Mario Wiki

Vote for a featured article!

READ MORE

Mario Wiki
Mario Wiki
Advertisement
Super Mario

Boomsday Machine is a gargatuen vehicle in that appears in Super Mario Galaxy 2 as a boss and is Bowser Jr's second/final vehicle to battle Mario in his lasts stand for the Grand Star. It serves as the main boss of Bowser Jr.'s Boom Bunker, which is the seventh/final Galaxy of World 5 as well as the thirty-fifth Galaxy overall, is the third/final boss of that World and is overall fourteenth(fifteenth if counting the Mandibug Stack) boss of the game.

Description[]

The Boomsday Machine is a mobile castle-shaped tank owned by Bowser Jr. Its body is studded with fans that can pull in any cloud platforms from Cloud Mario, an electric field that can inflict damage if touching the outer wall and glass cage, and a cannon that fires yellow colored electric energy balls.

In Super Mario Galaxy 2[]

The Boomsday Machine is fought on the boss planet of Bowser Jr.'s Boom Bunker, where it is first fought during the mission Bowser Jr.'s Boomsday Machine and later again in its Daredevil Comet counterpart, Boomsday Machine Daredevil Run. It is part of the final fight against Bowser Jr.

While battling the Boomsday Machine, Mario has to be under the effects of a Cloud Flower. The Boomsday Machine has two main attacks: launching spheres of electricity from the cannon and electrifying the glass dome. When its vacuum goes on, Mario must make clouds to progress higher that eventually becomes sucked in; however, the electric balls will disintegrate the clouds. In order to defeat it, Mario needs to ground pound on the glass case with Bowser Jr. in it three times. After Mario ground pounds the glass case two times, the Boomsday machine releases threads and becomes mobile. Once the Boomsday Machine is destroyed by Mario, it explodes and releases a Grand Star as Bowser Jr. is sent flying away.

Behind the scenes[]

Etymology[]

The Boomsday Machine's name is a pun on "Doomsday Machine" and "boom."

Trivia[]

  • The Boomsday Machine is very similar to the Undergrunt Gunners' cannons from the first game, from appearance, and the fact that the enemy sits in a glass cockpit at the top and get sent flying into space after the machine's destruction. The Boomsday Machine most closely resembles the Toy Time Galaxy's Undergrunt Gunner, since that one is even taller than the other tanks and they both shoot the electricity balls. Additionally, both can charge up their machine temporarily to prevent Mario from attacking.
  • The Boomsday Machine carries many similarities to Megahammer, as they are both gigantic vehicles that Bowser Jr. rides on, both have a form of projectile that is fired from their main area, both are fought by a power-up (Megahammer: Yoshi, Boomsday Machine: Cloud) their weak-points is their cockpit, both appear in a World that is labeled in odds (Megahammer: World 3, Boomsday Machine: World 5) both serves as the final bosses of their own world and they both hold the Grand Star.
    • They are however polar opposites in many ways:
      • Megahammer is a more humanoid-like vehicle that flies around and is fought in the middle of a ring the player moves around, its form of projectiles are a form of enemies and it's main form of attack is slamming Mario with it's hammers into the ground, and farther more, it is fought by shooting it's own projectiles back its weak-spots.
      • Boomsday Machine however is a building/tank-like vehicle that rolls around and is fought all though out the arena on the ground, it's form of projectiles are energy based and it's main form of attack is shooting at Mario or by sucking in Mario with it's vents, and farther more, it is fought in a similar manner to that of an Undergrunt Gunners.

Gallery[]

Advertisement