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Amps, also known as Electro-Chomps or Electric Chomps, are recurring enemies in the Mario series. It is difficult to notice the relation to Chain Chomps.

History

Super Mario 64/Super Mario 64 DS

Amps make their first appearance in Super Mario 64 and later in its remake Super Mario 64 DS and act similar to Li'l Sparkys and Hotheads. They move around different objects. When Mario touches an Amp, it electrocutes him and Mario loses one of his life. In the remake, they act similarly with no differences.

New Super Mario Bros.

They reappear as uncommon enemies in this game and can only be defeated by a Mega Mushroom, Blue Shell, and a Starman. They often appear in packs in fortresses, mainly circling circles and around bricks. Like its last appearance in Super Mario 64, they electrocute Mario as an attack.

Super Mario Galaxy series

Amps appear in Super Mario Galaxy and Super Mario Galaxy 2 in a very similar manner as they did in the previous platformers. However, they got a design change in both games and appeared in Buoy Base Galaxy, Dreadnought Galaxy, and the Battlerock Galaxy in the first games. They have red eyes and mouths in both games and lack a face when they are bigger versions. They are invincible in the first game but can be defeated by the Rainbow Star in the second game.

In Super Mario Galaxy 2, Amps remain with the same appearance and behavior and appear in Sky Station Galaxy, Space Storm Galaxy, and Spin-Dig Galaxy.

New Super Mario Bros. Wii

Amps reappear in New Super Mario Bros. Wii with similar behavior as they did in the prequel along with a similar appearance. A new technique can defeat them, the Ice Flower, or by having a frozen enemy being thrown at it. They can also be defeated by the Starman similar to the prequel.

Mario Party series

They appear in the Mario Party series as obstacles and sometimes items. In these series, they are referred to Zaps. In Mario Party 4, it appears as a sticker. In Mario Party 6 and Mario Party 7, they appear in specialized Capsules called Zap Orbs. When summoned they take away 5n + 5 coins in the former and 3n + 3 in the latter from anyone who passes the capsule's space, where n is the number of coins the victim moved past that space. They also appear as the obstacle in the mini-game Circuit Maximus of Mario Party 6. In Mario Party 8, they appear in Spector Inspector.

In Mario Party 5, Amps appear as items in the game and also have major effects in the game.

They also appear in Mario Party Advance in the Town Area in the Town Game Room B where he can't win an arcade game an asks the player if he/she can complete it for him. If the player manages to do so, he/she can keep their own mini-game called Match 'em. They also appear in many mini-games, such as Amplifried.oved past their capsule.

Mario Sports Superstars

Amps were used by the Giant Yellow Magikoopa in the boss battle.

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