Mario & Luigi: Superstar Saga/Bestiary

This is the Mario & Luigi: Superstar Saga bestiary of the enemies, bosses, support enemies, objects and parts.

Legend

 * Name: Name of the enemy. The (1) and (2) is used when they have different statistics.
 * Normal: Enemy
 * Bold: Boss
 * Underline: Support enemy/part/object.
 * Location: The location(s) of the enemy.
 * Level: The player can overcome the enemy if the enemy's level matches the character.
 * HP: The enemy's maximum hit points during the start of the battle.
 * POW: The enemy's attack.
 * DEF: The enemy's defense power.
 * Speed: The enemy's speed.
 * Jump: The enemy's reaction to the Jump attacks.
 * Normal: The enemy takes regular damage.
 * Spiky:The player takes 1 point of the damage, unless the player equips the correct clothing to attack.
 * Weak: The enemy takes 1 point of the damage.
 * Hammer: The enemy's reaction to the Hammer attacks.
 * Normal: The enemy takes regular damage.
 * Miss: The attack does not connect that neither of the player or the enemy takes damage.
 * Weak: The enemy takes 1 point of the damage.
 * Hand: The enemy's reaction to the Hand attacks.
 * Normal: The enemy takes regular damage.
 * Miss: The attack does not connect that neither of the player or the enemy takes damage.
 * Weak: The enemy takes 1 point of the damage.
 * Fire: The enemy's reaction to the fire-based attacks.
 * Heal: The enemy absorbs the attack to heal itself.
 * Normal: The enemy takes regular damage.
 * Critical: The weak enemy takes the damage and inflicts the extra damage.
 * Thunder: The enemy's reaction to the thunder-based attacks.
 * Heal: The enemy absorbs the attack to heal itself.
 * Normal: The enemy takes regular damage.
 * Critical: The weak enemy takes the damage and inflicts the extra damage.
 * Status Ailments: The enemys chances being ailed with a status effect successfully.
 * Stun?: The enemy's chances becoming dizzy getting hit from Cyclone Bros..
 * Burn?: The enemy's chances becoming burned getting hit from Fire Bros..
 * Stat Down?: The enemy's chances having their POW or DEF lowered by being hit from Thunder Bros..
 * Experience: The experience points earned after defeating the enemy.
 * Coins: The coins dropped from the enemy.
 * Item Drop 1: Item that can be earned from defeating the enemy.
 * Rate: The item's rate being dropped from the enemy. The bestiary's values assume the player does not have the Grab or Salvage Badges or the Game Boy Horror SP equipped.
 * Item Drop 2: Another item that can be earned after defeating the enemy. In nature, the items are rarer.
 * Rate: The item's rate being dropped from the enemy, even when stealing it using the Advanced Swing Bros.. If the player equips the Game Boy Horror SP, the enemy will always drop this item, despite the item's rate is 0%.

Note: Stats in gray are found in the game's coding and unavailable during the "normal" gameplay.

Enemy Statistics
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