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Baby Mario is Mario's infant counterpart as well as his baby form. He was first introduced with Baby Luigi in Super Mario World 2: Yoshi's Island, and has since appeared in several Mario spinoff games, often alongside Baby Luigi.

Mario himself has been portrayed as an infant in other media, namely in The Adventures of Super Mario Bros. 3 episode "Toddler Terrors of Time Travel" and the Family Album "The Early Years" comic, although this was before Baby Mario's introduction as a distinct character.

Profile[]

Physical description[]

In all of his appearances, Baby Mario is wearing a Mario Cap, being the main indicator that he is Mario's infant counterpart. In the Yoshi's Island series, Baby Mario wears a diaper along with his cap. In Mario games, Baby Mario instead wears a red shirt and overalls like Mario himself.

In Yoshi franchise[]

Yoshi's Island series[]

Super Mario World 2: Yoshi's Island[]

Baby Mario Artwork 1 - Yoshi's Island Super Mario Advance 3

Yoshi's Island: Super Mario Advance 3 artwork

In the opening cutscene, the Stork is on its way to deliver Baby Mario and Baby Luigi to their parents. Kamek foresees that the two will cause problems for him, so he sets out to kidnap them. He successfully kidnaps the Stork and Baby Luigi, although Baby Mario is accidentally dropped. Baby Mario, by chance, lands on Yoshi's back in Yoshi's Island. Some time later, Yoshi and a group of seven other Yoshis circle around Baby Mario in wonder, but all of them decide to help Baby Mario on his first journey to rescue Baby Luigi.

During gameplay, Baby Mario spends most of his time on Yoshi's back. If the Yoshi takes damage, Baby Mario flies off his back and automatically appears in a bubble. During this, Baby Mario is crying, and Yoshi has only a couple of seconds to get him back, with the default time limit being ten seconds.

Baby Mario has his own temporary form named Superstar Mario, based on the Invincible Mario form in the mainline Super Mario series. In order for Baby Mario to gain it, the Yoshi has to touch a Star. As Superstar Mario, Baby Mario becomes temporarily independent from Yoshi; he can run fast, climb curved walls to reach otherwise inaccessible areas, and wears a cape that he can use like a parachute to glide short distances.

Baby Mario has a level centered around him, GO! GO! MARIO!!, namely in that he uses his Superstar Mario power-up during the last section of the level. The level select icon also shows Baby Mario running in his Superstar Mario form.

After they journey throughout the worlds, they reach Baby Bowser's Castle, where they battle Baby Bowser. After defeating him, Yoshi and Baby Mario rescue Baby Luigi and the Stork, whom they rescue, and the Stork returns Baby Mario and Baby Luigi to their parents. The last scene shows a close-up of Baby Mario and Baby Luigi being held up by their parents.

Yoshi's Island DS[]

Baby Mario is one of the babies captured by Kamek while searching for the star children. Baby Mario is rescued by the Stork, and he joins Yoshi in a quest to rescue the other babies. A big difference from the previous journey is that a few other babies besides Baby Mario join along, such as Baby Peach and Baby Donkey Kong. Like the other babies, Baby Mario provides a few of his abilities for the playable Yoshi: running, throwing eggs, and hitting M Blocks; while the former two are actions returning from Super Mario World 2: Yoshi's Island, M Blocks were added into the game itself.

In the ending, Baby Mario is revealed to be one of the seven Star Children.

Yoshi's New Island[]

Baby Mario Artwork - Yoshi's New Island

Baby Mario in a bubble in Yoshi's New Island

Baby Mario is one of the main protagonists. Taking place directly after the ending of Super Mario World 2: Yoshi's Island, Baby Mario and Baby Luigi are revealed to have been delivered to the wrong house, so the Stork frantically tries to find the correct one. Similarly to the opening of Super Mario World 2: Yoshi's Island, Baby Mario falls onto Egg Island near some Yoshis after the Stork had been attacked by Kamek and his Toadies. Baby Mario is determined to find Baby Luigi. The Yoshis agree that the journey is too dangerous for Baby Mario alone, so they take turns in each level giving him a ride on a journey to defeat Baby Bowser once more. In the ending, Baby Mario and Baby Luigi are delivered to their correct parents, after Baby Bowser and his older self are defeated.

Yoshi Touch & Go[]

At the start, Baby Mario is knocked off the Stork by Kamek, who takes Baby Luigi captive, just like in the opening of Super Mario World 2: Yoshi's Island. The gameplay involving Baby Mario is vastly different during the first part, in which the player has to guide Baby Mario to the ground using clouds while trapping enemies in bubbles. The second part, which has Baby Mario riding Yoshi, is still very different but still more similar to Super Mario World 2: Yoshi's Island. The second part starts when Baby Mario reaches the ground, where a Yoshi rescues him when all his balloons pop. The remaining gameplay involves the two of them pursuing Kamek and his Toadies to rescue Baby Luigi.

Baby Mario retains his temporary form, Superstar Mario, which is activated by touching a star, like before. Besides being able to defeat any enemy on contact, Baby Mario can now also shoot stars at them endlessly.

Baby Mario is also the subject of the game's tech demo predecessor, Balloon Trip.

In Mario franchise[]

Mario Golf series[]

Mario Golf (Nintendo 64)[]

Baby Mario MG64

Artwork of Baby Mario used for Mario Golf

Baby Mario is a playable character. He has a drive of 215 yards and a weak draw shot, so his shots have a small curve to the left. Because of this, Baby Mario is ironically one of the strongest of the default characters, despite being a baby, because he can send the ball the furthest, but this is compensated by lower control and sweet spot.

Mario Golf (Game Boy Color)[]

Baby Mario is a non-playable character.

Attention Mario Wiki users!: This section is short or lacks sufficient information. We would appreciate it if you help the Mario Wiki by expanding it.

Mario Tennis series[]

Mario Tennis (Nintendo 64)[]

BabyMario MT64

Artwork of Baby Mario holding a tennis racket in Mario Tennis for the Nintendo 64

Baby Mario is a playable character. He is of the Speed type. Both Baby Mario and Yoshi have their own court, the Baby Mario & Yoshi Court.

Mario Tennis (Game Boy Color)[]

Baby Mario MTGBC portrait

Baby Mario is a playable character of the Speed type, just like in the Nintendo 64 game.

Attention Mario Wiki users!: This section is short or lacks sufficient information. We would appreciate it if you help the Mario Wiki by expanding it.

Mario Power Tennis[]

Baby Mario makes a cameo in the opening sequence, as well as Baby Luigi, spectating the match where Mario and Luigi manage to defeat Wario and Waluigi. They retain this cameo in the first blooper reel of the credits where Mario accidentally hits Luigi with a tennis ball. The two babies are also shown on the left of the screen showing Wario and Waluigi, upset about their loss, when the camera zooms out to show the multiple scenes Bowser is spying on.

Mario Tennis Open[]

Baby Mario (Mario Tennis Open)

Mario Tennis Open artwork

Baby Mario is an playable character, but he has to first be unlocked, for the first time in any game. He is once classified as a Speed type. Baby Mario can be unlocked by completing level 3 of Super Mario Tennis. Baby Mario is small, giving him little reach, although his stroke power is increased.

The emblem on Baby Mario's tennis racket depicts an uppercase "M" like Mario's, but with bonnet frills surrounding it. It can be bought at the Clubhouse for 1,200 coins for Miis to use.

Mario Kart series[]

Mario Kart: Double Dash!![]

Baby Mario and Baby Luigi in Goo-Goo Buggy MKDD artwork

Baby Mario with his brother, Baby Luigi, in Mario Kart: Double Dash!!

Baby Mario is a playable character, falling under the Lightweight character. He is partnered with Baby Luigi, and both of them have the Chain Chomp for a Special Item. Baby Mario's signature kart is the Goo Goo Buggy. Baby Mario and Baby Luigi both own their own course, Baby Park.

Mario Kart Arcade GP 2[]

Baby Mario and Baby Luigi make cameo appearances throughout Yoshi Park 1. They are also featured as part of the Baby Land sponsor, seen throughout other courses.

Mario Kart Wii[]

MKWii BabyMario

Artwork of Baby Mario with his Standard Kart for Mario Kart Wii

Baby Mario is a playable character. He is a lightweight like in Mario Kart: Double Dash!! Baby Mario has a weight bonus of +3 and a handling bonus of +2. Baby Mario does not have any personal vehicle, but the vehicles usable by him are distinctly colored blue and red. Baby Mario uses the same emblem as Mario. He is the Staff Ghost used for N64 Mario Raceway and SNES Mario Circuit 3 in Time Trial mode.

Mario Kart 8[]

Baby Mario is a playable racer. He is a lightweight racer, potentially getting the best possible acceleration, handling, and traction with his vehicle combos. He is one of the lightest playable characters, along with Lemmy Koopa and the other baby racers. Baby Mario is one of the slowest racers, since his Speed statistic is low. Baby Mario now has a distinct emblem from Mario's, being reused from Mario Tennis Open, but with the colors reversed from Mario's emblem. As a CPU, Baby Mario sometimes uses the Biddybuggy body paired with Standard tires.

In Time Trial mode, Baby Mario is used by Nin★Rie as the Staff Ghost for GBA Mario Circuit, as well as by Nin★Joost in GCN Baby Park.

Mario Kart Arcade GP DX[]

Baby Mario is a downloadable playable character added on July 28, 2015 in Japan and December 17, 2016 in the United States. He is a lightweight character with low speed and acceleration whilst having very high handling, like with Baby Peach and King Boo.

Mario Kart 8 Deluxe[]

Baby Mario is similar as in the original Mario Kart 8. His stats are now the same as Baby Luigi's, Dry Bones', and small Miis'. In Grand Prix, Baby Mario's two rivals are Bowser Jr. and Baby Peach. Baby Mario was added as the Staff Ghost character in 200cc for Water Park and the normal Staff Ghost for Wii Coconut Mall.

Mario Kart Tour[]

Baby Mario is a playable character in the base game. His Special Skill is the Boomerang Flower. He later received a cosmetic variations, Baby Mario (Koala), who wears some koala-themed accessories.

Attention Mario Wiki users!: This section is short or lacks sufficient information. We would appreciate it if you help the Mario Wiki by expanding it.

Mario Baseball series[]

Mario Superstar Baseball[]

Baby Mario batting MSB

A screenshot of Baby Mario batting in Mario Superstar Baseball

Baby Mario is a default character. He is a right handed pitcher and batter by default. He is a speed character having fast running average pitching but weak batting and fielding and he has the Wall Jump ability.

In Challenge Mode, Baby Mario is a member of Yoshi's team, Yoshi Eggs. Baby Mario can become a superstar by completing six missions, one which is unique to him. He has good chemistry with Baby Luigi and Yoshi, while having bad chemistry with Shy Guy.

Mario Super Sluggers[]

Baby Mario is a playable character like in the previous game. He has the same stats as Toadette and the same ability, Enlarge. Both characters bat and field with their right hands, and their only gameplay different is their tackles.

In Challenge Mode, the player learns that Baby Mario is trapped in the Mario Stadium by Bowser Jr. after Baby Luigi is rescued. After Bowser Jr. is defeated, he is set free. Baby Mario then joins the player's team.

Mario & Luigi series[]

Mario & Luigi: Partners in Time[]

Baby Mario MLPiT sprite
Baby Mario Artwork - Partners in Time

Solo artwork of Baby Mario in Mario & Luigi: Partners in Time

Baby Mario is one of the four main protagonists, along with his brother Baby Luigi, and their adult counterparts, Mario and Luigi. Baby Mario is the first character to be played, in the segment where Baby Bowser tries to kidnap Baby Peach.

Baby Mario and Baby Luigi first meet their adult selves in Hollijolli Village after the latter duo was defeated by Shroobs. With some convincing from Stuffwell, the babies and adults team up for most of their adventure to save the Mushroom Kingdom from the Shroobs. Baby Mario in particular rides piggyback on Mario for most of the journey. He and Baby Luigi eventually acquire hammers in the Vim Factory. Often, when Mario talks to a character, Baby Mario does comical things in the background with Baby Luigi and Luigi, such as running from a Shroob. There is one instance of both Baby Mario and Baby Luigi laughing when Luigi does a silly face to stop them from crying. At the end, Baby Mario and the other Mario Bros. manage to defeat the Shroobs. Baby Mario and other characters from the past then return to their original time period, but not before Baby Mario gives his hammer to Mario as a goodbye present.

In battle, Baby Mario plays identically to Baby Luigi. He and his brother have jumping as their default attack, like both characters' adult counterparts. Baby Mario and Baby Luigi obtain hammers from the Vim Factory at one point, and they can use the hammers in battle to attack spiked enemies. Baby Mario, like the other Mario Bros., can perform timed attacks to deliver more damage. Baby Mario and Baby Luigi can have a turn in battle even while riding Mario and Luigi, respectively. Baby Mario does not take damage while piggybacking Mario, who takes the damage instead, like with Baby Luigi and Luigi. If Mario loses all of his HP, Baby Mario takes his place in battle, but if Baby Mario also does, either Luigi or Baby Luigi holds him while an enemy is attacking. Likewise, Baby Mario carries Baby Luigi if the latter faints, but it makes it harder for Baby Mario to dodge enemy attacks, due to the weight of carrying Baby Luigi.

Compared to the other Mario Bros. in battle, Baby Mario has a higher Attack and Speed rating than Baby Luigi but lower HP and Defense. Baby Mario is faster than the other three Mario Bros., but all of his other statistics are lower than Mario's. Baby Mario has the lowest amount of HP and Stache points, and the worst defense, compared to the other Mario Bros.

Over the course of the journey, Baby Mario can use various abilities on the overworld. When Baby Mario and Baby Luigi acquire hammers, the two of them can use Baby Drill, allowing them to dig under soft dirt. The Baby Spin allows Baby Mario and Baby Luigi to reach certain higher areas that cannot be reached by even a Spin Jump. A Bros. Ball can be rolled into Baby Mario and Baby Luigi by their adult counterparts, turning them into Baby Cakes, allowing them to enter areas not even the Baby Drill can allow for. The Baby Pump move involves Baby Mario being hit by Baby Luigi to spit out water that can put out fires and activate switches.

Baby Mario and Baby Luigi can enter Fawful's Bean 'n' Badge, but not their adult selves.

Mario & Luigi: Paper Jam[]

Baby Mario makes a cameo on one of Luigi's Battle Cards, along with Baby Luigi and the two characters' respective adult counterparts, Mario and Luigi.

Super Mario Maker[]

SMM Baby Mario

Baby Mario is featured as one of the costumes. His sprites are designed after his appearance in Super Mario World 2: Yoshi's Island. For his taunt, shown by pressing Up on the D-Pad, Baby Mario begins crying. The Course Clear theme is replaced by the theme that plays when entering a GOAL! Ring in Super Mario World 2: Yoshi's Island, while the Lost a Life theme is taken from the Game Over theme from said game.

Mario Sports Superstars[]

Baby Mario is a playable character.

Attention Mario Wiki users!: This section is short or lacks sufficient information. We would appreciate it if you help the Mario Wiki by expanding it.

In Wario franchise[]

WarioWare series[]

WarioWare: D.I.Y.[]

Baby Mario is seen riding on Yoshi in the microgame Yoshi.

WarioWare Gold[]

Baby Mario is featured in the Yoshi's Island microgame, in which the goal is for Yoshi to rescue him on time.

WarioWare: Move It![]

Baby Mario appears in the microgame Super Mario World 2: Yoshi's Island, riding a Blue Yoshi, and the player has to try and get them to escape from a Chomp Shark. In two-player mode, the second player uses Baby Luigi on an Orange Yoshi instead.

Crossover appearances[]

Super Smash Bros. series[]

Super Smash Bros. Melee[]

There is a collectible trophy of Baby Mario.

Super Smash Bros. Brawl[]

A different trophy of Baby Mario appears, as well as two stickers. In North American releases only, the trophy incorrectly states that he does not wear overalls.

Super Smash Bros. for Nintendo 3DS[]

Baby Mario is once again featured in the form of a trophy.

Super Smash Bros. Ultimate[]

Baby Mario appears as a spirit which is a neutral type and Advanced class. It can be enhanced into Superstar Mario at Level 99. In the spirit battle associated with Baby Mario, the player has to defeat eliminate a tiny Mario, representing Baby Mario, in the Yoshi's Island stage. The tiny Mario does not fight, and he is defended by a team of Yoshis. Baby Mario and Baby Luigi are both also depicted in the Stork and Goo-Goo Buggy spirits.

Gallery[]

Hat mario To view Baby Mario's
image gallery, click here.


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