75m

75m is a stage seen in both Donkey Kong and Super Smash Bros. Brawl.

Description
75m is a rather big stage. It contains many ladders and moving platforms that Mario can land on. It also has two fireball enemies and springs that constantly fall from the side. It is also mainly red and green in color.

Donkey Kong
75m in Donkey Kong is consired one of the toughest stages. This is mainly due to how easily one can fall off the stage and the springs that always seem to fall every time (espically when one finally reaches the same platform Donkey Kong is on). It is recommended that one works up then down then right back up. Once you reach the platform that Donkey Kong is on, just stand RIGHT above the ladder until it's safe enough to run. The spring never falls down the spot that the ladder is on.

Super Smash Bros. Brawl
75m returns as a playable stage in this game. It is unlocked by playing as Donkey Kong 20 times (this can be easily and quickly done by having the battle mode set to Super Sudden Death, play as Donkey Kong against a level 1 computer over and over again.  Like from Donkey Kong, 75m pretty much looks the same except with more 3D effects.

Hazards

 * Fireballs: Unlike most levels (reguarding Donkey Kong), 75m only possess two fireball enemies. In Donkey Kong, they can burn Mario instanly defeating him. In Super Smash Bros. Brawl, they can burn a player and have moderate knockback.
 * Springs: 75m's most noticable enemy. Many Springs continue to leap from Donkey Kong's side down to over half of the level. In Donkey Kong, they can be very trick to avoid and is the reason for most of Mario's defeats in this level. In Super Smash Bros. Brawl, they can strike a player having pretty high knockback. NOTE: Unlike with Donkey Kong, the Springs only come when the traditional "Donkey Kong's theme song" plays which both the Springs and Donkey Kong himself come out to attack. They are involved with the Spring/DK combo.
 * Donkey Kong: The main antagonist of Donkey Kong. In Donkey Kong, Mario can simply run into him to be instantly defeated. However, this is near to impossible to due thanks to the constant Springs that appear from Donkey Kong's side of the screen. In Super Smash Bros. Brawl, Donkey Kong is only a hazard when his theme song plays and glows. Running into him (or being knocked into him by a Spring) will result in high knockback. Only appears on the stage itself for about 10 seconds.

Trivia

 * 75m is the only level in Donkey Kong without a stage theme music (the Springs are the only things heard in this level).
 * 75m is consired one of the worst levels to play on in Super Smash Bros. Brawl along with Mario Bros. stage.
 * 75m actually gave more trouble to players than 100m (the final level).