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Bullet Bills (キラー, Killer) are recurring enemies in the Mario franchise, and they first appear in Super Mario Bros.. Bullet Bills have been portrayed as items, either as projectiles themselves or are used to take advantage of their speed by either riding on them or transforming into one. While they have been primarily portrayed as obstacles, some games depict them as individual characters.

Profile[]

Physical description[]

They are black, bullet-like enemies, commonly depicted as either having small arms or fanged grins adorning their faces. Bullet Bills rarely have both a grinning face and no arms, although in Super Mario Land 2: 6 Golden Coins they have both.

In Super Mario Sunshine, Bullet Bills have a smiling face comparable to a Torpedo Ted's from Super Mario World. They are also given a metallic exterior and google-eyes.

Behavior[]

Most Bullet Bills are shot from a Bill Blaster, but some games feature them being shot from a Snifit, a regular cannon, or sometimes out of nowhere. They commonly appear as obstacles, and attack by either flying forward or actively targeting Mario or another character. Because of the way in which they are fired, Bullet Bills are more closely related to cannonballs than actual bullets. Depending on the appearance, if a Bullet Bill targets a character, they either hit into the character before continuing on their way or explode upon contact with them, like in their more recent appearances. Certain spinoff games, such as Mario Party series and Mario Kart DS feature Bullet Bills as items, that can be used to attack opponents.

Variants[]

Subspecies of Bullet Bills include Banzai Bills and Cat Bullet Bills. The former is a more common and much larger subspecies of Bullet Bills. They are found in Super Mario World, Super Mario Galaxy, and the New Super Mario Bros. series They only fly straight and are much slower. They are also the only bullet bills with mouths. They also appear in Super Smash Bros. Melee in the adventure mode and Super Smash Bros. Brawl as a trophy and enemies of Adventure Mode: The Subspace Emissary.

In Super Mario series[]

Super Mario Bros.[]

Bullet Bill SMB Booklet

A Bullet Bill's image in the Super Mario Bros. instruction booklet

Bullet Bills are first seen in World 5-1, being the last enemy introduced in the game. Bullet Bills endlessly travel in a straightforward horizontal direction until being defeated.

They are either fired from a Turtle Cannon or appear from offscreen. Bullet Bills can most commonly be defeated from being jumped on, but another way to defeat one is by touching it while under the invincibility effects of a Starman. There is an oddity in which Bullet Bills that emerge off-screen can be defeated from a Koopa Shell or a Buzzy Shell but not those launched from a Bill Blaster. Defeating a Bullet Bill earns the player 200 points, even if they are jumped onto in succession. If Mario touches the flagpole while a Bullet Bill is still onscreen, it disappears. Bullet Bills are unaffected by fireballs thrown by Fire Mario.

Bullet Bills share the same color palette as Goombas, which is mainly evident from how Bullet Bills appear gray in World 6-3. This color distinction is not retained in the Super Mario All-Stars remake.

Super Mario Bros.: The Lost Levels[]

Bullet Bill Hard

Bullet Bills retain the same behavior and sprites as in Super Mario Bros.. Because of the game's increased difficulty, Bullet Bills often have a use for going across wide pits.

In World 9-1, there are Turtle Cannons that do not fire out any Bullet Bills. The level is uniquely a swimming level with overworld graphics. Bullet Bills also share a palette with Bloopers, so had they been launched by Turtle Cannons, Bullet Bills would have possibly been depicted as black with gray details.

In the Super Mario All-Stars version, there is a Bullet Bill disguised as a Fake Bowser in World C-4. Bullet Bills still share a palette with Goombas, so Bullet Bills have a teal color in World A-2; the teal palette for Bullet Bills originally went unused in Super Mario Bros. because the game does not feature them in any underground level.

Super Mario Bros. 3[]

Bullet Bill 3

Bullet Bills are commonly encountered on airships and later levels. If Mario or Luigi stand right next to a Bill Blaster, a Bullet Bill does not fire out of it. Just as before, Bullet Bills can be defeated by being jumped on or using a Starman, but a Bullet Bill can alternatively be defeated by either spinning Raccoon Mario or Tanooki Mario's tail onto it or by throwing a hammer at it as Hammer Mario. Bullet Bills reward a slightly lower number of 100 points upon being defeated.

A variant of Bullet Bills was introduced, Missile Bill, a heat-seeking Bullet Bill that homes in on Mario or Luigi.

Reaching the goal defeats any enemy onscreen, similar to Super Mario Bros., in which touching a flagpole causes a Bullet Bill to disappear, but later 2D Super Mario installments retain the feature of defeating all enemies onscreen when reaching the goal at the end.

Super Mario World[]

Bullet Bill Grin

Bullet Bills have the same behavior of being fired in a single direction upon being launched. Aside from this, there are now also Bullet Bills shot vertically or diagonally from four corners.

Bullet Bills are first encountered in Vanilla Dome 4, where they are fired off-screen. In Cheese Bridge Area, Bullet Bills are encountered in an area accessed from a Warp Pipe in a later part of the level. Sunken Ghost Ship is the first level to feature Bullet Bills shot from Turtle Cannons as well as the only underwater level in which Bullet Bills appear. The Special Zone level Outrageous prominently features several Turtle Canons that launch Bullet Bills.

The game introduces a two variants, Banzai Bills and Torpedo Teds. Banzai Bills are larger variant of Bullet Bills, but despite this, they are encountered earlier than Bullet Bills, as early as the first level Yoshi's Island 1. Torpedo Teds are exclusively encountered underwater, where they are launched from Torpedo Bases. Bullet Bills also have an alias, Pidgit Bills, which all horizontally-fired Bullet Bills become after Mario and Luigi complete the Special Zone. Pidgit Bills have the appearance of a black Pidgit, but they otherwise have the same behavior as a Bullet Bill. In the remake Super Mario World: Super Mario Advance 2, vertically and diagonally-fired Bullet Bills also use this design, but they have an animation of flapping their wings.

Super Mario Land 2: 6 Golden Coins[]

Bullet Bill SML2 sprite

Bullet Bills are common throughout Mario Zone, and they act similar as in earlier Super Mario series installments. They are always shot from a Turtle Cannon, but only either left or right, not vertically or diagonally like how some travel in Super Mario World. as usual, Mario or Luigi can defeat a Bullet Bill by jumping onto it.

Super Mario Sunshine[]

Bullet Bill Beach

A Bullet Bill being fired out of a cannon as seen in Super Mario Sunshine.

Bullet Bills return as enemies. Mario can defeat a Bullet Bill by having F.L.U.D.D. spray water at it, upon which the Bullet Bill instantly explodes, releasing two coins in the process. A Bullet Bill constantly makes a beeping sound, and they follow Mario until either exploding or crashing into a surface. Aside from the regular type, three other Bullet Bill variants also appear, including Purple Bullet Bills, Guided Bullet Bills, and Gold Bullet Bills.

Bullet Bills are first encountered in Pinna Park's first mission Mecha-Bowser Appears!. During the fight against Mecha-Bowser, he launches Bullet Bills from four cannons in his chest. Bullet Bills travel along the roller coaster tracks throughout the battle, approaching Mario from either the front or back. During the fight, FLUDD alerts Mario whenever a Bullet Bill is approaching from behind.

In Pinna Park's second episode, The Beach Cannon's Secret, the Monty Mole uses the cannon to shoot out regular Bullet Bills as well as Purple and Gold Bullet Bills. Every Bullet Bill fired from the cannon travels in a long, downward arc before eventually exploding upon hitting the ground. An upside-down basket containing a Blue Coin can only be opened by luring a Bullet Bill to crash into it.

In Noki Bay's first episode, Uncork the Waterfall, a Bullet Bill can be found dormant on the platform connecting the cannon to the giant cork. Unlike in Pinna Park, the Monty Mole does not shoot out Bullet Bills, but instead Glorpedos.

Both Purple and Guided Bullet Bills are used during the final boss battle against Bowser and Bowser Jr. in Corona Mountain.

Super Mario Advance 4: Super Mario Bros. 3[]

Like the original Super Mario Bros. 3, Bullet Bills are featured as enemies, and retain the same behavior as before. The remake adds a World-e level named Wild Ride in the Sky, which features Bullet Bills fired diagonally.

Super Mario 64 DS[]

Bullet Bill DS

A Bullet Bill flying near Yoshi in Super Mario 64 DS.

Bullet Bills appear as enemies, and they are much bigger and therefore shot out of much larger cannons. Bullet Bills will target Yoshi (or Mario, Luigi, and Wario) and will follow him until they either hit him, crash into a wall (at which they'll explode and be defeated) or upon being stomped on. The Bullet Bills are found atop the structure of Whomp's Fortress (atop the pyramid and in the new section) and in Dire, Dire Docks at the docking point. These Bullet Bills replace the Banzai Bills from the original Super Mario 64, which lack arms and have a sharp-toothed grin painted on their face.

Super Princess Peach[]

Bullet Bill Peach

Bullet Bills return as enemies. They are launched from offscreen. Princess Peach can defeat a Bullet Bill through various means, such as jumping onto it, using Perry, or from the Rage vibe. They are commonly found in various different worlds such as Hoo's Wood and Fury Volcano.

Bullet Bills received another variant, Mad Bullet Bill, which is imbued with the Rage vibe. Banzai Bills make a reappearance, and they similarly received their own Rage variant, Mad Banzai Bill.

New Super Mario Bros.[]

Bullet Bill Cannon Painting

A Bill Blaster firing a Bullet Bill

Bullet Bill Robot Painting

A Bill Blaster Turret firing a Bullet Bill

Bullet Bills return as enemies, along with Banzai Bills, and retain their behavior from Super Mario Bros., being shot out of Bill Blasters as before. Aside from Mario or Luigi jumping on a Bullet Bill or touching one while invincible, a Bullet Bill can also be defeated by either dashing into it as Shell Mario or touching it as Mega Mario. Stomping on a Bullet Bill is usually needed for reaching high ledges.

Bullet Bills first appear in World 2-Castle NSMB, and also go on to appear in World 5-4, World 6-1, World 6-Castle NSMB, World 7-5, and lastly World 8-1.

In World 5-4, Bullet Bills are not launched by Bill Blasters but rather travel onscreen.

In World 6, Bullet Bills are also shot out of Bill Blaster Turrets. The only time Bullet Bills appear in World 6-Castle NSMBCastle is during the boss fight against Monty Tank, who fires them out of his tank.

Super Mario Galaxy[]

Bullet Bill is on Your Back

Mario luring a Bullet Bill to break open a cage with the Power Star.

Bullet Bills are fired out of cannons and follow Mario until exploding, similar to their behavior in Super Mario 64 DS. When a Bullet Bill is fired, it will fly in a straight direction, similar to the 2D platformers. However, if Mario gets near a Bullet Bill, its eyes flash red, and the Bullet Bill begins to follow Mario.

Bullet Bills can commonly be used to break open cages, and therefore often appear in galaxies with cages. The cages can contain useful items or objects such as Star Bits, a Rainbow Star, a Launch Star, a Sling Star, or sometimes even a Power Star. In Bowser Jr.'s Robot Reactor the robotic boss Megaleg can be attacked and eventually defeated upon being hit by Bullet Bills. Banzai Bills also make an appearance, although exclusively in Bowser's Galaxy Generator.

In the beta stages of Super Mario Galaxy, the Bullet Bills were named Cosmic Bullet Bills, suggesting that the Bullet Bills in this game were initially considered a separate species of Bullet Bill. Their name was later changed in the game's final build.

New Super Mario Bros. Wii[]

Bullet Bill Mountains

Several Bullet Bills as seen in New Super Mario Bros. Wii.

Bullet Bills return as enemies, having similar behavior as in New Super Mario Bros., although Bullet Bills now spin whenever a bah plays in the background music. Just as before, Bullet Bills can be defeated with a stomp or from the effects of a Starman. A Bullet Bill can be frozen by having a character shoot an Ice Ball at it while in either their Ice form or Penguin form. In doing so, the Bullet Bill becomes a stationary platform helping to either get across a pit or as an additional platform to reach a higher ledge Unlike other flying enemies, a frozen Bullet Bill can be picked up and thrown. Jumping from Bullet Bills is used to reach ledges with secrets in this game more often in general.

Bullet Bills are first encountered in World 3-2, but they are also encountered on the map of World 6.

Two of Bullet Bills variants also make a reappearance, Banzai Bills and Missile Bills. Banzai Bills similarly received their own heat-seeking variant, Missile Banzai Bills. Bullet Bills receive another variant, King Bills, which are much bigger than Banzai Bills, taking up a majority of the screen's height, and can smash dense blocks of stone into oblivion.

Super Mario Galaxy 2[]

Mighty Malletoid Bullet Bills

Megahammer launching several Bullet Bills at Mario and Yoshi.

Bullet Bills return as enemies, acting the same as in Super Mario Galaxy. Bullet Bills can be found in various galaxies, such as Bowser Jr.'s Fearsome Fleet and Bowser Jr.'s Boom Bunker, both of which feature certain Bullet Bills that follow a set path like in the 2D Super Mario games. Yoshi can eat a Bullet Bill and then spit it out certain objects that are otherwise unbreakable. If Yoshi carries a Bullet Bill in its mouth for too long, the Bullet Bill explodes, dealing damage.

Bullet Bills are featured during the boss fight against Megahammer in Bowser Jr.'s Fearsome Fleet. Here, Megahammer continuously fires multiple Bullet Bills at Mario every few seconds. Megahammer can be attacked by shooting a Bullet Bill at one of its glassy regions. After taking eight hits from a Bullet Bill, Megahammer is defeated.

Super Mario 3D Land[]

Bullet Bills 3D

Tanooki Mario flying by some Bullet Bills.

Bullet Bills return as enemies. This is the first 3D Super Mario game in which they only travel straightforward, like in the 2D games, rather than after Mario or Luigi. Bullet Bills are commonly found on Airships, similar to Super Mario Bros. 3, but can occasionally be found in other levels too. Aside from being jumped on or being touched by Invincible Mario or Lugii, a Bullet Bill can alternatively be defeated by having Mario or Luigi perform a tail spin on one while in either their Raccoon or Tanooki form or by throwing a boomerang at it in their Boomerang form.

Bullet Bills received a variant named Tail Bullet Bill, which act like Bullet Bills, but sometimes swing their tail to try and swipe at Mario or Luigi.

New Super Mario Bros. 2[]

Bullet Bill Shooters

Several Bullet Bills near a Star Coin in World 5-5

Bullet Bills are featured as enemies again, behaving exactly as they did in New Super Mario Bros. Wii. They can once again be defeated with stomps (which is indeed useful for reaching out of reach items), or the effects of a Mega Mushroom, Starman, or the Gold Flower. Bullet Bills are among the enemies to be affected by the Gold Rings, when activated, the Bullet Bills will become Gold Bullet Bills which leave coin trails behind as they soar through the skies. Banzai Bills also return and can actually destroy Bullet Bills upon contact.

New Super Mario Bros. U/New Super Luigi U/New Super Mario Bros. U Deluxe[]

Bullet Bill Hill

Bullet Bills in Switchback Hill.

In New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe, Bullet Bills return as enemies, retaining their behavior from New Super Mario Bros. Wii, and they are fired from Bill Blasters as usual. Aside from being jumped on, being touched by an invincible character, or being frozen by an Ice Ball, a Yoshi or Baby Yoshi can eat a Bullet Bill. A Bubble Baby Yoshi can blow a Bubble at a Bullet Bill to turn it into an item.

Banzai Bills, Missile Bills, and King Bills make a reappearance; they are the same three Bullet Bill variants that also appear in New Super Mario Bros. Wii.

Super Mario 3D World/Super Mario 3D World + Bowser's Fury[]

Bullet Bill 3D New

Bullet Bills from Super Mario 3D World.

Bullet Bills make a reappearance, although they are a lot less common in favor of a new sub-species called the Cat Bullet Bill. Upon being fired, a Cat Bullet Bill targets Mario or another playable character similar to how regular Bullet Bills do in earlier 3D Super Mario games. Bullet Bills can be defeated by jumping on it or from either the effects of a Super Leaf, Invincibility Leaf, Super Bell, Invincibility Bell, or a Starman.

Banzai Bills also make a reappearance, and they have similarly received their own variant, Cat Banzai Bills.

Super Mario Maker/Super Mario Maker for Nintendo 3DS/Super Mario Maker 2[]

Bullet Bill Makers

The Bullet Bills from Super Mario Maker.

In Super Mario Maker, its remake Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2, although Bullet Bills are not placeable enemies, Bill Blasters are placeable objects, and Bullet Bills can be shot from them. Bullet Bills can be defeated with stomps or the effects of a Starman. Bill Blasters can fire other objects as well.

Super Mario Run[]

Bullet Bill Run Run Run

Bullet Bills as seen in Super Mario Run.

Bullet Bills act the same as in earlier 2D Super Mario games. Bullet Bills are commonly fired from Bill Blasters and are required to reach higher collectibles. Due to the nature of the gameplay, timing is everything for stomping on a Bullet Bill.

Super Mario Odyssey[]

Bullet Bill Flyers

Mario as a Bullet Bill outrunning some regular Bullet Bills on his way to the next Power Moon.

Bullet Bills reappear as enemies. They follow Mario around like in earlier 3D Super Mario titles. Mario can Capture a Bullet Bill and fly to hard-to-reach places. The player can shake the controllers while flying as a Bullet Bill to make them fly faster. If the Bullet Bill hits a wall or runs out of time, it will explode and Mario will automatically revert to normal. Bullet Bills are commonly found in Kingdoms such as the Sand Kingdom and the Moon Kingdom.

In Alleyway[]

Stage15 Alleyway

The Bullet Bill block formation in stage 15 of Alleyway

A Bullet Bill makes a cameo in Stage 15, in which the breakable blocks are arranged to give the appearance of a Bullet Bill.

In Mario Kart series[]

Super Mario Kart[]

Bullet Bills exclusively appear in the Match Race mode, where they act as additional obstacles in all three Mario Circuit courses, Donut Plains 1, Donut Plains 2, and all three Bowser Castle courses. Bullet Bills bounce back and forth between two walls. Racers who come into contact with a Bullet Bill spin out and cause the Bullet Bill to go bouncing offscreen. They only appear from the front, similar to in Yoshi's Safari.

Mario Kart DS[]

DS Bullet Bill

Mario Kart DS artwork

This is the first Mario Kart game to feature Bullet Bills as items collectible from Item Boxes, where they can be obtained by characters in sixth to eighth place. Whenever a racer uses the item, they transform into a large Bullet Bill temporarily. As a Bullet Bill, a racer is invulnerable to all attacks, and they automatically travel down the course for a few seconds, knocking over anyone in the path and causing them to drop their items, similar to the Chain Chomp item from Mario Kart: Double Dash!!. The Bullet Bill can only be received by the drivers in sixth to eighth place. Like a Starman or a Boo, a Bullet Bill is one of the items that can protect the racer from being hit by a Blue Shell.

The duration of the Bullet Bill depends on its user's current position, with it lasting longer if the character is near or at last place but only a few seconds if they are in first place. When the Bullet Bill expires, the user returns to normal.

Using a Bullet Bill can sometimes be a disadvantage, such as on the trickier, narrower courses, where it can sometimes lead a racer up to a sharp turn or obstacle on the track and then end, possibly causing the kart to fall off the track. The user cannot pick up any items while using Bullet Bill.

Aside from being an item, there are Bullet Bills featured as an obstacle on Airship Fortress, where they charge down the straight path just after the start/finish line. Like their item counterpart, these Bullet Bills knock over whoever drives into them and causes them to drop their items.

Mario Kart Wii[]

Bullet Bill returns as an item. It can only be received by characters who are positioned sixth through twelfth during a race. The game adds another way to avoid a Bullet Bill, which is by being under the effects of a Mega Mushroom. Unlike Mario Kart DS, one Bullet Bill can be used at a time.

Mario Kart 7[]

Bullet Bills reappear as an item, acting similarly as in earlier Mario Kart installments. A difference is that a Bullet Bill now slows down before expiring to reduce the likelihood of a character falling off the course if returning to normal at an inconvenient spot. Like Mario Kart DS, Bullet Bills can only be obtained by racers in 6th, 7th, or 8th place. The warning sound from Mario Kart Wii plays whenever a Bullet Bill appears on the Touch Screen.

Bullet Bills return as an obstacle in DS Airship Fortress, acting the same as in Mario Kart DS.

Mario Kart Arcade GP DX[]

Bullet Bills make a cameo appearance in Mario Kart Arcade GP DX, where in one of the courses they fly overhead as the player approaches the finish line. However, they do not affect gameplay.

Mario Kart 8/Mario Kart 8 Deluxe[]

Bullet Bills reappear as an item in Mario Kart 8 and its port. In these games, Bullet Bill's eyes glow in the dark, as seen in courses without light, such as Twisted Mansion. Additionally, in Mario Kart 8 (as well as early versions of Mario Kart 8 Deluxe), it is impossible to use the rear-view mirror while using a Bullet Bill; however, as of version 2.3.0 of Mario Kart 8 Deluxe, this is no longer the case.

Bullet Bills can be received by players that are far enough away from the leader due to the new item system introduced in these games. Unlike the previous Mario Kart games, up to three players can use a Bullet Bill at the same time.

Bullet Bills also have a sponsor in Mario Kart 8 and Mario Kart 8 Deluxe named after them, Bullet Bill Speed Trial.

Mario Kart Tour[]

Bullet Bills reappear as an item. During a Bullet Bill Frenzy, two smaller Bullet Bills fly beside the player. The player can launch said Bullet Bills forwards by tapping the screen, which home in on a racer ahead of them, and explode when it hits them. There is also a new glider introduced in the Bowser vs. DK Tour that is a recreation of the Bullet Bill's appearance in Super Mario Bros., aptly named 8-Bit Bullet Bill.

In Mario's Time Machine[]

Bullet Bill MTMDX

In the PC version, Bullet Bills appear in the Cretaceous Period, where Mario ends up if he inputs an incorrect date on the Timulator. Here, Mario has to catch eggs being dropped by a pterodactyl while Bullet Bills fly toward him from off-screen. Mario can dodge a Bullet Bill by approaching it, as doing so automatically causes Mario to jump over the Bullet Bill. If Mario is hit by a Bullet Bill, he loses one of the eggs that he caught.

In Yoshi's Safari[]

Bullet Bills are encountered as an enemy in a few levels, although their Turtle Cannon is not visible. Bullet Bills confront Mario head on, and are only seen from this perspective like in Super Mario Kart. A Bullet Bill can be shot down with a single hit from the Super Scope.

In Yoshi's Island series[]

Super Mario World 2: Yoshi's Island[]

Bullet Bill SMW2 sprite

In Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3, Bullet Bills make several appearances being shot out of Bill Blasters. The most common Bullet Bill is green, shooting in a straightforward manner. Yellow Bullet Bills called Bouncing Bullet Bills can bounce off of walls, while Red Bullet Bills called Biting Bullet Bills will track Yoshi and continuously follow him.

Yoshi's Island DS[]

Bullet Bill YIDS

Bullet Bills make a reappearance, retaining their usual black color. Bullet Bill can be defeated with either stomps or being swallowed to be turned into a Yoshi Egg. Throwing an egg at a Bullet Bill or a Bill Blaster does not not affect them, although is still required for them to appear in the Island Museum.

Yoshi's New Island[]

Bullet Bills retain their behavior from earlier Yoshi's Island games.

In Game & Watch Gallery series[]

Game & Watch Gallery 3[]

In the Modern Donkey Kong Jr., Bullet Bills are one of the obstacles that Donkey Kong Jr. has to avoid along the path to freeing Donkey Kong.

Game & Watch Gallery 4[]

Bullet Bills retain the same role in the Modern version of Donkey Kong Jr.. They now also appear in the Modern Fire Attack, as one of the obstacles attempting to destroy Wario's statue.

In Mario Party series[]

Mario Party 2[]

Bullet Bills appear in the Bombs Away minigame as hazards shot from Bowser's ship.

Mario Party 3[]

Bullet Bills are featured in three minigames: Aces High, Crazy Cogs, and Ridiculous Relay. They make a cameo in the background of Pump, Pump and Away as the rockets are traveling upward.

In Crazy Cogs, the solo character has to rotate the cog the other three are on to try and get the Bullet Bills to hit them.

In Ridiculous Relay, Bullet Bills and Flying Goombas are obstacles that the solo character has to avoid while paragliding along the way. On the team, the third character uses a blue Bullet Bill motorboat as their vehicle.

In Aces High, each character rides their own glider with a Bullet Bill attached to the underside. The characters can launch their Bullet Bill at an opponent once it starts flashing.

Mario Party 5[]

Bill Blasters

Gameplay screenshot of Bill Blasters in Mario Party 5

A Bullet Bill is featured within the capsule Bullet Bill Capsule. Upon using it, the character can ride a Bullet Bill, which takes away thirty Coins from whoever it hits along the way. Aside from this, Bullet Bills are featured in the minigame Bill Blasters, in which the characters have to shoot Bullet Bills each of their opponents a few times to eliminate them from the minigame.

Mario Party 6[]

The Bullet Bill Orb makes a reappearance, acting almost the same as its Mario Party 5 iteration except it only steals 20 coins from a character. Bullet Bills appear in three mini-games—Jump the Gun, Shoot Yer Mouth Off, and Verbal Assault—and the Magma Flow path in Star Sprint also features Bullet Bills being fired at the player's character.

In Jump the Gun, one character has to shoot Bullet Bills at targets to form a platform for their partner.

In Shoot Yer Mouth Off, if the solo player says "4," "8," or "9" into the Nintendo GameCube Microphone, a Bullet Bill appears, and the other three characters have to try and avoid it.

In Verbal Assault, "Bullet Bill" is a voice command the solo player can use, and doing this causes a Bullet Bill to appear and home in on a team member. Because this is a hint only available from the Star Bank hints, "Bullet Bill" cannot be selected from the blue window if the Mic option is off during the mini-game.

Mario Party Advance[]

Bill Bounce

Luigi jumping from Bullet Bills in the minigame Bill Bounce

There is a Bullet Bill character who is a track and field athlete at the Mushroom Stadium. The player's character can win against Bullet Bill to obtain the Mini Soccer Gaddget.

As a species, Bullet Bills are featured in the minigame Bill Bounce. The minigame involves the player's character having to jump on Bullet Bills to earn enough points within the time limit. Jumping on several Bullet Bills in succession earns them point combos. If the player's character hits a Bullet Bill, they are stunned temporarily.

Mario Party 7[]

Bullet Bills appear in three minigames, Helipopper, Wheel of Woe and StratosFEAR!.

In Wheel of Woe, if the solo player says "Bullet Bill" into the Nintendo GameCube Microphone, two Bullet Bills are shot out of blasters on each side of the room, and the other three have to try and avoid them.

In StratosFEAR!, the solo character can use the voice commands "Move up" and "Move down" to move the Mushroom Platform accordingly while the other three on it have to avoid the Bullet Bills.

In Helipopper, Bullet Bills are an obstacle. If a character is hit by one, they are stunned temporarily.

Mario Party 8[]

A Bullet Bill has its own candy named Bullet Candy. While using it, the lower portion of a character's body is transformed into the end of a Bullet Bill, and they can hit three Dice Blocks, similar to what the Thrice Candy allows for, although each time the character hits one of their opponents, that opponent loses a Star. Bullet Bills themselves physically appear in five minigames: Sick and Twisted, Speeding Bullets, Superstar Showdown, and Thrash 'n' Crash, more than in previous Mario Party games.

ThrashandCrash 8

The characters approaching a Bullet Bill in Mario Party 8

In Sick and Twisted and Thrash 'n' Crash, Bullet Bills are one of the obstacles having to be avoided, otherwise the character is eliminated from the minigame. Unlike the platforming games, a character is even eliminated if they jump onto a Bullet Bill in Sick and Twisted.

In Cardiators, there is a card with three Bullet Bills on it. If a character selects it, three Bullet Bills are fired at their opponent, inflicting a total of nine damage.

In Superstar Showdown, during the second stage, two cannons are attached to Bowser's Clown Car, which fires six Bullet Bills upon each use. In the third stage, the Clown Car shoots out Missile Bills instead of Bullet Bills.

Although Bullet Bills do not appear in Gun the Runner, the solo character uses a vehicle named Bullet Blitzer, designed and named after a Bullet Bill, to try and shoot down the other characters.

Mario Party 9[]

Billistics

Bullet Bills in the Mario Party 9 minigame Billistics

The minigame Billistics involves the characters having to dodge several Bullet Bills and Missile Bills fired at them. The minigame name is even a pun on Bullet Bill's name and "ballistics." In the Reverse Minigame variation, the objective is to be eliminated by a Bullet Bill first.

Bullet Bills appear in another minigame titled Speeding Bullets, in which each of the characters have to race on a Bullet Bill to the finish line.

In the Museum, there is a Bullet Bill constellation named Straight Shot. Like the other constellations, it can be bought for fifty Party Points.

Mario Party: Island Tour[]

At Perilous Palace Path, there is an item named Backwards Bill, which knocks the targeted opponent back five spaces. A Bullet Bill appears in two minigames, Tap Dash and Match Faker. In the former minigame, a Bullet Bill has the possibility of appearing and having to be matched with its corresponding icon, while the latter minigame depicts a Bullet Bill, specifically its New Super Mario Bros. artwork, on one of the tiles.

Mario Party 10[]

At Mushroom Park, there is a Bullet Bill attraction that involves the characters jumping to collect Mini Stars. Bullet Bills are also used as projectiles to take down Bowser's Airship on Airship Central. Bullet Bills appear in four minigames: Meanie Match, Hop, Drop, and Roll, Bullet Bill Bullies, and Kamek's Rocket Rampage, where they and Banzai Bills are used as ammunition by Kamek.

Mario Party: Star Rush[]

Bullet Bills are obstacles in World 4-2 of Toad Scramble mode.

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Mario Party: The Top 100[]

Bullet Bills return in Mario Party 9's Speeding Bullets, acting the same as before.

Super Mario Party[]

Bullet Bills appear in two minigames, Follow the Money and Drop Quiz. In Follow the Money, Bullet Bills are among the enemies having to be avoided. In Drop Quiz, one sometimes appears in the video shown onscreen.

Mario Party Superstars[]

Bullet Bills reappear in some of the returning minigames, such as Mario Party 5's Bill Blasters.

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In Paper Mario series[]

Paper Mario[]

Paper Bullet Bill Old

A Bullet Bill from Paper Mario

Bullet Bills are first encountered outside of Koopa Bros. Fortress, where they are fired out of Bullet Blasters. Bullet Bills will continue to be fired unless the Bill Blasters are defeated. A new variant, Bombshell Bills, are introduced as well.

Paper Mario: The Thousand-Year Door[]

Paper Bullet Bill Classic

A Bullet Bill from Paper Mario: The Thousand-Year-Door

Bullet Bills and Bill Blasters are fought in Pirate's Grotto where they behave exactly the same as they did in the previous game. Bombshell Bills also return in this game being found in the spooky corridors of the Palace of Shadow.

Super Paper Mario[]

Bullet Bills behave much more closely to how they did in Super Mario Bros. Like in said game, they can be defeated with one stomp.

Paper Mario: Sticker Star[]

Paper Bullet Bill New

The Bullet Bills flying as seen in Paper Mario: Sticker Star.

Bullet Bills can not be fought normally, as stomping or hammering on them will instantly defeat them. They are only encountered in Bowser Jr.'s Flotilla.

Paper Mario: Color Splash[]

Although Bullet Bills do not appear, there are Banzai Bills featured as Black Paint Bombs.

In Mario & Luigi series[]

Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions[]

Bullet Bills do not appear as standalone enemies, a few different enemies use them during battle.

Bill Blasters, found in Stardust Fields, attack Mario and Luigi by shooting Bullet Bills at them. Mario or Luigi can dodge the Bullet Bill by jumping over it, although they can counterattack by jumping onto the Bullet Bill.

Mecha-Bloopers, encountered in Oho Ocean Seabed and Gwarhar Lagoon, also attack using Bullet Bills.

Bullet Bills were given another variant, Sniper Bill. They appear during a Sniper Bill's battle in which one attacks Mario or Luigi by firing a smaller Bullet Bill from its Super Scope.

Mario & Luigi: Partners in Time[]

Similar to Mario & Luigi: Superstar Saga, Bullet Bills do not appear as standalone enemies, but are featured in a few different types of enemy battles. Boom Guys and Elite Boom Guys are equipped with a Bill Blaster, which it uses to shoot a Bullet Bill at one of the Mario Bros.

Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[]

Just as in previous Mario & Luigi titles, Bullet Bills appear during certain enemy battles but not as standalone enemies. During an Air Cannon battle, a Bullet Bill is launched from a cannon used by an Air Cannon. It has the possibility of turning invisible and attacking either Mario or Luigi, who has to time their jump to dodge the Bullet Bill. During the final boss fight against Dark Bowser, dark Bullet Bill variations are among the enemies used in Dark Bowser's minion attack. Bowser has to either punch or duck under the Bullet Bills headed toward him, depending on the height.

Mario & Luigi: Paper Jam[]

Although regular Bullet Bills are absent, they have papercraft variants featured during the Papercraft Bowser segment.

In WarioWare series[]

WarioWare: Twisted![]

Bullet Bills are encountered in the microgame Super Mario Bros. 3-Lift, as an enemy that Mario has to avoid. Bullet Bills retain their sprite depiction from Super Mario Bros. 3, which the game is based on.

WarioWare: Touched![]

Bullet Bills make a minor appearance in two microgames, the Super Mario Bros. microgame with the "Stomp!" objective and Clawing for More. In the former microgame, if the player defeats every enemy during the third difficulty level, Mario appears riding on a Bullet Bill, something that cannot be done in the Super Mario series, whereas the other two show him riding in a Lakitu's Cloud. In the latter microgame, Bullet Bills appear as one of the sprites that can appear when the player grabs the ball.

WarioWare Gold[]

Bullet Bills return in Super Mario Bros. 3-Lift microgame, now renamed Super Mario Bros. 3, having the same role as in WarioWare: Twisted!.

In Mario Tennis series[]

Mario Power Tennis[]

Bullet Bills are featured in the minigame Mecha-Bowser Mayhem, in which they are launched by Mecha-Bowser, just as it does in Super Mario Sunshine. The player's character can use their tennis racket to deflect the Bullet Bill back at Mecha-Bowser.

A Bullet Bill briefly appears during the climax of the opening cinematic, in which Bowser launches a Bullet Bill from his balloon, but Mario strikes it away using his tennis racket.

Mario Tennis Aces[]

Bullet Bills appear in the Adventure Mode level Defeat Bowser's Minions!, taking place at the Castle Gates area of Inferno Island. They are fired from two Bill Blasters while Mario battles a Whomp. Mario can use his tennis racket to deflect the Bullet Bills back at Whomp to attack it. If Mario gets hit by a Bullet Bill, ten seconds are deducted from the timer.

In Mario Baseball series[]

Mario Superstar Baseball[]

Killer Ball MSB

Bowser pitches a Bullet Bill while using Killer Ball in Mario Superstar Baseball

A Bullet Bill is featured in Bowser's Star Skill, Killer Ball, as well as Bowser Jr.'s, Killer Jr. Ball. The Star Skills are mostly the same, although Bowser Jr.'s Bullet Bill wears the same bib as him.

If Bowser or Bowser Jr. use their Star Skill while pitching, a Bullet Bill is launched at the batter. At first, the Bullet Bill moves slowly, but when it approaches the batter, the Bullet Bill flies in a loop, while trying to charge directly past the batter, who has to hit the Bullet Bill. If Bowser or Bowser Jr. use their Star Skill while batting, a Bullet Bill is launched across the field. If a fielder catches the Bullet Bill, they are pushed a distance back. If the Bullet Bill touches the ground, it turns back into a baseball.

In Challenge Mode, there is a Bullet Bill item, and purchasing it enables Bowser to use Killer Ball in the mode. A Bullet Bill is not used to activate Bowser Jr.'s Star Skill in the mode, unlike Bowser, but instead Jr. Mask.

Mario Super Sluggers[]

Bowser uses a Bullet Bill in his Star Pitch, Killer Ball. He no longer uses a Bullet Bill while batting, because Breath Swing was made his Star Swing.

During the final cinematic, Wario and Waluigi insert a Bullet Bill into the cannon used for a Bob-omb Derby contest at Mario Stadium. The Bullet Bill launches prematurely and aims directly toward Mario. However, Bowser unexpectedly appears and rescues Mario by hitting the Bullet Bill, which takes Wario and Waluigi with it, sending the two blasting off before setting off a chain reaction of fireworks.

In Mario Strikers Charged[]

A Bullet Bill is featured in Shy Guy's Skillshot, Bullet Bill Blast. Upon using the move, Shy Guy summons a Bullet Bill, which he rides on while holding the ball, and going directly to the Goalkeeper. Upon impact with the Goalkeeper, it becomes temporarily stunned, possibly giving Shy Guy the opportunity to score a goal.

Crossover appearances[]

Super Smash Bros. series[]

Super Smash Bros. Melee[]

Although Bullet Bills do not physically appear, they are mentioned in the Banzai Bill trophy. Earlier revisions have an error in which the Banzai Bill trophy is named "Bullet Bill," although this was later fixed in the 1.02 NTSC revision. In all revisions, a Banzai Bill's trophy incorrectly lists Super Mario Bros. as its game debut instead of Super Mario World.

Super Smash Bros. Brawl[]

Bullet Bill SSBB screenshot

Three Bullet Bills charge after Pit in Super Smash Bros. Brawl

Bullet Bills are encountered as enemies in a few stages of Adventure Mode: The Subspace Emissary, in which they are part of Bowser's troops and, by extension, the Subspace Army. Bullet Bills first appear in the introduction cutscene for Donkey Kong and Diddy Kong, in which the latter destroys three Bullet Bills, which explode as a result. Upon being encountered, a Bullet Bill appears onscreen from the right and continues traveling across to the left, much like in Super Mario Bros.. However, the player's character can no longer attack a Bullet Bill by jumping onto it. There are a few Bullet Bills that home in on the player's character rather than continue traveling straightforward.

Super Smash Bros. for Nintendo 3DS / Wii U[]

Bullet Bill SSB4 3DS

A Bullet Bill as an enemy in Smash Run in Super Smash Bros. for Nintendo 3DS

Bullet Bills appear as an item in both versions, in which using a Bullet Bill causes it to charge straightforward, possibly hitting other fighters along the way. Aside from this, Bullet Bills are featured as enemies in Super Smash Bros. for Nintendo 3DS's Smash Run mode.

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Super Smash Bros. Ultimate[]

Bullet Bills return as an item, retaining their essential function.

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The Legend of Zelda: Twilight Princess[]

There is a Bullet Bill design on Fyer's shirt.

Mario & Sonic series[]

Mario & Sonic at the Olympic Games (Nintendo DS)[]

Bullet Bills are enemies featured in various difficulty settings of Airship except Level 1, in which only Flappers appear.

Mario & Sonic at the Olympic Winter Games (Wii)[]

Bullet Bills are obstacles in Dream Snowball Fight, where they sometimes appear to target a character. If a character is hit by a Bullet Bill, they get knocked over, but the character can throw a snowball at a Bullet Bill so that it instead targets an opponent. If a character is under the effects of a Super Star, they are unaffected by a Bullet Bill.

There is a Bullet Bill character named Big Bullet Bill, who is raced against as a rival in Skeleton in Single Festival, and Bobsleigh in Team Festival. Although Big Bullet Bill also appears in the Nintendo DS version, regular Bullet Bills do not.

Mario & Sonic at the London 2012 Olympic Games (Nintendo 3DS)[]

In Story Mode, Bowser Jr. uses a Bullet Bill to travel around. This is shown in Junior Hits England, where he gets on a Bullet Bill to depart for London, and in the opening cutscene of the next episode, Junior, Super Hero?, Bowser Jr. involuntarily crashes his Bullet Bill on an Egg Pawn and Egg Flapper, defeating both of them.

A Bullet Bill is among the badges that can be obtained from the badge machine.

Mario & Sonic at the Sochi 2014 Olympic Winter Games[]

Bullet Bills have an essential role in the Bullet Bill Sledge Race event, where each two-seater bobsleigh is pulled by a pair of harnessed Bullet Bills. This is based on how reindeer pull Santa Claus's sleigh.

Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS)[]

Bullet Bills appear in the event Boxing Plus, where they deplete the opponent's Guard Gauge. In Rhythmic Gymnastics Plus, some Bullet Bills appear during the Mario composition on expert difficulty, where they occasionally fire from offscreen to reveal the button required to input after traveling over their marker.

LEGO City Undercover[]

A Bullet Bill exclusively makes a cameo in the Wii U version and its remastered Nintendo Switch version. In both versions, there is a cannon in the King's Court district that shoots Bullet Bills at Chase McCain when he approaches them. There is a Character Token hidden behind a cage that can only be broken by having Chase lure a Bullet Bill into it.

Puzzle & Dragons: Super Mario Bros. Edition[]

Bullet Bills make an appearance as both enemies and allies.

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Skylanders: SuperChargers[]

Bullet Bills appear in the Wii, Nintendo 3DS, and Wii U versions, where Bowser can launch them from the Clown Car.

Unused appearances[]

Yoshi (Game Boy)[]

Hidden in the game data is unused Bullet Bill. It would have functioned as one of the enemy pieces. By using a cheating device, it is shown that the Bullet Bill is mostly functional, although its graphics become glitched upon landing onto either of Mario's plates or an enemy piece.

The Legend of Zelda: Link's Awakening[]

A sprite of a Bullet Bill is featured within the game's developmental assets, suggesting that it would have been among the Mario enemies to make an appearance.

In other media[]

Perhaps due to the name and nature of the enemy, Bullet Bills only appear in two episodes of the DiC Entertainment cartoons. Bullet Bills are much more prominent in literature such as comics and books.

Super Mario Bros.[]

The film features miniaturized Bullet Bills, though not named as such, as the power source of the Thwomp Stomper boots. A neon sign advertising a bar named "Bullet Bills" can also be seen throughout the film.

Timeline[]

Game Role Year Console Notes
Super Mario Bros. Enemy 1985 Family Computer / NES
VS. Super Mario Bros. Enemy 1986 VS. System
Super Mario Bros.: The Lost Levels Enemy 1986 Family Computer Disk System
Super Mario Bros. Special Enemy 1986 NEC PC-88, Sharp X1
All Night Nippon: Super Mario Bros. Enemy 1986 Family Computer Disk System

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Gallery[]

Hat mario To view Bullet Bill's
image gallery, click here.


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