User:CaptainCj

Super Mario 3D RPG
Bosses
 * World 1: Goomboss
 * World 2: Whomp King
 * World 3: Gooper Blooper
 * World 4: King Boo
 * World 5: Petey Piranha
 * World 6: King Bob-omb
 * World 7: Kamella
 * World 8: Bowser

New Super Mario Bros. 3
The new game was based on Super Mario Bros. 3 in Nintendo Wii U.

Story
Mario, Luigi, Toadette and Princess Peach were celebrating Princess Daisy's birthday. Standing on the balcony of her castle, Mario, Luigi, Toadette and Princess Daisy wave goodbye to Princess Peach to go on a coin hunt in their Tanooki suits. However, as soon as they return, a countdown Bob-omb comes and takes out their raccoon power-ups. Bowser suddenly arrives in his Airship, with a giant mechanical fist, that smashes and launches the Toads towards Mario and co. Mario and his friends look into the horizon to see Bowser beginning a seige on Princess Peach's Castle. Yellow Toad notices a hovering letter, and the group of four goes to investigate. Mario grabs and opens the letter, and a picture of Bowser with Bowser Jr. and Kamek in the background pops out. The message shocks Mario, Luigi, Princess Daisy, Toadette and the three Toads and immediately, Mario and his friends run to save Princess Peach. Mario and the gang go to investigate. They have to shoot themselves out of a cannon to reach the Airship to battle with Bowser Jr. Mario and Co. bested him, only to be tricked as Bowser kidnaps Peach, leaving the Toads stunned. From there, the Koopa Troop loads her onto their Airship while Mario, Luigi, Toadette and Princess Daisy follow closely. The Toads from the castle soon use a cannon to blast away presents containing Superball Flowers, Hammer Suits, Frog Suits, Cape Feathers and Metal Mushrooms so Mario and the others can obtain, but they explode in the air and spread the items in nine worlds.

Throughout his adventure, Mario and his friends receives more letters about Peach's predicament and about various stages of Bowser's Super Leaf-related plan. Becoming lonely due to Mario's absence, Peach ultimately attempts to escape from Bowser and his army, but she is soon recaptured. Mario travels through 8 worlds and finally get to Bowser's Castle, they find Bowser. One of them has to jump on a Skull Switch behind Bowser to defeat him, sending him falling into the lava below. After, Mario, Luigi, Toadette, and Princess Daisy celebrate their victory, they see the fake Princess Peach crying in a cage. However, she turns out to be Kamek in a pink version of his robe. Bowser escapes with the real Princess. Mario eventually finds Bowser's lair. Mario, Luigi, Toadette, Princess Daisy, Bowser, and Bowser Jr. then proceed to battle. Mario bested them, sending the two into yet another pit and sees Peach in a tower. Before he can save her, she is locked inside. Then Bowser returns, who transforms into a gigantic size and Mario must use the Koopalings and Bowser Jr.'s Koopa Clown Car (stolen by stomping the rider) to trounce him. Bowser eventually is defeated and Bowser Jr. and the Koopalings run away in fright. Mario (or whoever delivered the final blow to Bowser) gets to Peach and and presses a giant ! Switch. The princess is released from her cage, and Mario bows down to her, he is then kissed on the forehead by her, to Mario's shock but delight. As they venture out, they see Luigi, Toadette and Princess Daisy stealing the airship. The rest of the Koopalings trying to push Bowser, who is back to normal, right side up. They finally succeed, with a huge thud, Bowser Jr. shows his father the Mario Bros. fly away on his airship. Bowser notices and climbs on, trying to reach Mario, but Daisy knocks him out and crashes on the tower, causing it to fall on Bowser's Castle. Bowser and the Koopalings are carrying him away in the Koopa Clown Car, Bowser being held outside of the car by his tail. As they sail off, Peach asks Mario if she told him about the Secret World.

After the credits, the airship collides with the Koopa Clown Car, and Mario and Co. rejoice.

After that, Mario, Luigi, Toadette and Princess Daisy are with Princess Peach in Princess Peach's Castle having dinner together when a letter floating down. It appears to be Rosalina in Rainbow Road. After Mario and Co. clearing World 9: Rainbow Road, a short cutscene appears with a letter floating down in World 1-1. It appears to be Wario and Waluigi are working for Dry Bowser. Mario, Luigi, Toadette and Princess Daisy then set off to defeat Koopa Kids, Wario and Waluigi.

After Mario beats Special 9, another cutscene appears. Another letter has floated down on World 1-1, and the three Toads who accompanied Mario in his adventure investigates while sporting their Raccoon forms. To their surprise, Bowser has kidnapped Princess Peach again. Then, Mario, Luigi, Toadette and Princess Daisy must play World 8-Bowser's Castle 2 again to defeat Bowser. After that, a letters of Peach wearing a Tanooki Suit and Rosalina wearing a White Tanooki Suit are unlocked. Once 5 stars are present on the profile, Special 9-Crown is unlocked.

Similarities to Super Mario 3D Land and New Super Mario Bros. 2

 * Super Leaf turns Mario or Luigi or Princess Daisy into Tanooki Mario or Tanooki Luigi or Tanooki Daisy and turns Toadette into Raccoon Toadette.
 * Invincibility Leaf turns Mario or Luigi or Princess Daisy into White Tanooki Mario or White Tanooki Luigi or White Tanooki Daisy and turns Toadette into White Raccoon Toadette.
 * Seven False Bowsers ruled the Castles.
 * The Koopalings are in the Airships.
 * Boom Boom, Pom Pom and Reznor occupied Fortresses.
 * Bowser has two castles, both located in the eighth world.
 * The starting cutscenes of entering the Towers, Ghost Houses, Castles and Airships.

Differences from Super Mario Bros. 2 and other New Super Mario Bros. games

 * Princess Daisy has a main ability is limited fluttering time after jumping like Princess Peach.
 * Entering a Hawkmouth transports the player to the Castle's balcony with a blue door lending a boss, or into the room of the Koopaling's Airship.
 * The Magic Potion creates a Secret Door or Magic Window that to enter Subspace.
 * Princess Daisy and Toadette take on the role filled by Yellow Toad and Blue Toad in New Super Mario Bros. Wii and New Super Mario Bros. U.
 * The Towers renamed to the Fortresses. The Fortresses act like Super Mario Bros. 3 and Super Mario World.
 * Unlike New Super Mario Bros. Wii and New Super Mario Bros. U, Kamek is no longer boss of Tower. Instead, he boss of Castle.
 * Unlike the 4 installments and like the first 3 Paper Mario games, New Super Mario Bros. 3 now has 4 save files instead of 3.
 * Unlike the 4 installments, the Koopalings are bosses in the Airships while False Bowsers are bosses in the Castles.
 * If the player finishes a level with the last 2 numbers of the time limit the same, the player gets the level complete music from Super Mario All-Stars remake of Super Mario Bros..
 * The Fortress Theme and the Lose a Life theme from Super Mario Bros. 3 and the Castle Theme and the Ghost House theme from Super Mario World returning from this game, replacing the tower, castle and the ghost house themes and the classic lose life them in the other New Super Mario Bros. games.
 * The Koopalings, Kamek, Bowser Jr. and Bowser now have lines of dialogue before boss battle.

Worlds
The world map similar to Super Mario Advance 4: Super Mario Bros 3.

Normal Worlds

 * World 1: Mushroom Valley: A grassland area, similar to World 1 from the previous New Super Mario Bros. games, containing mushroom hills and the castle of the princess.
 * World 2: Desert Hills: A desert with Egyptian pyramids, and a sea of sand with Moai-like statues.
 * World 3: Sherbet Land: A snow-based world.
 * World 4: Cheep Cheep Beach: Similar to World 4 from New Super Mario Bros. Wii, containing several tropical islands.
 * World 5: Dino Dino Jungle: A leafy prehistoric jungle with a lake, a tropical rainforest with poisonous water, and many dinosaurs wandering around, like Soda Jungle, it is similar to the Forest of Illusion.
 * World 6: Rock Rock Mountain: A mountain with pipes, canyons, tall mountains, high cliffs, and deep caves, with giant enemies and blocks, similar to Big Island.
 * World 7: Sea of Clouds: A sky world similar to World 7 from New Super Mario Bros. Wii and World 5 from New Super Mario Bros. 2.
 * World 8: Bowser Badlands: A volcanic area, most presumably this game's incarnation of Bowser's domicile. Crags and volcanoes are found in the background, while the lava below creates a red mist.
 * World 9: Rainbow Road: Similar to World 9 from New Super Mario Bros. Wii, but features Comet Observatory and Starship Mario.

Special Worlds

 * Special 1: World Mushroom
 * Special 2: World Shell
 * Special 3: World Flower
 * Speical 4: World Banana
 * Special 5: World Leaf
 * Special 6: World Shine
 * Special 7: World Star
 * Special 8: World Rainbow
 * Special 9: World Special

Mushroom Valley
Mushroom Valley is the first world in the game New Super Mario Bros. 3. This world is a grass-themed world similar to many other Mario sidescrollers in the series. The map music here is the Grass Land map theme from Super Mario Bros. 3. Mushroom Valley is owned by Larry Koopa, the first boss to be fought in the game.

Levels

 * W1-Peach's Castle 1
 * W1-Peach's Castle 2
 * W1-1
 * W1-2
 * W1-3
 * W1-Fortress
 * W1-4
 * W1-5
 * W1-6
 * W1-Castle
 * W1-Airship

Desert Hills
Desert Hills is the desert world of New Super Mario Bros. 3. Desert Hills are guarded by Roy Koopa. The map music of the world is Gritzy Desert theme from Mario and Luigi: Partners in Time. The world layout is also similar to World 2 of New Super Mario Bros. Wii.

Levels

 * W2-1
 * W2-2
 * W2-Fortress
 * W2-3
 * W2-Desert
 * W2-4
 * W2-5
 * W2-Pyramid
 * W2-Castle
 * W2-Airship

Sherbet Land
Sherbet Land is a snow and ice themed world in New Super Mario Bros. 3. Sherbet Land was conquered by Lemmy Koopa. This is also the first world in the game that has a switch that can change the obstacles slightly in levels, similar to Switch Palaces. The map music is the Snow Mountain theme from Super Mario 64.

Levels

 * W3-1
 * W3-2
 * W3-3
 * W3-Fortress 1
 * W3-Ghost House
 * W3-4
 * W3-5
 * W3-Fortress 2
 * W3-6
 * W3-7
 * W3-Castle
 * W3-Airship

Cheep Cheep Beach
Cheep Cheep Beach is the tropical fourth world of New Super Mario Bros. 3, although the music is the overworld/underwater theme from Super Mario World and Paper Mario's title screen music, and is controlled by Wendy O. Koopa. It features several tropical islands, therefore, most of its levels are water-themed and make rather good use of the Penguin Suit, which can glide over water and allow Mario to swim better. One colour of each Toad House can be found here, along with the Secret Island, seen just left of Cheep Cheep Beach.

Levels

 * W4-1
 * W4-2
 * W4-3
 * W4-Fortress 1
 * W4-Ghost House
 * W4-4
 * W4-5
 * W4-6
 * W4-Bowser's Battle Yacht
 * W4-Sunken Ghost Ship
 * W4-Fortress 2
 * W4-7
 * W4-8
 * W4-9
 * W4-Castle
 * W4-Airship

Dino Dino Jungle
Dino Dino Jungle is the fifth world of New Super Mario Bros. 3. The world is a tropical rainforest with poisonous water, which can be seen in some levels, a leafy prehistoric jungle with a lake, and many dinosaurs wandering around. Bramble vines block some of the paths. They will occasionally change positions. The dead trees in the center of the jungle leads to a haunted area like Forest of Illusion from Super Mario World. Dino Dino Jungle is guarded by Iggy Koopa. The world map theme is the Forest Maze track. Also, in a haunted area is the Iced Land theme.

Levels

 * W5-1
 * W5-2
 * W5-3
 * W5-Fortress 1
 * W5-4
 * W5-5
 * W5-Ghost House
 * W5-Fortress 2
 * W5-6
 * W5-7
 * W5-8
 * W5-9
 * W5-Fortress 3
 * W5-10
 * W5-11
 * W5-12
 * W5-Castle
 * W5-Airship

Rock Rock Mountain
Rock Rock Mountain is a mountainous world in New Super Mario Bros. 3. This world takes place on a mountain with pipes, canyons, many tall mountains, high cliffs and deep caves, with giant enemies and blocks, similar to Big Island from Super Mario Bros. 3. The boss of this world is Morton Koopa Jr. The map music is the Lethal Lava Land theme from Super Mario 64.

Levels

 * W6-1
 * W6-2
 * W6-3
 * W6-4
 * W6-Fortress 1
 * W6-Tower
 * W6-5
 * W6-6
 * W6-7
 * W6-Fortress 2
 * W6-8
 * W6-9
 * W6-10
 * W6-Castle
 * W6-Airship

Sea of Clouds
Sea of Clouds is the seventh world in the game New Super Mario Bros. 3. The area is sky themed and contains many clouds and high cliffs. It is a sky world that's inspired by World 7 from New Super Mario Bros. Wii and World 5 from New Super Mario Bros. 2. This is also the second and last world in the game that has a switch that can change the obstacles slightly in levels, similar to Switch Palaces. Ludwig von Koopa is the boss of the world. The map music is a remix of the music which plays in the Mario Party board Mario's Rainbow Castle.

Levels

 * W7-1
 * W7-2
 * W7-3
 * W7-Fortress 1
 * W7-Ghost House
 * W7-4
 * W7-5
 * W7-6
 * W7-Fortress 2
 * W7-Clock Tower
 * W7-7
 * W7-8
 * W7-9
 * W7-Castle
 * W7-Airship

Bowser Badlands
Bowser Badlands is the final world in New Super Mario Bros. 3, excluding the secret ninth world. This world is a lava world, similar to World 8 of New Super Mario Bros., New Super Mario Bros. Wii and World 6 from New Super Mario Bros. 2. This world also consists of two areas, the first containing 10 levels and Bowser's first castle, and the second containing the 19 levels and Bowser's second castle.

Levels

 * W8-1
 * W8-2
 * W8-3
 * W8-Fortress 1
 * W8-4
 * W8-5
 * W8-6
 * W8-7
 * W8-Fortress 2
 * W8-Castle 1
 * W8-Bowser's Castle 1
 * W8-Bowser's Tank Force (Big Tanks)
 * W8-Bowser's Navy (Battleships)
 * W8-Bowser's Airship 1
 * W8-8
 * W8-9
 * W8-Bowser's Airforce (Airships)
 * W8-Bowser's Airship 2
 * W8-10
 * W8-11
 * W8-Ghost House
 * W8-Fortress 3
 * W8-Bowser's Army (Super Tanks)
 * W8-Bowser's Airship 3
 * W8-12
 * W8-13
 * W8-Fortress 4
 * W8-Castle 2
 * W8-Bowser's Airship 4
 * W8-Bowser's Castle 2

Rainbow Road
Rainbow Road is a bonus ninth world from New Super Mario Bros. 3, unlocked by defeating the final boss of World 8: Bowser Badlands. Each of the eight levels in this world are unlocked by getting all of the Star Coins in the world of the corresponding level number (e.g. All Star Coins in World 1 unlocks World 9-1). Rainbow Road also has Star Coins, but the player doesn't unlock any new stages for collecting them all. There are a total of 9 levels in this world, 8 of which are only accessible by collecting all the Star Coins from each world while the last one can be unlocked by completed all other Rainbow Road levels with 3 Star Coins collected. There is a total of 27 Star Coins in World 9: Rainbow Road. None of the levels have any Checkpoint Flags in them which adds to the challenge of the world, which may be a reference to the Superstar Road from New Super Mario Bros. U, provides the inspiration for this world. The theme of Mario Kart 64's Rainbow Road can even be heard at some point in World 9's map theme, and the rainbow theme of the world is also similar to the World 9 from New Super Mario Bros. Wii. However, despite being a rainbow-themed world, the levels take place in places other than rainbow-themed ones. This is the only world where two of the power-ups from New Super Mario Bros. 2, Golden Mushrooms and Gold Flowers, can be found. The Comet Observatory appears in Rainbow Road.

Levels

 * W9-1
 * W9-2
 * W9-3
 * W9-4
 * W9-5
 * W9-6
 * W9-7
 * W9-8
 * W9-9

Levels

 * Special 1-1
 * Special 1-2
 * Special 1-3
 * Special 1-Tower
 * Special 1-4
 * Special 1-5
 * Special 1-A
 * Special 1-Castle

Levels

 * Special 2-1
 * Special 2-2
 * Special 2-3
 * Special 2-A
 * Special 2-Tower
 * Special 2-Ghost House
 * Special 2-4
 * Special 2-5
 * Special 2-B
 * Special 2-Castle

Levels

 * Special 3-1
 * Special 3-2
 * Special 3-3
 * Special 3-A
 * Special 3-Tower
 * Special 3-4
 * Special 3-Ghost House
 * Special 3-5
 * Special 3-B
 * Special 3-Castle

Levels

 * Special 4-1
 * Special 4-2
 * Special 4-Ghost House
 * Special 4-Tower
 * Special 4-A
 * Special 4-3
 * Special 4-B
 * Special 4-Castle
 * Special 4-Airship

Levels

 * Special 5-1
 * Special 5-A
 * Special 5-Ghost House
 * Special 5-Tower
 * Special 5-2
 * Special 5-3
 * Special 5-B
 * Special 5-Castle

Levels

 * Special 6-1
 * Special 6-Ghost House
 * Special 6-2
 * Special 6-A
 * Special 6-Tower
 * Special 6-3
 * Special 6-4
 * Special 6-Tower 2
 * Special 6-C
 * Special 6-5
 * Special 6-B
 * Special 6-Castle
 * Special 6-Airship

Levels

 * Special 7-1
 * Special 7-2
 * Special 7-Ghost House
 * Special 7-3
 * Special 7-Tower
 * Special 7-4
 * Special 7-A
 * Special 7-5
 * Special 7-6
 * Special 7-Castle

Levels

 * Special 8-1
 * Special 8-2
 * Special 8-3
 * Special 8-4
 * Special 8-5
 * Special 8-6
 * Special 8-7
 * Special 8-Airship
 * Special 8-Dry Bowser's Castle

Levels

 * Special 9-1
 * Special 9-2
 * Special 9-3
 * Special 9-4
 * Special 9-5
 * Special 9-6
 * Special 9-7
 * Special 9-8
 * Special 9-Crown

Power-Ups

 * Super Mushroom
 * Fire Flower
 * Ice Flower
 * Super Leaf
 * Mega Mushroom
 * Mini Mushroom
 * Cape Feather
 * P-Wing
 * Superball Flower
 * Statue Leaf
 * Boomerang Flower
 * Boo Mushroom
 * Bee Mushroom
 * Spring Mushroom
 * Cloud Flower
 * Rock Mushroom
 * Invincibility Leaf
 * Starman
 * Rainbow Star
 * Red Star
 * Super Acorn
 * P-Acorn
 * Blue Shell
 * Propeller Mushroom
 * Penguin Suit
 * Frog Suit
 * Hammer Suit
 * Metal Mushroom
 * Golden Mushroom
 * Gold Flower

Items

 * ? Switch
 * ! Switch
 * 1-Up Mushrooms
 * 3-Up Moons
 * 3-Up Moon Blocks
 * Barrels
 * Beanstalk
 * Berries
 * Blue Coins
 * Boost Blocks
 * Boost Stars
 * Brick Blocks
 * Cannon Pipes
 * Checkpoint Flag
 * Coins
 * Coin Blocks
 * Dash Coins
 * Donut Lifts
 * Doors
 * Flip Blocks
 * Flying Question Blocks
 * Giant Bubbles
 * Giant Brick Blocks
 * Giant Question Blocks
 * Giant Snake Blocks
 * Glow Blocks
 * Goal Pole
 * Golden Hammer
 * Grab Blocks
 * Green Coins
 * Green Rings
 * Hammer
 * Hint Blocks
 * Ice Blocks
 * Ice Snake Blocks
 * Lightning
 * Moon Coins
 * Note Blocks
 * POW Blocks
 * P-Switches
 * Question Blocks
 * Red Coins
 * Red Rings
 * Roulette Blocks
 * Snake Blocks
 * Super Guide Blocks
 * Star Coins
 * Springboards
 * Stretch Blocks
 * Warp Pipes
 * Wooden Blocks
 * Yoshi Eggs

Princess Peach's Castle
Peach's Castle in New Super Mario Bros. 3 seems to be a similar place as it were in New Super Mario Bros. Wii and New Super Mario Bros. U with a large moat surrounding the castle, an extra floor, as well as a tower on the right of the castle. It is the tutorial level.

The castle was featured during the game's opening in which Princess Daisy was holding her birthday party. Bowser and his Koopalings once again attempt to kidnap Princess Peach.

The course is a vertical level, similar to Towers, and is filled with Para-bombs, Goombas, and Parachute Coin. The elevator can only hold one other enemy or object, so if a coin or Bob-omb lands on it, the elevator stops. However, there is water rising from below, so the player must make the elevator rise at all costs.

The first part of the course is a short section. Bowser's Flagship's object is the giant mechanical hand. During the first section, the hand will start punching the floor, destroying it in the process. Toad gives a player a key redesign to its unused New Super Mario Bros. Wii design to unlock a door. The second part of the course contains a large red doors. The last part of the course leads to a red cannon. After being launched out of the red cannon into Bowser's Airship, the player will proceed to fight Bowser Jr. Like in New Super Mario Bros., Bowser Jr. runs at the player to attack and has the ability to jump. After three hits, Bowser Jr. is defeated.

A cutscene plays before his voyage into Mushroom Valley Mario sees Princess Peach, waiting for him. Peach then warns Mario as Bowser falls from the sky, crashing his Koopa Clown Car onto the ground and roars to Mario. Then Bowser kidnaps Princess Peach and flies away. Mario and his friends immediately went in hot pursuit after those responsible for the crime. While the four heroes made haste, two other Toads back at the castle fired Superball Flowers, Hammer Suits, Frog Suits, Cape Feathers and Metal Mushrooms their way for them to use.

The castle is the location to enter the Collection Room, where you can find any media from the game such as videos, music, and art. There are four types of media: movies, art, music and character biographies.
 * Movies: Videos can be unlocked by playing through the whole game.
 * Music: Music can be unlocked by collecting CDs.
 * Art: Art can be unlocked by collecting Mini-Stars.
 * Character Bios: Character profiles can be unlocked by rescuing Toads, and clearing the game.

A hidden trophy room called the Statue Room is located behind the collection room. To access this secret room, the player must press the ! Switch and find the secret passageway and move through it and end up in a room on the other side of the castle. After that, it is shown to be a statue room where you need to insert a valid password to unlock a statue.

At the top floor of the castle is also the location to get Hint Movies. They can be obtained by giving star coins to Toadsworth who resides in the castle during the game. Once again, like its predecessors, the castle can be seen in the background at the start of World 1-1. It appears near the end of World 1-Castle and even then, it appears very far into the distance. At the start of World 1-Airship far away from Princess Peach's Castle.

Toad House
Toad Houses reappear in the fifth game of the New Super Mario Bros. series, New Super Mario Bros. 3. The player will automatically unlock it when a certain level is completed. Also, a Toad House will appear at the start of the World if Fireworks are triggered, like the prequels. In single-player, this is accomplished by rescuing a Toad. In multiplayer, all players must reach the flagpole when the last two digits of the remaining time are the same. In both modes, the last digit of the remaining time tells how much fireworks are set off and each one adds 4,000 points to the player's game score. After using a Toad House, the players will get a tip, reminding them to use them on a tough course. Or if the players used a 1-Up House, they will get a message about visiting Princess Peach's Castle to watch Hint Movies. There are three colors of Toad Houses. Red, Green, and Yellow. If Mario gets a red Toad house, he will play Power-Up Panels. If he gets a green Toad House, he will play the game 1-Up Blast. If he gets a yellow one, he will get a Starman.

Power-Up Toad House
These houses are run by Toad again and Mario and/or Luigi hit ? Blocks contains power-ups provided by Toad. Power-Up Toad Houses are capped by a red mushroom on the world map. A giant Roulette Block alternates between a Mushroom, Fire Flower, Blue Shell and a Mini Mushroom. Whatever is displayed when Mario or Luigi bumps it from below is what will be stored as the backup item. If a brother has a backup item already and the item chosen has less or equal value to the original backup item, 1000 points will be awarded instead.

In Power-Up Toad Houses, Power-Up Panels is played by matching two of the same items. If two Bowser or Bowser Jr. tiles pop up, the game will end and Mario keeps the items earned from the game.

There are two Power-Up Toad Houses, one involving hitting the right Question Block for the items, and another that involves Baby Yoshis. In the latter, Baby Yoshis swallow icons that give the player a chance to win or lose the minigame. Balloon Baby Yoshis have the item icons which determine what power-up the player will get, Bubble Baby Yoshis hold multiplier icons that determine how many power-ups the player will get, and the Glowing Baby Yoshis hold a Toad icon or a Bowser icon. The former allows the player to get the power-up, and the latter automatically marks a loss. The player must fit the Baby Yoshis in their respective color spots.

1-Up Toad House
1-Up Toad Houses are capped by a green mushroom. Six ? Blocks are spread out. Three contain a 1-Up Mushroom card. One contains a 1-Up Mushroom X3 card, which is equal to 3 1-Ups. One contains a X2 card. One contains a Bowser card. The X2 card doubles all cards already revealed, and the Bowser card ends the minigame (though Mario keeps any 1-Ups revealed). Up to twelve 1-Ups can be won.

Mario/Luigi plays a simple minigame in this house. He needs to hit a glove from below to knock 1-Up Mushrooms that Toad throws in the beginning to an above platform down to him so he could collect them to earn extra lives. It is possible to miss the 1-ups that come down, wasting them.

In 1-Up Toad Houses, 1-Up Blast is played by hopping into a cannon and players hit to shoot out and pop balloons.

On both sides of the Toad House are Cannons, which shoot out 1-Up Balloons, Coins, and Bowser Balloons. The player(s) must collect the 1-Up Balloons and coins to gather up lives. Collecting the Bowser balloons decrease the amount of 1-ups the player get in total. The game is over when the timer runs out.

Mega Mushroom Toad House
Mega Mushroom Toad Houses are Mushroom Houses that look like Mega Mushrooms. When Mario or Luigi enter this house, Toad will create a Giant ? Block. When hit, a Mega Mushroom will appear. The Mega Mushroom gained from the Mega Mushroom House will override any item in the item slot. Like other houses featured in New Super Mario Bros., Mario will usually have to pay five Mini-Stars to pass the signpost leading to the Mega Mushroom House. These Toad houses are featured in every world of New Super Mario Bros. 3.

Star Toad House
Star Toad Houses contain one Star in a chest, and they are much rarer than the other Toad Houses. These houses have white roofs with multiple stars around the house. In almost all of these houses though, Mario will get a Gold Flower from Toad this time around.

Blue Toad House
A single blue Toad House is found in Mushroom Valley, where players can see an album of the photos they have received (18 in total).

Records Toad House
There is a single purple Toad House situated on Secret Island. The Toad House contains various records, such as how many coins players have collected, how many Boost Blocks were placed, and so on. This Toad House can only be reached after the game is completed in Cheep Cheep Beach.

Towers, Fortresses and Castles
Castles, Fortresses and Towers return yet again in New Super Mario Bros. 3, acting much like it did in the previous New Super Mario Bros. titles. Seven False Bowsers ruled the castles guarding a keys to unlock the Airship course. Sherbet Land, Cheep Cheep Beach, and Sea of Clouds have two fortresses and Dino Dino Jungle, Rock Rock Mountain and Bowser Badlands have three fortresses. Bowser Badlands is the only world in New Super Mario Bros. 3 to have two castles: one owned by Bowser Jr. and the other by Kamek. After defeating Magikoopa leader, Mario and friends finally find Peach on the end of World 8-Castle 2, but Kamek intervenes and steals her away.

Airship
Airships return in New Super Mario Bros. 3, every Koopaling and Bowser himself has a personalized airship, with the former seven having their faces on the bow, and their shells on the top and each having specific designs (e.g. Morton's airship being the biggest airship of the seven, while Iggy's is the thinnest and fastest airship), and the latter being the same airship featured in New Super Mario Bros. Wii and New Super Mario Bros. U, with the addition of a large mechanical hand, which Bowser uses to kidnap Princess Peach. The Airships in the starting cutscenes looked generally the same, but during the gameplay levels, they looked completely different.

Much like Bowser Jr. in New Super Mario Bros. Wii and New Super Mario Bros. U, the Koopalings appear as the bosses in the Airships each world. The players will then have to travel one of Koopaling's airships which, like Super Mario Bros. 3 and Super Mario 3D Land, are auto-scrolling levels. The Koopaling's boss battles take place inside the airship (or in the case of Ludwig von Koopa, on the crow's nest of the Airship), and the player must enter a Hawkmouth. After you defeat a Koopaling, Mario will jump on that Koopaling's airship, causing to smoke, go out of control, and finally crash.

Bowser Jr. commands the battleship, and will ambush the players on certain points on the map. Bowser Jr.'s battleship is used as a course twice in the game. The first time is in the beginning of Rock Rock Mountain. The second time is at the end of the Sea of Clouds, right before World 7-Castle. Finally, at World 8: Bowser Badlands, the player must use a cannon to shoot their way in the battleship. At the very end of this course, Mario and co. see Peach in a cage. As they are about to free her, the now-empty Clown Car transfers her to Bowser's Castle 1. Bowser Jr. accidentally damages the battleship with a Time Bomb, and crashes it right outside Bowser's Castle 1.

At the very end of Bowser's Castle 1, Mario and company walk outside to see Bowser and his Koopalings boarding the flagship and taking off, with Peach crying for help from the deck. Bowser's flagship is used as a course four times in Bowser Badlands. After that, Bowser Jr. destroys the floor and dumps Mario and his friends back outside. Kamek is sent out to the 2nd castle to stop the heroes while the flagship flies to the end of the world by itself. Upon his defeat, Kamek returns to the flagship with Peach, which Mario and his friends subsequently board by themselves. After one last battle with Bowser Jr., where Mario finds what he believes is the princess, but, upon further examination, he finds out that it is really a cardboard cutout. Bowser then shows up, holding the real Princess Peach. Mario attempts to get her back, but Bowser leaps away and heads off. Their goal now relocated to Bowser's Castle 2, Mario and company abandon the flagship for the remainder of the game.

The flagship appears in the ending, where is hijacked by Luigi and Princess Daisy when Mario rescues Peach. Bowser is seen climbing up a massive Goomba Tower, trying to reach Mario, but is about to fail, he climbs on (his weight slow the airship down this time). Daisy uses the ship's mechanical hand to knock Bowser off. Mario and his friends return Peach to her castle. The airship flies on autopilot set by Daisy and knocks the Koopalings and Bowser onboard.

Bowser's Battle Yacht
Bowser's Battle Yacht returns in New Super Mario Bros. 3. Bowser Jr. uses the Battle Yacht to ambush the players on certain points on each world.

Bowser's Battle Yacht is used as a course once in the game. In Cheep Cheep Beach, the course takes place on the deck, then the underwater cabin, and ends with a boss fight against Bowser Jr. in a submarine Koopa Clown Car.

Bowser's Castle
Bowser has two castles in New Super Mario Bros. 3, both located in the eighth world, Bowser Badlands.

The first castle's design heavily resembles the World 8-Bowser's Castle from New Super Mario Bros. Wii. In the first section of the level, there will be rocket engines on the rope moving near the lava. Then Podoboos and Dry Bones will be waking up near the stage. The Rocket Engines will start turning on and off near the middle of the first section. Near the stages going up, on the very right, there will be a Brick Block which will turn into a Gold Block. In the second section, Mario/Luigi must ride on the Snake Block. Before the blocks pass the platform with the Star Coin, the player must jump down to the platform to reach the Star Coin. Then the player must avoid the Rocket Engines while the Snake Blocks reach the platform on the door that leads to the third section. In the third section has many Grinders and also ropes and fences Mario or Luigi can climb on. The fourth is Bowser's lair. At the end of the castle, Mario fights Bowser and defeats him by pressing the Skull Switch at the end of the bridge, causing Bowser to sink in the lava below. Then Bowser returns and attacks Mario with fireballs, spiked balls, and barrels as Mario makes his way up the castle until they reach the second bridge. Mario tricks Bowser into clearing the path to the Skull Switch, which Mario presses, causing the bridge to collapse and Bowser to fall. However, as Mario continues to make his way up the castle, Bowser returns and pursues Mario, breathing purple flames which jet towards Mario, until they reach the final bridge, in which Bowser chases Mario until Mario reaches the Skull Switch, which he presses, once again causing the bridge to explode, sending Bowser falling into the lava. Mario makes his way to Peach, only to discover "she" was actually Kamek dressed as Peach in order to fool Mario and co. Bowser then appears with Peach in hand, and flees to his larger castle, which is the true Bowser's Castle.

The real Bowser's Castle resembles its Super Mario 3D Land design. The first section comprised of lava and platforms similar to a Spine Coaster. Bowser Jr. will periodically crash into the ground, destroying Brick Blocks and the previously mentioned platforms. A key for opening the locked door. The second room has a lot of rising and falling platforms and lava rising from below, and is filled with Gray Bowser Statues, and Bowser Amps. Kamek summons the Magmaarghs via a red spell from his Magic Scepter. Once the player enters the third section, the Koopalings will ride on Bowser's Koopa Clown Car and try to blast the player. In order for the player to dodge, they must go behind the walls although the platforms are moving. If the player is shot, they will temporarily turn to stone. Near the middle of the section, there will be sets of Donut Lifts. On the first set in the middle row, the player must ride down the Donut Lift to get the Star Coin. After getting the Star Coin, the player must jump on another Donut Lift or the platform in order to stay alive. In the last room, there is a big green door leading the player to the final battle against Bowser himself. The player needs to make sure to reach the Midway Flag first before Mario enters the final showdown against the Koopa King. On the far right of this room by the door to the final battle, there is a hidden block that contains a Mushroom or a Fire Flower that will help him in the final fight. Then, Mario enters the giant green final door leading to the final battle. Once inside the room, the player will encounter Bowser and Bowser Jr. on a long bridge over a deep pit. The duo will then fight Mario and his friends together, with Bowser Jr. using his usual shell-tossing tactic, and his father breathing flames behind him. After the player defeats Bowser Jr., his father will increase his attacks greatly. When Bowser breathes blue fire it can turn Mario into Mini Mario. Mario must then run under one of Bowser's giant jumps and hit the giant Skull Switch at the end of the bridge, ending the fight and winning the game. Another way to win is if the player has a Mega Mushroom as a stored item; upon using it, the player can jump on Bowser, then make Bowser Jr. fall after hitting the giant Skull Switch. The player can also hit the giant Skull Switch without defeating Bowser Jr., causing both him and Bowser to plummet. After the player moves on to the outside, Kamek carries Bowser Jr., who convinces him and the Koopalings to enlarge Bowser. The outside of the true Bower's Castle is a boss battle with Giant Bowser. Like in New Super Mario Bros. U, the player must directly harm Bowser by stealing the Koopalings' and Bowser Jr.'s Koopa Clown Cars and crashing them down on Bowser's head. After doing this four times instead of three, Bowser is defeated. Mario then rescues Peach and they head back home.

After completing eight Special Worlds, Bowser kidnaps Peach again, and Mario must return to his castle to defeat him and save Peach once again.

Bowser
Bowser returns in New Super Mario Bros. 3, as the main antagonist and final boss. In the game's intro, Bowser, along with his Koopalings, invade the Mushroom Kingdom in their airships. Bowser's ship then uses a mechanical hand to grab Toads (who are having tea with Princess Peach) and fling them out of the castle. Afterwards, he kidnaps Princess Peach.

It is revealed through the letters found after each world that Peach tries to escape, but Bowser's forces eventually overpower her. Bowser then holds her in a cage and keeps her next to his throne. At Bowser's Castle, Mario faces the actual Bowser, though in the same manner as the False Bowsers. The first part of his battle is similar to Super Mario Bros., where the player has to get to the other side and press the Skull Switch. Bowser once again falls into the pit of lava; however he had survived.

During the second battle, Bowser attacks Mario with spiked balls at the beginning, with fireballs for the second portion of the area, and with barrels near the end as he makes his way along. On the bridge before the switch, Bowser's attack pattern is the same as in previous battles. After the switch that collapses the bridge is pressed, however, Bowser reemerges from below. While progressing through a second obstacle course-like area, Bowser leaps across to various platforms, shooting massive white fireballs at Mario. Bowser then chases him again upon reaching a second bridge. When the switch at the end is pressed, Bowser plummets into the lava below. However, Bowser had planned ahead; Kamek is disguised as Princess Peach.

After defeating Bowser Jr. on final time on the airship, Mario discovers the princess, but Bowser set up a wooden cutout of Peach on the deck. Bowser appears from above, holding the real Princess Peach, and heads to his second castle.

Inside Bowser's quarters in the second castle, when the final battle begins, Bowser is fought in a similar manner as in the original New Super Mario Bros., attacking by shooting fireballs and leaping into the air. Bowser and his son once again can be defeated by pressing the Skull Switch located on the other side of the room, which sends both of his enemies into the pit below. Then the gate will open and Mario will enter, then Kamek will carry Bowser Jr., who order him and the Koopalings to make Bowser huge. When Mario reaches the top of the real Bowser's Castle, Peach is being held up in the tower. After this, the Koopalings will appear in Bowser's Koopa Clown Car and Bowser Jr. will show up in his Koopa Clown Car, and Bowser hops on top of the castle while he's huge. Bowser Jr. and the Koopalings also fight the player. In order to defeat them, the player must jump on Bowser Jr. and the Koopalings, causing them to fall out of the Clown Cars. This allows the player to jump in and hover over Bowser to harm him. Like the Koopalings, he curls into his shell and spins around when hit. It is necessary to repeat this four times in order to defeat him. The only other way is to pelt him with multiple fireballs. He then falls off of his castle and plummets to his doom as Bowser Jr. and the Koopalings witnesses this and are left with Mario, until jumping off on their own. After defeating Bowser, Peach is returned to her castle with the help of Tanooki Mario, Tanooki Luigi, Tanooki Princess Daisy and Raccoon Yellow Toad.

At the end, Bowser is seen unconscious and outside his castle, having survived the drop and returned to normal size. Bowser Jr. and the Koopalings are trying to push him over, and succeed, resulting in him regaining consciousness. Bowser notices that Mario and his friends stealing his airship and climbs on, trying to reach Mario with the help of the Koopalings and Bowser Jr., but Daisy knocks him out and his landing causes the tower to fall over onto them. Bowser then holds onto Bowser Jr.'s Koopa Clown Car to fly away, with the other Koopalings in the Koopa Clown Car.

After the credits, the airship flies on autopilot set by Daisy and collides with the Koopa Clown Cars, scattering the occupants around the area. Bowser is seen with his head stuck in the ground.

After completing all the special worlds, it is revealed that Bowser has once again captured Peach.

Bowser Jr.
Bowser Jr. returns in New Super Mario Bros. 3, as the secondary antagonist. Bowser Jr. is tutorial boss of Peach's Castle, similar to New Super Mario Bros.. His attack pattern depends on how he wears his bandanna. If it's hanging loose, Bowser Jr. jumps and charges at Mario, occasionally jumping high in the air and can be defeated by simple jump attacks. If he wears the bandanna over his mouth, Bowser Jr. throws Koopa Shells at Mario and ducks into his shell whenever Mario comes near, preventing jump attacks from working. In this form, Mario has to hit Bowser Jr. with a Koopa Shell before he can be jumped on. Fireballs and Blue Shells are also very effective against the young Koopa, no matter what appearance he takes.

In Bowser's Battle Yacht, Bowser Jr. uses a submarine underwater, in which the player must guide the Targeting Teds that Bowser Jr. shoots into his submarine. With every hit, he summons three Torpedo Teds from the left and right or from the ceiling and the floor.

In Bowser's Airship, similar to New Super Mario Bros. Wii, Bowser Jr. uses his Koopa Clown Car. He flies up, and the only possible way to attack him is to use the Propeller Block in order to spin up to his height and jump on his head.(This is the first game where Bowser Jr. is shown to have the ability to breathe fireballs). When the fire makes contact with the ground, it sets ablaze, creating another obstacle for Mario. Bowser Jr. must be hit (jumped on) three times to be defeated and battle second time. Luckily, Mario finds a Mario Car to use in combat. The Mario Car must be flown up by the player and used to knock Junior into the Electric Fence on the walls of the room. He must be hit three times to be defeated.

Bowser Jr.'s boss battle involves him in his Koopa Clown Car equipped with boxing gloves, which he uses to destroy the blocks the player is standing on. Bowser Jr. will periodically throw Bob-ombs, which the player can use against Bowser Jr. After the boss battle, the player lands back on the airship, and the mechanical hand that was used to throw Toads will sweep across the ground and Mario will jump off the airship.

In the fourth battle, Bowser Jr. turns around and sees his father's Koopa Clown Car. Using his father's Koopa Clown Car, Junior drops large spiked bombs on the field. A Ground Pound must be used on the wavy floor to lob the spiked bomb back up and damage the Koopa Clown. The third bomb is larger than the first two. Bowser Jr. can now fire more than one fireball in a row, and they create blazing obstacles on the floor. In addition, these fireballs home in on Mario. Bowser Jr. must be hit three times. After which, Bowser Jr. tries to crush the player, but Mario runs out of the way at the last second and the arm destroys the floor.

Bowser Jr. reappears in World 8-Bowser's Castle 2, and in the main course, he slams his Koopa Clown Car onto platforms to hinder the player's progress. Bowser Jr. and his father fight Mario in a battle for Princess Peach. However, as in Super Mario Sunshine and New Super Mario Bros., both father and son are defeated. Bowser Jr. convinces Kamek and the Koopalings to enlarge Bowser once again. During the final boss, Bowser Jr. will toss Bob-ombs and slam into the ground to hurt the player. The player must then jump on Bowser Jr. and ride the Koopa Clown Car to damage the enlarged Bowser. When Bowser Jr. is out of the Clown Car, he'll shoot fireballs which will force the player out of the Car. He will also occasionally spin inside his shell the whole time he is on the ground.

Kamek
Kamek appears in New Super Mario Bros. 3, where he is a major antagonist and boss of the Eighth World's Fortress 2 and Castle 2, playing a similar role to Super Mario World 2: Yoshi's Island and Yoshi's Island DS. Kamek appears at the beginning of Boom Boom boss fights (from Desert Hills onwards) to empower him, by giving him new abilities, or enlarging him. Right before the battle against a False Bowsers in their Castles, he will use his magic to make the battle more difficult for the heroes, dropping magic dust over the room that makes something happen that is unique to each False Bowser. Kamek also appears at World 6-Tower to empower the boss of the tower, Boss Sumo Bro. When Mario engages Boss Sockop in combat at World 5-Fortress 3, Kamek swoops in and shrinks Mario with a magical mallet, allowing Boss Sockop to swallow the poor Mario whole.

In the battle of his fortress, Kamek casts magic on the field, causing the whole arena to start sidescrolling to the left. Kamek teleports onto the field, casting his own type of magic as well. If the bolts land onto the sidescrolling blocks, it turns into a random enemy. Of course, Kamek can teleport himself anywhere else along the field. Again, it takes three stomps to take down the Magikoopa.

Kamek makes his appearance as a boss in World 8-Castle 2, where he uses magic blocks which contains enemies to crush the players and shoot magic blasts that turn the blocks of the floor into donut lifts upon contact.He is next seen kidnapping Peach off of the World 8-Castle 2 and taking her to Bowser's Airship.

Finally, Kamek is seen carrying Bowser Jr. at the end of the first Bowser fight in World 8-Bowser's Castle 2, where turns Bowser giant with his magic alongside with the Koopalings. In the ending, Kamek and Bowser Jr. watch as their siblings prop Bowser up.

Koopalings
The Koopalings return, alongside their Magic Wands, in New Super Mario Bros. 3. Like in New Super Mario Bros. Wii, Larry Koopa is in Mushroom Valley, Roy Koopa is in Desert Hills, Lemmy Koopa is in Sherbet Land, Wendy O. Koopa is in Cheep Cheep Beach, Iggy Koopa is in Dino Dino Jungle, Morton Koopa Jr. is in Rock Rock Mountain, and Ludwig von Koopa is in Sea of Clouds.

Like in Super Mario Bros. 3, each Koopaling has a personal Airship, though this time, the ships have been stylized in their own designs, but all the ships have their heads for the bow and their coloured shells on top. They're now bosses in Airship levels, much like Bowser Jr. in New Super Mario Bros. Wii and New Super Mario Bros. U, they stolen the Mushroom Retainer's Star and they remake castles into their own images. After Mario defeating the False Bowsers in the Castles, the Koopaling of this world awaits, laughing or taunting Mario and then takes off on the Airship.

Upon their defeat, the Toadies carry the Koopalings to Bowser's Airship. They are also seen with the Koopa Clown Car to turn Mario into stone in the final castle by blasting a bright light. After Bowser's initial defeat, the Koopalings aid Bowser by making him grow bigger along with Kamek. During the final boss, the Koopalings will toss Bob-ombs and slam into the ground to hurt the player. The player must then jump on the Koopalings and ride the Koopa Clown Car to damage the enlarged Bowser. Like Bowser Jr., when the Koopalings are out of the Clown Car, they'll shoot fireballs which will force the player out of the Car. They will also occasionally spin inside their shell the whole time they are on the ground.

Larry Koopa
Larry is the boss of Mushroom Valley in New Super Mario Bros. 3. When the player clears Mushroom Valley's Castle, his airship takes off, he'll emit a mocking laugh. However, when Mario actually boards his airship at the end of World 1-Airship, Larry will once again get into one of his rages. Like in New Super Mario Bros. Wii, his battle features four blue platforms in the middle of the room, six holes, three on the floor and three on the ceiling and three stone pillars, which go in and out of the six holes, always one on the top and one on the floor. Using his magic wand, Larry shoots sky blue fireballs. Three hits to his head and he falls off-screen and is taken to Bowser's Airship by Kamek's Toadies.

Larry survived the encounter, and rejoined his comrades at Bowser's castle, where they attempted to petrify Mario with their Koopa Clown Car's petrification device. He also aided Bowser alongside the rest of the Koopalings by causing him to grow larger. During the final boss, Larry shoots sky blue fireballs.

Larry's airship is designed after him, with his face for the bow and his sky blue-colored shell on the top of the ship. The stern of his ship has a green color design, similar to his shell color from past appearances. Like most of the airships, Larry's airship is equipped with a propeller at the back of his ship as well as another one placed just beneath the crow's nest. The airship is equipped with two cannons, one on each side. There are also yellow lids on top of the cannons used for opening and closing them. The interior of Larry's ship resembles a pirate ship, with compasses upon the top of the room, the ceiling of the room having a map design and the windows resembling steering wheels found on an old ship.

Roy Koopa
Roy is the boss of Desert Hills in New Super Mario Bros. 3. He is once again surprised by Mario's arrival and roars in response. In his battle, Roy will charge toward Mario or Luigi, and shoot magenta fireballs with his magic wand to hit them. The Mario Bros. have to try to bait Roy Koopa into ramming into a wall to stun him. This in return will leave Roy vulnerable to being jumped on. Alternatively, the Mario Bros. can jump on Roy while he's doing the charge attack, but it's a bit harder to pull off. Like in Super Mario World, the walls during his fight will constantly close each time Mario or Luigi stomps on him before retreating to his shell. After 3 stomps, Roy is defeated and is taken to Bowser's Airship by Kamek's Toadies.

Roy ended up surviving the encounter, later rejoining the rest of his comrades at Bowser's castle, where they used the Koopa Clown Car's petrification device in an attempt to petrify Mario. Afterwards, he, along with the rest of the Koopalings, aid Bowser by causing him to grow larger. During the final boss, Roy shoots magenta fireballs with his magic wand to hit the Mario Bros.

When his airship takes off, the laughter uttered from it is higher-pitched than his voice in the battle. A similar oddity occurs with Morton Koopa Jr.'s airship.

Roy has an airship with his head as the bow of the ship and his purple shell as the deck. The stern of his ship has a pink color design, similar to his former shell color from past appearances. Like most of the airships, Roy's airship is equipped with a propeller at the back of his ship as well as another one placed just beneath the crow's nest. The ship is equipped with four cannons, two on each side just like Morton's ship except the cannons are oriented horizontally. There are also magenta lids on top of the cannons used for closing and opening them. Roy has the second largest airship behind Morton. The interior of Roy's ship contains gold-tinted windows, gold Moai statues at the top of the room and a sand pit elevated on a platform.

Lemmy Koopa
Lemmy is boss of Sherbet Land in New Super Mario Bros. 3. When Mario enters his airship, Lemmy gets shocked once again, but this time he does an even higher backflip that makes him land perfectly on his ball in a tippy toe. In terms of his battle, it is similar to his encounter in New Super Mario Bros. 2, the difference being the floor; there is a conveyor belt, with a button up on the ceiling to alter the direction. Because of said conveyor belt, when he attacks in his shell or uses his ram attack, he'll go faster in one direction and slower in the opposite, depending on the direction the belt is going. If the conyevor belt is going in the direction towards him, he will summon a ball that will bounce high enough to hit the switch and change the belt's direction. Mario will also go faster one direction and slower the other. After 3 stomps, Lemmy is defeated and is taken to Bowser's Airship by Kamek's Toadies.

Lemmy survived the encounter, and rejoined his comrades at Bowser's castle, where they attempted to petrify Mario with their Koopa Clown Car's petrification device. He also aided Bowser alongside the rest of the Koopalings by causing him to grow larger. During the final boss, Lemmy uses his scepter to conjure a ball and bounce it towards the player(s)' character(s).

Lemmy has an airship with his face as the bow and his orange shell as the deck. The tail of the ship resembles his ponytail. The stern of his ship has a teal color design, similar to his shell color from the All-Stars remake of Super Mario Bros. 3. Like most of the airships, Lemmy's airship is equipped with a propeller at the back of his ship as well as another one placed just beneath the crow's nest. The airship is equipped with two cannons, one on each side. There are also light green lids on top of the cannons used for closing and opening the cannons. He has the smallest airship out of all the Koopalings. The interior of Lemmy's ship has spiral shaped windows and it resembles the inside of a circus tent, which goes with his love for the circus.

Wendy O. Koopa
Wendy is boss of Cheep Cheep Beach in New Super Mario Bros. 3. When Mario clears a castle, her airship is located, Wendy will utter a "nya-nya-ne-nya-nya" phrase. Before battling Mario, she gets surprised then she'll throw her scepter and perform a twirl before catching the wand, like in the previous game. Much like in New Super Mario Bros. Wii and New Super Mario Bros. 2, her battle once again takes place underwater, although this time, there are four blue pipes (two on each wall) where groups of three Cheep-Cheeps swim out when Wendy jumps through the water. Two Cheep-Cheeps also jump from the water while she attacks in her shell, shooting out two golden rings that make Cheep-Cheep larger. She also needs to whistle in order to fill the room up with water and to get rid of it. After a short period of time, the water disappears, but it comes back again if Wendy is stomped on. After three stomps on her head, Wendy is defeated and is taken to Bowser's Airship by Kamek's Toadies, leaving behind the Power Star to Mario.

The Koopalings are later revealed to have survived, however, and proceeded to attack Mario throughout Bowser's castle by firing spells that will turn him to stone if hit, and later aided Bowser when he was first defeated. During the last boss, Wendy uses her magic scepter to generate rings.

Wendy has her own stylized airship. Her airship has her face as the bow, and her pink colored shell at the deck of the ship. The stern has a red color design, similar to her shell color from her game sprites of Super Mario Bros. 3 and Super Mario World. Like most of the airships, Wendy's airship is equipped with a propeller at the back of her ship as well as another one placed just beneath the crow's nest. The ship is equipped with two cannons, one on each side. There are also pink lids on top of the cannons used for closing and opening them. Wendy's airship has some unique features, having large gold rings around the cannons, and two wooded skis on the bottom, from Frosted Glacier in New Super Mario Bros. U. The cabin of her airship has feminine designs around the room with heart shaped windows, pink bows at the top of the room, purple curtains hanging against the walls and having a ceiling with flowers drawn on it. The room is also filled with four blue pipes (two on each wall).

Iggy Koopa
Iggy is the boss of Dino Dino Jungle in New Super Mario Bros. 3. When Iggy is encountered, just like in New Super Mario Bros. Wii, he'll fake shock at Mario's arrival, before laughing it off, and then he taunts him by slapping his behind with his scepter. In his battle, he will once again sit in a carriage with a Chain Chomp attached to it and he will use his wand to shoot green fireballs, much like in New Super Mario Bros. Wii, although this time, the Boss room is designed differently, so the Chain Chomp has four warp pipes to go. Iggy uses the four warp pipes to run around the room and make it harder for the player to stomp on him as he uses his Magic Wand to shoot three fireballs, some being his usual green flame, and the other red orbs that generate Magmaarghs when they land into the lava below. When Iggy is stomped on, he will dash around the room in his shell using the pipes on the walls, which will switch him to the other side of the room. Unlike the other Koopalings where they spin in their shells and change directions at the edges or walls of the room, Iggy can actually change directions anywhere around the room during his duration in his shell. Once again, after stomping on Iggy, the Chomp will get angry, though it'll use the pipes on the walls. After 3 stomps, the lava below will drain out of the room, and Iggy will fall off screen and will be taken to Bowser's Airship by Kamek's Toadies, leaving the Power Star to Mario and his airship to be destroyed.

Iggy survived the encounter, and rejoined his comrades at Bowser's castle, where they attempted to petrify Mario with their Koopa Clown Car's petrification device. He also aided Bowser alongside the rest of the Koopalings by causing him to grow larger. During the final boss, Iggy shoots green fireballs.

Iggy has four green pipes on each wall just like Wendy has in Cheep Cheep Beach. The only difference is that Wendy has blue pipes and Iggy has green pipes, and that Wendy uses her pipes to summon enemies, while Iggy uses his pipes to traverse the cabin and keep the Mario Bros. on their toes.

Iggy has his own personalized airship, with his face as the bow, and his green-colored shell at the top. The stern of his ship has a dark green color design, similar to his former shell color from past appearances. Unlike the other airships, Iggy's ship has two propellers on the back instead of one. There is another propeller at the top of the ship just below the crow's nest. The ship is equipped with two cannons, one on each side. The cannons also have purple lids on top used for opening and closing them. The hull is plated with metal, which is used to carry the lava in his airship. His airship is thinnest of all the Koopalings' ships, which is a reference to his skinny body. Iggy's airship seems to fly faster than others, which in addition to being a reference to the fact that Iggy is the fastest Koopaling, is because of the power generated by the two propellers at the back of the ship. The cabin of the ship is completely filled with metallic walls. The room has rectangular shaped windows as well as having four pipes, two on each side of the room with two of them on the ceiling and the other two on the floor. The bottom of the room below the platform is able to carry lava.

Morton Koopa Jr.
Morton is the boss of Rock Rock Mountain in New Super Mario Bros. 3. This Koopaling is fought similarly to Roy in the Wii predecessor. He will stomp his foot and growl at Mario. In his battle, he will create Spiked Balls using his wand during the battle and use Ground Pounds to stun all players that are on the floor. Just like the other battles with the Koopalings the player has to jump on him to defeat him. Unlike the other Koopalings, because of the nature of his "boss fight" with Mario, he doesn't spend a limited amount of time in his shell upon being stomped, as he requires a pipe upon being stomped on to return to his position. After three stomps, Morton is defeated and is taken to Bowser's Airship by Kamek's Toadies, leaving behind the Power Star to Mario.

Morton survived the encounter, and rejoined his comrades at Bowser's castle, where they attempted to petrify Mario with their Koopa Clown Car's petrification device. He also aided Bowser alongside the rest of the Koopalings by causing him to grow larger. During the final boss, Morton shoots pink energy blasts.

When Morton's airship takes off at the end of the Castle level, his voice sounds different from his usual voice. A similar oddity occurs with Roy's airship.

Morton has his own personalized airship, with his face on the bow, and his black-colored shell at the deck of the ship. The stern of his ship has a gray color design, similar to his former shell color from past appearances. Like most of the airships, his airship is equipped with a propeller at the back as well as another just beneath the crow's nest. Morton's airship is equipped with four cannons, two on each side, like Roy's ship except that the cannons are placed vertically from each other. There are also grey lids on top of the cannons used for opening and closing the cannons. His airship has the biggest build of all the Koopaling ships. The ship is also made out of a darker wood than the other Airships, a reference to his darker skin tone. The cabin of Morton's ship resembles Luigi's Engine Room from Mario Party.

Ludwig von Koopa
Ludwig is boss of Sea of Clouds in New Super Mario Bros. 3. He'll once again look away and snicker before battling Mario. In his battle, Ludwig uses his flutter jump ability to grab one of the five chains hanging from the ceiling to attack Mario with 3 blue fireballs, while Mario has to use the five grey pipe cannons on the floor to blast himself against Ludwig fast enough. After that, Ludwig falls onto the floor and gets dizzy. Then Mario can jump on his head. After stomping him once, he starts to shoot four fireballs. After two stomps, the chain Ludwig hangs on starts to swing, making it harder for Mario to hit him but still shoots four fireballs. After another stomp, Ludwig falls out of the crow's nest and off screen, and is taken to Bowser's Airship by Kamek's Toadies, leaving the Power Star, and his airship is destroyed by Mario.

Ludwig survived the encounter, and rejoined his companions at Bowser's castle, where they attempted to petrify Mario with their Koopa Clown Car's petrification device. He also aided Bowser alongside the rest of the Koopalings by causing him to grow larger. During the final boss, Ludwig shoots fireballs.

Strangely, one of Ludwig's laughs is higher than his actual voice.

Ludwig has his own personalized airship, with his face as the bow, and his blue-colored shell at the top. The stern of his ship has a green color design, similar to his former shell color from past appearances. Like most of the airships, Ludwig's airship is equipped with a propeller at the back of his ship as well as another one placed just beneath the crow's nest. The airship is equipped with two cannons, one on each side. There are also orange lids on top of the cannons used for closing and opening the cannons. The airship has a unique feature. The hull is rimmed with green, and there is a balcony-like platform at the base of its mast. The interior of Ludwig's ship looks like Wart's room with Phanto upon the top of the room.

Boom Boom
Boom Booms are the Fortress bosses for the majority of the worlds, along side with Pom Pom and Reznors.

Before each battle after Mushroom Valley-Fortress, the Boom Boom is assisted by Kamek, who will use his magic on it the same way he did with bosses in Super Mario World 2: Yoshi's Island. Kamek will grant the Boom Booms these abilities:
 * Desert Hills-Fortress: Will grant the Boom Boom the ability to spin jump.
 * Sherbet Land-Fortress 1: Will grant the Boom Boom the ability to jump, similar to Super Mario Bros. 3.
 * Dino Dino Jungle-Fortress 1: Will transform the Boom Boom's arms into wings, similar to Super Mario Bros. 3.
 * Rock Rock Mountain-Fortress 1: Will make the Boom Boom larger.

Pom Pom
Pom Pom has a similar manner in Super Mario 3D Land.
 * Cheep Cheep Beach-Fortress 1: Like Boomerang Bro., she throws at least two to three boomerangs at Mario, and then jumps away.
 * Dino Dino Jungle 2: She throws a hammers like Hammer Bro.
 * Sea of Clouds-Fortress 1: She has ability to throw Ice Balls.
 * Bowser Badlands-Fortress 1: She has ability to throw Fireballs.

Reznor
Reznor Level Appearances:
 * Sherbet Land-Fortress 2: Two Reznors on one wheel with four Rectangular Coin Blocks.
 * Cheep Cheep Beach-Fortress 2: Four Reznors on one wheel with four Rectangular Coin Blocks.
 * Rock Rock Mountain-Fortress 2: Four Reznors on two wheels; two Reznors per wheel, with each wheel having four Rectangular Coin Blocks. One bridge is positioned to the left of one wheel, while another bridge is positioned to the right of the other wheel.
 * Sea of Clouds-Fortress 2: Four Reznors on two wheels; two Reznors per wheel, with each wheel having four Rectangular Coin Blocks. One bridge is positioned between the two wheels.
 * Bowser Badlands-Fortress 2: Four Reznors on one giant wheel with eight Rectangular Coin Blocks.

False Bowser
False Bowsers appear in New Super Mario Bros. 3. They have Tanooki tails like Tanooki Mario, and they attack in a similar way as in Super Mario Bros., breathing several giant fireballs from a far place and jumping.

Seven False Bowsers appear as bosses in the Castles guarding the keys to the Koopalings' Airships. However, unlike in Super Mario Bros., lava only appears in Mushroom Valley and Rock Rock Mountain, Desert Hills had a quicksand, Sherbet Land has the ice-cold water, Cheep Cheep Beach and Dino Dino Jungle had a poisoned water and the Sea of Clouds has a spike below. In order to defeat a False Bowser, Mario or Luigi has to press a switch that causes an Axe to cut the bridge and make it collapse and send the False Bowser into the lava. After falling into the lava, the False Bowsers bounce upwards and show their true forms with a Super Leaf beside them and Ztar above them.

The enemies use Tanooki leafs to disguise themselves:
 * World 1: Goomba and Koopa Troopa
 * World 2: Buzzy Beetle and Spike Top
 * World 3: Cooligan and Snow Spike
 * World 4: Blooper and Cheep-Cheep
 * World 5: Lakitu and Hammer Bro.
 * World 6: Sumo Bro. and Spike
 * World 7: Shy Guy and Magikoopa

Before each battle after Mushroom Valley, the False Bowser is assisted by Kamek, who will use his magic on it the same way he did with bosses in Super Mario World 2: Yoshi's Island. Kamek will grant the False Bowsers these abilities. The enemies and their attributes are:
 * Desert Hills: Will grant the False Bowser a large hammer that's apparently filled with magic.
 * Sherbet Land: Will grant the False Bowser the ability to spit a Ice Balls.
 * Cheep Cheep Beach: Will grant the False Bowser a bombs in the style of Lemmy's bouncing balls.
 * Dino Dino Jungle: Will grant the False Bowser iron mallets.
 * Rock Rock Mountain: Will grant the False Bowser Bill Blaster.
 * Sea of Clouds: Will make the False Bowser two duplicates of himself.

World 1: Mushroom Valley

 * Goomba
 * Shy Guy

World 2: Desert Hills

 * Spiny
 * Fire Bros.

World 3: Sherbet Land

 * Ice Bros.
 * Cooligan

World 4: Cheep Cheep Beach

 * Cheep-Cheep
 * Porcu-Puffer

World 5: Dino Dino Jungle

 * Stalking Piranha Plants
 * Boos

World 6: Rock Rock Mountain

 * Infinite Bullet Bills
 * Piranha Plants

World 7: Sea of Clouds

 * A Lakitu that throws Spinies
 * Fuzzies

World 8: Bowser Badlands

 * Podoboos
 * Magikoopas

Skull Switch and Ax
The Skull Switch has a true return, where, similar to New Super Mario Bros., it destroys Bowser's bridge. The giant Skull Switch is about the same size as the giant ! Switch. ! Switch enable the Ax to destroy the bridge, causing False Bowser to fall (into the lava in World 1-Castle, and World 6-Castle, quicksand in World 2-Castle, ice water in World 3-Castle, poisoned water in World 4-Castle and World 5-Castle, and spike below the bridge in World 7-Castle).

P-Meter
The P-Meter returns in New Super Mario Bros. 3, acting like in Super Mario Bros. 3 and its remake Super Mario Advance 4: Super Mario Bros 3.

Inventory
The world map inventory, seen in Super Mario Bros. 3, New Super Mario Bros. Wii and New Super Mario Bros. U, returns in New Super Mario Bros. 3. The other inventories for Mario, Luigi, Princess Daisy and Toadette. Like in Super Mario Advance 4: Super Mario Bros 3, the inventory window is much larger than this one in New Super Mario Bros. U.

Warp Cannon
A Warp Cannons are unlocked by finding an alternate, hidden exit with a red flag. It is entered like a Warp Pipe. It leads the player to a pre-selected world that is usually some worlds away from the world where the Warp Cannon is found. Cannons could be unlocked by exiting certain levels or Ghost Houses through a reaching a Red Flagpole and the secret fortress. These cannons would shoot Mario or Luigi into another world of the game, usually three Worlds away. The background in each cannon level matches the background of the world the player is going to.

In Special Worlds, Warp Cannons are blue, and when they are entered, a countdown appears. When the countdown reaches 1, Mario or Luigi is shot out into a nighttime level with a Super Mario Bros. 3 end-of-level-style background. Mario/ Luigi constantly dash in this level, even if the buttons aren't pressed. It usually contains common enemies in that world. At the end of this level a sign appears pointing right, at which Mario/Luigi jumps out of the level. Afterwards, the player ends up in another world.

Warp Cannons are red, and where one of them is used to reach the Bowser's Airship which can be found at the end of Peach's Castle. Warp Cannons are also provided by Toad for either Mario or Luigi, and are often found in the level after his Toad House stage. These red cannons are used by the heroes to gain access to the airship levels where the Koopalings reside in.

Playable

 * Mario
 * Luigi
 * Princess Daisy
 * Toadette

Bosses

 * Boom Boom (Fortresses)
 * Pom Pom (Fortresses)
 * Reznor (Fortresses)
 * Boss Sockop (World 5 Fortress 3)
 * Boss Sumo Bro. (World 6 Fortress 3)
 * Kamek (World 8-Fortree 2 & World 8-Castle 2)
 * False Bowsers (Castles)
 * Koopalings (Airships)
 * Larry Koopa (Mushroom Valley)
 * Roy Koopa (Desert Hills)
 * Lemmy Koopa (Sherbet Land)
 * Wendy O. Koopa (Cheep Cheep Beach)
 * Iggy Koopa (Dino Dino Jungle)
 * Morton Koopa Jr. (Rock Rock Mountain)
 * Ludwig von Koopa (Sea of Clouds)
 * Bowser Jr. (Princess Peach's Castle, Bowser's Battle Yacht, Airship)
 * Bowser (Bowser's Castles in Bowser Badlands)
 * (Special Worlds)
 * Koopa Kids (Special Worlds)
 * Red Koopa Kid (World Mushroom)
 * Green Koopa Kid (World Flower)
 * Blue Koopa Kid (World Leaf)
 * Wario and Waluigi (Airship)
 * Dry Bowser (World Shell, World Banana, World Shine, and World Rainbow)

Supporting

 * Princess Peach
 * Toad
 * Yellow Toad
 * Blue Toad
 * Toadsworth
 * Toadbert
 * Rosalina

Luigi

 * "New Super Mario Bros. 3!"
 * "Luigi!"
 * "Let's a go!"
 * "It's Luigi Time!"
 * "Here I come."
 * "Ha ha just what I needed."
 * "Gotcha!"
 * "No!"
 * "Aww Mama mia."
 * "Lucky."
 * "Luigi's number one! Yay for me!"
 * "Woo-hoo, right this way!"'
 * "Now I'm a moving!"
 * "Oh, yeah! Who's number one now? Luigi!"
 * "So long, Bowser!"

Mario

 * "New Super Mario Bros. 3! Woo-hoo!"
 * "Mario!"
 * "Let's-a go!"
 * "Oh yeah! Mario Time!"
 * "It's-a go time!"
 * "Lucky."
 * "Woo hoo just what I needed."
 * "Gotcha!"
 * "Oh, no!"
 * "Oh, mamma-mia!"
 * "WWOOOOOOOOOOOOOOOOOOWWWW!"
 * "A crystal!"
 * "Mario's number one! Yahoo!"
 * "Woo-hoo, right this way!"
 * "So long-a Bowser!"

Princess Daisy

 * "New Super Mario Bros. 3! Yeah!"
 * "Here I go!"
 * "Daisy!"
 * "Hi, I'm Daisy!" (enters a level and Peach's Castle)
 * "Here comes Daisy!" (enters Fortresses, Ghost Houses, Castles, Airships and Bowser's Castle)
 * "Leave it to me!" (enters a Fortress Boss Door, Castle Boss Door and the door to Bowser)
 * "Woo-oo-oo, yeah!" (after clearing a level)
 * "Huh?" (shocked at Koopalings' laughing or taunting)
 * "Nya nya! *giggles*" (responding to Koopalings)
 * "Yeah, Daisy!" (beating Enemy Course)
 * "Sweet!" (getting a Starman)
 * "Neat-o!"
 * "Just what I needed!" (getting a Power-Up)
 * "Got it!"
 * "Yeah! This way!" (secret exit)
 * "Take that!" (throwing a shell or vegetable and kicking Boom Boom, Reznor and Pom Pom out of fortress and jumping on that Koopaling's airship)
 * "Lucky!" (getting a 1-Up Mushroom and 3-Up Moon)
 * "Cool!" (getting all eight Red Coins and five Green Coins)
 * "Yeah!" (getting all three Star Coins and Moon Coins)
 * "Oh, no!" (losing a Power-Up and being shrunk by Kamek)
 * "NOOOOOOO!" (losing a life)
 * "WHOA-WHOA-WHOA-WHOA-WHOA-YOW!" (falling into a bottomless pit)
 * "Aaaaaaaaaahh!" (touching lava or poisoned water)
 * "Yahoo!" (being launched out of the Warp Cannon to the next world and during a Airship cutscene)
 * "I got item! *blows kiss" (winning a minigame)
 * "Oh, man!" (losing a minigame)
 * "Princess Peach!" (seeing Princess Peach)
 * "A crystal!"
 * "Oh yeah, WOO! The castle of Peach is A-OK!" (after finishing the tutorial level)
 * "Hey hey! Woo! Daisy number one!" (after defeating bosses)
 * "Yee-haw!! Hi I'm Daisy!" (After defeating Bowser)
 * "See you next fall Bowser! *blows kiss" (after triggering Ax and Skull Switch)

Princess Peach

 * "Mario!"
 * "Luigi!"
 * "Daisy!"
 * "Toadette!"
 * "Help!"
 * "Help me!"
 * "Thank you."

Toadette

 * "New Super Mario Bros. 3!"
 * "Toadette!"
 * "Let's go!"
 * "Here I go!"
 * "Already for a mushroom!"
 * "Neutralized!"
 * "Woo-hoo! Toadette's number one!"
 * "Short cut!"

Title screen

 * Title screen (Super Mario Advance)
 * Main Menu (Super Mario 3D Land)

World themes

 * Mushroom Valley Theme
 * Desert Hills Theme
 * Sherbet Land Theme
 * Cheep Cheep Beach Theme
 * Dino Dino Jungle Theme
 * Dino Dino Jungle (Haunted Area) Theme
 * Rock Rock Mountain Theme
 * Sea of Clouds Theme
 * Bowser Badlands
 * Bowser Badlands (second map)
 * Rainbow Road

Special Worlds

 * World Mushroom
 * World Shell
 * World Flower
 * World Banana
 * World Leaf
 * World Shine
 * World Star
 * World Rainbow
 * World Special

Level themes

 * Overworld (Super Mario 3D Land)
 * Jazzy Overworld (Super Mario 3D Land)
 * Athletic (Super Mario 3D Land)
 * Underground (Super Mario 3D Land)
 * Desert 1 (New Super Mario Bros. Wii and New Super Mario Bros. U)
 * Desert 2 (Super Mario 3D Land)
 * Pyramid (Easton Kingdom remix)
 * Snow 1 (New Super Mario Bros. Wii)
 * Snow 2 (New Super Mario Bros. U)
 * Snow 3 (Super Mario 3D Land)
 * Beach 1 (New Super Mario Bros. Wii and New Super Mario Bros. U)
 * Beach 2 (Super Mario 3D Land)
 * Underwater 1 (New Super Mario Bros. Wii and New Super Mario Bros. U)
 * Underwater 2 (Super Mario 3D Land)
 * Fortress (Remix from Super Mario Bros.3)
 * Castle (Remix from Super Mario World)
 * Airship (New Super Mario Bros. Wii and New Super Mario Bros. U)
 * Forest (New Super Mario Bros. Wii and New Super Mario Bros. U)
 * Ghost House 1 (Remix from Super Mario World)
 * Ghost House 2 (Super Mario 3D Land)
 * Mountain Overworld (New Super Mario Bros. Wii)
 * Mountain Athletic (New Super Mario Bros. Wii)
 * Underworld (New Super Mario Bros. Wii)
 * Sky Overworld (New Super Mario Bros. U)
 * Sky Athletic (New Super Mario Bros. U)
 * Clock Tower (Super Mario 3D Land)
 * Volcano (New Super Mario Bros. Wii and New Super Mario Bros. U)
 * Volcano Underground (New Super Mario Bros. Wii and New Super Mario Bros. U)
 * Airship (Super Mario 3D Land)
 * Bowser's Castle (Super Mario 3D Land)
 * Last Castle (Super Mario 3D Land)

References to Other Games

 * Super Mario Bros.: False Bowsers return with a similar battle style and new abilities Kamek granted them.
 * Super Mario Bros. 2: Phanto, Albatoss, Autobomb, Flurry, Beezo, Cobrat, Hoopster, Ninji, Ostro, Panser, Pidgit, Porcupo, Shy Guy, Snifit, Spark, Trouter, and Tweeter return. The underground theme is remix due to desert. Similarly to Peach, Daisy is able to hover in midair.
 * Super Mario Bros. 3: The Mushroom Valley theme is a remix of the Grass Land theme. The music heard in Haunted Area of Dino Dino Jungle appears to be a remix of the Iced Land theme. The second area of Bowser Badlands is a remix of the Dark Land theme like Super Mario 3D Land. The fortress theme is remix. The Koopalings have airships once again. Also, the theme heard during the battle with the False Bowser is a remix. The King's theme is remixed for the Power Star. The jingle that plays when Mario recovers a Power Star is a remix of the theme that plays when Mario recovers a Mushroom King's Magic Wand. The music that plays when the player loses a life is a redone version of music from this game. Angry Sun returns.
 * Super Mario Land: A song of Easton Kingdom in World 2-Pyramid is a remix of the theme played.
 * Super Mario World: Chainsaw and Boo Buddy Swarm returns. The underwater theme from the level "Donut Secret 1" and the theme for Paper Mario's title screen is remixed and used as the theme for Cheep Cheep Beach. An item is stored, and can be summoned at any time during each level. When Mario reaches the haunted part of Dino Dino Jungle, the screen fades into the submap similar to how it fades in and out in this game. Plus, the castle theme is remixed. The Ghost House theme is remixed. Reznors and the battle theme return from this game. The Koopalings ride the Koopa Clown Car, along with a personal one for Bowser Jr. The moons on Moon Coins strongly resemble 3-Up Moons from this game. Also, when the bridge breaks in the Reznor battles it has a similar sound to the blocks when they break in this game, the sound effect heard when passing through a door in this game is used when opening a door at the Ghost House and when the player hits a switch, it makes the P-Switch noises from this game.
 * Super Mario World 2: Yoshi's Island: Aqua Lakitu, Bandit, Beach Koopa, Biting Bullet Bill, Boo Blah, Boo Guy, Boo Man Bluffs, Bouncing Bullet Bill, Cactus Jack, Fang, Fat Guy, Fly Guy, Goonie. Harry Hedgehog, Hootie the Blue Fish, Kaboomba, Lantern Ghost, Little Mouser, Mufti Guy, Needlenose, Nipper Spore, Pyro Guy, Raven, Solo Toady, Spiked Fun Guy, Stilt Guy and Toady return. The remix of the "Room Before Boss" song upon entering a boss door. Yoshi now can catch an enemy with his tongue and swallow, and turn it into a Yoshi Egg and throw it.
 * Donkey Kong Country 3: Dixie Kong's Double Trouble!: World 8-10 based off of Lightning Lookout.
 * Super Mario RPG: Legend of the Seven Stars: Dino Dino Jungle is a remix of the Forest Maze theme. Part of the first Bowser's Castle theme is remixed into the theme for the first area of Bowser Badlands. Princess Daisy's fire form and ice form clothes resembles that of Princess Peach's Fire and Nautica Dresses.
 * Super Mario 64: The theme of Lethal Lava Land is remixed and used as the theme for Rock Rock Mountain. Sherbet Land is also a remix of the Snow Mountain theme.
 * Mario Party: The Sea of Clouds theme is a remix of the music which plays in Mario's Rainbow Castle.
 * Yoshi's Story: Air Bag, Anenome, Anvil, Attacky Sack, Barbecue Guy, Big & Little Boo, Black Shy Guy, Blindfold Boo, Bone Dragon, Boo Buddy Block, Centipede, ComBat, Do-Drop, Fuzzy Wiggler, Ick Worm, Jelly Ghost, Lava Ghost, Mr. Eel, Pak E. Derm, Peeper, Piranha Pest, Piranha Sprout, Pirate Guy, Pogo Guy, Propeller Shy Guy, Sea Cactus, Slug, Snorkel Snake, Snow Guy, Submarine Guy, Teehee Butterfly, and Vine Slime return.
 * Super Mario Advance 4: Super Mario Bros 3: The inventory window is much larger.
 * Mario and Luigi: Superstar Saga: Time Bob-omb, Ice Snifit, Laser Snifit, Gunner Guy, Goomdiver, Sniper Bill, and Spiky Snifit return.
 * Mario and Luigi: Partners in Time: Boom Guy, Elite Boom Guy, Ghoul Guy, Handfake, Lakitufo, Lethal Bob-omb, Love Bubble, Skellokey, Snifaro, Snoozorb, Soul Bubble, Thwack, Thwack Totem and Wonder Thwack return. Gritzy Desert's background music is remixed and used as the theme for Desert Hills.
 * Mario Party 8: Daisy's artwork is extremely similar to her Mario Party 8 artwork, except in her new Tanooki suit.
 * Super Smash Bros. Brawl: World 7 is named Sea of Clouds after a stage in the Subspace Emissary mode.
 * Mario and Luigi: Bowser's Inside Story: Chuboomba, Toothy, Treevil, Flifit, Sockop, Trashure, Lakitu King, Beehoss, Choomba, Jailgoon, Sniffle Thwomp, Naplock, Alarm Bob-omb, and Dark Trashure return. The remix of Minigame theme in Power-Up Toad Houses.
 * New Super Mario Bros. Wii: Kamek is disguised as Princess Peach again.
 * Super Mario 3D Land: Daisy's Tanooki suit is similar to Peach's.
 * Mario Party 9: Daisy's scream "No!" is reused if she is defeated in this game.
 * New Super Mario Bros. 2: In Bowser Castle 2, the door to Bowser use the design from World 6-Bowser's Castle.
 * Paper Mario: Sticker Star: The Tower and Castle doors use the design from The Enigmansion in this game while the Ghost House doors reused this one from New Super Mario Bros. Wii. Bowser's Castle 2 doors use the design from Bowser's Sky Castle.
 * New Super Mario Bros. U: The music which plays during the first part of World-1 Peach's Castle 2 is a slightly more evil-sounding remix of the Peach's Castle theme, which also just so happens to be the same music that plays in World-1 Peach's Castle 1.