Anti-gravity is a mechanic introduced in Mario Kart 8, and it returns in the Nintendo Switch port, Mario Kart 8 Deluxe. It has the character's wheels flat on the surface; on the view of the course, the character will be looking upside down or sideways. Its areas have special blue panels that have circles to mark their borders. Racers that collide with each other will get a boost, and they can also get boosts from colliding with certain objects.
Mario Kart World does not feature this mechanic for the most part, though that course's Rainbow Road features a return in the space station area and the area afterward; however, the karts no longer have their wheels turn sideways, and can no longer get boosts from colliding.
Description[]
The anti-gravity mechanic gives access to racers to drive on tracks where it is impossible for the player to drive without anti-gravity. The wheels changes position when on an anti-gravity section—instead of tires pointing upwards, it drives sideways. Depending on the kart and tires, its acceleration will be driven different from sections with normal gravity.
Course appearances[]
Mario Kart 8[]
Nitro Course[]
- Mario Kart Stadium - Mario Kart Stadium used the anti-gravity for the course after turning a straight angle until gliding off the ramp.
- Water Park - After turning the right, the anti-gravity section until after turning a straight angle.
- Sweet Sweet Canyon - After the underwater segment.
- Thwomp Ruins - Near the end of the course, players will get put on a slightly inclined segment that ends in a Glider section.
- Mario Circuit - This course has anti-gravity for all but the right-side up sections, due to the course's mobius-strip shape.
- Toad Harbour - There is an optional section at the hairpin.
- Twisted Mansion - Just after entering the mansion, racers come across an anti-gravity section on the walls. They later come across an underwater segment and race on the walls.
- Shy Guy Falls - After the first two turns.
- Sunshine Airport - Between the two glider sections near the end of the course.
- Dolphin Shoals - At the big clockwise loop.
- Electrodrome - After the first Glider section and two turns, the course becomes anti-gravity. This ends at another glider section.
- Mount Wario - At the start of the second section and along the Wario Dam. The third section also has a big downwards slope that is in anti-gravity.
- Cloudtop Cruise - After the first glider section, racers will race upside-down inside the thundercloud.
- Bone-Dry Dunes - There is a section near the Glider section that has players race on a wall of bones.
- Bowser's Castle - Throughout the first section. The Bowser Golem also appears at the second one, punching it. It then goes down after a right turn. Another right turn leads to the Glider section.
- Rainbow Road - After the first glider section.
- Dragon Driftway - All but the starting section.
- Mute City - Entire level.
- Ice Ice Outpost - Before the glider section that leads to the start of the area.
- Hyrule Circuit - Inside Hyrule Castle.
- Wild Woods - Entire first section.
- Big Blue - Entire level.
Retro Courses[]
- GBA Mario Circuit - The hairpin turn has been inclined by the Ultra Hand.
- N64 Toad's Turnpike - Players can now race on the walls at the first 180 degree turn and the last turn.
- 3DS DK Jungle - The golden temple's interior has been tilted 30 degrees to the east, requiring anti-gravity.
- DS Wario Stadium - The two turns that have the firebars now have been suspended just like in GBA Mario Circuit.
- GCN Sherbet Land - Falling into the lake near the start reveals an anti-gravity section.
- 3DS Piranha Plant Slide - The underwater section has been tilted 30 to 45 degrees to the west.
- Wii Wario's Gold Mine - The mine section has been made to an anti-gravity section. Collision with a Wario's Gold-Filled Mine Cart no longer cause damage, but instead provides a boost.
- GCN Baby Park - Entire level.
- GBA Ribbon Road - Entire section following the second jump. This ends in a glider section that replaces the long straightaway.
- 3DS Neo Bowser City - Final section that ends in a glide ramp.
- GBA Cheese Land - Entire section after the first jump. This one engulfs an entire glider section and leads to the starting area.
Booster Course Pass (Nintendo Switch port exclusive)[]
- Tour Sky-High Sundae
- GBA Boo Lake - After the split path and up until the last jump; this area is mostly underwater with the exception of the hairpin turn after the Anti-gravity panel.
- 3DS Rock Rock Mountain - After the forest section when the racers climb the mountain to get to the starting line.
- Tour Merry Mountain - The titular mountain.
- 3DS Rainbow Road - The moon area.
- GCN Waluigi Stadium - There are two secret paths above the track following the Half-pipes with the exception of the Half-pipe just before the second jump.
- Wii Koopa Cape - The glass pipe is in anti-gravity.
- Tour Vancouver Velocity - The Capilano Suspension Bridge.
- SNES Bowser Castle 3 - After the second turn, the road has been tilted and now is in Anti-gravity.
- Wii Rainbow Road
Mario Kart World[]
- Rainbow Road - Space station area and the penultimate stretch.


