cool them off is with water, but this only provides a temporary remedy. The Chain Chomplets appear on the first Pianta Village mission, where Mario must launch them into the spring to cool them after calming them down with water from F.L.U.D.D.. After doing so, the player will be rewarded with a Shine Sprite.
The larger Chain Chomp (also called a Chomp) appears in the fourth episode. It is sitting out in the sun, chained to a stake in the ground and red hot from rage. It's refusing to take a bath. In order to cool its temper, Mario must first release the chain, which causes it to go on a "rampage" throughout the village. Also, like the Chomplets, this Chain Chomp is orange when angry, black when temporarily calmed, and the color of a shiny metal when it is placed in a body of water. In the Chain Chomp's case, it is golden, as its smaller counterparts are silver. When Mario grabs the chain, he must pull the Chain Chomp (from behind) into its hemispherical tub filled with water. Since this Chain Chomp is massive and heavy, Mario has trouble pulling it and thus moves slowly. While pulling the Chain Chomp, it will eventually heat back up with rage and overpower Mario, after which he must cool it off with a barrel of water. When the Chain Chomp is placed in the tub, it will calm down and turn a golden color. Then, a Shine Sprite appears above it.
Oddly, this Chain Chomp also appears more docile and evasive. If Mario stands in its way, and there is another path between it and Mario, it will usually elect to take the alternate path.
In Super Princess Peach, normal Chain Chomps appear retaining their behavior from past games, they can be defeated with the Rage vibe. A dangerous Big Chain Chomp also debuted here along with the sleepy C. Chain Chomp.
New Super Mario Bros.
Chain Chomps appear in New Super Mario Bros.. They are extremely rare enemies, since there is only a single level they appear in the game, which is World 6-6, where there are only three of them that appear, the Chain Chomps have their usual bark and lunging attack, and weaknesses: Koopa Shells and Starmen. They have a new weakness: the Mega Mushroom. They are also freed and defeated by pounding the post three times, which releases three coins. The last post in the level can also be used to reach six coins and a 1-Up, and the second one has a Star Coin. The post still stays if the Chain Chomp is defeated with a shell, Starman, or Mega Mushroom, allowing Mario or Luigi to still ground pound it three times and get three coins. Flame Chomps also appear, making an uncommon appearance in World 7-1. Like in Super Mario Bros. 3, their chains are not linked.
Super Mario Galaxy
Although normal Chain Chomps don't appear in Super Mario Galaxy and in sequel, their unchained larger sub-species Chomps do and they attack by rolling around on the ground towards Mario or Luigi. Two new subspecies called Chomp Pups and Golden Chomps are also introduced in this game. Super Mario Galaxy 2 also introduces the homing Silver Chomps.
New Super Mario Bros. Wii
Chain Chomps reappear in New Super Mario Bros. Wii. One larger Big Chain Chomp is seen pulling a makeshift chariot for Iggy Koopa, one of the Koopalings. Every time Iggy is hit by Mario, it turns red similar to the one in Super Mario Sunshine and goes on a short rampage.
Normal Chain Chomps themselves only appear in World 7-2. In this stage, they are attached to a wooden stake, and Mario can free it by ground pounding the stake 3 times. Chain Chomps can also be defeated by running toward it with a Starman. This time, pounding the stake enough times makes it bounce in the direction it was facing, and then fall off the stage after hitting a solid wall. This can destroy Brick Blocks and hurt nearby players.
Super Mario 3D Land
Chain Chomps later appear in Super Mario 3D Land. In this game, they have dark blue heads, as in recent appearances, but as in Super Mario Bros. 3, their chains are not linked. The Chain Chomps in this game possess a short wooden stake, compared to the long, yellow, polka-dotted stake in New Super Mario Bros. Wii. Their heads are much smaller than in their previous 3D appearance in Super Mario Galaxy 2. In this game, they repeat their tactic of charging in the player's direction, like in their 2D platforming appearances. The player can defeat a Chain Chomp by ground-pounding the stake the Chain Chomp is connected to. Their heads can be jumped on by Mario, but it does not damage them. When Mario throws a Fireball at the Chain Chomp, it stuns it for a short while. Other ways to defeat a Chain Chomp include the use of a Starman, Statue Leaf, or Invincibility Leaf.
New Super Mario Bros. 2
Chain Chomps appear once again in New Super Mario Bros. 2 where they are uncommon enemies, much are more common then they were in the previous titles. They behave as they did in the previous titles also, but rather than the standard link chains in the previous New Super Mario Bros. titles, they have unlinked chains. They can be knocked out with a Ground Pound, Starman, or a Gold Flower. One Chain Chomp pulls Iggy Koopa's chariot during the boss battle as it did in New Super Mario Bros. Wii. Like in the previous game, it is defeated along with Iggy. They appear in World 2-5 and World Mushroom-B.
New Super Mario Bros. U/New Super Luigi U/New Super Mario Bros. U Deluxe
Chain Chomps reappear in New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe in the level Waddlewing's Nest in Rock-Candy Mines which is also their only appearance in the game New Super Mario Bros. U. In this game, their stake is triangular rather than rectangular. The stake must be ground-pounded only once to release the Chomp. Upon defeat, a Chain Chomp yields eight coins. Other ways to defeat a Chain Chomp include the use of a Starman. Their chains are linked once again. In New Super Luigi U, they can also be seen in Wiggler Rodeo.
Super Mario Maker/Super Mario Maker for Nintendo 3DS/Super Mario Maker 2
Chain Chomps also appear in Super Mario Maker as well as it's two sequels as placeable enemies. Chain Chomps can be placed in all the game's styles. Chain Chomp's can be attached to posts and walls and retain their usual behavior of lunging to attack and ground pounds being utilized to free them. They can also be placed anywhere in the level as Unchained Chomps which can rampage freely. Chain Chomps can be defeated with the effects of a Starman. A Chain Chomp can be given a Super Mushroom to become a Big Chain Chomp or wings to become a Para-Chain Chomp.
In Super Mario Odyssey, Chain Chomps reappear in Super Mario Odyssey along with their larger variants, they are found in the Cascade Kingdom. Their chains are unlinked, and they have scratches on their heads and teeth. They can be captured by Mario and Cappy. When Mario controls a Chain Chomp, he is able to extend the chain and release to launch himself into walls and other objects. This enables Mario to access secret areas previously blocked by the walls. In addition, Chain Chompikins is a golden Chain Chomp in this game who fights as a pet of Madame Broode, the leader of the Broodals. Chain Chompikins can be captured in the same manner as ordinary Chain Chomps (after Chompikins's hats are removed) and must be slammed into Broode's face to defeat her both times they are fought. Chain Chomps appear as enemies that the player can capture. The player can then stretch the Chain Chomp's chain and release the tension, causing the Chain Chomp to fling in the other direction, similar to a rubber band.
In Mario & Luigi: Partners in Time, the Pocket Chomp is a Bros. item. At first, it appears to be a small Chomp in an orb, but when released it more than triples in size and hunts the brothers across the screen, forcing them to Jump on any enemy in their way. Rarely, a feminine form of a Chain Chomp appears when this item is used. Also, when you battle Elder Princess Shroob, in one of her attacks, she summons her pet, a Shroobifed Chomp called a Shroob Chomp, to ram Mario and Luigi.
Chain Chomps are mainly seen with Walker Guys in this game. Chain Chomps are only fought in Neo Bowser Castle and in battle, they mainly attack by charging at either Mario or Luigi. The Chain Chomps also can hurl their Walker Guy masters at one brother and the Chain Chomp will then attack the other brother. When the Walker Guy has been defeated, the Chain Chomp will look around and lose a turn giving Mario and Luigi a chance to defeat it.
Yoshi's Island series
Super Mario World 2: Yoshi's Island
Several Sub-Species of Chain Chomps also appear in Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. They are called Incoming Chomps. They appear in the background and jump to the main setting of the level and crash down, making bottomless pits. The player needs to be aware as the Chain Chomps may land anywhere. Chain Chomps can also go down the same bottomless pit, so the player has to be careful about those too. They cannot be defeated. Also introduced is the Chomp Shark which chases Yoshi and Baby Mario across dangerous chasms.
A regular Chain Chomp is also seen in Sluggy the Unshaven's Fort in the secret room near the beginning. It can be defeated by using a POW Block or a Winged Cloud item. Defeating the Chain Chomp will reveal a door that leads to a hidden room.
Chain Chomps also appear as rocks (called "Chomp Rocks") which helps the player in lots of levels. They can also be used to defeat enemies by pushing the rock towards them so that it hits the enemy.
Yoshi's Island DS
Normal Chain Chomps don't appear in Yoshi's Island DS however, Chomps, Incoming Chomp, and Chomp Sharks return in this game retaining their behavior from previous games along with the Stompin' Chomp which makes it's debut in this game. These Chomps are prominently freatured in the levels Rompin' Stompin' Chomps and The Cave That Never Ends. All varieties of Chomp are invincible and cannot be defeated in any way however tossing an egg at them is required to earn them in the Museum. All Chomps are seen in the Giant Enemy Exhibit.
Yoshi's New Island
Chain Chomps return in Yoshi's New Island alongside the Chomp Shark and the new Flaming Chomp (which replaces the Incoming Chomps). Chain Chomps retain their behavior from previous games and can be freed from their posts by ground pounding them.
Mario Kart series
In Mario Kart 64, Chain Chomps appear on the Rainbow Road track where they travel at road level in the opposite direction of the racers in a regular zig-zag pattern. If touched, the driver will be sent flying up.
In Mario Kart: Double Dash!!, a Chain Chomp is a usable item for Baby Mario and Baby Luigi, as well as Petey Piranha and King Boo, who have the ability to receive any other character's special item. It pulls the racers forward for a few seconds and bowls over other racers in its path. After a certain amount of time, it abandons the vehicle and goes off on its own. It will follow the course for a few seconds before it goes in a straight line until it runs into a wall or off the course. The Chain Chomp can also be knocked from the owner if the driver gets hit. It is replaced by the Bullet Bill in Mario Kart DS and Mario Kart Wii. Chain Chomps also appear as obstacles on the Mario Circuit and Luigi Circuit tracks, where they will attack the player and make them drag if they get too close. This is a reoccurring concept in later games.
In Mario Kart DS, Chain Chomps appear in the original Luigi Circuit racetrack from Mario Kart: Double Dash!! and the new course Peach Gardens. The latter level has a lot of stray Chain Chomps, some with Item Boxes instead of chains.
In Mario Kart Wii, a Chain Chomp appears on both the new and the Double Dash!! versions of Mario Circuit. If a racer is touched by it, he/she will be rolled twice.
Mario Party series
Chain Chomps are wild creatures in the Mario Party series. They were created to resemble a dog on a chain. They, like many other Mario enemies, appear commonly on boards and in mini-games as obstacles. In Mario Party 2, the Chain Chomp appears in a mini-game titled Sneak 'n Snore. Player will try to press a button and get to an opened door without being caught by the Chomp. If the Chomp does catch the player, the player will be thrown into a green pipe and get eliminated from the game.
In Paper Mario, the regular Chain Chomps are only fought alongside Tutankoopa during the boss fight with him in Dry Dry Ruins. Tutankoopa starts to summon Chain Chomps once his HP gets low enough and the Chain Chomps attack mainly by biting Mario. Mario has the choice to defeat them or leave them alone.
Paper Mario: The Thousand-Year Door
In Paper Mario: The Thousand-Year Door, the regular Chain Chomps can be fought in the Palace of Shadow and in the Pit of 100 Trials. The Chain Chomps in this game are much stronger and much tougher to take down due to their high defense and is recommended to use the Piercing Blow to defeat them. Another type of Chain Chomps called Red Chomps also appear in this game and are first fought in the Glitz Pit of Glitzville under the team of Chomp Country. Like the regular Chain Chomps, the Red Chomps can be fought in the Pit of 100 Trials as well.
Super Paper Mario
In Super Paper Mario, there are Chain Chomps known as the Underchomp are fought as bosses in this game. They are located in Underwhere and are fought as the last trial. There are three types: a yellow, red, and blue one and each has different attacks. Mario, Peach, and Bowser must fight the Underchomp in an RPG style battle using Pixls as weapons. It is recommended using the Bowser/Thudley combo to take down the Underchomp quickly.
Paper Mario: Sticker Star
In Paper Mario: Sticker Star, Big Chain Chomps only appear in World 5 in the levels Chomp Ruins and Rumble Volcano. Unlike most Mario games, the Chain Chomps in Paper Mario: Sticker Star cannot be defeated in any way. The only way to get by one is to put it to sleep with any version of the Baahammer (or a sleep-based thing sticker such as the Pillow, Bed, or Luxurious Bed) then run away from battle. There is a much bigger Chain Chomp at the end of the ruins where Mario must survive for only three turns until it leaves the battle. When the Chain Chomp wakes up, it brushes by Mario doing damage and leaving the battle, if Mario wakes up the Chain Chomp, he can block the attack which does less damage.
During the final battle, Bowser fights alongside a normal-sized indestructible Chain Chomp. Mario can use a Tail sticker to spin into the Chain Chomp as it attacks and knock it back at Bowser to finish the battle. This Chain Chomp is reminiscent of the Chain Chomp partner Mario had in the beta stages of the game.
Chain Chomp appeared as an assist trophy in Super Smash Bros. Brawl.
The Chain Chomp appears as an Assist Trophy in Super Smash Bros. 3DS/Wii U.
- The Bow-Wows are recurring creatures in the Legend of Zelda series. Their role and appearance are similar and are a direct reference to Chain Chomps.
- Chain Chomps were supposed to debut in The Legend of Zelda.
- Bowser used the Chain Chomp as a weapon in Super Mario RPG: Legend of the Seven Stars.
- Chain Chomps were inspired by Shigeru Miyamoto's childhood experience when a fierce dog lunged towards him and almost bit him. However, the dog was tethered by a chain, holding it back.