Super Mario RPG: Legend of the Seven Stars (known simply as Super Mario RPG in Japan, sometimes referred to as Super Mario Role-Playing Game) is a role playing video game designed by Squaresoft (currently Square Enix) and released for the Super Nintendo Entertainment System in 1996. It was the first Mario role-playing game, also last Mario game on the SNES, with an action-command battle system. In this game, Mario, with the help of four other characters, needs to stop a new enemy, Smithy, while collecting seven Star Pieces so that peace may return and wishes may be granted once more.

Super Mario RPG's success was limited due to the release of the Nintendo 64 and Super Mario 64 four months later that year. However, the game was placed 21st in the 100th issue of Nintendo Power's "100 best Nintendo games of all time" in 1997. It was released on Virtual Console in Japan on June 24, 2008[4], in the PAL region on August 22nd, and in North America on September 1, 2008. In Europe, the game is treated as an import game, meaning that only the 60Hz mode is supported, and there has been no further localization. The game costs 800 Wii Points in North America and 900 points in other regions. This was the last game in Square's original deal with Nintendo, and the final Mario game on the Super Nintendo Entertainment System.

World 1: Mushroom Kingdom Править

World 2: Pond to Pipes Править

World 3: Mole Mountains Править

World 4: Seaside Править

World 5: Land's End Править

World 6: Nimbus Land Править

World 7: Factory Править



In battle, Mario uses powerful attacks, hitting his enemies with various Hammers, Koopa Shells or simply his hands. His magic attacks involve jumping and fire magic. When Mario falls in battle, his allies can still fight on and win the battle for him.


Mallow is, at first, believed to be a simple tadpole from Tadpole Pond even though he looks nothing like one. He is the first partner Mario meets, joining Mario during his first visit to the Mushroom Kingdom. He was raised by Frogfucius who found him floating in a basket as a baby. Later, when Mallow and Mario visit Frogfucius, it is revealed that Mallow is not a frog and that his real parents are out there, somewhere. Late in the game, Mario and his party visit Nimbus Land, whose citizens are all of the same species as Mallow. There, Mallow discovers that he is a prince and his parents are King Nimbus and Queen Nimbus.

He has a variety of attacks useful for attacking all of the enemies at one time. He has powerful control over the weather: outside of battle, when he cries, a heavy rainstorm starts. In battle, he can summon things from lightning to snow to a healing rain. In addition, he has a harmless but useful attack, Psychopath, that shows how much HP an enemy has remaining and a quote from the enemy's mind when the player manages to do a Timed Hit.


Geno is the second to join. He is from Star Road, and, while his real form appears to be a small star, he takes the form and name of Gaz's doll while with Mario. He reveals to the party what the Star Pieces discovered by Mario are and their importance.

He is incredibly powerful and has a variety of offensive attacks, one of which (Geno Whirl), can deal 9999 HP of damage on regular enemies, Yaridovich clones, and Exor.


Bowser, for the first time in the series, joins Mario's side. His goal was to take his keep back from Smithy's gang. He and Mario reluctantly join at Booster Tower. He doesn't have as great a variety of special attacks as the other members of the team, though he is physically incredibly strong.

Princess Toadstool

Princess Toadstool/Peach is the last to join. She was kidnapped at the beginning of the game, and, right when Mario rescued her, was sent flying off. After falling from the sky, she was discovered by Booster and held in his tower. Booster attempted to marry her, but she was eventually rescued by Mario and returned to the Mushroom Kingdom, apparently to stay. However, with the help of her grandmother, who disguised herself as the princess, Toadstool sneaked away to join Mario's party.

Her special skills are mostly defensive (with two crowd control spells in her mix) and healing, not offensive. Her healing skills can be incredibly useful, she can resurrect a fallen partner, and she can make a battle against tough foes and large crowds easier by putting them to sleep or by muting spell casters.