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Super Mario

Beat Block Galaxy is a galaxy in Super Mario Galaxy 2. It only becomes accessible after Mario feeds the Hungry Luma 1,000 Star Bits in World 3, which then transforms into the Galaxy. In the Beat Block Galaxy, the floor continually changes from green to yellow in a rhythm, forcing Mario to make quick jumps to avoid falling.

Missions[]

Step to the Beep[]

You have to navigate all of the alternating blocks to get a pyramid made of those blocks. You have to navigate up the pyramid to get the five Silver Stars.

Silver Stars in Double Time[]

In this one, the blocks alternate four times as fast. Once you make it to the pyramid, there are the 5 Silver Stars you have to collect. After that, the Star appears. Curiously, this is only one of two galaxies the has the Double Time Comet.

Green Star Missions[]

Both of the Green Stars are found in Step to the Beep.

Green Star 1[]

The player repeats the Step to the Beep mission. After the player reaches the purple platform that connects to the two paths, the player must break the crystal. Then the player must backflip and Spin where the Green Star is on the top-left corner.

Green Star 2[]

As the player repeats the same mission as the first Green Star mission, they must reach the Beat Block Pyramid and go on the purple platform on the right-hand side. The player must then climb on a yellow Beat Block, then backflip and spin off of it to reach the Green Star.

Layout[]

Beat Block Road[]

The level starts with Mario spawning on a purple platform similar to the ones in Flip-Swap Galaxy. The purple platforms extend in a linear path, with a few Beat Blocks replacing some as to introduce players to the concept. It leads to a turn which has some enemies that appear and disappear to the beat as well. Now there is a long stretch of Beat Blocks, with no platforms in between. There are plenty of Octoombas and Goombeetles on this path. The Comet Medal is also on this path. At the end of the stretch lies a Checkpoint Flag.

Beat Block Pyramid[]

After the checkpoint, there are Beat Blocks in a pyramid formation which hold 5 Silver Stars. There are some Star Bits and enemies here. When Mario collects all of the Silver Stars, the Power Star will appear.

Changes in Silver Stars in Double Time[]

The galaxy changes quite a lot in the comet mission. All of the Beat Blocks now move four times as fast, and all of the enemies have now been removed. Yoshi is now present in a crystal that used to hide a Goomba, and there is the addition of a second Checkpoint Flag before the long stretch of Beat Blocks. The Beat Block Pyramid is now much larger and extends out backward, with the Silver Stars also in new locations on it.

Trivia[]

  • The music used in this galaxy sounds similar to the Super Mario Bros. underground theme.
  • For some reason, even though the comet mission states it goes in "Double Time", the Beat Blocks switch four times as fast. In Step to the Beep they switch once every eight beats, in Silver Stars in Double Time they switch every two beats.
  • This is one of four galaxies in Super Mario Galaxy 2 in which the Wii Remote forewarns you of upcoming obstacles via the rumble feature, the other three being the Flipsville Galaxy, the Upside Dizzy Galaxy, and the Battle Belt Galaxy.
  • A similar mechanic is used in Super Mario 3D Land at World 6-4, Special 3-5, and Special 7-2 where blocks appear and disappear to a beat. This mechanic returns in Super Mario 3D World in the level's Beep Block Skyway and a part of Champion's Road.
  • The Beat Block Pyramid takes a shape that is similar to the game Q-bert.
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