| "Can everyone please stop telling jokes and start actually helping?!" | |
|---|---|
|
Wendy O. Koopa is not happy. She has spotted broken links on this article. You can help her by creating some of the articles! |
Bomber Bills (Formerly Banzai Bills) are a recurring enemy in the Mario franchise. They first appear in Super Mario World.
Profile[]
Physical description[]
Bomber Bills are a variant of Bullet Bills generally depicted as large, black bullets with a shark-like smile on their face. Hotel Mario gives them a more unusual appearance of being closer in size to Bullet Bills and sporting a Bullet Bill's characteristic limbs.
Behavior[]
Bomber Bills are often fired from somewhere off-screen and travel slowly toward Mario or another playable character. Their arrival is heralded by a firing noise; in 2D platformers, they started out arriving from nowhere, but in more recent games and the 3D games, they are spawned by cannons as large as the Bomber Bills themselves are. In most appearances, a Bomber Bill can be defeated from being stomped, although Fireballs and Ice Balls are ineffective against Bomber Bills.
In Super Mario series[]
Super Mario World[]
Bomber Bills are enemies fired from somewhere offscreen and travel in the direction of Mario or Luigi a straight line, being avoided by getting out of their way, though their size makes this somewhat hard; as such, there is often a pit that Mario can duck into. A Bomber Bill can be defeated by either jumping on it or by touching it while under the effects of a Super Star. If a Bomber Bill is defeated, the player earns 200 points.
Bomber Bills appear in three levels, Yoshi's Island 1, Valley of Bowser 3, and Awesome. In Yoshi's Island 1, the first level of the game, Bomber Bills appear without Bullet Bills, so they are encountered before Bullet Bills. Here, players have indicators that the Bomber Bills are approaching, some of which are marked by indentations on the ground. A total of four Bomber Bills spawn in this level. Players can hop into these indentations to avoid the Bomber Bills. The first Bomber Bill has no indentations, but players can duck to avoid it. Two Bomber Bills spawn near a segment with a Trampoline and cloud platforms on the top, though both Bomber Bills have an indentation on the ground for players to hide in. The cloud platforms on the top can be used to avoid the incoming Bomber Bill as well. The fourth and last Bomber Bill of the level is not marked by an indentation, but players can avoid it by hopping on a platform nearby. In Valley of Bowser 3, three Bomber Bills appear, and they all spawn near the end of the level where there are no stationary platforms. In Awesome, four Bomber Bills appear in the level, and they all spawn in the area with purple-colored pillars and platforms and blue Warp Pipes.
During the Fall event, Bomber Bills do not change sprites, unlike Bullet Bills, which change into Pidgit Bills. Since sprites for Super Nintendo Entertainment System games are limited to 64×64 pixels, the in-game Bomber Bills appear to be flatter horizontally than depicted in artwork.
New Super Mario Bros.[]
A Bomber Bill in New Super Mario Bros..
Bomber Bills return as enemies, appearing more rarely than in Super Mario World along with their cannon, which appears only once at the end of the two levels they appear in, World 7-5 and World 8-1, just before the flagpole. As with Super Mario World, they can be defeated with a jump, through the use of a Super Star, or with a Mega Mushroom. If Mario or Luigi are under the effects of a Mega Mushroom, they can additionally destroy Bomber Bill Cannons as well.
Bomber Bills retain most of their design from Super Mario World, except that their coloring has a slight purple hue, and they have red shadows under their eyes to make them look more intimidating, which has appeared on them in almost every game since. A Bomber Bill's animation has been changed, and they now spin instead of staying in one position.
Super Mario Galaxy[]
A Bomber Bill in Super Mario Galaxy.
Bomber Bills appear only in the final course, Bowser's Galaxy Reactor, specifically during the mission, The Fate of the Universe. Bomber Bills are found on the Lava Tower Planet, a tunnel-shaped planet filled with lava and square-shaped platforms. As with New Super Mario Bros., they are fired out of specific Bomber Bill Cannons at a set rate, and, due to the additional 3D space, comes in rows and lines. Unlike Super Mario 64, they do not home in on Mario's or Luigi's position as how Bullet Bills behave, though their size makes them more difficult to avoid. To avoid them, Mario or Luigi must wait until one passes by, or attempt to backflip over it. Because Bomber Bills are fired in a pattern, Mario and Luigi can also find patterns where it is safe to pass by them. If a Bomber Bill touches Mario or Luigi, he is knocked away. They are indestructible in this game, as jumping on them does not defeat them, similarly to in Super Mario 64.
Bomber Bills retain their appearance from Super Mario World, lacking the red highlights on their eyes.
New Super Mario Bros. Wii[]
The Mario Crew dodging Bomber Bills as they ride the Elevator upward.
Bomber Bills return as enemies, retaining their behavior from New Super Mario Bros. They were given a new standard appearance, with both a rounded, recessed mouth and red marks behind the eyes. Bomber Bills can be jumped on to either defeat them or to reach higher areas. As with most enlarged versions of enemies, an Ice Flower freezes them only very briefly and this does not halt their progression on their path. Bomber Bills appear mostly in World 7. Additionally, the game introduces two varieties of Bomber Bills, Bull's-Eye Bombers and King Bills.
Bomber Bills are first encountered in World 7-
. After the playable characters pass the normal Bullet Bills while on a Tilt Lift, they encounter a column of hidden Bomber Bill Cannons, indicated by the rate of fire of the Bomber Bills. Players need to adjust the Tilt Lift with their Wii Remote sensor to steer away from the path of the Bomber Bill.
In World 7-4, Bomber Bills are encountered in the second area of the level, where they are launched by the only visible Bomber Bill Cannon in the game. The characters have to dodge Bomber Bills by platforming across moving Warp Pipes to access the only stationary red Warp Pipe on the screen.
In the Prima Player's Guide, Bomber Bills are mistakenly called King Bills, despite being different enemies.[1]
Super Mario Galaxy 2[]
Bomber Bills about to be launched from the cannons.
Bomber Bills return as enemies, retaining their attack patterns and durability from Super Mario Galaxy. They can be defeated by either using a Rainbow Star or the Spin Drill and award a large number of Star Bits.
Bomber Bill are more common, no longer appearing only in the final course. Bomber Bills are first encountered in Sky Station Galaxy in the mission, Storming the Sky Fleet. The planet, the Sky Fleet Ship, has a long line of Bomber Bills, where players must avoid them by running around them until they find a hole they can drop into. In this level, players can use a Rainbow Star to defeat them by running into them as Rainbow Mario. In Bowser Jr.'s Fearsome Fleet in the missions Bowser Jr.'s Mighty Megahammer and Megahammer's Daredevil Bash, they are spawned during the fight with Megahammer; the center of Megahammer's chest cavity contains a cannon that can fire a single Bomber Bill, though Megahammer additionally fires several Bullet Bills as well. Bomber Bills are featured as obstacles in Fleet Glide Galaxy and two missions, Fluzzard's Wild Battlefield Glide and Fastest Feathers in the Galaxy, where Mario or Luigi rides Fluzzard to the finish line. Their last appearance is in Bowser's Galaxy Generator in the mission, Bowser's Fortified Fortress, where they are exclusively located on a cylindrical planet. Players can dodge their line of fire by using the Spin Drill to dig through the dirt. The Spin Drill is also the only other object in the game that can defeat Bomber Bills. During Bowser's Big Bad Speed Run, the Bomber Bills are replaced by Octoombas.
Super Mario 3D Land[]
Mario in between two Bomber Bills being fired.
Bomber Bills return as enemies again. They appear to be more similar to their Super Mario World counterparts than the Bomber Bills in later games, as they lack the red highlights on their eyes and do not spin around when fired. Unlike earlier 3D installments of the Super Mario series, a Bomber Bill can be defeated from being jumped on by Mario or Luigi; other methods of defeating a Bomber Bill include touching them as Statue Mario or using a Boomerang thrown by Boomerang Mario.
Bomber Bills appear only in three levels. They are first encountered in World 8-5, where players need to dodge the line of incoming Bomber Bills while traversing through Reversible Platforms. They later reappear in the special level Special 2-Airship, where players can snag the second Star Medal of the level directly in front of the Bomber Bill Cannon. Later in the level, players need to avoid Bomber Bills while navigating through Donut Lifts and avoiding Spike Platforms. In Special 4-3, players are chased by Bomber Bills while they are on the wooden bridge, after experiencing many pairs of Bullet Bills beforehand.
New Super Mario Bros. 2[]
Mario above a Bomber Bill.
Bomber Bills return as enemies and retain their attack patterns from previous titles. Whenever Mario touches a Gold Ring, Bomber Bills turn gold. In this state, they leave a trail of two rows of coins behind them. Players additionally can defeat Bomber Bills with gold fireballs when they are powered up into Gold Mario via the Gold Flower.
Bomber Bills first appear in World 5-5, where they are fired from a single Bomber Bill Cannon at the end of the level. Players can obtain the third Star Coin near the Bomber Bill Cannon by using Bullet Bills to grab the Star Coin. In World 6-B, past the Checkpoint Flag, players encounter and dodge Bullet Bills and Bomber Bills fired at them while riding on a moving, colored platform.
As for downloadable content, Bomber Bills appear in Coin Challenge Pack B, in the sky-themed Second Course level of the pack and Platform Panic Pack, in the subterranean lava-themed Third Course level of the pack. In Second Course of Coin Challenge Pack B, Bomber Bills appear in the latter portion of the second area of the level, where players can make use of Gold Rings to make Bomber Bills drop coins behind them. In Third Course of Platform Panic Pack, in the first Spine Coaster ride, one Bomber Bill is fired at the end of the ride. In the second Spine Coaster ride past the Midpoint Flag, three Bomber Bills are fired near the end of the area past where the P-Switch falls down, with each Bomber Bill being higher than the last, where they can be used akin to stepping stones.
New Super Mario Bros. U/New Super Luigi U/New Super Mario Bros. U Deluxe[]
A Bomber Bill emerging from it's cannon as the Mario Crew progress.
Bomber Bills also appear in New Super Mario Bros. U and New Super Mario Bros. U Deluxe, where they make their only appearance in the level Scaling the Mountainside in the Frosted Glacier world. They operate in the same manner as in New Super Mario Bros. Wii. In Scaling the Mountainside, players need to dodge incoming Bomber Bills through the use of platform pulleys near the end of the level. The Bomber Bill Cannon can then be found at the end of the level, where players can use it as a platform to reach the flagpole.
Bomber Bills also appear in New Super Luigi U where they are much more common then they were in the predecessor, this time in the Weighty Waddlewings level, where they are very common along with the Bomber Bill Cannon. In a similar parallel to New Super Mario Bros. U's Scaling the Mountainside, this level is also snow-themed and has the similar function of using platform pulleys to navigate through the level. This level features only Bomber Bills and no regular Bullet Bills at all. A few Bomber Bills are also seen in the first area Larry's Trigger-Happy Castle, where all other Bullet Bill varieties can be found, including Torpedo Teds and King Bills; these Bomber Bills are fired from offscreen areas rather than from Bomber Bill Cannons. In Para-Beetle Parade, four Bomber Bills are also fired from offscreen areas while players are attempting to navigate the skies with Para-Beetles and Heavy Para-Beetles. They start appearing soon after the first Star Coin is collected, guarded by a Mega Piranha Plant. These four Bomber Bills are required to be used as stepping stones to proceed further on the level, towards Para-Beetles that are out of reach by other means.
Super Mario 3D World / Super Mario 3D World + Bowser's Fury[]
A Bomber Bill being fired from its Cannon.
Bomber Bills return in Super Mario 3D World, with the same attack pattern as in previous games, and they appear in a total of two levels in the game. The game also introduces the Cat Bomber Bill, a new variety of Bomber Bill. Incidentally, Cat Bomber Bills appear before regular Bomber Bills, appearing in The Bullet Bill Express of World 3, while Bomber Bills do not appear until Mystery House Mad Dash of World 4, where players need to avoid them and Crates to obtain the third Green Star.
In Bullet Bill Base, Bomber Bills appear in the latter part of the level, after the player touches the Midpoint Flag and traverses past the permeable cloud platforms on the way up. This area has a large amount of space to accommodate for the larger size of the Bomber Bill.
Unlike in previous games, Bomber Bills in this game have blue flame thrusting them through the air, while they used red flame in preceding games. Compared to their appearance in Super Mario 3D Land, their eyes have the red highlights present in the New Super Mario Bros. games, but they do not spin around when they are fired, retaining their static animation when flying.
Super Mario Odyssey[]
Mario as a Bullet Bill flying by a Bomber Bill.
Bomber Bills appear in Super Mario Odyssey, where they can be found in the Underground Moon Caverns in the Moon Kingdom wearing top hats and in secret areas in the Snow Kingdom, Wooded Kingdom and the Dark Side. They are launched from Bomber Bill Cannons once again, and destroy stone blocks upon contact, they are also able to home in on Mario making this the first game since Super Mario 64 where they are able to do so. Like regular Bullet Bills, they explode after a little while. Mario can capture Bomber Bills with Cappy, allowing him to fly over pits and defeat Bullet Bills that run into him, he can also accelerate much faster then with a regular Bullet Bill. Every time the player captures a Bomber Bill, a remix of the Super Star theme plays.
Super Mario Maker 2[]
Bomber Bills in the Super Mario Bros. style of Super Mario Maker 2.
Banzai Bills appear as placeable enemies, following an absence from Super Mario Maker and its Nintendo 3DS version. They can be placed in all five game styles. Bomber Bills can be fired from up, down, left, or right and retain their behavior from the 2D games. In the Super Mario 3D World style, Missile Bomber Bills can also be fired from the background and defeat enemies such as Goombas and explode upon contact with a wall. Missile Bomber Bills and Cat Bomber Bills also appear in the game, Banzai Bills can be defeated with jumps or the effects of a Super Star.
In Hotel Mario[]
Banzai Bills are enemies encountered in Lemmy's High-ate Regency Hotel, moving diagonally across the screen. More appear at once on higher stages, but they can be defeated with a jump. They sometimes trigger when a Flying Goomba is defeated.
In Mario Kart series[]
Mario Kart: Double Dash!![]
While Bomber Bills do not appear, a kart based on the Bomber Bill named the Bullet Blaster appears as Bowser Jr.'s main vehicle, which is unlockable in the game itself.
Mario Kart 7[]
Mario driving by a Bomber Bill.
Bomber Bills appear as obstacles in the DS Airship Fortress, taking over the role that Bullet Bills originally had in Mario Kart DS. Bomber Bills travel in a straight line and any player who touches the Bomber Bill gets flipped over and loses 3 Coins in the process.
Mario Kart World[]
Bomber Bills come out of Bomber Trucks and have a chance to hit the player.
Mario Kart Arcade GP DX[]
Like Mario Kart: Double Dash, while Bomber Bills do not appear, a vehicle based on them named the Road Jetter is an airplane-based vehicle that has the design of a Bomber Bill on the front of the vehicle.
In Super Princess Peach[]
Bomber Bills return as enemies, retaining their behavior from Super Mario World and also sporting a similar appearance as well. However, Bomber Bills do not perform their tell-tale firing sound to alert players that they are going to appear on the screen. Despite their large size, players can still pick them up and eat them with Perry to replenish the Vibe Gauge if they press
on them, and Peach can defeat them if she swings Perry at the right moment.
Bomber Bills first appear in the world, Hoo's Wood with their first level appearance being in Hoo's Wood 2-4, where they appear in an area where the second Toad is found, after the player uses the Gloom vibe on the water wheel. They are later seen in Gleam Glacier 6-3, in an auto-sidescrolling section in the latter, penultimate area of the level where they get fired at the player from the right. In Giddy Sky 7-2, Bomber Bills appear throughout this area after the second darkened lightning cloud segment of the stage, being the fifth area of the stage. In Giddy Sky 7-5, Bomber Bills appear in the fifth, windy segment of the stage, where they appear randomly around the stage, generally aiming for the player.
This game also introduces a red, more dangerous variant of Bomber Bills known as Mad Bomber Bills, which fly faster than normal Bomber Bills.
In Mario Strikers Charged[]
Bomber Bills make a small cameo in the Sand Tomb field. In this game, they are painted with their Super Mario World appearance on one of the pillars in the background.
In Mario & Luigi series[]
Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey[]
Bowser and his minions with the Bomber Bill.
Bowser and his minions with the Bomber Bill in the remake.
A Bomber Bill appears in Mario & Luigi: Bowser's Inside Story and Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey as a key item. In Dimble Wood, Bowser sees Private Goomp, Corporal Paraplonk and Sergeant Guy carrying a Bomber Bill Cannon. They explain to Bowser that they are going to fire a Bomber Bill to Bowser's Castle, which is taken over by Fawful, as payback. The three, however, do not have any Bomber Bills; Bowser has to search one on his own. It seems that a Wiggler on a farm has a Bomber Bill after Bowser pulled out his Giga-Carrot, which Bowser has to eat. He was originally going to use the carrot as a substitute for the Bomber Bill, though the Wiggler tells him to eat it as a responsibility. After the carrot is eaten up, Bowser could choose to save or to get the Bomber Bill right now. Once he asks for the Bomber Bill, the Wiggler gets mad because Bowser pulled out the carrot and ate it, even though he told Bowser to do so, and also because he never expected Bowser to finish the Carrot in time. After battle, Bowser finally gets the Bomber Bill and gives it to Private Goomp, Corporal Paraplonk and Sergeant Guy, which is then launched at Bowser's former castle. However, Midbus and two other Goombas see the Bomber Bill and dodge it by making the castle fly into the air. The castle then heads for Bowser, lands on him, and initiates the first Giant Bowser battle. The Bomber Bill is not seen again for the rest of the game and it's unknown what happened to it but it's highly likely it landed into the ocean.
Mario & Luigi: Dream Team[]
Mario outruns the Bomber Bill fired by Sergeant Guy.
A single Bomber Bill appears in Mario & Luigi: Dream Team, in the battle with the Elite Trio. When attacking, Sergeant Guy ground pounds the cannon, causing the Bomber Bill to come out. The Bomber Bill then chases after Mario, where he then needs to outrun it. If outran, the Bomber Bill touches down onto Sergeant Guy instead. Additionally, if Mario attacks the cannon before the Bomber Bill is fired, it causes the Bomber Bill to be fired prematurely, causing massive damage to all enemies.
In Paper Mario series[]
Paper Mario: Sticker Star[]
The Bomber Bill blasts large holes in the Airship walls.
Bomber Bills appear in Paper Mario: Sticker Star, in which Bowser Jr. fires one from his airship of Bowser Jr.'s Flotilla to prevent Mario and Kersti from reaching Bowser's Castle. Later in the level, Mario paperizes the Bomber Bill Cannon to shoot a Bomber Bill, making a huge hole in the flotilla thus creating a path for progression, once this is done, the Bomber Bill Cannon deactivates. If Mario is hit by these Bomber Bills, they take away 30 HP meaning if Mario hasn't collected any HP-Up Hearts up to this point, a single hit from a Bomber Bill will instantly kill him.
Paper Mario: Color Splash[]
The Bomber Bill about to strike a large area of Sunglow Ridge.
The Bomber Bill factory seen in Black Bowser's Castle.
Bomber Bills appear in Paper Mario: Color Splash and are used as missile bombs. They are filled up with black paint in the factory in Black Bowser's Castle. When they crash, a dark skull cloud is created as a result of the impact, and they scatter black paint over a large area. These Bomber Bills can take away 30 HP from Mario if their hit is successful. One particular Bomber Bill fills part of Sunglow Ridge with black paint. Black Bowser planned to use the Bomber Bills to cover the entire World in Black Paint, luckily, Mario and Huey managed to defeat him and return him back to normal thus ending the operation.
In Mario Party series[]
Mario Party: Island Tour[]
The Bomber Bill launched from it's cannon in Bomber Bill's Mad Mountain.
A Bomber Bill appears in Mario Party: Island Tour as the main gimmick of the Bomber Bill's Mad Mountain board. If a player rolls the die and rolls the Bomber Bill icon, the Bomber Bill will shoot out of its cannon and knock the players to the last checkpoint. However, the Bomber Bill can travel only along the lower path or the upper path at any given time.
Mario Party 10[]
A Bomber Bill as seen in the minigame.
Bomber Bills appear in Mario Party 10 in a minigame, where they are summoned by Kamek in the second half of Kamek's Rocket Rampage when Kamek gets half of his health depleted. These are larger and therefore more difficult to dodge than the normal Bullet Bills he spawns. Bomber Bills take three points away if players get hit by them, which is the most damaging enemy in this minigame.
Crossover appearances[]
Super Smash Bros. series[]
Super Smash Bros. Melee[]
A Bomber Bill in the Princess Peach's Castle stage in Super Smash Bros. Melee.
Bomber Bills are stage hazards on the Princess Peach's Castle stage. They appear in set angles, from either the top, side, or diagonally; a firing sound and their traveling sound is an indicator of their approach. The Bomber Bill can inflict small damage and knockback to any fighters on contact. Once burrowed into a castle wall, the Bomber Bill digs into the wall and eventually explodes. The resulting explosion not only causes massive damage and knockback to anyone caught within it, but it also presses any buttons in range, activating platforms and ! Blocks. The explosion can also destroy or activate destructible items.
A Bomber Bill, depicted with a sprite-based appearance from Super Mario World, appears in the background of the Yoshi's Island stage (which also applies to the returning stage in Super Smash Bros. Brawl and Super Smash Bros. for Wii U). It has no effect on the stage itself.
A Bomber Bill also appears as a trophy. In original North American releases, the trophy is incorrectly named "Bullet Bill" when set to English, but it is correctly identified as Bomber Bill in all other versions, including Japanese. Another error is that the origin game is incorrectly marked as Super Mario Bros. when Super Mario World is the first appearance of them.
Super Smash Bros. for Nintendo 3DS[]
A Bomber Bill in Smash Run mode of Super Smash Bros. for Nintendo 3DS.
Bomber Bills are featured as enemies in Smash Run mode. Like normal Bullet Bills, Bomber Bills attack by homing in on the fighter and flying toward them. If players touch Bomber Bills, they take fire damage and get knocked back. Bomber Bills have above-average health, but if one takes a strong enough hit, they can get stunned and fall to the ground, open to attack, momentarily. If a Bomber Bill embeds itself into a wall, it explodes after a while, but it releases no power-ups.
Super Smash Bros. for Wii U[]
A Bomber Bill sometimes appears as a random event in Smash Tour mode. A warning appears at the beginning of the turn, and at the end a Bomber Bill hits the board and explodes, dropping numerous stat boosts and launching any Miis caught in the blast. There is also a trophy of a Bomber Bill that can be unlocked by clearing a Solo 3-Minute Smash after getting 110 or more KOs while playing as Bowser.
The Legend of Zelda: Twilight Princess[]
In The Legend of Zelda: Twilight Princess, the cannon operator Fyer has a Bomber Bill sewn on his sleeve.
Skylanders: SuperChargers[]
The Bomber Bill appears as a mod for Hammer Slam Bowser's Clown Cruiser. It grants the vehicle better top speed and gives the jet extra propellers under the wings.
Mario + Rabbids Kingdom Battle[]
Mario wields a weapon in the blaster category that is designed after the Bomber Bill, called the Bwahnzai Bill. It can be bought for 720 coins and it deals 55-65 damage against opponents. Its super effect causes a bounce that deals 85 damage, and it has a 30% chance of occurring. The range of the blaster is 10 cells, an average range, and its cover damage is low.
A Bomber Bill can also be seen in the background of World 2-2, ensnared in a giant pair of underwear. After defeating the Icicle Golem, it can also be found outside Peach's Castle, still caught in underwear. Notably, this is the first time a Bomber Bill has been shown with a different expression.
In other media[]
Super Mario World television series[]
A Magnum Bill in the Super Mario World episode "Mama Luigi".
Bomber Bills, here known as Magnum Bills, have appeared in a few episodes, such as "Mama Luigi". Their name possibly combines "Bullet Bill" with Magnum Killer, their Japanese name. The Magnum Bill is depicted with square teeth.
The Super Mario Bros. Movie[]
- "You asked for it!"
- —Mario decides to attack one of the Bomber Bill's eyes to stop its attack as it closes in on Peach's Castle.
The Bomber Bill pursues Mario past Peach's Castle.
A single Bomber Bill appears during the climax of The Super Mario Bros. Movie. It was summoned after Bowser, from reaching his breaking point, decided to try and destroy the entirety of the Mushroom Kingdom with its explosion. Mario, as Tanooki Mario, attempted to stop it by force, but it was too big to be halted. Instead, Mario was able to attack its eye with his tail, causing the Bomber Bill to lock onto him and pursue him throughout the Mushroom Kingdom. Mario was then able to lead it down a Warp Pipe where it eventually explodes and causes an explosion massive enough to knock everyone, including Bowser, his army, and his castle, into Brooklyn. Design-wise, it shares its design with its video game counterpart, but apparently much larger, and the cannon that launched it is now located in the volcano on his skyship. In the Bomber Bill's angry state, its eyes shrink.
Bomber Bills are also used for the training course that Princess Peach sets up for Mario, although these ones do not explode.
Statistics[]
|
For Bomber Bill's in-game statistics, click here.
|
Timeline[]
[Edit] Game
|
Role | Year | Console | Notes | |
|---|---|---|---|---|---|
| Super Mario World | Enemy | 1990 | Super Nintendo Entertainment System | First appearance | |
| Hotel Mario | Enemy | 1994 | Philips CD-i | ||
| Super Mario All-Stars + Super Mario World | Enemy | 1994 | Super Nintendo Entertainment System | Appears only in the Super Mario World port | |
| Super Smash Bros. Melee | Stage hazard | 2001 | Nintendo GameCube | Appears in the Princess Peach's Castle stage | |
| Super Mario World: Super Mario Advance 2 | Enemy | 2001 | Game Boy Advance | Same role as in the original Super Mario World | |
| Mario Party 5 | Obstacle | 2003 | Nintendo GameCube | One of the obstacles in Random Ride | |
| Super Princess Peach | Enemy | 2005 | Nintendo DS | ||
| New Super Mario Bros. | Enemy | 2006 | Nintendo DS | ||
| Mario Strikers Charged | Cameo | 2007 | Wii | ||
| Super Mario Galaxy | Enemy | 2007 | Wii] | Appears only in Bowser's Galaxy Reactor, during the mission The Fate of the Universe | |
| Mario & Luigi: Bowser's Inside Story | Item | 2009 | Nintendo DS | ||
| New Super Mario Bros. Wii | Enemy | 2009 | Wii | ||
| Super Mario Galaxy 2 | Enemy | 2010 | Wii | ||
| Super Mario 3D Land | Enemy | 2011 | Nintendo 3DS | ||
| Mario Kart 7 | Obstacle | 2011 | Nintendo 3DS | Appears in DS Airship Fortress, replacing Bullet Bills from Mario Kart DS | |
| New Super Mario Bros. 2 | Enemy | 2012 | Nintendo 3DS | ||
| Paper Mario: Sticker Star | Obstacle | 2012 | Nintendo 3DS | Fired from Bowser Jr.'s Flotilla | |
| New Super Mario Bros. U | Enemy | 2012 | Wii U | ||
| New Super Luigi U | Enemy | 2013 | Wii U | ||
| Mario & Luigi: Dream Team | Enemy | 2013 | Nintendo 3DS | Appears only in the battle against the Elite Trio | |
| Super Mario 3D World | Enemy | 2013 | Wii U | ||
| Mario Party: Island Tour | Obstacle | 2013 | Nintendo 3DS | The main obstacle and feature of Banzai Bill's Mad Mountain | |
| Super Smash Bros. for Nintendo 3DS | Enemy, cameo | 2014 | Nintendo 3DS | Featured as enemies in Smash Run mode; also featured as a trophy | |
| Super Smash Bros. for Wii U | Cameo | 2014 | Wii U | Appears only as a collectible trophy | |
| Mario Party 10 | Obstacle | 2015 | Wii U | Summoned by Kamek in the minigame Kamek's Rocket Rampage | |
| Puzzle & Dragons: Super Mario Bros. Edition | Enemy | 2015 | Nintendo 3DS | ||
| Skylanders: SuperChargers | Design | 2015 | Wii U | ||
| Paper Mario: Color Splash | Obstacle | 2016 | Wii U | ||
| Mario + Rabbids Kingdom Battle | Non-playable character | 2017 | Nintendo Switch | ||
| Super Mario Odyssey | Enemy | 2017 | Nintendo Switch | ||
| Super Smash Bros. Ultimate | Obstacle, cameo | 2018 | Nintendo Switch | Returns as an obstacle on the Princess Peach's Castle stage; also featured as a spirit. | |
| Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey | Item | 2018 | Nintendo 3DS | Retains role from the original Mario & Luigi: Bowser's Inside Story and also appears in Bowser Jr.'s Journey. | |
| New Super Mario Bros. U Deluxe | Enemy | 2019 | Nintendo Switch | Retains their roles from New Super Mario Bros. U and New Super Luigi U | |
| Super Mario Maker 2 | Enemy | 2019 | Nintendo Switch | ||
| Dr. Mario World | Assistant | 2019 | iOS, Android | ||
| Mario Kart Tour (Pirate Tour) | Obstacle | 2020 | iOS, Android | Returns as an obstacle in DS Airship Fortress | |
| Super Mario 3D All-Stars | Enemy | 2020 | Nintendo Switch | Retains their role in the Super Mario 64 and Super Mario Galaxy remasters respectively. | |
| Super Mario 3D World + Bowser's Fury | Enemy | 2021 | Nintendo Switch | ||
| WarioWare: Get It Together! | Brief role | 2021 | Nintendo Switch | Appears as an enemy in the Super Mario World microgame | |
| Super Mario Party Jamboree | Enemy | 2024 | Nintendo Switch | ||
| Mario Kart World | Enemy | 2025 | Nintendo Switch |
Gallery[]
|
To view Bomber Bill's image gallery, click here.
|
References[]
- ↑ New Super Mario Bros. Wii Prima Official Game Guide. Pages 16 and 138.
| Reuse disclaimer |
|---|
|
Source: This article contains content from the article Bomber Bill from the Super Mario Wiki A list of the original authors can be found on that article's history page or on the local history page. |




















