Super Mario Galaxy 2
Beat Blocks make their debut in Super Mario Galaxy 2, appearing exclusively in the Beat Block Galaxy. In this appearance, all Beat Blocks are cube-shaped, and alternate between yellow and green. Mario or Luigi must traverse this galaxy, which is made up almost entirely of Beat Blocks, with caution and good timing. When the effects of the Double Time Comet arrive, the Star mission "Silver Stars in Double Time" causes the Beat Blocks to alternate at four times their regular speed (despite the mission's name). The Beat Blocks freeze when the mission is completed. The Beat Blocks's theme is used for other galaxies, such as the Upside Dizzy Galaxy, the Flipsville Galaxy (within Flipsville's new digs area (underground)), and the Flash Black Galaxy (whose Romp Comet's theme is overridden by the Beat Block music).
Super Mario 3D LandCosmic Mario theme even though there are Cosmic Clones.
Super Mario 3D World
Beat Blocks return in Super Mario 3D World as they appeared in Super Mario Galaxy 2, but with the name Beep Blocks. They alternate between blue and peach-colored blocks. Their first appearance is in Beep Block Skyway, while their faster variant appears in Blast Block Skyway. Later levels also include Beat Blocks in double time. Interestingly, the double time Beat Blocks also appear in levels where the song has different BPM, but they still alternate in the beat of the original song's BPM.
Captain Toad Treasure Tracker
In this the level is called Beep Block sky plaza where the player has to AVOID the fire balls from the fire bros. This level is the same type of level from Super Mario 3D world but the solid blocks that stay solid throughout the level have a different texture.
- In Super Mario Galaxy 2, the player's Wii Remote will also beep three times before the Beat Blocks alternate.