User:CaptainCj

Super Mario Advance
The game takes place in Sarasaland.

Super Mario Advance 3
The remake of Super Mario Land 2: 6 Golden Coins.

Super Mario Advance 4: Super Mario Bros 3
The return of False Bowser.

Super Princess Peach
Play as Princess Peach or Princess Daisy.

New Super Mario Bros. Wii
Koopa Kid in the towers and the Koopalings has two phrases in the castles. Skull Switch returns.

Super Mario 3D Land
False Bowser in the castle, and Boom Boom and Pom Pom in the Airship.

New Super Mario Bros. U
The return of Wart, Mouser, Fryguy, Tryclyde, Birdo and Tatanga. Bowser is the true main antagonist and final boss.

Super Mario 3D RPG
Bosses
 * World 1: Goomboss
 * World 2: Whomp King
 * World 3: Gooper Blooper
 * World 4: King Boo
 * World 5: Petey Piranha
 * World 6: King Bob-omb
 * World 7: Kamella
 * World 8: Bowser

New Super Mario Bros. 3
The new game was based on Super Mario Bros. 3.

Similarities to Super Mario 3D Land and New Super Mario Bros. 2

 * Super Leaf turns Mario or Luigi or Princess Daisy into Tanooki Mario or Tanooki Luigi or Tanooki Daisy and turns Toadette into Raccoon Toadette.
 * Invincibility Leaf turns Mario or Luigi or Princess Daisy into White Tanooki Mario or White Tanooki Luigi or White Tanooki Daisy and turns Toadette into White Raccoon Toadette.
 * Seven False Bowsers ruled the Castles.
 * The Koopalings are in the Airships.
 * Boom Boom, Pom Pom and Reznor occupied Fortresses.
 * Bowser has two castles, both located in the eighth world.
 * The starting cutscenes of entering the Towers, Ghost Houses, Castles and Airships.

Differences from Super Mario Bros. 2

 * Princess Daisy has a main ability is limited fluttering time after jumping like Princess Peach.
 * The Crystal Balls is replaced by the ! Switches to open a Hawkmouth that transports the player into the room of the Koopaling's airship.

Worlds
The world map similar to Super Mario Advance 4: Super Mario Bros 3.

Normal Worlds

 * World 1: Mushroom Valley: A grassland area, similar to World 1 from the previous New Super Mario Bros. games, containing mushroom hills and the castle of the princess.
 * World 2: Desert Hills: A desert with Egyptian pyramids, and a sea of sand with Moai-like statues.
 * World 3: Sherbet Land: A snow-based world.
 * World 4: Cheep Cheep Beach: Similar to World 4 from New Super Mario Bros. Wii, containing several tropical islands.
 * World 5: Dino Dino Jungle: A leafy prehistoric jungle with canyons, a lake, a tropical rainforest with poisonous water, and many dinosaurs wandering around, like Soda Jungle, it is similar to the Forest of Illusion.
 * World 6: Rock Rock Mountain: A mountain with pipes, tall mountains, high cliffs, deep caves and an active volcano, with giant enemies and blocks, similar to Big Island.
 * World 7: Sea of Clouds: A sky world similar to World 7 from New Super Mario Bros. Wii and World 5 from New Super Mario Bros. 2.
 * World 8: Bowser Badlands: A volcanic area, most presumably this game's incarnation of Bowser's domicile. Crags and volcanoes are found in the background, while the lava below creates a red mist.
 * World 9: Rainbow Road: Similar to World 9 from New Super Mario Bros. Wii, but features Comet Observatory and Starship Mario.

Special Worlds

 * World Mushroom
 * World Shell
 * World Flower
 * World Shine
 * World Star
 * World Rainbow

Levels

 * W1-Peach's Castle 1
 * W1-Peach's Castle 2
 * W1-1
 * W1-2
 * W1-3
 * W1-Tower
 * W1-4
 * W1-5
 * W1-6
 * W1-Castle
 * W1-Airship

Levels

 * W2-1
 * W2-2
 * W2-Tower
 * W2-3
 * W2-Desert
 * W2-4
 * W2-5
 * W2-Pyramid
 * W2-Castle
 * W2-Airship

Levels

 * W3-1
 * W3-2
 * W3-3
 * W3-Tower 1
 * W3-Ghost House
 * W3-4
 * W3-5
 * W3-Tower 2
 * W3-6
 * W3-7
 * W3-Castle
 * W3-Airship

Levels

 * W4-1
 * W4-2
 * W4-3
 * W4-Tower 1
 * W4-Ghost House
 * W4-4
 * W4-5
 * W4-6
 * W4-Bowser's Battle Yacht
 * W4-Sunken Ghost Ship
 * W4-Tower 2
 * W4-7
 * W4-8
 * W4-9
 * W4-Castle
 * W4-Airship

Levels

 * W5-1
 * W5-2
 * W5-3
 * W5-Tower 1
 * W5-4
 * W5-5
 * W5-Ghost House
 * W5-6
 * W5-7
 * W5-8
 * W5-Tower 2
 * W5-9
 * W5-10
 * W6-11
 * W6-12
 * W5-Castle
 * W5-Airship

Levels

 * W6-1
 * W6-2
 * W6-3
 * W6-4
 * W6-Tower 1
 * W6-5
 * W6-6
 * W6-Tower 2
 * W6-7
 * W6-8
 * W6-9
 * W6-10
 * W6-Tower 3
 * W6-Castle
 * W6-Airship

Levels

 * W7-1
 * W7-2
 * W7-3
 * W7-Tower 1
 * W7-Ghost House
 * W7-4
 * W7-5
 * W7-Tower 2
 * W7-Clock Tower
 * W7-6
 * W7-7
 * W7-8
 * W7-9
 * W7-Castle
 * W7-Airship

Levels

 * W8-1
 * W8-2
 * W8-3
 * W8-Tower 1
 * W8-4
 * W8-5
 * W8-Airship 1
 * W8-6
 * W8-7
 * W8-Tower 2
 * W8-Castle 1
 * W8-Airship 2
 * W8-Bowser's Castle 1
 * W8-Bowser's Tank Force (Big Tanks)
 * W8-Bowser's Navy (Battleships)
 * W8-Bowser's Airship 1
 * W8-8
 * W8-9
 * W8-Bowser's Airforce (Airships)
 * W8-Bowser's Airship 2
 * W8-Ghost House
 * W8-10
 * W8-11
 * W8-Bowser's Army (Super Tanks)
 * W8-Tower 3
 * W8-12
 * W8-13
 * W8-Castle 2
 * W8-Bowser's Airship 3
 * W8-Bowser's Castle 2

Levels

 * W9-1
 * W9-2
 * W9-3
 * W9-4
 * W9-5
 * W9-6
 * W9-7
 * W9-8
 * W9-Crown

Levels

 * World Mushroom-1
 * World Mushroom-2
 * World Mushroom-3
 * World Mushroom-Tower
 * World Mushroom-4
 * World Mushroom-5
 * World Mushroom-A
 * World Mushroom-Castle

Levels

 * World Shell-1
 * World Shell-2
 * World Shell-3
 * World Shell-A
 * World Shell-Tower
 * World Shell-Ghost House
 * World Shell-4
 * World Shell-5
 * World Shell-B
 * World Shell-Castle
 * World Shell-Airship

Levels

 * World Flower-1
 * World Flower-2
 * World Flower-3
 * World Flower-A
 * World Flower-Tower
 * World Flower-4
 * World Flower-Ghost House
 * World Flower-5
 * World Flower-B
 * World Flower-Castle

Levels

 * World Shine-1
 * World Shine-Ghost House
 * World Shine-2
 * World Shine-A
 * World Shine-Tower
 * World Shine-3
 * World Shine-4
 * World Shine-C
 * World Shine-5
 * World Shine-B
 * World Shine-Castle
 * World Shine-Airship

Levels

 * World Star-1
 * World Star-2
 * World Star-Ghost House
 * World Star-3
 * World Star-Tower
 * World Star-4
 * World Star-A
 * World Star-5
 * World Star-6
 * World Star-Castle

Levels

 * World Rainbow-1
 * World Rainbow-2
 * World Rainbow-3
 * World Rainbow-4
 * World Rainbow-5
 * World Rainbow-6
 * World Rainbow-7
 * World Rainbow-Airship
 * World Rainbow-Dry Bowser's Castle

Princess Peach's Castle
Peach's Castle in New Super Mario Bros. 3 seems to be a similar place as it were in New Super Mario Bros. U.

The castle is also the location to get Hint Movies. They can be obtained by giving star coins to Toadsworth who resides in the castle during the game. Once again, it can be seen in the background at the start of World 1-1.

The course is a vertical level, similar to Towers, and is filled with Para-bombs, Goombas, and Parachute Coin. The elevator can only hold one other enemy or object, so if a coin or Bob-omb lands on it, the elevator stops. However, there is water rising from below, so the player must make the elevator rise at all costs.

The first part of the course is a short section. Bowser's Flagship's object is the giant mechanical hand. During the first section, the hand will start punching the floor, destroying it in the process. Toad gives a player a key redesign to its unused New Super Mario Bros. Wii design to unlock a door. The second part of the course contains a large red doors. The last part of the course leads to a red cannon. After being launched out of the red cannon into Bowser's Airship, the player will proceed to fight Bowser Jr. Like in New Super Mario Bros., Bowser Jr. runs at the player to attack and has the ability to jump. After three hits, Bowser Jr. is defeated.

A cutscene plays before his voyage into Mushroom Valley where Mario gets to Peach and bows down to her, their cerebrate cut short when Bowser Jr. prepares to use Bowser's Claw to crush Mario. Peach then warns Mario as he runs out of the way and a giant mechanical fist crashes into a floor and Peach is kidnapped. Yellow Toad notices a hovering letter, and the group of four goes to investigate. Mario grabs and opens the letter, and a picture of Bowser holding Princess Peach with Bowser Jr. and Kamek in the background pops out. The message shocks Mario, Luigi, Princess Daisy, Toadette and the three Toads and immediately, Mario and his friends run in hot pursuit to save Princess Peach. While the four heroes made haste, two other Toads back at the castle fired Power-Ups their way for them to use.

Toad House
Toad Houses reappear in the fifth game of the New Super Mario Bros. series, New Super Mario Bros. 3. The player will automatically unlock it when a certain level is completed. Also, a Toad House will appear at the start of the World if Fireworks are triggered, like the prequels. In single-player, this is accomplished by rescuing a Toad. In multiplayer, all players must reach the flagpole when the last two digits of the remaining time are the same. In both modes, the last digit of the remaining time tells how much fireworks are set off and each one adds 4,000 points to the player's game score. After using a Toad House, the players will get a tip, reminding them to use them on a tough course. Or if the players used a 1-Up House, they will get a message about visiting Princess Peach's Castle to watch Hint Movies. There are three colors of Toad Houses. Red, Green, and Yellow. If Mario gets a red Toad house, he will play Power-Up Panels. If he gets a green Toad House, he will play the game 1-Up Blast. If he gets a yellow one, he will get a Starman.

Power-Up Toad House
These houses are run by Toad again and Mario and/or Luigi hit ? Blocks contains power-ups provided by Toad. Power-Up Toad Houses are capped by a red mushroom on the world map. A giant Roulette Block alternates between a Mushroom, Fire Flower, Blue Shell and a Mini Mushroom. Whatever is displayed when Mario or Luigi bumps it from below is what will be stored as the backup item. If a brother has a backup item already and the item chosen has less or equal value to the original backup item, 1000 points will be awarded instead.

In Power-Up Toad Houses, Power-Up Panels is played by matching two of the same items. If two Bowser or Bowser Jr. tiles pop up, the game will end and Mario keeps the items earned from the game.

There are two Power-Up Toad Houses, one involving hitting the right Question Block for the items, and another that involves Baby Yoshis. In the latter, Baby Yoshis swallow icons that give the player a chance to win or lose the minigame. Balloon Baby Yoshis have the item icons which determine what power-up the player will get, Bubble Baby Yoshis hold multiplier icons that determine how many power-ups the player will get, and the Glowing Baby Yoshis hold a Toad icon or a Bowser icon. The former allows the player to get the power-up, and the latter automatically marks a loss. The player must fit the Baby Yoshis in their respective color spots.

1-Up Toad House
1-Up Toad Houses are capped by a green mushroom. Six ? Blocks are spread out. Three contain a 1-Up Mushroom card. One contains a 1-Up Mushroom X3 card, which is equal to 3 1-Ups. One contains a X2 card. One contains a Bowser card. The X2 card doubles all cards already revealed, and the Bowser card ends the minigame (though Mario keeps any 1-Ups revealed). Up to twelve 1-Ups can be won.

Mario/Luigi plays a simple minigame in this house. He needs to hit a glove from below to knock 1-Up Mushrooms that Toad throws in the beginning to an above platform down to him so he could collect them to earn extra lives. It is possible to miss the 1-ups that come down, wasting them.

In 1-Up Toad Houses, 1-Up Blast is played by hopping into a cannon and players hit to shoot out and pop balloons.

On both sides of the Toad House are Cannons, which shoot out 1-Up Balloons, Coins, and Bowser Balloons. The player(s) must collect the 1-Up Balloons and coins to gather up lives. Collecting the Bowser balloons decrease the amount of 1-ups the player get in total. The game is over when the timer runs out.

Mega Mushroom Toad House
Mega Mushroom Toad Houses are Mushroom Houses that look like Mega Mushrooms. When Mario or Luigi enter this house, Toad will create a Giant ? Block. When hit, a Mega Mushroom will appear. The Mega Mushroom gained from the Mega Mushroom House will override any item in the item slot. Like other houses featured in New Super Mario Bros., Mario will usually have to pay five Mini-Stars to pass the signpost leading to the Mega Mushroom House. These Toad houses are featured in every world of New Super Mario Bros. 3.

Star Toad House
Star Toad Houses contain one Star in a chest, and they are much rarer than the other Toad Houses. These houses have white roofs with multiple stars around the house. In almost all of these houses though, Mario will get a Gold Flower from Toad this time around.

Towers and Castles
Castles, and Towers return yet again in New Super Mario Bros. 3, acting much like it did in the previous New Super Mario Bros. titles. Mushroom Retainer was using the Mini Stars to decorate a castle. Seven False Bowsers ruled the castles guarding a keys to unlock the Airship course. Sherbet Land, Cheep Cheep Beach, Dino Dino Jungle and Sea of Clouds have two towers and Rock Rock Mountain and Bowser Badlands have three towers. Bowser Badlands is the only world in New Super Mario Bros. 3 to have two castles: one owned by Bowser Jr. and the other by Kamek.

Airship
Airships return in New Super Mario Bros. 3, more like in New Super Mario Bros. U, every Koopaling and Bowser himself has a personalized airship, with the former seven having their faces on the bow, and their shells on the top and each having specific designs (e.g. Morton's airship being the biggest airship of the seven, while Iggy's is the thinnest and fastest airship), and the latter being the same airship featured in New Super Mario Bros. Wii and New Super Mario Bros. U, with the addition of a large mechanical hand, which Bowser uses to kidnap Princess Peach.

Larry's airship is designed after him, with his face for the bow and his sky blue-colored shell on the top of the ship. The stern of his ship has a green color design, similar to his shell color from past appearances. Like most of the airships, Larry's airship is equipped with a propeller at the back of his ship as well as another one placed just beneath the crow's nest. The airship is equipped with two cannons, one on each side. There are also yellow lids on top of the cannons used for opening and closing them. The deck of Larry's ship is filled with Bill Blasters and Banzai Bill Blasters. The interior of Larry's ship has a replica of the Infernal Tower, with a Gold Bowser Statues upon the top of the room, the ceiling of the room having a Bowser Land title and the windows with cage.

Roy has an airship with his head as the bow of the ship and his purple shell as the deck. The stern of his ship has a pink color design, similar to his former shell color from past appearances. Like most of the airships, Roy's airship is equipped with a propeller at the back of his ship as well as another one placed just beneath the crow's nest. The ship is equipped with four cannons, two on each side just like Morton's ship except the cannons are oriented horizontally. There are also magenta lids on top of the cannons used for closing and opening them. Roy has the second largest airship behind Morton. The deck of Roy's ship has a lot of conveyor belts and iron blocks. The interior of Roy's ship contains gold-tinted windows, gold Moai statues at the top of the room and a sand pit elevated on a platform.

Lemmy has an airship with his face as the bow and his orange shell as the deck. The tail of the ship resembles his ponytail. The stern of his ship has a teal color design, similar to his shell color from the All-Stars remake of Super Mario Bros. 3. Like most of the airships, Lemmy's airship is equipped with a propeller at the back of his ship as well as another one placed just beneath the crow's nest. The airship is equipped with two cannons, one on each side. There are also light green lids on top of the cannons used for closing and opening the cannons. He has the smallest airship out of all the Koopalings. The deck of his ship is made up of grey bouncing mushroom platforms and conveyor belts. The interior of Lemmy's ship has spiral shaped windows and it resembles the inside of a circus tent, which goes with his love for the circus.

Wendy has her own stylized airship. Her airship has her face as the bow, and her pink colored shell at the deck of the ship. The stern has a red color design, similar to her shell color from her game sprites of Super Mario Bros. 3 and Super Mario World. Like most of the airships, Wendy's airship is equipped with a propeller at the back of her ship as well as another one placed just beneath the crow's nest. The ship is equipped with two cannons, one on each side. There are also pink lids on top of the cannons used for closing and opening them. Wendy's airship has some unique features, having large gold rings around the cannons, and two wooded skis on the bottom, due to her place in Frosted Glacier. The cabin of her airship has feminine designs around the room with heart shaped windows, pink bows at the top of the room, purple curtains hanging against the walls and having a ceiling with flowers drawn on it. The room is also filled with four blue pipes (two on each wall). The underwater cabin filled with Torpedo Teds, Targeting Teds and Mecha Cheeps.

Iggy has his own personalized airship, with his face as the bow, and his green-colored shell at the top. The stern of his ship has a dark green color design, similar to his former shell color from past appearances. Unlike the other airships, Iggy's ship has two propellers on the back instead of one. There is another propeller at the top of the ship just below the crow's nest. The ship is equipped with two cannons, one on each side. The cannons also have purple lids on top used for opening and closing them. The hull is plated with metal, which is used to carry the lava in his airship. His airship is thinnest of all the Koopalings' ships, which is a reference to his skinny body. Iggy's airship seems to fly faster than others, which in addition to being a reference to the fact that Iggy is the fastest Koopaling, is because of the power generated by the two propellers at the back of the ship. The deck of the ship has some swinging girders and the blue rocking platforms. The cabin of the ship is completely filled with metallic walls. The room has rectangular shaped windows as well as having four pipes, two on each side of the room with two of them on the ceiling and the other two on the floor. The bottom of the room below the platform is able to carry lava.

Morton has his own personalized airship, with his face on the bow, and his black-colored shell at the deck of the ship. The stern of his ship has a gray color design, similar to his former shell color from past appearances. Like most of the airships, his airship is equipped with a propeller at the back as well as another just beneath the crow's nest. Morton's airship is equipped with four cannons, two on each side, like Roy's ship except that the cannons are placed vertically from each other. There are also grey lids on top of the cannons used for opening and closing the cannons. His airship has the biggest build of all the Koopaling ships. The ship is also made out of a darker wood than the other Airships, a reference to his darker skin tone. The deck of his ship has rotating lean blocks. The cabin of Morton's ship resembles a pirate ship, with compasses upon the top of the room, the ceiling of the room having a map design and the windows resembling steering wheels found on an old ship.

Ludwig has his own personalized airship, with his face as the bow, and his blue-colored shell at the top. The stern of his ship has a green color design, similar to his former shell color from past appearances. Like most of the airships, Ludwig's airship is equipped with a propeller at the back of his ship as well as another one placed just beneath the crow's nest. The airship is equipped with two cannons, one on each side. There are also orange lids on top of the cannons used for closing and opening the cannons. The airship has a unique feature. The hull is rimmed with green, and there is a balcony-like platform at the base of its mast. The deck of Ludwig's ship are moving platforms operated by gears. The interior of Ludwig's ship looks like Wart's room with Phanto upon the top of the room.

Much like Bowser Jr. in New Super Mario Bros. Wii and New Super Mario Bros. U, the Koopalings appear as the bosses in the Airships each world (or in the case of Ludwig von Koopa, on the crow's nest of the Airship), and the player must enter a Hawkmouth. After you defeat a Koopaling, Mario will jump on that Koopaling's airship, causing to smoke, go out of control, and finally crash. Bowser Jr. commands the battleship, which looks that in Super Mario 3D Land. At World 8: Bowser Badlands, Bowser Jr.'s battleship is used as a course two times. Mario and company walk outside to see Bowser Jr. boarding the airship and taking off, with Peach crying for help from the deck. Mario and his friends subsequently board by themselves to a boss fight with Bowser Jr. in his Koopa Clown Car. At the very end of this course, Bowser Jr. accidentally damages the battleship with Time Bomb, and crashes it right outside Bowser's Castle 1.

Bowser's flagship is used as a course three times. After that Bowser Jr. destroys the floor and dumps Mario and his friends back outside. Kamek is sent out to the tower to stop the heroes while the flagship flies to the end of the world by itself. Upon his defeat, Kamek returns to the flagship, which Mario and his friends subsequently board by themselves. After one last battle with Bowser Jr., Mario and friends finally find Peach on the deck, but Kamek intervenes and steals her away. Their goal now relocated to Bowser's Castle 2, Mario and company abandon the flagship for the remainder of the game.

The flagship appears in the ending hijacked by Luigi and Princess Daisy when Mario rescue Peach. Bowser is seen climbing up a massive Goomba Tower, trying to reach Mario, but is about to fail, he climbs on (his weight slow the airship down this time). Daisy uses the ship's mechanical hand to knock Bowser off. Mario and his friends return Peach to her castle. The airship flies on autopilot set by Daisy and knocks the Koopalings and Bowser onboard.

Bowser's Castle
Bowser has two castles in New Super Mario Bros. 3, both located in the eighth world, Bowser Badlands.

The first castle's design heavily resembles the World 8-Bowser's Castle from New Super Mario Bros. Wii. In the first section of the level, there will be rocket engines on the rope moving near the lava. Then Podoboos and Dry Bones will be waking up near the stage. The Rocket Engines will start turning on and off near the middle of the first section. Near the stages going up, on the very right, there will be a Brick Block which will turn into a Gold Block. In the second section, Mario/Luigi must ride on the Snake Block. Before the blocks pass the platform with the Star Coin, the player must jump down to the platform to reach the Star Coin. Then the player must avoid the Rocket Engines while the Snake Blocks reach the platform on the door that leads to the third section. In the third section has many Grinders and also ropes and fences Mario or Luigi can climb on. The fourth is Bowser's lair. At the end of the castle, Mario fights Bowser and defeats him by pressing the Skull Switch at the end of the bridge, causing Bowser to sink in the lava below. Then Bowser returns and attacks Mario with fireballs, spiked balls, and barrels as Mario makes his way up the castle until they reach the second bridge. Mario tricks Bowser into clearing the path to the Skull Switch, which Mario presses, causing the bridge to collapse and Bowser to fall. However, as Mario continues to make his way up the castle, Bowser returns and pursues Mario, breathing purple flames which jet towards Mario, until they reach the final bridge, in which Bowser chases Mario until Mario reaches the Skull Switch, which he presses, once again causing the bridge to explode, sending Bowser falling into the lava. Mario makes his way to Peach, only to discover "she" was actually Kamek dressed as Peach in order to fool Mario and co. Bowser then appears with Peach in hand, and flees to his larger castle, which is the true Bowser's Castle.

The real Bowser's Castle resembles its Super Mario 3D Land design. The first section comprised of lava and platforms similar to a Spine Coaster. Bowser Jr. will periodically crash into the ground, destroying Brick Blocks and the previously mentioned platforms. A key for opening the locked door. The second room has a lot of rising and falling platforms and lava rising from below, and is filled with Gray Bowser Statues, and Bowser Amps. Kamek summons the Magmaarghs via a red spell from his Magic Scepter. Once the player enters the third section, the Koopalings will ride on Bowser's Koopa Clown Car and try to blast the player. In order for the player to dodge, they must go behind the walls although the platforms are moving. If the player is shot, they will temporarily turn to stone. Near the middle of the section, there will be sets of Donut Lifts. On the first set in the middle row, the player must ride down the Donut Lift to get the Star Coin. After getting the Star Coin, the player must jump on another Donut Lift or the platform in order to stay alive. In the last room, there is a big green door leading the player to the final battle against Bowser himself. The player needs to make sure to reach the Midway Flag first before Mario enters the final showdown against the Koopa King. On the far right of this room by the door to the final battle, there is a hidden block that contains a Mushroom or a Fire Flower that will help him in the final fight. Then, Mario enters the giant green final door leading to the final battle. Once inside the room, the player will encounter Bowser and Bowser Jr. on a long bridge over a deep pit. The duo will then fight Mario and his friends together, with Bowser Jr. using his usual shell-tossing tactic, and his father breathing flames behind him. After the player defeats Bowser Jr., his father will increase his attacks greatly. When Bowser breathes blue fire it can turn Mario into Mini Mario. Mario must then run under one of Bowser's giant jumps and hit the Skull Switch at the end of the bridge, ending the fight and winning the game. Another way to win is if the player has a Mega Mushroom as a stored item; upon using it, the player can jump on Bowser, then make Bowser Jr. fall after hitting the Skull Switch. The player can also hit the Skull Switch without defeating Bowser Jr., causing both him and Bowser to plummet. After the player moves on to the final part, Kamek carries Bowser Jr., who convinces him and the Koopalings to enlarge Bowser. Outside, Mario sees Peach on a cage in a tower. Before he can save her, she is locked inside. The outside of the true Bower's Castle is a boss battle with Giant Bowser. Like in New Super Mario Bros. U, the player must directly harm Bowser by stealing the Koopalings' and Bowser Jr.'s Koopa Clown Cars and crashing them down on Bowser's head. After doing this four times instead of three, Bowser is defeated. Mario then rescues Peach and they head back home.

After completing six Special Worlds, Bowser kidnaps Peach again, and Mario must return to his castle to defeat him and save Peach once again.

Koopalings
The Koopalings return, alongside their Magic Wands, in New Super Mario Bros. 3. Like in New Super Mario Bros. Wii, Larry Koopa is in Mushroom Valley, Roy Koopa is in Desert Hills, Lemmy Koopa is in Sherbet Land, Wendy O. Koopa is in Cheep Cheep Beach, Iggy Koopa is in Dino Dino Jungle, Morton Koopa Jr. is in Rock Rock Mountain, and Ludwig von Koopa is in Sea of Clouds.

Like in Super Mario Bros. 3, each Koopaling has a personal Airship, though this time, the ships have been stylized in their own designs, but all the ships have their heads for the bow and their coloured shells on top. They're bosses in Airship levels, they stolen the Mushroom Retainer's Star and they remake castles into their own images. After Mario defeating the False Bowsers in the Castles, the Koopaling of this world awaits, laughing or taunting Mario and then takes off on the Airship.

Upon their defeat, the Toadies carry the Koopalings to Bowser's Airship. They are also seen with the Koopa Clown Car to turn Mario into stone in the final castle by blasting a bright light. After Bowser's initial defeat, the Koopalings aid Bowser by making him grow bigger along with Kamek. During the final boss, the Koopalings will toss Bob-ombs and slam into the ground to hurt the player. The player must then jump on the Koopalings and ride the Koopa Clown Car to damage the enlarged Bowser. Like Bowser Jr., when the Koopalings are out of the Clown Car, they'll shoot fireballs which will force the player out of the Car. They will also occasionally spin inside their shell the whole time they are on the ground.

Boom Boom
Boom Booms are the tower bosses for the majority of the worlds, along side with Pom Pom and Reznors.

Before each battle after Mushroom Valley-Tower, the Boom Boom is assisted by Kamek, who will use his magic on it the same way he did with bosses in Super Mario World 2: Yoshi's Island. Kamek will grant the Boom Booms these abilities:
 * Desert Hills-Tower: Will grant the Boom Boom the ability to spin jump.
 * Sherbet Land-Tower 1: Will grant the Boom Boom the ability to jump, similar to Super Mario Bros. 3.
 * Cheep Cheep Beach-Tower 1: Will transform the Boom Boom's arms into wings, similar to Super Mario Bros. 3.
 * Dino Dino Jungle-Tower 1: Will make the Boom Boom larger.

Pom Pom
Pom Pom has a similar manner in Super Mario 3D Land.
 * Dino Dino Jungle-Tower 2: Like Boomerang Bro., she throws at least two to three boomerangs at Mario, and then jumps away.
 * Rock Rock Mountain-Tower 3: She throws a hammers like Hammer Bro.
 * Sea of Clouds-Tower 1: She has ability to throw Ice Balls.
 * Bowser Badlands-Tower 1: She has ability to throw Fireballs.

Reznor
Reznor Level Appearances:
 * Sherbet Land-Tower 2: Two Reznors on one wheel with four Rectangular Coin Blocks.
 * Cheep Cheep Beach-Tower 2: Four Reznors on one wheel with four Rectangular Coin Blocks.
 * Rock Rock Mountain-Tower 2: Four Reznors on two wheels; two Reznors per wheel, with each wheel having four Rectangular Coin Blocks. One bridge is positioned to the left of one wheel, while another bridge is positioned to the right of the other wheel.
 * Sea of Clouds-Tower 2: Four Reznors on two wheels; two Reznors per wheel, with each wheel having four Rectangular Coin Blocks. One bridge is positioned between the two wheels.
 * Bowser Badlands-Tower 2: Four Reznors on one giant wheel with eight Rectangular Coin Blocks.

False Bowser
False Bowsers appear in New Super Mario Bros. 3. They have Tanooki tails like Tanooki Mario, and they attack in a similar way as in Super Mario Bros., breathing several giant fireballs from a far place and jumping.

Seven False Bowsers appear as bosses in the Castles guarding the keys to the Koopalings' Airships. However, unlike in Super Mario Bros., lava only appears in Mushroom Valley and Rock Rock Mountain, Desert Hills had a quicksand, Sherbet Land has the ice-cold water, Cheep Cheep Beach and Dino Dino Jungle had a poisoned water and the Sea of Clouds has a spike below. In order to defeat a False Bowser, Mario or Luigi has to press a switch that causes an Axe to cut the bridge and make it collapse and send the False Bowser into the lava. After falling into the lava, the False Bowsers bounce upwards and show their true forms with a Super Leaf beside them and Ztar above them.

The enemies use Tanooki leafs to disguise themselves:
 * World 1: Goomba
 * World 2: Koopa Troopa
 * World 3: Cooligan
 * World 4: Blooper
 * World 5: Shy Guy
 * World 6: Sumo Bro.
 * World 7: Magikoopa

Before each battle after Mushroom Valley, the False Bowser is assisted by Kamek, who will use his magic on it the same way he did with bosses in Super Mario World 2: Yoshi's Island. Kamek will grant the False Bowsers these abilities. The enemies and their attributes are:
 * Desert Hills: Will grant the False Bowser a large hammer that's apparently filled with magic.
 * Sherbet Land: Will grant the False Bowser the ability to spit a Ice Balls
 * Cheep Cheep Beach: Will grant the False Bowser a bombs in the style of Lemmy's bouncing balls
 * Dino Dino Jungle: Will grant the False Bowser iron mallets
 * Rock Rock Mountain: Will grant the False Bowser Bill Blaster
 * Sea of Clouds: Will make the False Bowser two duplicates of himself

King Boo's Bowser Mech used by Bowser Jr. To defeat Bowser Mech, Mario must dodge his attacks, which include breathing small flames and throwing a mallet, and wait for him to make a high jump. Mario must then run under Bowser Mech and hit the ! Switch, utilizing the Ax and destroying the bridge and throwing him into a very deep pit; when he finally hits the ground, this causes Bowser Jr. to exit the Bowser suit and flee.

Skull Switch and Ax
The Skull Switch has a true return, where, similar to New Super Mario Bros., it destroys Bowser's bridge. ! Switch enable the Ax to destroy the bridge, causing False Bowser to fall (into the lava in World 1-Castle, and World 6-Castle, quicksand in World 2-Castle, ice water in World 3-Castle, poisoned water in World 4-Castle and World 5-Castle, and spike below the bridge in World 7-Castle).

P-Meter
The P-Meter returns in New Super Mario Bros. 3, acting like in Super Mario Bros. 3 and its remake Super Mario Advance 4: Super Mario Bros 3.

Playable

 * Mario
 * Luigi
 * Princess Daisy
 * Toadette

Bosses

 * Boom Boom (Towers)
 * Pom Pom (Towers)
 * Reznor (Towers)
 * Boss Sumo Bro. (World 5 Tower 2)
 * Kamek (World 8 Castle 2)
 * False Bowsers (Castles)
 * Koopalings (Airships)
 * Larry Koopa (Mushroom Valley)
 * Roy Koopa (Dry Dry Desert)
 * Lemmy Koopa (Sherbet Land)
 * Wendy O. Koopa (Cheep Cheep Beach)
 * Iggy Koopa (Dino Dino Jungle)
 * Morton Koopa Jr. (Rock Rock Mountain)
 * Ludwig von Koopa (Sea of Clouds)
 * Bowser Jr. (Princess Peach's Castle, Bowser's Battle Yacht, Airship)
 * Bowser (Bowser's Castles in Bowser Badlands)
 * (Special Worlds)
 * Koopa Kids (Special Worlds)
 * Red Koopa Kid (World Mushroom)
 * Green Koopa Kid (World Flower)
 * Blue Koopa Kid (World Star)
 * Wario and Waluigi (Airship)
 * Dry Bowser (World Shell, World Shine, World Rainbow)

Supporting

 * Princess Peach
 * Toad
 * Yellow Toad
 * Blue Toad
 * Toadsworth
 * Toadbert
 * Rosalina

Inventory
The world map inventory, seen in Super Mario Bros. 3, New Super Mario Bros. Wii and New Super Mario Bros. U, returns in New Super Mario Bros. 3. The other inventories for Mario, Luigi, Princess Daisy and Toadette. Like in Super Mario Advance 4: Super Mario Bros 3, the inventory window is much larger than this one in New Super Mario Bros. U.

References to Other Games

 * Super Mario Bros.: False Bowsers return with a similar battle style.
 * Super Mario Bros. 3: The Mushroom Valley theme is a remix of the Grass Land theme. The music heard in Haunted Area of Dino Dino Jungle appears to be a remix of the Iced Land theme. The second area of Bowser Badlands is a remix of the Dark Land theme like Super Mario 3D Land and the theme heard during the battle with False Bowser is a remix of that from Super Mario Bros. 3.
 * Super Mario Land: A song of Easton Kingdom in World 1-Peach's Castle 1 is a remix of the theme played.
 * Super Mario World: The underwater theme from the level "Donut Secret 1" and the theme for Paper Mario's title screen is remixed and used as the theme for Cheep Cheep Beach. An item is stored, and can be summoned at any time during each level. When Mario reaches the haunted part of Dino Dino Jungle, the screen fades into the submap similar to how it fades in and out in this game. Reznors and the battle theme return from this game. The Koopalings ride the Koopa Clown Car, along with a personal one for Bowser Jr. The moons on Moon Coins strongly resemble 3-Up Moons from this game. Also, when the bridge breaks in the Reznor battles it has a similar sound to the blocks when they break in this game, and when the player hits a switch, it makes the P-Switch noises from this game.
 * Super Mario World 2: Yoshi's Island: The remix of the "Room Before Boss" song upon entering a boss door.
 * Super Mario RPG: Legend of the Seven Stars: Dino Dino Jungle is a remix of the Forest Maze theme. Part of the first Bowser's Castle theme is remixed into the theme for the first area of Bowser Badlands.
 * Super Mario 64: The theme of Lethal Lava Land is remixed and used as the theme for Rock Rock Mountain. Sherbet Land is also a remix of the Snow Mountain theme.
 * Mario Party: The Sea of Clouds theme is a remix of the music which plays in Mario's Rainbow Castle.
 * Super Mario Advance 4: Super Mario Bros 3: The inventory window is much larger.
 * Mario and Luigi: Partners in Time: Gritzy Desert's background music is remixed and used as the theme for Dry Dry Desert.
 * New Super Mario Bros. 2: The door to Bowser use the design from World 6-Bowser's Castle.
 * Paper Mario: Sticker Star: The Tower and Castle doors use the design from The Enigmansion in this game while the Ghost House doors reused this one from New Super Mario Bros. Wii. Bowser's Castle 2 doors use the design from Bowser's Sky Castle.