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Super Mario

Boomsday Machine Daredevil Run is the second mission of Bowser Jr.'s Boom Bunker in Super Mario Galaxy 2. It is available after Mario grabs the Comet Medal on the Spinning Platforms Planet in the same galaxy's first mission, Bowser Jr.'s Boomsday Machine. Since it is a Daredevil Comet mission, Mario has to go through the entire mission without taking any damage.

Layout[]

The mission starts off like the first, though no coins appear, since Mario always has only one unit of health in Daredevil Comet missions. However, Mario encounters a different area in this mission after he leaves the Cannon Planet; instead of landing on the Spinning Platforms Planet, Mario will land on the Dark Matter Area on his way to the boss. A lone Koopa Troopa appears immediately after the target, and Mario must board a swinging platform, but must move to avoid the Dark Matter's patch.

On the boss planet, Mario and Bowser Jr. square off again, just like they did in the first mission, as Bowser Jr. uses the Boomsday Machine. The blocks around the arena are retained but do not contain any coins, like the rest of the mission.

Trivia[]

  • When Mario hits their bulls-eye and gets a 1-Up, the first target turns blue with white markings, and the second target, now easier to hit since it is tilted so that its front side is closer to facing the cannon, gains a grey marking.
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