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"REPEL VIRUS"
― Bowser Memory ML in the Memory Banks

Bowser Memory ML (individually called "Bowser Memory M" and "Bowser Memory L") are the sixteenth bosses in Mario & Luigi: Bowser's Inside Story. They are encountered in the Memory Banks inside Bowser's Body around mid-game.

Appearance

Bowser Memory ML look like Mario and Luigi, but are made out of "pixels" (cubes) and stand on one blocky "leg".

History

They appear before Mario and Luigi when the Bros. enter the main Memory Banks to retrieve a code. They assume that Mario and Luigi are viruses and decide to attack them. After they are defeated, they transform into Bowser Memory P.

Combat

Bowser Memory M and L fight together. Their attacks are as follows:

Bowser Memory M

  • Starman Rampage: Bowser Memory M grabs the Super Star, then charges forward. This must be avoided entirely. If the Mario brothers are not killed, they just take damage and leave the battle until the move ends. Mario and Luigi have to jump to avoid the low passes, but if a coin appears above their head, the Mario brothers must duck (no input required).
  • Brick Bash: Bowser Memory M grabs the Super Mushroom. He then spawns several bricks above his head and bashes them. Mario and Luigi have to block the debris that is created with this attack with their hammers. How Bowser Memory M jumps determines who his target is. A normal jump means Mario is the target, while a spinning jump means Luigi becomes the target. The attack ends when a Bowser Memory Koopa Troopa bites Bowser Memory M.

Bowser Memory L

  • Hammer Toss: Bowser Memory L takes out a hammer that has a square head. He then walks forward and then tosses the hammer. Mario and Luigi have to block the hammer with their own, lest it deals damage to them. The target's identity is telegraphed by the path Bowser Memory L takes before tossing his hammer. Due west means Luigi is the target. Northwest means Mario is the target.
  • Boo Tag: Bowser Memory L plays tag with the Bowser Memory Boo. Mario and Luigi have to jump to avoid taking damage, but must time their jumps to make sure Bowser Memory L does not kick them with his legs. If their jump is timed so they can destroy the Boo (which has only one hit point) by stomping on it, the attack ends.
  • Flee (passive): Damaging Bowser Memory L causes him to skid backward. If this happens twice, Bowser Memory L will be ejected from the battle for a few turns.
  • Mushroom: Bowser Memory L can heal Bowser Memory M with Mushrooms, healing 40 hit points, If Bowser Memory M is dead, Bowser Memory L will use a 1-UP Mushroom to revive Bowser Memory M.

Statistics

Mario & Luigi: Bowser's Inside Story enemy
Bowser Memory M
BowserMM
Location Memory Banks
Level 19
HP 730
Power 74
Defense 53
Speed 51
Experience gained 1500
Coins dropped 250
Item dropped Star Candy (100%)
Grown-up Wear (10%)
Notice
  • Parentheses represent Japanese versions different from the American and European versions.
  • Gray statistics shows that they are found just in the game's coding and not available during normal gameplay.


Mario & Luigi: Bowser's Inside Story enemy
Bowser Memory L
BowserML
Location Memory Banks
Level 19
HP 845
Power 62
Defense 60
Speed 31
Experience gained 1500
Coins dropped 350
Item dropped Max Syrup Jar (100%)
Grown-up Wear (100%)
Notice
  • Parentheses represent Japanese versions different from the American and European versions.
  • Gray statistics shows that they are found just in the game's coding and not available during normal gameplay.



Trivia

Names in Other Languages

  • Bowser Memory M:
    • Japanese: Kuppa Memorī M (Bowser Memory M (Bowser is called "Kuppa" in Japanese.))
    • Español: El Bowsermemo Mú (Genitive: Lois Bowsermemis Muus; Bowsermemo comes from Bowser and La Memória (memory))
    • Français: Le Bowser_ROM/ML (ROM is a borrowing from English that means "read only memory".)
    • Italiano: Memória Emme Kúppes (Bowser's Memory M; Genitive; Memoríes Múus Kúppes)
  • Bowser Memory L:
    • Japanese: Kuppa Memorī L (Bowser Memory L (Bowser is called "Kuppa" in Japanese.))
    • Español: El Bowsermemo Landa (Genitive: Lois Bowsermemis Landes; Bowsermemo comes from Bowser and La Memória (memory))
    • Français: Le Bowser_ROM/ML (ROM is a borrowing from English that means "read only memory".)
    • Italiano: Memória Elle Kuppes (Bowser's Memory L; Genitive: Memoríe Landáus Kuppes)

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